TextItemSetText

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Revision as of 17:55, 21 August 2007 by Arc (talk | contribs)
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Overwrites a previously created text item with the specified text.

Syntax

void textItemSetText ( textitem theTextitem, string text )

Required Arguments

  • theTextitem: An existing text item that was previously created with textDisplayAddText
  • text: The new text for the text item

Example

Here, it is being used to update a scoreboard:

function onPlayerWasted ( ammo, killer, weapon )
	if ( killer ~= false) then   -- Check to see if anything killed the player
		local killerTeam = getTeamName ( getPlayerTeam(killer) )
		if ( killerTeam == "grove" ) then           -- if a Grove player scored the kill
			groveteamscore = groveteamscore + 1   -- Grove gets 1 point
			textItemSetText ( scoregrove, tostring(groveteamscore) ) -- Update scoreboard.
		elseif ( killerTeam == "balla" ) then       -- if a Balla player scored the kill
			ballateamscore = ballateamscore + 1   -- Ballas get 1 point
			textItemSetText ( scoreballa, tostring(ballateamscore) ) -- Update scoreboard.
		end
	end
end
addEventHandler ( "onPlayerWasted", getRootElement(), onPlayerWasted )

See Also