Difference between revisions of "TextDisplayAddText"

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<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
-- Create a text display.
 
-- Create a text display.
myTextDisplay = textCreateDisplay ();
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myTextDisplay = textCreateDisplay ()
-- Add a player as an observer, i.e. this player will see everything added to this display
+
-- Add a player as an observer, i.e. this player will see all text items that are on this display
textDisplayAddObserver ( myTextDisplay, aPlayer );
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textDisplayAddObserver ( myTextDisplay, aPlayer )
 
-- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
 
-- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 );
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myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )
 
-- Add the newly created text item to the display
 
-- Add the newly created text item to the display
textDisplayAddText ( myTextDisplay, myTextItem );
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textDisplayAddText ( myTextDisplay, myTextItem )
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
==See Also==
 
==See Also==
{{Text Functions}}
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{{Text functions}}

Latest revision as of 18:55, 21 August 2007

This function adds a textitem to a textdisplay. This allows any observers of the textdisplay to see the textitem.

Syntax

void textDisplayAddText ( textdisplay displayToAddTo, textitem itemToAdd )

Required Arguments

Example

-- Create a text display.
myTextDisplay = textCreateDisplay ()
-- Add a player as an observer, i.e. this player will see all text items that are on this display
textDisplayAddObserver ( myTextDisplay, aPlayer )
-- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )
-- Add the newly created text item to the display
textDisplayAddText ( myTextDisplay, myTextItem )

See Also