SetPedAnalogControlState

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Revision as of 09:42, 18 June 2012 by Jordan Banasik (talk | contribs) (Created page with "{{Server function}} __NOTOC__ Sets an analog state of a specified player's control, as if they pressed or released it. ==Syntax== <syntaxhighlight lang="lua">bool setPedAnalogControlState (...")
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Sets an analog state of a specified player's control, as if they pressed or released it.

Syntax

bool setPedAnalogControlState ( ped thePed, string control [, float state ] ) 

Required Arguments

  • thePed: The ped you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.

Optional Arguments

  • state: A float value representing a full analog push ( 1 ) or full release ( 0 ). If no value is provided, the analog control is removed.

Returns

Returns 'true' if the control state was successfully set, 'false' otherwise.

Example

--todo

Requirements

Minimum server version 1.3.0-9.04185
Minimum client version 1.3.0-9.04185

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-9.04185" client="1.3.0-9.04185" />

See Also