OnVehicleStartExit: Difference between revisions

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*'''enteringPlayer''': A player element representing the player who is starting to exit a vehicle
*'''exitingPlayer''': A player element representing the player who is starting to exit a vehicle
*'''seat''': An integer representing the seat in which the player is exiting from
*'''seat''': An integer representing the seat in which the player is exiting from
*'''jacked''': A player element representing who is jacking
*'''jacked''': A player element representing who is jacking

Revision as of 00:20, 24 May 2009

This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary.

Parameters

player exitingPlayer, int seat, player jacked
  • exitingPlayer: A player element representing the player who is starting to exit a vehicle
  • seat: An integer representing the seat in which the player is exiting from
  • jacked: A player element representing who is jacking

Source

The source of this event is the vehicle in which a player began to exit.

Canceling

If this event is canceled, the player will not exit the vehicle.

Example

This example locks a player inside a police vehicle if he is a policeman.

policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true }
policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true }

function exitVehicle ( thePlayer, seat, jacked ) --when a player enters a vehicle
    if ( policeVehicles[getVehicleID ( source )] ) and ( policeSkins[getPlayerSkin ( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is a police skin
        cancelEvent()
        outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) --and tell the player why
    end
end
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) -- add an event handler for onVehicleStarExit

See Also

Vehicle events


Event functions