Resource:CallingFunctions

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Revision as of 15:55, 22 June 2012 by Winky- (talk | contribs)
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This template is no longer in use as it results in poor readability.

This resource was made off of the functions: CallClientFunction and CallServerFunction

Calling Functions

Click to collapse [-]
callSF
 void exports.callingFunctions:callSF( string funcname, [ var arg1, ... ] ) 

Required

  • funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".

Optional

  • agr1-argn: The arguments that should be passed to the function.

Example

This example removes the player from his team.

-- get the local player element
local _local = getLocalPlayer()
-- define the leaveTeam command handler function
function cmdLeaveTeam()
    -- set the player's team to nil
    callServerFunction("setPlayerTeam", _local)
end
-- add the command handler
addCommandHandler("leaveTeam", cmdLeaveTeam, false)
Click to collapse [-]
callCF
 void exports.callingFunctions:callCF( client Client, string funcname, [ var arg1, ... ] ) 

Required

  • Client: The element of the player who should be affected.
  • funcname: The name of the function that should be called serverside. May also be a function in a table, e.g. "math.round".

Optional

  • agr1-argn: The arguments that should be passed to the function.

Example

This example sets the player's minute duration.

-- define the onPlayerJoin handler function
function onPlayerJoin()
    -- set the minute duration
    callClientFunction(source, "setMinuteDuration", 10000)
end
-- add the event handler
addEventHandler("onPlayerJoin", root, onPlayerJoin)

I give all thanks to Neon Black for making these functions.

See Also