ShowPlayerHudComponent: Difference between revisions

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==Example==  
==Example==  
<section name="Server" class="server" show="true">
This example hides the ammo and weapon displays for players when they join.
This example hides the ammo and weapon displays for players when they join.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 35: Line 36:
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Player_functions}}
{{Player_functions}}

Revision as of 15:24, 29 August 2007

This function will show or hide a part of the player's HUD.

Syntax

bool showPlayerHudComponent ( player thePlayer, string component, bool show )

Required Arguments

  • thePlayer: description
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • show: Specify if the componenet should be shown (true) or hidden (false)

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

Click to collapse [-]
Server

This example hides the ammo and weapon displays for players when they join.

function hudChanger ()
    showPlayerHudComponent ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
    showPlayerHudComponent ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
end
-- Make our hudChanger function called when the player joins
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

See Also