SetPedAnimationSpeed: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
*'''anim:''' the animation name it will affect.
*'''anim:''' the animation name it will affect.
*'''speed:''' a [[float]] containing the speed between 0.0–1.0 you want to apply to the animation.
*'''speed:''' a [[float]] containing the speed between 0.0–1.0 you want to apply to the animation. ''This limitation may be adjusted in the future, so do not provide speeds outside this boundary.''


===Returns===
===Returns===

Revision as of 04:13, 7 September 2018

Sets the current animation speed of a player or ped.

Syntax

bool setPedAnimationSpeed ( ped thePed [, string anim = "", float speed = 1.0 ] )

OOP Syntax Help! I don't understand this!

Method: ped:setAnimationProgress(...)


Required Arguments

  • thePed: the player or ped you want to change animation speed of.

Optional Arguments

  • anim: the animation name it will affect.
  • speed: a float containing the speed between 0.0–1.0 you want to apply to the animation. This limitation may be adjusted in the future, so do not provide speeds outside this boundary.

Returns

Returns true if successful, false otherwise.

Example

Accessories-text-editor.png Script Example Missing Function SetPedAnimationSpeed needs a script example, help out by writing one.

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-- TODO


See Also