<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cray</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cray"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/wiki/Special:Contributions/Cray"/>
	<updated>2026-05-13T21:20:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateRadarArea&amp;diff=10444</id>
		<title>CreateRadarArea</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateRadarArea&amp;diff=10444"/>
		<updated>2007-08-16T09:39:40Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
This function can be used to create custom radar areas on the radar.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
radararea createRadarArea ( float x, float y, float sizex, float sizey, [ int r = 255, int g = 0, int b = 0, int a = 255, element visibleTo = getRootElement() ] )             &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''x:''' A float representing the origin 'x' position of the radar area&lt;br /&gt;
*'''y:''' A float representing the origin 'y' position of the radar area&lt;br /&gt;
*'''sizex:''' A float representing the width of the radar area, going in an east direction&lt;br /&gt;
*'''sizey:''' A float representing the height of the radar area, going in a south direction&lt;br /&gt;
&lt;br /&gt;
*'''r:''' An integer representing the amount of red in the color.  Maximum value is 255&lt;br /&gt;
*'''g:''' An integer representing the amount of green in the color.  Maximum value is 255&lt;br /&gt;
*'''b:''' An integer representing the amount of blue in the color.  Maximum value is 255&lt;br /&gt;
*'''a:''' An integer representing the amount of alpha in the color.  This allows setting the transparency of the radar area.  255 is opaque and 0 is transparent.&lt;br /&gt;
&lt;br /&gt;
Note: The origin position specified by the ''x'' and ''y'' arguments is the bottom left (or south west) corner of the area.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''visibleto:''' An element or elements that you wish to restrict the visibility of the radar area to.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates a radar area for the King of the hill script, and a colsquare.  When the player enters the radar area flashes, it stops flashing when a player leaves.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- create our hill area for our gamemode&lt;br /&gt;
local hillArea = createColSquare ( -2171.0678710938, 678.17950439453, 0, 15, 15 )&lt;br /&gt;
local hillRadar = createRadarArea ( -2183.5678710938, 705.67950439453, 40, -40, 0, 255, 0, 175 )&lt;br /&gt;
&lt;br /&gt;
-- add hill_Enter as a handler for when a player enters the hill area&lt;br /&gt;
function hill_Enter ( thePlayer, matchingDimension )&lt;br /&gt;
        --announce to everyone that the player entered the hill&lt;br /&gt;
        outputChatBox( getClientName(thePlayer)..&amp;quot; entered the zone!&amp;quot;, getRootElement(), 255, 255, 109 )&lt;br /&gt;
        setRadarAreaFlashing ( hillRadar, true )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onColShapeHit&amp;quot;, hillArea, hill_Enter )&lt;br /&gt;
&lt;br /&gt;
-- add hill_Enter as a handler for when a player leaves the hill area&lt;br /&gt;
function hill_Exit ( thePlayer, matchingDimension )&lt;br /&gt;
        --check if the player is not dead&lt;br /&gt;
        if isPlayerDead ( thePlayer ) ~= true then&lt;br /&gt;
                --if he was alive, announce to everyone that the player has left the hill&lt;br /&gt;
                outputChatBox ( getClientName(thePlayer)..&amp;quot; left the zone!&amp;quot;, getRootElement(), 255, 255, 109 )&lt;br /&gt;
        setRadarAreaFlashing ( hillRadar, false )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onColShapeLeave&amp;quot;, hillArea, hill_Exit )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Radar area_functions}}&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientPlayerChangeNick&amp;diff=9088</id>
		<title>OnClientPlayerChangeNick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientPlayerChangeNick&amp;diff=9088"/>
		<updated>2007-07-13T22:34:05Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Incomplete Event]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event is blahblah and is used for blahblah.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
void onClientPlayerChangeNick ( string oldNick, string newNick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Resource_functions&amp;diff=8926</id>
		<title>Template:Resource functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Resource_functions&amp;diff=8926"/>
		<updated>2007-07-06T08:22:11Z</updated>

		<summary type="html">&lt;p&gt;Cray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[getResources]]&lt;br /&gt;
*[[getResourceInfo]]&lt;br /&gt;
*[[getResourceState]]&lt;br /&gt;
*[[startResource]]&lt;br /&gt;
*[[stopResource]]&lt;br /&gt;
*[[restartResource]]&lt;br /&gt;
*[[getThisResource]]&lt;br /&gt;
*[[getResourceConfig]]&lt;br /&gt;
*[[call]]&lt;br /&gt;
*[[getResourceLoadFailureReason]]&lt;br /&gt;
*[[getResourceName]]&lt;br /&gt;
*[[getResourceFromName]]&lt;br /&gt;
*[[getResourceRootElement]]&lt;br /&gt;
*[[getResourceDirectoryPath]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListInsertRowAfter&amp;diff=8685</id>
		<title>GuiGridListInsertRowAfter</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListInsertRowAfter&amp;diff=8685"/>
		<updated>2007-06-16T11:13:33Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int guiGridListInsertRowAfter ( element gridList, int rowIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemText&amp;diff=8684</id>
		<title>GuiGridListGetItemText</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemText&amp;diff=8684"/>
		<updated>2007-06-16T11:05:05Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string guiGridListGetItemText ( element gridList, int rowIndex, int columnIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemData&amp;diff=8683</id>
		<title>GuiGridListSetItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemData&amp;diff=8683"/>
		<updated>2007-06-16T11:04:32Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListSetItemData ( element gridList, int rowIndex, int columnIndex, string data )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemText&amp;diff=8682</id>
		<title>GuiGridListSetItemText</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemText&amp;diff=8682"/>
		<updated>2007-06-16T11:03:58Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListSetItemText ( element gridList, int rowIndex, int columnIndex, string text, bool section, bool number )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveRow&amp;diff=8681</id>
		<title>GuiGridListRemoveRow</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveRow&amp;diff=8681"/>
		<updated>2007-06-16T11:02:13Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListRemoveRow ( element gridList, int rowIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveColumn&amp;diff=8680</id>
		<title>GuiGridListRemoveColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveColumn&amp;diff=8680"/>
		<updated>2007-06-16T11:02:03Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListRemoveColumn ( element gridList, int columnIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemData&amp;diff=8679</id>
		<title>GuiGridListGetItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemData&amp;diff=8679"/>
		<updated>2007-06-16T11:01:18Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string guiGridListGetItemData ( element gridList, int rowIndex, int columnIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListClear&amp;diff=8678</id>
		<title>GuiGridListClear</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListClear&amp;diff=8678"/>
		<updated>2007-06-16T10:59:51Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListClear ( element gridList )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAddRow&amp;diff=8677</id>
		<title>GuiGridListAddRow</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAddRow&amp;diff=8677"/>
		<updated>2007-06-16T10:59:12Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int guiGridListAddRow ( element gridList )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAddColumn&amp;diff=8676</id>
		<title>GuiGridListAddColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAddColumn&amp;diff=8676"/>
		<updated>2007-06-16T10:57:45Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int guiGridListAddColumn ( element gridList, string title, int width )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAutoSizeColumn&amp;diff=8675</id>
		<title>GuiGridListAutoSizeColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAutoSizeColumn&amp;diff=8675"/>
		<updated>2007-06-16T10:55:55Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=8674</id>
		<title>GuiCreateGridList</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=8674"/>
		<updated>2007-06-16T10:53:09Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element guiCreateGridList ( float x, float y, float width, float height, bool relative, element parent )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''X:''' description&lt;br /&gt;
*'''Y:''' description&lt;br /&gt;
*'''Width:''' description&lt;br /&gt;
*'''Height:''' description&lt;br /&gt;
*'''Relative:''' description&lt;br /&gt;
*'''Parent:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=8673</id>
		<title>GuiCreateGridList</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=8673"/>
		<updated>2007-06-16T10:50:32Z</updated>

		<summary type="html">&lt;p&gt;Cray: /* Required Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''X:''' description&lt;br /&gt;
*'''Y:''' description&lt;br /&gt;
*'''Z:''' description&lt;br /&gt;
*'''Width:''' description&lt;br /&gt;
*'''Height:''' description&lt;br /&gt;
*'''Relative:''' description&lt;br /&gt;
*'''Parent:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Cray</name></author>
	</entry>
</feed>