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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37747</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37747"/>
		<updated>2013-12-02T13:13:21Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; == Zombiesystem script ==&lt;br /&gt;
 you can use this script for different things&lt;br /&gt;
 it contains:&lt;br /&gt;
 zombies with use of their own ai&lt;br /&gt;
 housesystem&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
 a carsystem to create cars that wil respawn &lt;br /&gt;
 at their original position when exploded&lt;br /&gt;
 a spawnsystem&lt;br /&gt;
 a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
== I.zombielimit ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== II.start items: ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== III. spawnsystem ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to false will dectivate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== IV.modsystem ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
setting it to false wil disable the replacing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== V.commands ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 these are for vital commands of the script&lt;br /&gt;
 some need to be changed for security&lt;br /&gt;
 or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VI.Houseblips ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VII.Pingkicker ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maximum ping limit for pingkicker&lt;br /&gt;
 as players with high ping lag the other players&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VII. smal extra ==&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
 can the zombies from script use slothbot ai or not&lt;br /&gt;
 (you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VIII.Decay ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
 the timer for decay of body's and pickups&lt;br /&gt;
 body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
 in 60000 ms&lt;br /&gt;
 pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== IX.Savesystem ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
using the savesystem :&lt;br /&gt;
  &amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
 if you choose to use the savesystem only&lt;br /&gt;
 the load and save of the items to be saved will&lt;br /&gt;
 happens with the events  onPlayerLogin and onPlayerLogOut&lt;br /&gt;
 setting to fals wil disable the savesystemfalse&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
using the autologin :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 the autologin sytem will create an account &lt;br /&gt;
 for the player based on the serial fom his pc&lt;br /&gt;
 the player logs in when all files are downloaded&lt;br /&gt;
setting this to false will deactivate the autologin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
password for autologinaccounts   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    !!!!!CHANGE THE VALUE!!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37746</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37746"/>
		<updated>2013-12-02T13:11:20Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; == Zombiesystem script ==&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
 it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
 housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
 a carsystem to create cars that wil respawn &lt;br /&gt;
 at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
 a spawnsystem&lt;br /&gt;
&lt;br /&gt;
 a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &lt;br /&gt;
== I.zombielimit ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== II.start items: ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== III. spawnsystem ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to false will dectivate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== IV.modsystem ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
setting it to false wil disable the replacing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== V.commands ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 these are for vital commands of the script&lt;br /&gt;
 some need to be changed for security&lt;br /&gt;
 or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VI.Houseblips ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VII.Pingkicker ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maximum ping limit for pingkicker&lt;br /&gt;
 as players with high ping lag the other players&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VII. smal extra ==&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
 can the zombies from script use slothbot ai or not&lt;br /&gt;
 (you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== VIII.Decay ==&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
 the timer for decay of body's and pickups&lt;br /&gt;
 body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
 in 60000 ms&lt;br /&gt;
 pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== IX.Savesystem ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
using the savesystem :&lt;br /&gt;
  &amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
 if you choose to use the savesystem only&lt;br /&gt;
 the load and save of the items to be saved will&lt;br /&gt;
 happens with the events  onPlayerLogin and onPlayerLogOut&lt;br /&gt;
 setting to fals wil disable the savesystemfalse&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
using the autologin :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 the autologin sytem will create an account &lt;br /&gt;
 for the player based on the serial fom his pc&lt;br /&gt;
 the player logs in when all files are downloaded&lt;br /&gt;
setting this to false will deactivate the autologin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
password for autologinaccounts   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    !!!!!CHANGE THE VALUE!!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37744</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37744"/>
		<updated>2013-12-01T17:27:13Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
use the savesystem :&lt;br /&gt;
  &amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
true or false&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
use the autologin :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
true or false&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
password for autologinaccounts   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
    !!!!!CHANGE THE VALUE!!!!!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37743</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37743"/>
		<updated>2013-12-01T15:01:11Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
use the savesystem :&lt;br /&gt;
&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
  true or false&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
use the autologin :&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
true or false&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
password for autologinaccounts   &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
!!!!!CHANGE THE VALUE!!!!!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37742</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37742"/>
		<updated>2013-12-01T14:59:35Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
use the savesystem :&lt;br /&gt;
&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
  true or false&lt;br /&gt;
use the autologin :&lt;br /&gt;
&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; &lt;br /&gt;
true or false&lt;br /&gt;
password for autologinaccounts   &lt;br /&gt;
&amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; &lt;br /&gt;
CHANGE THE VALUE&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37741</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37741"/>
		<updated>2013-12-01T14:58:14Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
use the savesystem :&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;   true or false&lt;br /&gt;
use the autologin :&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; true or false&lt;br /&gt;
password for autologinaccounts   &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; CHANGE THE VALUE&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37739</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37739"/>
		<updated>2013-12-01T14:53:05Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: moved Page to Zombiesystem script: page   lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
use the savesystem :&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;   true or false&lt;br /&gt;
use the autologin :&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; true or false&lt;br /&gt;
password for autologinaccounts   &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; CHANGE THE VALUE&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37738</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37738"/>
		<updated>2013-12-01T14:52:32Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Zombiesystem script ==&lt;br /&gt;
zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
use the savesystem :&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;   true or false&lt;br /&gt;
use the autologin :&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; true or false&lt;br /&gt;
password for autologinaccounts   &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; CHANGE THE VALUE&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37737</id>
		<title>Zombiesystem script</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Zombiesystem_script&amp;diff=37737"/>
		<updated>2013-12-01T14:51:57Z</updated>

		<summary type="html">&lt;p&gt;Daffy fulck: Created page with &amp;quot;zombiesystem:  you can use this script for different things it contains: zombies with use of their own ai housesystem   inventory/loot system  a carsystem to create cars that wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;zombiesystem:&lt;br /&gt;
&lt;br /&gt;
you can use this script for different things&lt;br /&gt;
it contains:&lt;br /&gt;
zombies with use of their own ai&lt;br /&gt;
housesystem&lt;br /&gt;
&lt;br /&gt;
 inventory/loot system&lt;br /&gt;
&lt;br /&gt;
a carsystem to create cars that wil respawn &lt;br /&gt;
at their original position when exploded&lt;br /&gt;
&lt;br /&gt;
a spawnsystem&lt;br /&gt;
&lt;br /&gt;
a accountsystem&lt;br /&gt;
&lt;br /&gt;
you can use all in one or just parts of the script&lt;br /&gt;
this is an explanation of the configs in meta.xml&lt;br /&gt;
to help you so&lt;br /&gt;
&lt;br /&gt;
I.zombielimit&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*zombielimit&amp;quot; value=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
serves to put the limit of the scripts zombies&lt;br /&gt;
the limit counts per player,&lt;br /&gt;
for ex:adding 100 zombies to limit == 1000 zombies for 10 players&lt;br /&gt;
if you are low on players it can work fine,but more players will lag your server&lt;br /&gt;
setting it to 0 will make no zombie spawn&lt;br /&gt;
&lt;br /&gt;
II.start items:&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon&amp;quot; value=&amp;quot;22&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startweapon2&amp;quot; value=&amp;quot;26&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startammo2&amp;quot; value=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startpills&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*startbandage&amp;quot; value=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
these settings are for the start/respawn weapons/items to be given to a player&lt;br /&gt;
III. spawnsystem&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*allowspawn&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
this setting is to use the scripts spawnsystem&lt;br /&gt;
putting the value to fals wil not activate the spawnsys&lt;br /&gt;
&lt;br /&gt;
IV.modsystem&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*allowmods&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
allow the scripts mods to be replaced&lt;br /&gt;
&lt;br /&gt;
V.commands&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*carcreator&amp;quot; value=&amp;quot;showcarcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*colcreator&amp;quot; value=&amp;quot;showcolcreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*spawncreator&amp;quot; value=&amp;quot;showspawncreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*housecreator&amp;quot; value=&amp;quot;showhousecreator&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcommand&amp;quot; value=&amp;quot;iwannadie&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*killcount&amp;quot; value=&amp;quot;mykills&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*skillcount&amp;quot; value=&amp;quot;mystats&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
these are for vital commands of the script&lt;br /&gt;
some need to be changed for security&lt;br /&gt;
or anybody could create stuff on your server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VI.Houseblips&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*houseblips&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
adding blips to the scripts houses or not&lt;br /&gt;
VII.Pingkicker&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*maxping&amp;quot; value=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
 maxping for pingkicker&lt;br /&gt;
&lt;br /&gt;
VII. smal extra&lt;br /&gt;
    &amp;lt;setting name=&amp;quot;*slothbot&amp;quot; value=&amp;quot;false&amp;quot;/&amp;gt;&lt;br /&gt;
can the zombies from script use slothbot ai or not&lt;br /&gt;
(you need to have slothbot running)&lt;br /&gt;
&lt;br /&gt;
VIII.Decay&lt;br /&gt;
     &amp;lt;setting name=&amp;quot;*decay&amp;quot; value=&amp;quot;20000&amp;quot;/&amp;gt;&lt;br /&gt;
the timer for decay of body's and pickups&lt;br /&gt;
body's decay is 3X a round so actualy the body will disapear&lt;br /&gt;
in 60000 ms&lt;br /&gt;
pickups 6X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IX.Savesystem&lt;br /&gt;
use the savesystem :&amp;lt;setting name=&amp;quot;*savesystem&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt;   true or false&lt;br /&gt;
use the autologin :&amp;lt;setting name=&amp;quot;*autologin&amp;quot; value=&amp;quot;true&amp;quot;/&amp;gt; true or false&lt;br /&gt;
password for autologinaccounts   &amp;lt;setting name=&amp;quot;password&amp;quot; value=&amp;quot;password&amp;quot;/&amp;gt; CHANGE THE VALUE&lt;br /&gt;
no worry to change it more then 1 time&lt;br /&gt;
the script tags the accounts created by it&lt;br /&gt;
and updates the password (for those accounts only) on each restart of the script&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i hope this is usefull&lt;/div&gt;</summary>
		<author><name>Daffy fulck</name></author>
	</entry>
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