ResetVehicleComponentRotation

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ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function reset to default component rotation for vehicle.

Syntax

bool resetVehicleComponentRotation ( vehicle theVehicle, string theComponent )

OOP Syntax Help! I don't understand this!

Method: vehicle:resetComponentRotation(...)


Required Arguments

  • theVehicle: The vehicle you wish to reset component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns true if the rotation of the component was reset, false otherwise.

Example

Example 1: This example would change the roatation of the component when the player enters a vehicle and resets it when you type /reset.

addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
	    for k in pairs (getComponent) do
                local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
		setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
	    end
        end
    end
)

addCommandHandler("reset",
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
	    for k in pairs (getComponent) do
	       resetVehicleComponentRotation(theVeh, k) -- resets the rotation of the component
	    end
        end
    end
)

See Also