SetSoundVolume: Difference between revisions

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==Example==  
==Example==  
<syntaxhighlight lang="lua">="addEventHandler("onClientGUIScroll",ScrollName,
<section name="Client" addEventHandler("onClientGUIScroll",ScrollName,
function( )
function( )
   local Scroll = guiScrollBarGetScrollPosition(ScrollName)
   local Scroll = guiScrollBarGetScrollPosition(ScrollName)
Line 25: Line 25:
end,false
end,false
) </syntaxhighlight>
) </syntaxhighlight>
</section>


==Changelog==
==Changelog==

Revision as of 17:47, 17 February 2015

This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.

Syntax

bool setSoundVolume ( element theSound, float volume )

OOP Syntax Help! I don't understand this!

Method: sound:setVolume(...)
Variable: .volume
Counterpart: getSoundVolume


Required Arguments

  • theSound: The sound element which volume you want to modify.
  • volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0

Returns

Returns true if the sound element volume was successfully changed, false otherwise.

Example

Click to expand [+]
Client

Changelog

Version Description
1.3.2 Added player element for voice control

See Also