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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahmeed</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/wiki/Special:Contributions/Ahmeed"/>
	<updated>2026-04-23T00:10:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78850</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78850"/>
		<updated>2024-02-17T23:14:58Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78849</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78849"/>
		<updated>2024-02-17T23:14:30Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
&lt;br /&gt;
==test==&lt;br /&gt;
{{test}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78848</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78848"/>
		<updated>2024-02-17T23:14:09Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* On DX Click */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78846</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78846"/>
		<updated>2024-02-17T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
&lt;br /&gt;
==On DX Click==&lt;br /&gt;
{{onDxButtonClick}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78845</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78845"/>
		<updated>2024-02-17T23:10:32Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Audio functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78844</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78844"/>
		<updated>2024-02-17T23:10:12Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Audio functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78843</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78843"/>
		<updated>2024-02-17T23:09:56Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{test}}&lt;br /&gt;
&lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78842</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78842"/>
		<updated>2024-02-17T23:09:44Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78841</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78841"/>
		<updated>2024-02-17T23:07:05Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78840</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78840"/>
		<updated>2024-02-17T23:06:51Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
 {{New feature/item}}&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78839</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78839"/>
		<updated>2024-02-17T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
[[ar:Client Scripting Functions]]&lt;br /&gt;
[[de:Clientseitige_Funktionen]]&lt;br /&gt;
[[es:Funciones del cliente]]&lt;br /&gt;
[[hu:Kliens oldali függvények]]&lt;br /&gt;
[[it:Funzioni Client-side]]&lt;br /&gt;
[[pl:Client Scripting Functions]]&lt;br /&gt;
[[pt-br:Funções de Scripting do Cliente]]&lt;br /&gt;
[[ru:Client Scripting Functions]]&lt;br /&gt;
[[tr:Client Taraflı Fonksiyonlar]]&lt;br /&gt;
[[zh-cn:客户端脚本函数]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78838</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78838"/>
		<updated>2024-02-17T23:04:36Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Lua Useful Functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
test&lt;br /&gt;
[[ar:Client Scripting Functions]]&lt;br /&gt;
[[de:Clientseitige_Funktionen]]&lt;br /&gt;
[[es:Funciones del cliente]]&lt;br /&gt;
[[hu:Kliens oldali függvények]]&lt;br /&gt;
[[it:Funzioni Client-side]]&lt;br /&gt;
[[pl:Client Scripting Functions]]&lt;br /&gt;
[[pt-br:Funções de Scripting do Cliente]]&lt;br /&gt;
[[ru:Client Scripting Functions]]&lt;br /&gt;
[[tr:Client Taraflı Fonksiyonlar]]&lt;br /&gt;
[[zh-cn:客户端脚本函数]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Client_useful_functions&amp;diff=78837</id>
		<title>Template:Client useful functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Client_useful_functions&amp;diff=78837"/>
		<updated>2024-02-17T22:57:19Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Client_useful_functions&amp;diff=78836</id>
		<title>Template:Client useful functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Client_useful_functions&amp;diff=78836"/>
		<updated>2024-02-17T22:56:46Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: Created page with &amp;quot;Hello An Welcome To Our Functions&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello An Welcome To Our Functions&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78835</id>
		<title>Client Scripting Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Client_Scripting_Functions&amp;diff=78835"/>
		<updated>2024-02-17T22:55:44Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pageclass class=&amp;quot;client&amp;quot;&amp;gt;&amp;lt;/pageclass&amp;gt;&lt;br /&gt;
{{Adding_Pages_to_Categories_and_Templates}}&lt;br /&gt;
This page lists all the '''client-side''' scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]&lt;br /&gt;
 &lt;br /&gt;
For more functions, check the [[Useful_Functions|useful functions page]].&lt;br /&gt;
__TOC__&lt;br /&gt;
 &lt;br /&gt;
==Audio functions==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Blip functions==&lt;br /&gt;
{{Client_blip_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Browser functions==&lt;br /&gt;
{{CEF_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Camera functions==&lt;br /&gt;
{{Client_camera_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Clothes and body functions==&lt;br /&gt;
{{Client_Clothes_and_body_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Collision shape functions==&lt;br /&gt;
{{Client_collision_shape_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Cursor functions==&lt;br /&gt;
{{Client_cursor_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Drawing functions==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
==Discord functions==&lt;br /&gt;
{{Client_Discord_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Effects functions==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Element functions==&lt;br /&gt;
{{Client_element_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Engine functions==&lt;br /&gt;
{{Engine_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Event functions==&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Explosion functions==&lt;br /&gt;
{{Client_explosion_functions}}&lt;br /&gt;
 &lt;br /&gt;
==File functions==&lt;br /&gt;
{{Client_file_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Fire functions==&lt;br /&gt;
{{Client_fire_functions}}&lt;br /&gt;
 &lt;br /&gt;
==GUI functions==&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Input functions==&lt;br /&gt;
{{Client_input_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Light functions==&lt;br /&gt;
{{Client_light_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Marker functions==&lt;br /&gt;
{{Client_marker_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Matrix functions==&lt;br /&gt;
{{Shared_matrix_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Object functions==&lt;br /&gt;
{{Client_object_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Output functions==&lt;br /&gt;
{{Client_output_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Ped functions==&lt;br /&gt;
{{Client_ped_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Pickup functions==&lt;br /&gt;
{{Client_pickup_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Player functions==&lt;br /&gt;
{{Client_player_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Projectile functions==&lt;br /&gt;
{{Client_projectile_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Radar area functions==&lt;br /&gt;
{{Client_radar-area_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Resource functions==&lt;br /&gt;
{{Client_resource_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Searchlight functions==&lt;br /&gt;
{{Client_searchlight_functions}}&lt;br /&gt;
 &lt;br /&gt;
==SVG functions==&lt;br /&gt;
{{SVG_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Team functions==&lt;br /&gt;
{{Client_team_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Utility functions==&lt;br /&gt;
{{Client_utility_functions}}&lt;br /&gt;
 &lt;br /&gt;
==UTF8 Library==&lt;br /&gt;
{{UTF8_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Vehicle functions==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Water functions==&lt;br /&gt;
{{Client_water_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon functions==&lt;br /&gt;
{{Client_weapon_functions}}&lt;br /&gt;
 &lt;br /&gt;
==Weapon creation functions==&lt;br /&gt;
{{Client_weapon_creation_functions}}&lt;br /&gt;
 &lt;br /&gt;
==World functions==&lt;br /&gt;
{{Client_world_functions}}&lt;br /&gt;
 &lt;br /&gt;
==XML functions==&lt;br /&gt;
{{Client_XML_functions}}&lt;br /&gt;
&lt;br /&gt;
==Lua Useful Functions==&lt;br /&gt;
{{Client_useful_functions}}&lt;br /&gt;
&lt;br /&gt;
[[ar:Client Scripting Functions]]&lt;br /&gt;
[[de:Clientseitige_Funktionen]]&lt;br /&gt;
[[es:Funciones del cliente]]&lt;br /&gt;
[[hu:Kliens oldali függvények]]&lt;br /&gt;
[[it:Funzioni Client-side]]&lt;br /&gt;
[[pl:Client Scripting Functions]]&lt;br /&gt;
[[pt-br:Funções de Scripting do Cliente]]&lt;br /&gt;
[[ru:Client Scripting Functions]]&lt;br /&gt;
[[tr:Client Taraflı Fonksiyonlar]]&lt;br /&gt;
[[zh-cn:客户端脚本函数]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78834</id>
		<title>DxDrawImageSection</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78834"/>
		<updated>2024-02-17T22:50:52Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}} &lt;br /&gt;
Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]).&lt;br /&gt;
&lt;br /&gt;
Image files should ideally have dimensions that are a power of two, to prevent possible blurring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tip|Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.}}&lt;br /&gt;
{{Tip|To help prevent edge artifacts when drawing textures, set '''textureEdge''' to '''&amp;quot;clamp&amp;quot;''' when calling [[dxCreateTexture]]}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool dxDrawImageSection ( float posX, float posY, float width, float height,&lt;br /&gt;
                          float u, float v, float usize, float vsize, mixed image,&lt;br /&gt;
                        [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0,&lt;br /&gt;
                          int color = white, bool postGUI = false ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
[[File:Example patrick.png|thumb|An example of how dxDrawImageSection function works in practice.]]&lt;br /&gt;
&lt;br /&gt;
*'''posX:''' the absolute X coordinate of the top left corner of the image&lt;br /&gt;
*'''posY:''' the absolute Y coordinate of the top left corner of the image&lt;br /&gt;
*'''width:''' the absolute width of the image&lt;br /&gt;
*'''height:''' the absolute height of the image&lt;br /&gt;
*'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''usize:''' the absolute width of the image section&lt;br /&gt;
*'''vsize:''' the absolute height of the image section&lt;br /&gt;
*'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring. Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''rotation:''' the rotation, in degrees for the image.&lt;br /&gt;
*'''rotationCenterOffsetX:''' the absolute X offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''rotationCenterOffsetY:''' the absolute Y offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''color:''' the color of the image, a value produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).&lt;br /&gt;
*'''postgui :''' A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1'''&lt;br /&gt;
The example draws a section of an image. (You can use [https://i.imgur.com/rMaiEpp.png this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, function()&lt;br /&gt;
    local sectionStartX, sectionStartY = 202, 65&lt;br /&gt;
    local sectionWidth, sectionHeight  = 150, 150&lt;br /&gt;
&lt;br /&gt;
    dxDrawImageSection(500, 500, 256, 256, sectionStartX, sectionStartY, sectionWidth, sectionHeight, &amp;quot;example.jpg&amp;quot;)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2'''&lt;br /&gt;
The example draws a section of an image. (You can use [http://i1325.photobucket.com/albums/u630/Tourmalinelisa2/128x128.jpg this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
  dxDrawImageSection(400, 200, 64, 64, 0, 0, 64, 64, 'img.jpg') -- Draw a certain section&lt;br /&gt;
  dxDrawImage(400, 300, 128, 128, 'img.jpg') -- Draw the whole image to be able to identify the difference&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
'''Example 3'''&lt;br /&gt;
This Example draws you a section that cut image from start point 0 to 100&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myimg = dxCreateTexture(&amp;quot;myimage.png&amp;quot;) -- Make This Image as texture &lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
dxDrawImageSection(400,200,100,100,0,0,100,100,myimg) -- draw image section that clip part of image from start of image to 100 as width and height &lt;br /&gt;
-- By Ahmeed - Farees&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
[[hu:dxDrawImageSection]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78833</id>
		<title>DxDrawImageSection</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78833"/>
		<updated>2024-02-17T22:50:32Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}} &lt;br /&gt;
Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]).&lt;br /&gt;
&lt;br /&gt;
Image files should ideally have dimensions that are a power of two, to prevent possible blurring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tip|Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.}}&lt;br /&gt;
{{Tip|To help prevent edge artifacts when drawing textures, set '''textureEdge''' to '''&amp;quot;clamp&amp;quot;''' when calling [[dxCreateTexture]]}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool dxDrawImageSection ( float posX, float posY, float width, float height,&lt;br /&gt;
                          float u, float v, float usize, float vsize, mixed image,&lt;br /&gt;
                        [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0,&lt;br /&gt;
                          int color = white, bool postGUI = false ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
[[File:Example patrick.png|thumb|An example of how dxDrawImageSection function works in practice.]]&lt;br /&gt;
&lt;br /&gt;
*'''posX:''' the absolute X coordinate of the top left corner of the image&lt;br /&gt;
*'''posY:''' the absolute Y coordinate of the top left corner of the image&lt;br /&gt;
*'''width:''' the absolute width of the image&lt;br /&gt;
*'''height:''' the absolute height of the image&lt;br /&gt;
*'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''usize:''' the absolute width of the image section&lt;br /&gt;
*'''vsize:''' the absolute height of the image section&lt;br /&gt;
*'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring. Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''rotation:''' the rotation, in degrees for the image.&lt;br /&gt;
*'''rotationCenterOffsetX:''' the absolute X offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''rotationCenterOffsetY:''' the absolute Y offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''color:''' the color of the image, a value produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).&lt;br /&gt;
*'''postgui :''' A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1'''&lt;br /&gt;
The example draws a section of an image. (You can use [https://i.imgur.com/rMaiEpp.png this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, function()&lt;br /&gt;
    local sectionStartX, sectionStartY = 202, 65&lt;br /&gt;
    local sectionWidth, sectionHeight  = 150, 150&lt;br /&gt;
&lt;br /&gt;
    dxDrawImageSection(500, 500, 256, 256, sectionStartX, sectionStartY, sectionWidth, sectionHeight, &amp;quot;example.jpg&amp;quot;)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2'''&lt;br /&gt;
The example draws a section of an image. (You can use [http://i1325.photobucket.com/albums/u630/Tourmalinelisa2/128x128.jpg this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
  dxDrawImageSection(400, 200, 64, 64, 0, 0, 64, 64, 'img.jpg') -- Draw a certain section&lt;br /&gt;
  dxDrawImage(400, 300, 128, 128, 'img.jpg') -- Draw the whole image to be able to identify the difference&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
'''Example 3'''&lt;br /&gt;
This Example draws you a section that cut image from start point as 0 to 100&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myimg = dxCreateTexture(&amp;quot;myimage.png&amp;quot;) -- Make This Image as texture &lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
dxDrawImageSection(400,200,100,100,0,0,100,100,myimg) -- draw image section that clip part of image from start of image to 100 as width and height &lt;br /&gt;
-- By Ahmeed - Farees&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
[[hu:dxDrawImageSection]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78832</id>
		<title>DxDrawImageSection</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=78832"/>
		<updated>2024-02-17T22:46:59Z</updated>

		<summary type="html">&lt;p&gt;Ahmeed: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}} &lt;br /&gt;
Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]).&lt;br /&gt;
&lt;br /&gt;
Image files should ideally have dimensions that are a power of two, to prevent possible blurring.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tip|Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.}}&lt;br /&gt;
{{Tip|To help prevent edge artifacts when drawing textures, set '''textureEdge''' to '''&amp;quot;clamp&amp;quot;''' when calling [[dxCreateTexture]]}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool dxDrawImageSection ( float posX, float posY, float width, float height,&lt;br /&gt;
                          float u, float v, float usize, float vsize, mixed image,&lt;br /&gt;
                        [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0,&lt;br /&gt;
                          int color = white, bool postGUI = false ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
[[File:Example patrick.png|thumb|An example of how dxDrawImageSection function works in practice.]]&lt;br /&gt;
&lt;br /&gt;
*'''posX:''' the absolute X coordinate of the top left corner of the image&lt;br /&gt;
*'''posY:''' the absolute Y coordinate of the top left corner of the image&lt;br /&gt;
*'''width:''' the absolute width of the image&lt;br /&gt;
*'''height:''' the absolute height of the image&lt;br /&gt;
*'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''usize:''' the absolute width of the image section&lt;br /&gt;
*'''vsize:''' the absolute height of the image section&lt;br /&gt;
*'''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring. Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''rotation:''' the rotation, in degrees for the image.&lt;br /&gt;
*'''rotationCenterOffsetX:''' the absolute X offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''rotationCenterOffsetY:''' the absolute Y offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''color:''' the color of the image, a value produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).&lt;br /&gt;
*'''postgui :''' A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1'''&lt;br /&gt;
The example draws a section of an image. (You can use [https://i.imgur.com/rMaiEpp.png this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, function()&lt;br /&gt;
    local sectionStartX, sectionStartY = 202, 65&lt;br /&gt;
    local sectionWidth, sectionHeight  = 150, 150&lt;br /&gt;
&lt;br /&gt;
    dxDrawImageSection(500, 500, 256, 256, sectionStartX, sectionStartY, sectionWidth, sectionHeight, &amp;quot;example.jpg&amp;quot;)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 2'''&lt;br /&gt;
The example draws a section of an image. (You can use [http://i1325.photobucket.com/albums/u630/Tourmalinelisa2/128x128.jpg this] image to test.)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
  dxDrawImageSection(400, 200, 64, 64, 0, 0, 64, 64, 'img.jpg') -- Draw a certain section&lt;br /&gt;
  dxDrawImage(400, 300, 128, 128, 'img.jpg') -- Draw the whole image to be able to identify the difference&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
'''Example 3'''&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myimg = dxCreateTexture(&amp;quot;myimage.png&amp;quot;) -- Make This Image as texture &lt;br /&gt;
addEventHandler('onClientRender', root, function()&lt;br /&gt;
dxDrawImageSection(400,200,100,100,0,0,100,100,myimg) -- draw image section that clip part of image from start of image to 100 as width and height &lt;br /&gt;
-- By Ahmeed - Farees&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Drawing_functions}}&lt;br /&gt;
&lt;br /&gt;
[[hu:dxDrawImageSection]]&lt;/div&gt;</summary>
		<author><name>Ahmeed</name></author>
	</entry>
</feed>