SetPlayerNametagText: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(→‎Syntax: OOP syntax added)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Server client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This will change the text of a player's nickname in the world to something besides the nickname he chose. This will not change the player's actual nickname, it only changes the visible aspect inside the world (you will see his original nickname in the scoreboard and will refer to his original name in scripts).


==Syntax==  
==Syntax==  
Line 8: Line 9:
bool setPlayerNametagText ( player thePlayer, string text )
bool setPlayerNametagText ( player thePlayer, string text )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[player]]:setNametagText|nametagText|getPlayerNametagText}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''thePlayer:''' The player whose nickname text you wish to change
 
*'''text:''' The new nickname text that will be displayed
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<section name="Server" class="server" show="true">
This example does...
This console command lets you change the name tag of lamers.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function iHateLamers ( thePlayer, commandName, playername )
blabhalbalhb --abababa
    -- This is a command handler that activates on text "lamer" followed by the playername
--This line does this...
    -- in the console. The playername argument was added as an extra function argument to store the
mooo
    -- name of the player whose text will be changed.
    if not playername then
        -- Prevents the command from running if the player did not specify a value for playername
        outputChatBox ( "You MUST define a player to change his name tag!", thePlayer )
    else
        local culprit = getPlayerFromName ( playername )
        -- This variable stores the result of trying to find the player associated with the playername
        -- that the user of the command specified
        if culprit then
            -- This checks to make sure a player nick was found. If it was not then the playername argument
            -- specified by the command user was not equivalent to the name of any players in the server
            setPlayerNametagText ( culprit, "IM_LAME" )
            -- finally, the nickname text is changed since the command arguments were checked and are valid
        else
            outputChatBox ( "Player does not exist!", thePlayer )
        end
    end
end
addCommandHandler ( "lamer", iHateLamers )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{Player_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 04:53, 15 July 2014

This will change the text of a player's nickname in the world to something besides the nickname he chose. This will not change the player's actual nickname, it only changes the visible aspect inside the world (you will see his original nickname in the scoreboard and will refer to his original name in scripts).

Syntax

bool setPlayerNametagText ( player thePlayer, string text )

OOP Syntax Help! I don't understand this!

Method: player:setNametagText(...)
Variable: .nametagText
Counterpart: getPlayerNametagText


Required Arguments

  • thePlayer: The player whose nickname text you wish to change
  • text: The new nickname text that will be displayed

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Server

This console command lets you change the name tag of lamers.

function iHateLamers ( thePlayer, commandName, playername )
    -- This is a command handler that activates on text "lamer" followed by the playername
    -- in the console. The playername argument was added as an extra function argument to store the
    -- name of the player whose text will be changed.
    if not playername then
        -- Prevents the command from running if the player did not specify a value for playername
        outputChatBox ( "You MUST define a player to change his name tag!", thePlayer )
    else
        local culprit = getPlayerFromName ( playername )
        -- This variable stores the result of trying to find the player associated with the playername
        -- that the user of the command specified
        if culprit then
            -- This checks to make sure a player nick was found. If it was not then the playername argument
            -- specified by the command user was not equivalent to the name of any players in the server
            setPlayerNametagText ( culprit, "IM_LAME" )
            -- finally, the nickname text is changed since the command arguments were checked and are valid
        else
            outputChatBox ( "Player does not exist!", thePlayer )
        end
    end
end
addCommandHandler ( "lamer", iHateLamers )

See Also