SetGameSpeed: Difference between revisions

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m (About client and server properties.)
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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Note box|Server function set all players' game speed. Client sets local player's game speed only.}}
This function sets the game speed to the given value.
This function sets the game speed to the given value.



Revision as of 17:23, 16 November 2011

This template is no longer in use as it results in poor readability. This function sets the game speed to the given value.

Syntax

bool setGameSpeed ( float value )

Required Arguments

  • value: The float value of the game speed (Range 0 - 10)

Returns

Returns true if the gamespeed was set successfully, false otherwise. The normal game speed is '1'.

Example

Click to collapse [-]
Server
addCommandHandler("setgamespeed",
  function(sourcePlayer, command, value)
    setGameSpeed(tonumber(value))
  end
)
Click to collapse [-]
Client
addCommandHandler("setgamespeed",
  function(command, value)
    setGameSpeed(tonumber(value))
  end
)

See Also