SetPlayerBlurLevel: Difference between revisions

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{{Server client function}}
__NOTOC__
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.
==Syntax==
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerBlurLevel ( player thePlayer, int level )
bool setPlayerBlurLevel ( player thePlayer, int level )
</syntaxhighlight>
</syntaxhighlight>
[[Category:Incomplete]]
{{OOP||[[player]]:setBlurLevel|blurLevel|getPlayerBlurLevel}}
===Required Arguments===
*'''thePlayer:''' The [[player]] whose blur level will be changed.
*'''level:''' The level to set the blur to (default: 36)
</section>
 
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
bool setBlurLevel ( int level )
</syntaxhighlight>
{{OOP||[[Player]].setBlurLevel||getPlayerBlurLevel}}
===Required Arguments===
*'''level:''' The level to set the blur to (default: 36)
</section>
 
==Example==
<section name="Server" class="server" show="true">
This example allows the player to set their blur level via a command
<syntaxhighlight lang="lua">
function changeBlurLevel ( playerSource, command, blur )
    blur = tonumber(blur)
    if not blur or blur > 255 or blur < 0 then
        outputChatBox ( "Enter a value between 0 - 255.", playerSource )
    else
        setPlayerBlurLevel ( playerSource, blur )
        outputChatBox ( "Blur level set to: " .. blur, playerSource )
    end
end
 
addCommandHandler("blur", changeBlurLevel)
</syntaxhighlight>
</section>
 
==See Also==
{{Player functions}}

Latest revision as of 22:05, 18 November 2017

Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.

Syntax

Click to collapse [-]
Server
bool setPlayerBlurLevel ( player thePlayer, int level )

OOP Syntax Help! I don't understand this!

Method: player:setBlurLevel(...)
Variable: .blurLevel
Counterpart: getPlayerBlurLevel


Required Arguments

  • thePlayer: The player whose blur level will be changed.
  • level: The level to set the blur to (default: 36)
Click to collapse [-]
Client
bool setBlurLevel ( int level )

OOP Syntax Help! I don't understand this!

Method: Player.setBlurLevel(...)
Counterpart: getPlayerBlurLevel


Required Arguments

  • level: The level to set the blur to (default: 36)

Example

Click to collapse [-]
Server

This example allows the player to set their blur level via a command

 
function changeBlurLevel ( playerSource, command, blur )
    blur = tonumber(blur)
    if not blur or blur > 255 or blur < 0 then
        outputChatBox ( "Enter a value between 0 - 255.", playerSource )
    else
        setPlayerBlurLevel ( playerSource, blur )
        outputChatBox ( "Blur level set to: " .. blur, playerSource )
    end
end

addCommandHandler("blur", changeBlurLevel)

See Also