TextCreateTextItem: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
  textitem textCreateTextItem ( [string text, float x, float y, string priority, int red = 255, int green = 0, int blue = 0, int alpha = 255, float scale = 1, int alignX = 0, int alignY = 0] )
  textitem textCreateTextItem ( [string text, float x, float y, string priority, int red = 255, int green = 0, int blue = 0, int alpha = 255, float scale = 1, string alignX = "left", string alignY = "top"] )
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* '''alpha''': A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
* '''alpha''': A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
* '''scale''': A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.
* '''scale''': A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.
* '''alignX''': An integer representing the X-alignment of the text. (0=LEFT,1=CENTER,2=RIGHT)
* '''alignX''': A string representing the X-alignment of the text. ("left", "center", "right")
* '''alignY''': An integer representing the Y-alignment of the text. (0=TOP,1=CENTER,2=BOTTOM)
* '''alignY''': A string representing the Y-alignment of the text. ("top", "center", "bottom")


===Returns===
===Returns===

Revision as of 16:18, 4 August 2007

This function creates a text item. A text item represents a single area of text, much like a label does in standard GUI programming. A text item can only be seen by players if it is added to a textdisplay using textDisplayAddText. Each text item can be added to multiple displays, if need be.

Syntax

 textitem textCreateTextItem ( [string text, float x, float y, string priority, int red = 255, int green = 0, int blue = 0, int alpha = 255, float scale = 1, string alignX = "left", string alignY = "top"] )

Required Arguments

None.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • text: A string of text you want to display
  • x: A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
  • y: A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
  • priority: How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for 0, 1 and 2 respectively.
  • red: A value between 0 and 255 indicating how red the text should be.
  • green: A value between 0 and 255 indicating how green the text should be.
  • blue: A value between 0 and 255 indicating how blue the text should be.
  • alpha: A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
  • scale: A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.
  • alignX: A string representing the X-alignment of the text. ("left", "center", "right")
  • alignY: A string representing the Y-alignment of the text. ("top", "center", "bottom")

Returns

Returns a textitem object.

Example

myDisplay = textCreateDisplay () --created display
textDisplayAddObserver ( myDisplay, myPlayer ) --made display visible to player
myTextItem = textCreateTextItem ( "Hello world!", 0.5, 0.5 ) --created item for the display
textDisplayAddText ( myDisplay, myTextItem ) --added created item for display to display

See Also