SetLightColor: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{Needs_Example}} {{New feature/item|9.07048|1.4.0|7048| This function sets the color for a light element. }} ==Syntax== <syntaxhighlight lang="lua"> bool setLi...")
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
This function sets the color for a [[Element/Light|light]] element.
 
{{New feature/item|9.07048|1.4.0|7048|
This function sets the color for a light element.
}}


==Syntax==
==Syntax==
Line 20: Line 16:


===Example===
===Example===
<syntaxhighlight lang="lua">[Lua]
<syntaxhighlight lang="lua">
-- todo
local light = createLight(1, 2, 3, 4)
addCommandHandler("setcoloroflight",
function(cmd, r, g, b)
if r and g and b then
setLightColor(light, tonumber(r), tonumber(g), tonumber(b))
              end
end
)
</syntaxhighlight>
</syntaxhighlight>


==See also==
==See also==
{{Client_Lights_functions}}
{{Client_light_functions}}

Latest revision as of 21:12, 7 May 2017

This function sets the color for a light element.

Syntax

bool setLightColor ( light theLight, float r, float g, float b )

OOP Syntax Help! I don't understand this!

Method: light:setColor(...)
Variable: .color
Counterpart: getLightColor


Required Arguments

  • theLight: The light that you wish to set the color of.

Returns

Returns true if the function was successful, false otherwise.

Example

local light = createLight(1, 2, 3, 4)
addCommandHandler("setcoloroflight",
	function(cmd, r, g, b)
		if r and g and b then
			setLightColor(light, tonumber(r), tonumber(g), tonumber(b))
               end
	end
)

See also