OnPlayerVehicleExit: Difference between revisions

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(New page: __NOTOC__ {{Server event}} This event is triggered when a player leaves a vehicle, for whatever reason. ==Parameters== <syntaxhighlight lang="lua"> vehicle theVehicle, int seat, player jacker </syntaxhighlight> ...)
 
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==See Also==
{{See also/Server event|Player events}}
{{Event_functions}}

Revision as of 17:47, 12 January 2008

This event is triggered when a player leaves a vehicle, for whatever reason.

Parameters

vehicle theVehicle, int seat, player jacker
  • theVehicle: A vehicle element representing the vehicle in which the player exited from
  • seat: An integer representing the seat in which the player was before exiting
  • jacker: A player element representing the player who jacked the driver

Source

The source of this event is the player that entered the vehicle.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePlayerClothes ( source, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onPlayerExitVehicle", getRootElement(), removeHelmetOnExit )

See Also

Player events


Event functions