Talk:CreateProjectile: Difference between revisions

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If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--[[User:Stevvo|Stevvo]] 17:14, 18 April 2008 (CDT)
If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--[[User:Stevvo|Stevvo]] 17:14, 18 April 2008 (CDT)
:We could arrange that, I'm not sure why we haven't already got it. ['''Note to someone in QA''', can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] [[User:EAi|eAi]] 19:38, 18 April 2008 (CDT)
:We could arrange that, I'm not sure why we haven't already got it. ['''Note to someone in QA''', can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] [[User:EAi|eAi]] 19:38, 18 April 2008 (CDT)
::Thanks, much appreciated :D--[[User:Stevvo|Stevvo]] 06:19, 19 April 2008 (CDT)

Revision as of 11:19, 19 April 2008

If it isn't too much hastle could you add support for rocket id 58 in the future? You can set it at an offset of +0 at 0xC891A8 just like 19 and 20 for the normal rockets, however this function returns false if an ID that it deems invalid is passed through it.--Stevvo 17:14, 18 April 2008 (CDT)

We could arrange that, I'm not sure why we haven't already got it. [Note to someone in QA, can you add an issue for this (just that we should have projectile id 58, we don't need the offset stuff)?] eAi 19:38, 18 April 2008 (CDT)
Thanks, much appreciated :D--Stevvo 06:19, 19 April 2008 (CDT)