ResetMapInfo

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Revision as of 14:23, 1 December 2007 by Talidan (talk | contribs)
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Dialog-information.png This article needs checking.

Reason(s): This also needs to reset the following:
  • gravity
  • game speed
  • cursor state
  • player stats
  • wanted level
  • fighting style
  • nametag color
  • nametag text
  • nametag showing state
  • money
  • weather
  • waveheight
  • sky gradient

This function is used to reset the state of a player. It is intended to restore a player to his default state as if he had just joined the server, without any scripts affecting him.

Syntax

bool resetMapInfo ( [player thePlayer = getRootElement()] )

Optional Arguments

thePlayer: The specific player you wish to restore the state of. Not specifying this will result in all players map info being reset.

Returns

Returns true if the map info was reset successfully, otherwise false.

Example

This page does not have an example.

--add an example here

See Also