HU/playSoundFrontEnd
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This function plays a frontend sound for the specified player.
Syntax
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Serverbool playSoundFrontEnd ( player thePlayer, int sound )
OOP Syntax Help! I don't understand this!
- Method: player:playSoundFrontEnd(...)
Required Arguments
- thePlayer: the player you want the sound to play for.
- sound: a whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Click to expand [+]
ClientReturns
Returns true if the sound was successfully played, false otherwise.
Example
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serverThis example plays a sound when a player spawns.
function onPlayerSpawn ( theSpawnpoint, theTeam ) playSoundFrontEnd ( source, 16 ) end addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
Click to collapse [-]
clientThis example plays a sound when the player types the command '/sound'.
function onSoundEvent ( ) playSoundFrontEnd ( 16 ) end addCommandHandler("sound", onSoundEvent)
See Also
- HU/getRadioChannel
- HU/getRadioChannelName
- HU/getSFXStatus
- HU/getSoundBPM
- HU/getSoundEffects
- HU/getSoundFFTData
- HU/getSoundLength
- HU/getSoundLevelData
- HU/getSoundMaxDistance
- HU/getSoundMetaTags
- HU/getSoundMinDistance
- HU/getSoundPan
- HU/getSoundPosition
- HU/getSoundProperties
- HU/getSoundSpeed
- HU/getSoundVolume
- HU/getSoundWaveData
- HU/isSoundPanningEnabled
- HU/isSoundPaused
- HU/playSFX
- HU/playSFX3D
- HU/playSound
- HU/playSound3D
- HU/playSoundFrontEnd
- HU/setRadioChannel
- HU/setSoundEffectEnabled
- HU/setSoundMaxDistance
- HU/setSoundMinDistance
- HU/setSoundPan
- HU/setSoundPanningEnabled
- HU/setSoundPaused
- HU/setSoundPosition
- HU/setSoundProperties
- HU/setSoundSpeed
- HU/setSoundVolume
- HU/stopSound