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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bover.</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bover."/>
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	<updated>2026-05-19T02:23:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetVehicleColor&amp;diff=82727</id>
		<title>SetVehicleColor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetVehicleColor&amp;diff=82727"/>
		<updated>2026-02-07T18:03:29Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
This function will set the color of a vehicle using either a RGB format, or the [[Vehicle Colors|standard San Andreas color IDs.]] Vehicles can have up to 4 colors, most of the vehicles have 2 colors only. &lt;br /&gt;
&lt;br /&gt;
{{New feature|3.0110|1.1|&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setVehicleColor(vehicle veh, int r1, int g1, int b1, [int r2, int g2, int b2, int r3, int g3, int b3, int r4, int g4, int b4])            &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setVehicleColor(vehicle veh, int p1, int p2, int p3, int p4)            &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{OOP||[[vehicle]]:setColor}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theVehicle:''' The [[vehicle]] that you wish to set the color of.&lt;br /&gt;
* RGB format:&lt;br /&gt;
** '''r1, g1, b1:''' Three integers indicating the red, green and blue components of the first (main) color for the vehicle&lt;br /&gt;
* Palette format:&lt;br /&gt;
** '''p1, p2, p3, p4:''' Exactly four integers indicating the [[Vehicle Colors|vehicle color IDs]] from the palette. &amp;lt;br&amp;gt; If a vehicle has fewer than four colours, you must still provide four colours, otherwise the RGB format will be used.&lt;br /&gt;
===Optional Arguments (RGB format only)===&lt;br /&gt;
*'''r2, g2, b2:''' Three integers indicating the red, green and blue components of the second color for the vehicle&lt;br /&gt;
*'''r3, g3, b3:''' Three integers indicating the red, green and blue components of the third color for the vehicle&lt;br /&gt;
*'''r4, g4, b4:''' Three integers indicating the red, green and blue components of the fourth color for the vehicle&lt;br /&gt;
}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if vehicle's color was set, ''false'' if an invalid vehicle or invalid colors were specified.&lt;br /&gt;
&lt;br /&gt;
==Examples== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 1 - RGB format&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example implements a serverside ''random_color'' console command.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler( 'random_color',&lt;br /&gt;
	function( uPlayer )&lt;br /&gt;
		if isPedInVehicle( uPlayer ) then&lt;br /&gt;
			local uVehicle = getPedOccupiedVehicle( uPlayer )&lt;br /&gt;
			if uVehicle then&lt;br /&gt;
				local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 )&lt;br /&gt;
				setVehicleColor( uVehicle, r, g, b )&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 2 - palette format&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example implements a serverside command for the player to spawn a red and white Banshee, using the palette colors.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;banshee&amp;quot;, function(player)&lt;br /&gt;
    local x, y, z = getElementPosition(player)&lt;br /&gt;
    local rx, ry, rz = getElementRotation(player)&lt;br /&gt;
    local vehicle = createVehicle(429, x, y, z, 0.0, 0.0, rz, &amp;quot;PALETTE&amp;quot;)&lt;br /&gt;
    setVehicleColor(vehicle, 3, 1, 0, 0)-- A red and white Banshee!&lt;br /&gt;
    addVehicleUpgrade(vehicle, 1010)&lt;br /&gt;
    warpPedIntoVehicle(player, vehicle, 0)&lt;br /&gt;
    outputChatBox(&amp;quot;You have spawned a red and white Banshee! I also added NOS for you!&amp;quot;, source, 50, 168, 82)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle_functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78862</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78862"/>
		<updated>2024-02-21T11:06:48Z</updated>

		<summary type="html">&lt;p&gt;Bover.: Not closed bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared&amp;quot; class=&amp;quot;both&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    assert((type(theElement) == &amp;quot;element&amp;quot; or type(theElement == &amp;quot;userdata&amp;quot;)), &amp;quot;Bad argument @ 'getPositionInFrontOfElement' [Expected element at argument 1, got &amp;quot;..(type(theElement))..&amp;quot;]&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local rz = ({getElementRotation(theElement)})[3]&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rz)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, function(_, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, function(player, _, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(player, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78859</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78859"/>
		<updated>2024-02-20T13:44:35Z</updated>

		<summary type="html">&lt;p&gt;Bover.: assert function was ejecting an error when providing a player that is userdata not element&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared&amp;quot; class=&amp;quot;both&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    assert((type(theElement) == &amp;quot;element&amp;quot; or type(theElement == &amp;quot;userdata&amp;quot;), &amp;quot;Bad argument @ 'getPositionInFrontOfElement' [Expected element at argument 1, got &amp;quot;..(type(theElement))..&amp;quot;]&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local rz = ({getElementRotation(theElement)})[3]&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rz)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, function(_, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, function(player, _, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(player, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78578</id>
		<title>User:Bover.</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78578"/>
		<updated>2023-11-12T18:04:17Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===List of my works:===&lt;br /&gt;
&lt;br /&gt;
*[[getPositionInFrontOfElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns position in provided distance away from element, including element's rotation&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MessageBox|&lt;br /&gt;
   bordercolorhex = fb0e0a |&lt;br /&gt;
   image = File:YouTube_full-color_icon_(2017).svg |&lt;br /&gt;
   imageSize = 24px |&lt;br /&gt;
   title = YouTube Channel: |&lt;br /&gt;
   message = [https://www.youtube.com/channel/UCuEU-kjFv7_1vidj2KMNU4A bover.]&lt;br /&gt;
}}&lt;br /&gt;
{{MessageBox|&lt;br /&gt;
   bordercolorhex = 8c9eff |&lt;br /&gt;
   image = File:Discord.png |&lt;br /&gt;
   imageSize = 24px|&lt;br /&gt;
   title = Discord Username: |&lt;br /&gt;
   message = @bover.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78577</id>
		<title>User:Bover.</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78577"/>
		<updated>2023-11-12T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MessageBox|&lt;br /&gt;
   bordercolorhex = fb0e0a |&lt;br /&gt;
   image = File:YouTube_full-color_icon_(2017).svg |&lt;br /&gt;
   imageSize = 24px |&lt;br /&gt;
   title = YouTube Channel: |&lt;br /&gt;
   message = [https://www.youtube.com/channel/UCuEU-kjFv7_1vidj2KMNU4A bover.]&lt;br /&gt;
}}&lt;br /&gt;
{{MessageBox|&lt;br /&gt;
   bordercolorhex = 8c9eff |&lt;br /&gt;
   image = File:Discord.png |&lt;br /&gt;
   imageSize = 24px|&lt;br /&gt;
   title = Discord Username: |&lt;br /&gt;
   message = @bover.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78576</id>
		<title>User:Bover.</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:Bover.&amp;diff=78576"/>
		<updated>2023-11-12T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;Bover.: Created page with &amp;quot;{{MessageBox|    bordercolorhex = fb0e0a |    image = File:YouTube_full-color_icon_(2017).svg |    imageSize = 24px |    title = YouTube Channel: |    message = https://www.youtube.com/channel/UCuEU-kjFv7_1vidj2KMNU4A bover. }} {{MessageBox|    bordercolorhex = 8c9eff |    image = File:Discord.png |    imageSize = 24px|    title = Discord Username: |    message = [@bover.] }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MessageBox|&lt;br /&gt;
   bordercolorhex = fb0e0a |&lt;br /&gt;
   image = File:YouTube_full-color_icon_(2017).svg |&lt;br /&gt;
   imageSize = 24px |&lt;br /&gt;
   title = YouTube Channel: |&lt;br /&gt;
   message = [[https://www.youtube.com/channel/UCuEU-kjFv7_1vidj2KMNU4A bover.]]&lt;br /&gt;
}}&lt;br /&gt;
{{MessageBox|&lt;br /&gt;
   bordercolorhex = 8c9eff |&lt;br /&gt;
   image = File:Discord.png |&lt;br /&gt;
   imageSize = 24px|&lt;br /&gt;
   title = Discord Username: |&lt;br /&gt;
   message = [@bover.]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Useful_Functions&amp;diff=78429</id>
		<title>Template:Useful Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Useful_Functions&amp;diff=78429"/>
		<updated>2023-10-29T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;Bover.: /* Element functions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=== Table functions ===&lt;br /&gt;
*[[addTableChangeHandler]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function monitors the changes of a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTableFromSql]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This functionality is used to obtain saved tables using the function ([https://wiki.multitheftauto.com/wiki/SetTableToSql SetTableToSql ]).&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isValueInTable]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns true if the value exists in the table, false if the value does not exist in the table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[pairsByKeys]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function sort pairs table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[rangeToTable]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts a string range to a table containing number values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setTableProtected]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function protects a table and makes it read-only.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setTableToSql]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function is used to save the table in the database (sql).&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Sort_Functions]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» These functions are able to sort your tables by a key.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.compare]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether two given tables are equal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.copy]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function copies a whole table and all the tables in that table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.deepmerge]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function deep merges two tables. Every nested table will be correspondingly merged.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.element]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a new table with only userdata content.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.flip]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the table from the last value to the first value, such as reflection.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.fromString]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts string to a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.getRandomRows]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns random rows from table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.map]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.merge]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function merges two or more tables together.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.random]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function retrieves a random value from a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.removeValue]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function removes a specified value from a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.size]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the absolute size of a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ACL functions ===&lt;br /&gt;
*[[aclGroupClone]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function clone a group to another group with/without ACLs and/or objects.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerAcls]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all ACL groups on a player.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInACLGroup]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns all players in an ACL group.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInACL]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player element is in an ACL group.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[renameAclGroup]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gives an existing ACL group a new name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerACLAdmin]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player element belong to Admin group in ACL&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Account functions ===&lt;br /&gt;
*[[getPlayerFromAccountName]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function is used to obtain a player by the name of his account.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camera functions ===&lt;br /&gt;
*[[smoothMoveCamera]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to create a cinematic camera flight.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Colshape functions ===&lt;br /&gt;
*[[createGarageColShape]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function creates a collision shape from the specified garage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cursor functions ===&lt;br /&gt;
*[[getCursorMovedOn]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks in which way the cursor is currently moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setCursorCenteredOnRectangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This functions will center the cursor inside a rectangle.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Drawing functions ===&lt;br /&gt;
*[[dxDrawAnimWindow]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws an animated 2D window on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawBorderedRectangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is a function that will create a bordered rectangle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawBorderedText]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is a function that will create a bordered text.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawDashedLine]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a line with dashes.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawEditbox]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawGifImage]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function simulates the effect of a GIF image by using image sprites in 2D.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawImage3D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D image in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawImageOnElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws an image on any element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawLinedRectangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is a function that will create a rectangle outline with dx lines.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawLoading]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a loading bar on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawOctagon3D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function creates a 3D Octagon&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawPolygon]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a custom polygon on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawProgressBar]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function simulates a progress bar drawed using DirectDraw.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRectangle3D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D rectangle in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRectangleOnPlayer]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D rectangle above the player.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRing]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a ring with dx lines.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRombo]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function creates a Rhombus.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawSprite]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draw a sprite in the 3D world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawTextOnElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function draws a text on any element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawTextOnRectangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Esta funcion crea un rectangle con un texto dentro.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawTriangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is a function that will create a triangle with dx lines.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxFade]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function fade-in or fade-out any dxDraw by gradually changing its alpha value.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetFontSizeFromHeight]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the font size from given height.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetRealFontHeight]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the height of a font.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getScreenStartPositionFromBox]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function helps with getting the correct position for your dx-effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[wordWrap]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[CreateRectangle3D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is a function that will create a 3d rectangle on the player screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[DxDrawBordered3DLine]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;»This function creates a bordered area with 3D dx lines.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effects functions ===&lt;br /&gt;
*[[attachEffect]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you attach an effect to an element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setScreenFlash]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function will make the screen flash(like a screenshot).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Element functions === &lt;br /&gt;
*[[autoAttach]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function attaches one element into another at the same position and rotation they are.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[attachElementToBone]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to attach an element to ped bone accurately using new bone functions.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementDirectionCardialPoint]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the direction of the element according to the ''wind rose''.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the specified element's speed in m/s, km/h or mph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementUsingData]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns table elements that contains the elements data with the given key and value.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementZoneFullName]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to retrieve the zone full name of a element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsInDimension]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are in the specified dimension.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsWithinMarker]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are within a marker's collision shape.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getNearestElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the nearest element (of a specific type) to a player.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInAir]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is in air or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is in the player's camera picture area.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInRange]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check if an element's range to a main point is within the maximum range.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementMoving]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementPlayer]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether the element is a player or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementWithinAColShape]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is within a collision shape element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[multi_check]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks one element to many, handy and clean.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to set the speed of an element in kph or mph units.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPositionInFrontOfElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns position in provided distance away from element, including element's rotation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
*[[onClientPlayerTimeChange]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when the player's real time change.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[onPlayerZoneChange]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when the player enters a new area on the map.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[onServerVehicleSpawn]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when a new vehicle is spawned in the server.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[onVehicleWeaponFire]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input functions ===&lt;br /&gt;
*[[bindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBoundControls]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of control names that are bound to the specified key.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[unbindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isCommandHandlerAdded]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check if a command is added or not in the respective resource.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Data functions === &lt;br /&gt;
*[[byte2human]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts an integer (number of bytes) into a human-readable unit.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[capitalize]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function capitalizes a given string.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertDate]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts date to another look.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertServerTickToTimeStamp]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts server ticks to a unix timestamp.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertTextToSpeech]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts the provided text to a speech in the provided language which players can hear.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[findRotation3D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[findRotation]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function takes two points and returns the direction from point A to point B.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[formatDate]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function formats a date on the basis of a format string and returns it.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[formatNumber]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function formats large numbers by adding commas.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[generateRandomASCIIString]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a random string which uses ASCII characters. &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[generateString]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function generates a random string with any characters.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAge]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the age of a given birthday.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getDistanceBetweenElements]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Returns the distance between two elements.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getDistanceBetweenPointAndSegment2D]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getEasterDate]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns easter date monthday and month for a given year.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementRelatedAngle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the related angle between one element to another. This is useful to check which side an element is to another.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getFreeDimension]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function get free dimension.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getKeyFromValueInTable]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the key of the specified value in a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOffsetFromXYZ]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPointFromDistanceRotation]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function finds a point based on a starting point, direction and distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getRealMonth]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the current month name&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getRGColorFromPercentage]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia', sans-serif; font-size:smaller;&amp;quot;&amp;gt;»This function returns two integers representing red and green colors according to the specified percentage.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getScreenRotationFromWorldPosition]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a screen relative rotation to a world position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTimestamp]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the UNIX timestamp of a specified date and time.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[gradientString]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function transforms a string in a new coloured gradient string.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[hex2rgb]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function convert hex to rgb.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[hexColorToRGB]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function convert hex string/number to RGBA values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isLeapYear]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a boolean representing if a given year is a leap year.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isValidMail]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a provided e-mail string is valid.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[removeHex]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function is used to remove hexadecimal numbers (colors, for example) from strings.&lt;br /&gt;
*[[RGBToHex]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string representing the color in hexadecimal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[RGBToHSV]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function convert RGB to HSV color space.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[RGBToDecimal]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function convert RGB to Decimal color.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[secondsToTimeDesc]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts a plain seconds-integer into a user-friendly time description.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[string.count]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function counts the amount of occurences of a string in a string.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[string.explode]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function splits a string at a given separator pattern and returns a table with the pieces.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[string.insert]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function inserts a string within another string at a given position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[switch]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[tocolor2rgba]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function convert tocolor to rgba.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[toHex]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[var dump]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function outputs information about one or more variables using outputConsole.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[wavelengthToRGBA]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts a physical wavelength of light to a RGBA color.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== GUI functions === &lt;br /&gt;
*[[centerWindow]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function centers a CEGUI window element responsively in any resolution.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiMoveElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function moves guiElement by/like using moveObject.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiSetStaticImageMovable]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to move a static image like a gui window.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isMouseOnGUICloseButton]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isMouseOnGuiElement]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent. &amp;lt;/span&amp;gt;&lt;br /&gt;
=====Comboboxes=====&lt;br /&gt;
*[[guiComboBoxAdjustHeight]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function adjusts a CEGUI combobox element to have the correct height.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Gridlists=====&lt;br /&gt;
*[[convertGridListToText]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts grid list contents to text.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getGridListRowIndexFromText]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the GridList row index from the specified text.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListAddPlayers]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function add all online players to a grid list.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListGetColumnIDFromTitle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets a gridlist's column ID from the column title.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListGetSelectedText]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string containing the inner text of a selected gridlist item.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListSetColumnNonSortable]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function makes a gridlist column become non-sortable.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isTextInGridList]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if some text exist or not in the GridList.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Labels=====&lt;br /&gt;
*[[guiLabelAddEffect]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function add an effects to the gui-label like (shadow, outline).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Marker functions ===&lt;br /&gt;
*[[createMarkerAttachedTo]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function creates a marker that is attached to an element.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Math functions ===&lt;br /&gt;
*[[math.clamp]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the number between range of numbers or it's minimum or maximum.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.getBezierPoint]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Get N-th order bezier point.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.hypot]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the Hypotenuse of the triangle given by sides x and y.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.isPointInPolygon]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Check if point is inside polygon or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.lerp]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Get val between two integer.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.percent]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a percentage from two number values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.polygonArea]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Compute area of any polygon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.randomDiff]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Generates a pseudo-random integer that's always different from the last random number generated.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.rotVecToEulerAngle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Rotation Vector To Euler Angle&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.round]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Rounds a number whereas the number of decimals to keep and the method may be set.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[mathNumber]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function is a workaround for the client-side floating-point precision of 24-bits.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[reMap]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Re-maps a number from one range to another.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Math.percentProgress|math.percentProgress]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Returns a percentage progress from two specific values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.average]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the simple arithmetic mean of multiple numbers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Map functions ===&lt;br /&gt;
*[[assignLod]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function lets you conveniently generate and apply a LOD model to a mapping object.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getWorldPositionFromMapPosition]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function converts an F11 map position to world position.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ped functions ===&lt;br /&gt;
*[[getAlivePlayersInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the alive players in a team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getGuestPlayers]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets a players not login or players Guest .&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOnlineAdmins]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all logged-in administrators.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedEyesPosition]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to get peds eyes position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedGender]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to get peds their gender.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxHealth]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a pedestrians's maximum health by converting it from their maximum health stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxOxygenLevel]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedWeaponSkill]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a ped's corresponding weapon skill level name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedHitBone]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets the approximate number of the bone where the ped is hit.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromNamePart]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from partial name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromSerial]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from their serial.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersByData]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of players that have the specified data name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all players in photograph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInVehicles]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the players insides vehicles from a specified dimension.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedAiming]]&amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a pedestrian is aiming their weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedAimingNearPed]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This is similar to isPedAiming but uses a colshape to be more precise.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedDiving]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This feature checks that pedestrian is diving in the water.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedDrivingVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified pedestrian is driving a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedNearbyWall]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if player/ped is nearby a objects like buildings or walls.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player is in a specified team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setPedAttack]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function will make a ped attack a specified target.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setPedFollow]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function will make a ped follow a specified target.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerNameFromID]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function will get the player name from the ID element data.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Player functions ===&lt;br /&gt;
*[[countPlayersInRange]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the number of players that are within a certain range of the specified coordinates.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerPreviousAndNextWeapon]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the player previous and next weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInRange]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function make a table of players within certain range.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerActuallyInVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player is actually in a vehicle instead of just in the process of entering.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerHitByVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function cancels event when a element is hit by a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource functions ===&lt;br /&gt;
*[[getFilesInResourceFolder]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets a list of files that are inside a folder of a resource.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceScripts]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource scripts.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceSettings]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource settings.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceSize]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the size of a specified resource in kB(kilobyte)&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[refreshResource]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function refreshes your resource if you changed any of the files&lt;br /&gt;
*[[setResourcePriority]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function set resource download priority group.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound functions ===&lt;br /&gt;
*[[isSoundFinished]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a sound element has finished.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isSoundPlaying]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a sound element is playing or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[stopSoundSlowly]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function stop your sound element slowly.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Browser functions ===&lt;br /&gt;
*[[playVideo]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function plays a video on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Team functions ===&lt;br /&gt;
*[[getTeamFromColor]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element by the specified color.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTeamWithFewestPlayers]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element with least players of all the specified teams.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vehicle functions ===&lt;br /&gt;
*[[findEmptyCarSeat]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function finds you the first empty seat in a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getNearestVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets the nearest vehicle to the specified player in a specified distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getRandomVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets a random vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getValidVehicleModels]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all valid vehicle models.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getVehiclesCountByType]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the amount of vehicles by the given type as an integer value.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getVehicleTurnVelocityCenterOfMass]]&amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleDoubleExhaust]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks is exhaust vehicle double.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleEmpty]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a vehicle is empty.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOccupied]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified vehicle is occupied.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOnRoof]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether vehicle is on roof.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOnFire]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if the vehicle is on fire or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleReversing]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified vehicle is moving backwards.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleUpgraded]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks is vehicle upgraded by upgrade ID.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleGravityPoint]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleTurnVelocityCenterOfMass]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function sets a vehicle's turn velocity relative to the vehicle's center or mass.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleHandlingFromText]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function sets a vehicle's handling from text.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleWheelModel]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function changes the wheel model of the informed vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Weapon functions === &lt;br /&gt;
*[[getJetpackWeaponsEnabled]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of enabled weapons usable on a jetpack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Object functions ===&lt;br /&gt;
*[[getDynamicDoorObjectOpenRatio]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function tells you how open a dynamic door is in a range from 0 to 1.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementObject]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function tells you if an element is an object or no.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== XML functions ===&lt;br /&gt;
*[[getXMLNodes]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns all children of a XML node.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Engine functions ===&lt;br /&gt;
*[[engineGetCOLsFromLibrary]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function gets the collision data from the col library.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[engineLoadIMGContainer]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function loads the IMG container.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
*[[animate]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to use interpolateBetween without render event and easily used.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callClientFunction]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any client-side function from the server's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callServerFunction]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any server-side function from the client's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[check]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if its arguments are of the right type and calls the error-function if one is not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[checkPassiveTimer]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[coroutine.resume]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function applies a fix for hidden coroutine error messages.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[compact]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function create table containing variables and their values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBanFromName]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This functions returns the ban of the given playername.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getCurrentFPS]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the frames per second at which GTA: SA is running.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getSkinNameFromID]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns the name of the skin from the given id.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[IfElse]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns one of two values based on a boolean expression.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isCharInString]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This shared function allows you to check if a char specified is in a string value.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isLastExecuteInTimer]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function check if the execute is the last execute in the timer.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isMouseInCircle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a cursor position is in circular area or not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isMouseInPosition]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check whether the mouse cursor/pointer is within a rectangular position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[iterElements]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function returns ''a time-saving'' iterator for your for-loops.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PlotTrajectoryAtTime]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» Calculate projectile/water trajectory.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[preprocessor]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function allow you to use gcc macros.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[vector3:compare]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This method checks whether two vectors match, with optional precision.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[svgCreateRoundedRectangle]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function creates a rectangle with rounded edges.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[debounce]] &amp;lt;span style=&amp;quot;color:gray; font-size:smaller;&amp;quot;&amp;gt;» This function is removing unwanted input noise.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Useful Functions]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78428</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78428"/>
		<updated>2023-10-29T11:49:04Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    if (not theElement) or (not isElement(theElement)) then return false end &lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local _, _, rotation = getElementRotation(theElement)&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rotation)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(player, command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(player, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78427</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78427"/>
		<updated>2023-10-29T11:48:23Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared&amp;quot; class=&amp;quot;shared&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    if (not theElement) or (not isElement(theElement)) then return false end &lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local _, _, rotation = getElementRotation(theElement)&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rotation)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(player, command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(player, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78426</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78426"/>
		<updated>2023-10-29T11:47:42Z</updated>

		<summary type="html">&lt;p&gt;Bover.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared&amp;quot; class=&amp;quot;shared&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    if (not theElement) or (not isElement(theElement)) then return false end &lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local _, _, rotation = getElementRotation(theElement)&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rotation)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(player, command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78425</id>
		<title>GetPositionInFrontOfElement</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPositionInFrontOfElement&amp;diff=78425"/>
		<updated>2023-10-29T11:47:32Z</updated>

		<summary type="html">&lt;p&gt;Bover.: Created page with &amp;quot;{{Useful Function}}  This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;  ==Syntax== &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;  ===Required Arguments=== * '''theElement''': The element you want to get position in front of. * '''distance''': Distance from an element you want to get position in.  ===Returns=== Returns three ''floats'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
&lt;br /&gt;
This function returns position in provided distance away from element, including element's rotation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;float, float, float getPositionInFrontOfElement( element theElement, float distance )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''theElement''': The element you want to get position in front of.&lt;br /&gt;
* '''distance''': Distance from an element you want to get position in.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns three ''floats'' indicating the position in front of the element, ''x'', ''y'' and ''z'' respectively.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared&amp;quot; class=&amp;quot;shared&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getPositionInFrontOfElement(theElement, distance)&lt;br /&gt;
    if (not theElement) or (not isElement(theElement)) then return false end &lt;br /&gt;
&lt;br /&gt;
    local x, y, z = getElementPosition(theElement)&lt;br /&gt;
    local _, _, rotation = getElementRotation(theElement)&lt;br /&gt;
&lt;br /&gt;
    local rotationRad = math.rad(rotation)&lt;br /&gt;
&lt;br /&gt;
    local objX = x - distance * math.sin(rotationRad)&lt;br /&gt;
    local objY = y + distance * math.cos(rotationRad)&lt;br /&gt;
    local objZ = z&lt;br /&gt;
&lt;br /&gt;
    return objX, objY, objZ&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function createTreeInFrontOfMe(player, command, distance)&lt;br /&gt;
    local x, y, z = getPositionInFrontOfElement(localPlayer, tonumber(distance))&lt;br /&gt;
    if (x) then &lt;br /&gt;
        createObject(660, x, y, z)&lt;br /&gt;
    end &lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;createtreeonmyface&amp;quot;, createTreeInFrontOfMe)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bover.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Animate&amp;diff=71442</id>
		<title>Animate</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Animate&amp;diff=71442"/>
		<updated>2021-07-06T17:29:09Z</updated>

		<summary type="html">&lt;p&gt;Bover.: Bug fix in assert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
&amp;lt;lowercasetitle/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function allows you to use interpolateBetween without render event and easily used.&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;animation animate(int/float from, int/float to, string/int easing, int duration, function onChange [ , function onEnd ])&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required arguments===&lt;br /&gt;
&lt;br /&gt;
* '''from''': the start value.&lt;br /&gt;
* '''to''': the end value.&lt;br /&gt;
* '''easing''': the [[Easing|easing function]] to use for the animation or can be used the easing number, e.g. &amp;quot;Linear&amp;quot; = 1, &amp;quot;InQuad&amp;quot; = 2, &amp;quot;OutQuad&amp;quot; = 3, ...&lt;br /&gt;
* '''duration''': the duration of animation.&lt;br /&gt;
* '''onChange''': the function to call when the animation value is changed.&lt;br /&gt;
&lt;br /&gt;
===Optional arguments===&lt;br /&gt;
* '''onEnd''': the function to call when the animation End.&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
Returns animation or false if invalid arguments were passed.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Code&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local anims, builtins = {}, {&amp;quot;Linear&amp;quot;, &amp;quot;InQuad&amp;quot;, &amp;quot;OutQuad&amp;quot;, &amp;quot;InOutQuad&amp;quot;, &amp;quot;OutInQuad&amp;quot;, &amp;quot;InElastic&amp;quot;, &amp;quot;OutElastic&amp;quot;, &amp;quot;InOutElastic&amp;quot;, &amp;quot;OutInElastic&amp;quot;, &amp;quot;InBack&amp;quot;, &amp;quot;OutBack&amp;quot;, &amp;quot;InOutBack&amp;quot;, &amp;quot;OutInBack&amp;quot;, &amp;quot;InBounce&amp;quot;, &amp;quot;OutBounce&amp;quot;, &amp;quot;InOutBounce&amp;quot;, &amp;quot;OutInBounce&amp;quot;, &amp;quot;SineCurve&amp;quot;, &amp;quot;CosineCurve&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
function table.find(t, v)&lt;br /&gt;
	for k, a in ipairs(t) do&lt;br /&gt;
		if a == v then&lt;br /&gt;
			return k&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function animate(f, t, easing, duration, onChange, onEnd)&lt;br /&gt;
	assert(type(f) == &amp;quot;number&amp;quot;, &amp;quot;Bad argument @ 'animate' [expected number at argument 1, got &amp;quot;..type(f)..&amp;quot;]&amp;quot;)&lt;br /&gt;
	assert(type(t) == &amp;quot;number&amp;quot;, &amp;quot;Bad argument @ 'animate' [expected number at argument 2, got &amp;quot;..type(t)..&amp;quot;]&amp;quot;)&lt;br /&gt;
	assert(type(easing) == &amp;quot;string&amp;quot; or (type(easing) == &amp;quot;number&amp;quot; and (easing &amp;gt;= 1 or easing &amp;lt;= #builtins)), &amp;quot;Bad argument @ 'animate' [Invalid easing at argument 3]&amp;quot;)&lt;br /&gt;
	assert(type(duration) == &amp;quot;number&amp;quot;, &amp;quot;Bad argument @ 'animate' [expected number at argument 4, got &amp;quot;..type(duration)..&amp;quot;]&amp;quot;)&lt;br /&gt;
	assert(type(onChange) == &amp;quot;function&amp;quot;, &amp;quot;Bad argument @ 'animate' [expected function at argument 5, got &amp;quot;..type(onChange)..&amp;quot;]&amp;quot;)&lt;br /&gt;
	table.insert(anims, {from = f, to = t, easing = table.find(builtins, easing) and easing or builtins[easing], duration = duration, start = getTickCount( ), onChange = onChange, onEnd = onEnd})&lt;br /&gt;
	return #anims&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function destroyAnimation(a)&lt;br /&gt;
	if anims[a] then&lt;br /&gt;
		table.remove(anims, a)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, function( )&lt;br /&gt;
	local now = getTickCount( )&lt;br /&gt;
	for k,v in ipairs(anims) do&lt;br /&gt;
		v.onChange(interpolateBetween(v.from, 0, 0, v.to, 0, 0, (now - v.start) / v.duration, v.easing))&lt;br /&gt;
		if now &amp;gt;= v.start+v.duration then&lt;br /&gt;
			if type(v.onEnd) == &amp;quot;function&amp;quot; then&lt;br /&gt;
				v.onEnd( )&lt;br /&gt;
			end&lt;br /&gt;
			table.remove(anims, k)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example open/close with slide up/down effect.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--Slide Animation&lt;br /&gt;
local sx, sy = guiGetScreenSize( )&lt;br /&gt;
local window = guiCreateWindow((sx-300)/2, (sy-400)/2, 300, 400, &amp;quot;Test&amp;quot;, false)&lt;br /&gt;
guiSetVisible(window, false)&lt;br /&gt;
bindKey(&amp;quot;f2&amp;quot;, &amp;quot;down&amp;quot;, function( )&lt;br /&gt;
    if anim then return end&lt;br /&gt;
    local v = guiGetVisible(window)&lt;br /&gt;
    if not v then &lt;br /&gt;
    	guiSetVisible(window, true)&lt;br /&gt;
    	animate(0, 1, 1, 1000, function(alpha)&lt;br /&gt;
    	    guiSetAlpha(window,alpha)&lt;br /&gt;
    	end)&lt;br /&gt;
    end&lt;br /&gt;
    anim = true&lt;br /&gt;
    animate(v and 400 or 0, v and 0 or 400, 2, 1250, function(height)&lt;br /&gt;
        if v and height == 0 then &lt;br /&gt;
            guiSetVisible(window, false)&lt;br /&gt;
            anim = false&lt;br /&gt;
        elseif not v and height == 400 then&lt;br /&gt;
            anim = false&lt;br /&gt;
        end&lt;br /&gt;
        local w, h = guiGetSize(window, false)&lt;br /&gt;
        guiSetSize(window, w, height, false)&lt;br /&gt;
    end)&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
Author : Mr.Tn6eL&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;br /&gt;
[[Category:Useful Functions]]&lt;/div&gt;</summary>
		<author><name>Bover.</name></author>
	</entry>
</feed>