SetPlayerWantedLevel: Difference between revisions

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(→‎Syntax: OOP syntax added)
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bool setPlayerWantedLevel ( player thePlayer, int stars )             
bool setPlayerWantedLevel ( player thePlayer, int stars )             
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{{OOP||[[player]]:setWantedLevel|wantedLevel|getPlayerWantedLevel}}
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The player whose wanted level is to be set
*'''thePlayer:''' The player whose wanted level is to be set

Revision as of 04:51, 15 July 2014

This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the GTA HUD.

Syntax

bool setPlayerWantedLevel ( player thePlayer, int stars )            

OOP Syntax Help! I don't understand this!

Method: player:setWantedLevel(...)
Variable: .wantedLevel
Counterpart: getPlayerWantedLevel


Required Arguments

  • thePlayer: The player whose wanted level is to be set
  • stars: An integer from 0 to 6 representing the wanted level

Returns

Returns true if the wanted level was set successfully, false if any of the arguments were invalid.

Example

This example sets a player's wanted level to six stars if they enter a certain colshape:

-- assume that there exists a collision shape named 'policeStation'
function policeStationHit ( thePlayer ) 
   setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars
   outputChatBox ( getPlayerName ( thePlayer ) .. " entered the police station!" )
end
-- call 'policeStationHit' when a player enters the collision shape:
addEventHandler ( "onColShapeHit", policeStation, policeStationHit )

See Also