RemoveWorldModel

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Revision as of 07:54, 22 May 2013 by X86dev (talk | contribs) (Trees are below 700!)
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This function is used to remove a world object.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = 0 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to ( some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13 )

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

Minimum server version 1.2.0-9.03618
Minimum client version 1.2.0-9.03618

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.2.0-9.03618" client="1.2.0-9.03618" />

Example

This example will removes buildings on BigEar:

removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

This example removes CJ house:

for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end

This server script example removes all models, everywhere:

for i=550,20000 do
    removeWorldModel(i,10000,0,0,0)
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setWaterLevel(-5000)         -- Also hide the default water as it will be full of holes

Changelog

Version Description
1.3.1-9.04636 Added interior argument
1.3.1-9.04844 Everything streams out fine now.

See Also