TextDisplayRemoveText: Difference between revisions

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===Required Arguments===
===Required Arguments===
* '''displayToRemoveFrom''': The [[textdisplay]] to remove the [[textitem]] from.
* '''itemToRemove''': The [[textitem]] to remove from the display.
* '''itemToRemove''': The [[textitem]] to remove from the display.
* '''displayToRemoveFrom''': The [[textdisplay]] to remove the [[textitem]] from.


==Example==
==Example==

Latest revision as of 08:20, 6 July 2016

This function removes a textitem from a textdisplay. This stops any observers of the textdisplay from being able to see the textitem.

Syntax

void textDisplayRemoveText ( textdisplay displayToRemoveFrom, textitem itemToRemove )

Required Arguments

Example

This example creates a text display and adds a "Hello World" text item to it. It then removes that text item 5 seconds later.

-- Create a text display.
myTextDisplay = textCreateDisplay ( )
-- Add a player as an observer, i.e. this player will see everything added to this display
textDisplayAddObserver ( myTextDisplay, aPlayer )
-- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red.
myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )
-- Add the newly created text item to the display
textDisplayAddText ( myTextDisplay, myTextItem )
-- Remove the text item from the display
setTimer ( textDisplayRemoveText, 5000, 1, myTestDispay, myTextItem )

See Also