SetElementDimension: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="false">
<section name="Server" class="server" show="false">
In this example the players dimension is set to ID 1 when they enter a vehicle, and set back to dimension 0 when they exit the vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
function onPlayerEnterVehicle ( theVehicle, seat, jacked )

Revision as of 12:02, 12 August 2007

This function allows you to set the dimension of any element. The dimension determines what/who the element is visible to.

Syntax

bool setElementDimension ( element theElement, int dimension )

Required Arguments

  • theElement: The element in which you'd like to set the dimension of.
  • dimension: An integer representing the dimension ID

Returns

Returns 'true' if 'theElement' and 'dimension' is valid, 'false' otherwise.

Example

Click to expand [+]
Server

See Also