Resource:Handling Editor

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The MTA Ingame Handling Editor (shortly hedit or ahe) is an open source resource being developed for MTA 1.1. You can see and download the latest version on the Google Code project.

Be sure to see the forumtopic for all information!

Exported Functions

getDefaultHandling

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Server

This function is used to get the default handling of some vehicle. While getOriginalHandling returns the default handling by San Andreas, this function returns the default handling which has been set by the Handling Editor. If the editor did not load any custom handlings as default, this function will return the same as getOriginalHandling.

Syntax

table getDefaultHandling ( element theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to get the default handling of

Returns

Returns a table containing the default handling, false otherwise.

importVehicleHandling

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Server

This function is used to import the handling set of all vehicles with the specified model ID.

Syntax

bool importVehicleHandling ( element theVehicle, string/table data )

Required Arguments

  • theVehicle: The vehicle you wish to set the handling of
  • data: A string if you want to load a handling.cfg line, or a table containing valid handlingProperties and data.

Returns

Returns true if the handling was set successfully, false otherwise.

Exported Events

onVehicleHandlingChange

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Server

This event is called when someone changes some handling from any vehicle.

Parameters

element thePlayer, string hProperty, var oldValue, var newValue
  • thePlayer: The player who changed the handling
  • hProperty: The handling property which has been changed
  • oldValue: The old value of the changed property
  • newValue: The new value of the changed property
  • fullName: The full name of the changed property

Source

The source of this event is the vehicle element that got changed.

onClientVehicleHandlingChange

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Client

This event is called when you change some handling from any vehicle.

Parameters

string hProperty, var oldValue, var newValue
  • hProperty: The handling property which has been changed
  • oldValue: The old value of the changed property
  • newValue: The new value of the changed property
  • fullName: The full name of the changed property

Source

The source of this event is the vehicle element that got changed.

See also

Google Code Project - See and get the latest changes here.
Official Forum Topic - The place for discussing this project.
Youtube playlist - Full playlist of all development video's of the handling editor.