UnbindKey: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">unbindKey ( player thePlayer, string key, [ string keyState, function function ] ) </syntaxhighlight>  
<syntaxhighlight lang="lua">
unbindKey ( player thePlayer, string key, [ string keyState, function function ] )
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
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Note: If you do not specify a ''keyState'' or ''function'', any instances of ''key'' being bound will be unbound, whatever function they are bound to.
Note: If you do not specify a ''keyState'' or ''function'', any instances of ''key'' being bound will be unbound, whatever function they are bound to.


==Example==
==Example==
<section name="Server" class="server" show="true">
This function binds the player's ''F1'' key to a function ''goMoo'' which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.
This function binds the player's ''F1'' key to a function ''goMoo'' which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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function goMoo( source )
function goMoo( source )
     outputChatBox ( getClientName ( source ) .. " says Mooooooo!" )
     outputChatBox ( getClientName ( source ) .. " says Mooooooo!" )
     unbindKey ( source, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind.
     unbindKey ( source, "F1", "down", goMoo )   -- this function will no longer be triggered by the player, after removing the bind.
end
end


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addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Input functions}}
{{Input functions}}

Revision as of 18:14, 21 August 2007

Removes an existing key bind from the specified player.

Syntax

unbindKey ( player thePlayer, string key, [ string keyState, function function ] )

Required Arguments

  • thePlayer: The player you wish to unbind the key of.
  • key: The key you wish to unbind. See Key names for a list of valid key names.

Optional Arguments

  • keyState: Can be either:
    • "up": If the bound key triggered a function when the key was released
    • "down": If the bound key triggered a function when the key was pressed
    • "both": If the bound key triggered a function when the key was pressed and released
  • function: The function you wish to unbind.

Note: If you do not specify a keyState or function, any instances of key being bound will be unbound, whatever function they are bound to.

Example

Click to collapse [-]
Server

This function binds the player's F1 key to a function goMoo which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.

-- define the function that will be called when F1 is pressed
function goMoo( source )
    outputChatBox ( getClientName ( source ) .. " says Mooooooo!" )
    unbindKey ( source, "F1", "down", goMoo )   -- this function will no longer be triggered by the player, after removing the bind.
end

function playerSpawn ( )
    bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the 'goMoo' function defined above
end
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns

See Also