From Multi Theft Auto: Wiki

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use takeWeapon instead.

takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it).


takeWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon


This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.

function onSpawnpointUse ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 )    -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    takeWeaponAmmo ( thePlayer, 31, 5 )  -- Takes 5 ammo from the player's M4
addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )

See Also