Weapons: Difference between revisions

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*Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
*Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
*GTASA [[Weapon_skill_levels|weapon stats]] will affect movement, accuracy, damage, and dual wield capability. See [[setPedStat]] to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
*GTASA [[Weapon_skill_levels|weapon stats]] will affect movement, accuracy, damage, and dual wield capability. See [[setPedStat]] to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Death_Reasons]].
*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Death Reasons]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
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Revision as of 13:02, 23 July 2016

Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.

[[{{{image}}}|link=|]] Note:
  • Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
  • GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See setPedStat to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
  • For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the Death Reasons.
  • Name is compatible with functions getWeaponNameFromID, getWeaponIDFromName.
Slot Type Image Name ID Model ID Clip Sharing slot ammo
0 Hand Fist.png Fist 0
Knuckle.png Brassknuckle 1 331
1 Melee Golfclub.png Golfclub 2 333
Nitestik.png Nightstick 3 334
Knife.png Knife 4 335
Bat.png Bat 5 336
Shovel.png Shovel 6 337
Poolcue.png Poolstick 7 338
Katana.png Katana 8 339
Saw.png Chainsaw 9 341
2 Handguns Colt45.png Colt 45 22 346 17 (34) No
Replacing handgun resets slot 2 ammo
Silenced.png Silenced 23 347 17
Deagle.png Deagle 24 348 7
3 Shotguns Shotgun.png Shotgun 25 349 1 Yes
Sawnoff.png Sawed-off 26 350 2 (4)
Spas12.png Combat Shotgun 27 351 7
4 Sub-Machine Guns Mac10.png Uzi 28 352 50 (100) Yes
Mp5.png MP5 29 353 30
Tec9.png Tec-9 32 372 50 (100)
5 Assault Rifles Ak47.png AK-47 30 355 30 Yes
M4.png M4 31 356 50
6 Rifles Rifle.png Rifle 33 357 1 No
Replacing rifle resets slot 6 ammo
Sniper.png Sniper 34 358 1
7 Heavy Weapons Rocketla.png Rocket Launcher 35 359 1 No
Replacing heavy weapon resets slot 7 ammo
Heatseek.png Rocket Launcher HS 36 360 1
Flame.png Flamethrower 37 361 50
Minigun.png Minigun 38 362 500
8 Projectiles Grenade.png Grenade 16 342 1 No
Replacing projectile resets slot 8 ammo
Teargas.png Teargas 17 343 1
Molotov.png Molotov 18 344 1
Satchel.png Satchel 39 363 1
9 Special 1 Spraycan.png Spraycan 41 365 500 No
Replacing slot 9 weapon resets slot 9 ammo
Fire ex.png Fire Extinguisher 42 366 500
Camera.png Camera 43 367 36
10 Gifts Dildo1.png Dildo 10 321
Dildo2.png Dildo 11 322
Vibe1.png Vibrator 12 323
Flowers.png Flower 14 325
Cane.png Cane 15 326
11 Special 2 Irgoggle.png Nightvision 44 368
Irgoggle.png Infrared 45 369
Paracute.png Parachute 46 371
12 Satchel Detonator Bomb.png Bomb 40 364

Client Functions


Server Function