SetPlayerBlurLevel: Difference between revisions

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(default blur level: 36 , not 38)
(→‎Syntax: OOP syntax added)
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bool setPlayerBlurLevel ( player thePlayer, int level )
bool setPlayerBlurLevel ( player thePlayer, int level )
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{{OOP||[[player]]:setBlurLevel|blurLevel|getPlayerBlurLevel}}
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The [[player]] whose blur level will be changed.
*'''thePlayer:''' The [[player]] whose blur level will be changed.

Revision as of 04:49, 15 July 2014

Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.

Syntax

Click to collapse [-]
Server
bool setPlayerBlurLevel ( player thePlayer, int level )

OOP Syntax Help! I don't understand this!

Method: player:setBlurLevel(...)
Variable: .blurLevel
Counterpart: getPlayerBlurLevel


Required Arguments

  • thePlayer: The player whose blur level will be changed.
  • level: The level to set the blur to (default: 36)
Click to collapse [-]
Client
bool setBlurLevel ( int level )

Required Arguments

  • level: The level to set the blur to (default: 36)

Example

Click to collapse [-]
Server

This example allows the player to set their blur level via a command

 
function changeBlurLevel ( playerSource, command, blur )
    blur = tonumber(blur)
    if not blur or blur > 255 or blur < 0 then
        outputChatBox ( "Enter a value between 0 - 255.", playerSource )
    else
        setPlayerBlurLevel ( playerSource, blur )
        outputChatBox ( "Blur level set to: " .. blur, playerSource )
    end
end

addCommandHandler("blur", changeBlurLevel)

See Also