SetGarageOpen: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
{{Server client function}}
{{Server client function}}
This function opens or closes the specified garage door in the world.
This function opens or closes the specified garage door in the world.
{{Note|setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage doesn't work in SP too. You can remove this gate by removeWorldModel and recreate them for later using with moveObject.}}
{{Note|setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage doesn't work in SP too. You can remove this gate by [[removeWorldModel]] and recreate them for later using with moveObject.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 11:31, 24 April 2014

This function opens or closes the specified garage door in the world.

[[{{{image}}}|link=|]] Note: setGarageOpen does not work with ID 32 (Pay 'n' Spray near Royal Casino). This garage doesn't work in SP too. You can remove this gate by removeWorldModel and recreate them for later using with moveObject.

Syntax

bool setGarageOpen ( int garageID, bool open )

Required Arguments

  • garageID: The garage ID that represents the garage door being opened or closed.
  • isOpen: A boolean indicating whether or not to open the door.

Returns

Returns true if successful, false if an invalid garage id was given.

Example

Click to collapse [-]
Server

This example opens a garage door when a player enters a collision shape near it, and closes it when they leave:

GARAGE_ID = 25

-- create a collision shape and attach event handlers to it when the resource starts
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()),
function (resource)
	local garageCube = createColCuboid(1337, 194, 28, 6, 10, 4)
	addEventHandler("onColShapeHit", garageCube, onGarageCubeHit)
	addEventHandler("onColShapeLeave", garageCube, onGarageCubeLeave)
end)

-- open the door when someone enters the garage's collision shape
function onGarageCubeHit(hitElement, matchingDimension)
	if (getElementType(hitElement) == "player") then
		-- check to make sure the door is closed
		if (not isGarageOpen(GARAGE_ID)) then
			-- open the door
			setGarageOpen(GARAGE_ID, true)
		end
	end
end

-- close the door when someone leaves the garage's collision shape
function onGarageCubeLeave(leaveElement, matchingDimension)
	if (getElementType(leaveElement) == "player") then
		-- check to make sure the door is open
		if (isGarageOpen(GARAGE_ID)) then
			-- close the door
			setGarageOpen(GARAGE_ID, false)
		end
	end
end

See Also