ShowPlayerHudComponent: Difference between revisions

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m (Put 'clock' in alphabetical order)
m (Fixed "componenet" typo)
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:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
:*'''weapon:''' The display showing the player's weapon
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'')
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
</section>
</section>
<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
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:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
:*'''weapon:''' The display showing the player's weapon
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'')
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
</section>
</section>



Revision as of 14:59, 28 November 2007

This function will show or hide a part of the player's HUD.

Syntax

Click to collapse [-]
Server
bool showPlayerHudComponent ( player thePlayer, string component, bool show )

Required Arguments

  • thePlayer: description
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • show: Specify if the component should be shown (true) or hidden (false)
Click to expand [+]
Client

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

Click to collapse [-]
Server

This example hides the ammo and weapon displays for players when they join.

function hudChanger ()
    showPlayerHudComponent ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
    showPlayerHudComponent ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
end
-- Make our hudChanger function called when the player joins
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

See Also