OnPlayerPickupHit: Difference between revisions

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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This example disables the use of armour pickups.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function armourBlock(pickup,dimension)
blah()
if (getPickupType(pickup) == 1) then -- If it's an armour pickup
--This line does this...
cancelEvent() -- Cancel the event
mooo
outputChatBox("Armour pickups are disabled.",source,255,0,0)
end
end
addEventHandler("onPlayerPickupHit",getRootElement(),armourBlock)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}
[[Category:Needs Example]]

Revision as of 04:16, 19 August 2010

This event is triggered when a player hits a pickup.

Parameters

pickup pickupHit, bool matchingDimension
  • pickupHit: The pickup the player hit
  • matchingDimension: Whether the player and the pickup he hit are in the same dimension

Source

The source of this event is the player that hit the pickup.

Cancel effect

If this event is canceled, the player will not be able to pick up this pickup.

Example

This example disables the use of armour pickups.

function armourBlock(pickup,dimension)
	if (getPickupType(pickup) == 1) then -- If it's an armour pickup
		cancelEvent() -- Cancel the event
		outputChatBox("Armour pickups are disabled.",source,255,0,0)
	end
end
addEventHandler("onPlayerPickupHit",getRootElement(),armourBlock)

See Also

Player events


Event functions