RU/getHelicopterRotorSpeed

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Revision as of 20:09, 22 April 2017 by Fabervox (talk | contribs) (Created page with "en:getHelicopterRotorSpeed __NOTOC__ {{Client function}} Retrieves the speed at which the rotor of a helicopter rotates. ==Syntax== <syntaxhighlight lang="lua"> float get...")
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Retrieves the speed at which the rotor of a helicopter rotates.

Syntax

float getHelicopterRotorSpeed ( vehicle heli )

OOP Syntax Help! I don't understand this!

Method: vehicle:getHelicopterRotorSpeed(...)
Variable: .helicopterRotorSpeed
Counterpart: setHelicopterRotorSpeed


Required Arguments

  • heli: the helicopter element to get the rotor speed of.

Returns

Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns false in case of failure (an invalid element or a vehicle element that is not a helicopter was passed).

Примеры

В этом примере, при вводе команды grs пилотом или пассажиром вертолета, мы получаем скорость вращения лопастей и выводим в чат.

Click to collapse [-]
Client
function rotorSpeed() 
    local theVehicle = getPedOccupiedVehicle (localPlayer)
    if theVehicle then 
      local controller = getVehicleController (theVehicle)
        if controller == localPlayer then 
          local vehecileType = getVehicleType(theVehicle)
	  if vehecileType == "Helicopter" then 
             outputChatBox("You helicopter roto speed "..math.ceil(getHelicopterRotorSpeed(theVehicle)),0,255,0)
          end 
       end 
   end 
end
addCommandHandler("grs",rotorSpeed)

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