UnbindKey

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Revision as of 14:27, 10 October 2006 by EAi (talk | contribs)
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Removes an existing key bind from the specified player.

Syntax

unbindKey ( player thePlayer, string key, [ string keyState, string function ] ) 

Required Arguments

  • thePlayer: The player you wish to unbind the key of.
  • key: The key you wish to unbind. See Key names for a list of valid key names.

Optional Arguments

  • keyState: Can be either:
    • "up": If the bound key triggered a function when the key was released
    • "down": If the bound key triggered a function when the key was pressed
    • "both": If the bound key triggered a function when the key was pressed and released
  • function: The function you wish to unbind.

Note: If you do not specify a keyState or function, any instances of key being bound will be unbound, whatever function they are bound to.

Example

This function binds the player's F1 key to a function goMoo which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.

addEventHandler ( "onPlayerSpawn", getRootElement(), "playerSpawn" ) -- make the playerSpawn function be called when a player spawns
function playerSpawn ( )
  bindKey ( source, "F1", "down", "goMoo" ) -- bind the player's F1 key to the function below called 'goMoo'
end
 
function goMoo( source )
  outputChatBox ( getClientName ( source ).." says Mooooooo!" )
  unbindKey ( source, "F1", "down", "goMoo" ) -- this function will no longer be triggered by the player, after removing the bind.
end

See Also