OnPlayerScreenShot
From Multi Theft Auto: Wiki
This event is triggered when the screen capture requested by takePlayerScreenShot has completed.
Parameters
- theResource: The resource which called takePlayerScreenShot
- status: The status of the event which can be one of three values:
- "ok" - The image capture was successful and imageData will contain a JPEG image.
- "disabled" - The image capture failed because the player has disabled screen uploads.
- "minimized" - The image capture failed because the player has minimized the screen. (i.e. alt-tabbed)
- imageData: A string which contains the JPEG image data. This can be saved with the file functions, or sent to players with triggerClientEvent or even uploaded to a web site.
- timestamp: The server tick count when the capture was taken.
- tag: The tag string passed to takePlayerScreenShot.
Source
The source of this event is the player
Example
This example captures the screen of a random player every 2 seconds and shows it to everyone:
Click to collapse [-]
Server-------------------------------------------------- -- Take screen shot every 2 seconds function doTakeScreenShot() takePlayerScreenShot( getRandomPlayer(), 320, 200 ) end setTimer(doTakeScreenShot, 2000, 0) -------------------------------------------------- -- Receive screen shot result addEventHandler( "onPlayerScreenShot", root, function ( theResource, status, pixels, timestamp, tag ) triggerClientEvent( root, "onMyClientScreenShot", resourceRoot, pixels ) -- Relay to all players end )
Click to collapse [-]
Client-------------------------------------------------- -- Turn image data into a texture at the client addEvent("onMyClientScreenShot",true) addEventHandler( "onMyClientScreenShot", resourceRoot, function( pixels ) if image then destroyElement(image) end image = dxCreateTexture( pixels ) end ) -------------------------------------------------- -- Show image addEventHandler( "onClientRender", root, function() if image then dxDrawImage( 100, 250, 320, 200, image ) end end )
Requirements
| Minimum supported server | 1.3 |
|---|---|
| Minimum supported client | n/a |
See Also
Player events
- onPlayerBan
- onPlayerChat
- onPlayerPrivateMessage
- onPlayerConnect
- onPlayerChangeNick
- onPlayerLogin
- onPlayerLogout
- onPlayerDamage
- onPlayerJoin
- onPlayerQuit
- onPlayerSpawn
- onPlayerWasted
- onPlayerTarget
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerWeaponSwitch
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerPickupHit
- onPlayerPickupUse
- onPlayerClick
- onPlayerContact
- onPlayerStealthKill
- onPlayerScreenShot