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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSATAN</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSATAN"/>
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	<updated>2026-05-15T22:12:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=23004</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=23004"/>
		<updated>2010-04-22T22:04:35Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #FFEEAA; padding: 5px; float:right; width: 30%;&amp;quot;&amp;gt;Aktuelle stabile Version von '''Multi Theft Auto: San Andreas Deathmatch''' ist '''{{Current Version|full}}'''. Diese kann auf der [http://mtasa.com/ Hauptseite] heruntergeladen werden.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Du kannst dir auch die [http://nightly.mtasa.com/ neueste nightly Version] herunterladen, die die neuesten Updates beinhaltet.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Willkommen im Multi Theft Auto: San Andreas Deathmatch Entwickler-Wiki. Du findest hier eine Fülle an Informationen zu der Entwicklung von Gamemodes und Maps für Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Es gibt viele [[How you can help|Dinge, die Du tun kannst, um zur Verbesserung MTAs beizutragen]] - erstelle eine Map, einen Gamemode, ein Hilfsdokument zu einer Scriptfunktion, einen Beispielcode für das Wiki, schreibe ein Tutorial oder spiele einfach nur MTA und poste die Bugs, die Du dabei findest, im [http://bugs.mtasa.com Mantis Bugtracker].&lt;br /&gt;
&lt;br /&gt;
Falls Du irgendwelche Fragen oder Probleme bezüglich Scripting hast, kannst Du uns gerne in unserem [[IRC Channel]] besuchen.&lt;br /&gt;
Mittlerweile haben sich auch einige deutsche MTA Scripter und Spieler zusammengetan und einen [irc://irc.gtanet.com/#mta.german deutschen MTA IRC Channel] sowie ein [http://mta-sa.de deutsches MTA Forum] gegründet. Dort könnt ihr auch jederzeit gerne vorbeischauen, wenn ihr Hilfe braucht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Einführung====&lt;br /&gt;
&lt;br /&gt;
* [[DE/MTA_SA_Installation_&amp;amp;_Benutzung|MTA:SA Installation &amp;amp; Benutzung]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[DE/Server_Anleitung|Server Anleitung]] [[Image:00%.png|7% fertiggestellt]]&lt;br /&gt;
* [[Known_Issues_-_FAQ|Bekannte Probleme]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[DE/MTA_Scripting_Grundlagen|Scripting Grundlagen]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[Introduction to Scripting the GUI|Einführung in's GUI Scripting]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Debugging|Debugging Tutorial]] [[Image:usen.gif|Nur in Englisch verfügbar]] - So findest Du Fehler in Deinem Script&lt;br /&gt;
* [[MTA Classes|MTA Klassen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Detaillierte Beschreibung aller MTA Klassen&lt;br /&gt;
** [[Element|MTA Elemente]] / [[Element tree|Elementbaum]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resources|Einführung in die Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Resource Web Access|Webzugriff über Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Meta.xml]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resource:Mapmanager|Map Manager]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Writing_Gamemodes|Erstellung von Gamemodes]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Useful_Functions|Nützliche Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - nützliche Funktionen von Scriptern für Scripter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Datenbanken====&lt;br /&gt;
Diese Abteilung behandelt die Möglichkeiten von LUA mit MTA sowie die bereitgestellten Ressourcen.&lt;br /&gt;
* [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Grundlagen, um ein korrektes Script zu erstellen&lt;br /&gt;
* [[Client side scripts|Clientseitige Scripts]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generelle Hilfe zu Lua====&lt;br /&gt;
*[[DE/Lua_Tutorial|Ausführliches Lua Tutorial]] [[Image:De.gif|Deutscher Artikel]] - Neues Tutorial, in dem Lua sehr ausführlich erklärt wird&lt;br /&gt;
*[http://lua.lickert.net/ Deutsches LUA Tutorial]&lt;br /&gt;
*[http://lua.gts-stolberg.de/ Anderes deutsches LUA Tutorial] - Grundlagen verständlich vermittelt, jedoch lässt die Sprache insgesamt etwas zu wünschen übrig...&lt;br /&gt;
*[http://www.lua.org/pil/index.html &amp;quot;Programming in LUA&amp;quot; Anleitung] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[DE/Resource:Editor|Anleitung]] [[Image:00%.png|10% fertiggestellt]]&lt;br /&gt;
*[[Resource:Editor/EDF|Editor Definitionsformat]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[[Resource:Editor/Plugins|Plugins]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referenz====&lt;br /&gt;
* [[Client Scripting Functions|Clientseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Client Scripting Events|Clientseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Functions|Serverseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Events|Serverseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ID-Listen====&lt;br /&gt;
* [[Animations|Animationen]]&lt;br /&gt;
* [[Vehicle IDs|Fahrzeuge]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Vehicle_colors|Fahrzeugfarben]]&lt;br /&gt;
* [[Vehicle_default_colors|Farbzuweisungen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Garage|Garagen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[CJ Clothes|Kleidung]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Projectiles|Projektile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Blip_Icons|Radaricons]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Character Skins|Skins]] ([[All Skins Page|alle]]) [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Sounds|Sounds]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Vehicle Upgrades|Tuningteile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weapons|Waffen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weather|Wetter]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[es:Pagina Principal]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[ru:Main Page]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22183</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22183"/>
		<updated>2010-01-05T17:31:43Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Creating new elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
Das Element Menü dient zum Hinzufügen neuer Elementer zu deiner Map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Element Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Auf der Map bewegen===&lt;br /&gt;
Direkt nach dem Starten des Editors, befindest du dich im ''Kamera-Modus''. Mit Hilfe der '''WASD''' Tasten kannst du die Kamera bewegen, mit der Maus kannst du die Kamera schwenken. Hälst du wärend du die Kamera bewegst '''ALT''' gedrückt bewegt sich die Kamera langsamer, hälst du '''SHIFT''' gedrückt bewegt sich diese schneller.&lt;br /&gt;
&lt;br /&gt;
Um auf das Interface (Menüs) des Map Editors zugreifen zu können, musst du in den ''Mauszeiger-Modus'' wechseln, dies erreichst du durch drücken der '''F''' Taste, drückst du diese erneut gelangst du wieder zurück in den ''Kamera-Modus''.&lt;br /&gt;
Wärend du im ''Mauszeiger-Modus'' bist, ist die Kamera fixiert und du kannst mit Hilfe des Mauszeigers Elemente bearbeiten oder auf die Menüs zugreifen.&lt;br /&gt;
&lt;br /&gt;
Das du gerade im ''Kamera-Modus'' bist erkennst du daran, dass in der Mitte des Bildschirms ein Fadenkreuz zu sehen ist, mit diesem kannst du genau wie im ''Mauszeiger-Modus'' Elemente auswählen und bewegen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Eine neue Map beginnen===&lt;br /&gt;
* Starte den Editor und drücke im oberen Menü auf den ''New'' Button.&lt;br /&gt;
* Drücke nun den ''Map Settings'' Button und wechsel in den ''Meta'' Tab, trage in das ''Name'' Feld den Namen deiner Map ein und in das ''Author'' Feld deinen eigenen Namen. Öffne zudem den ''Gamemodes'' Tab und füge nun dort die Gamemodes für die deine Map gedacht ist hinzu, dies erreichst du entwerde durch einen Doppel-Klick auf den Namen des Gamemodes oder durch das Drücken des ''Add'' Buttons (die Gamemodes sollten sich dann im rechten Feld mit dem Namen ''Added gamemodes'' befinden). Klicke ''OK'' wenn du fertig bist. &lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
*Klicke jetzt im oberen Menü auf den ''Definitions'' Button und füge, ähnlich wie du es gerade mit den Gamemodes getan hast, Ressourcen deren benutzerdifnierte Elemente du nutzen möchtest zur Liste auf der rechten seite des Fensters hinzu. Klicke ''OK'' wenn du fertig bist.&lt;br /&gt;
Für mehr Informationen zu den EDFs solltest du dir [[Resource:Editor/EDF|diesen Artikel durchlesen]]&lt;br /&gt;
&lt;br /&gt;
===Neue Elemente erstellen===&lt;br /&gt;
Das Hinzufügen von Elementen, wie Vehikeln oder Objekten, ist sehr einfach.&lt;br /&gt;
* Wechsel zunächst, durch drücken der '''F''' Taste in den Mauszeiger-Modus, falls du dich im Kamera-Modus befindest.&lt;br /&gt;
* Klicke im Elemnt Menü auf den Button des Elements welches du hinzufügen möchtest, klicke z.B. auf den Button auf dem ein Auto abgebildet ist um neue Vehikel zu erstellen.&lt;br /&gt;
* Das entsprechende Element wird erstellt und an den Mauszeiger &amp;quot;gehäftet&amp;quot;. Bewege es nun an einen Ort deiner Wahl und drücke die '''linke Maustaste''' um das Objekt zu platzieren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um benutzerdfinierte Elemente einer Ressource zu erstellen, fahre mit dem Mauszeiger über das Element Menü und scrolle solange mit dem Mausrad bis die gewünschte Ressource und deren Elemente erscheinen.&lt;br /&gt;
Beachte das du jedoch zunächst die zur Ressource gehörende [[Resource:Editor/EDF|EDF]] im ''Definitions'' Fenster hinzugefügt haben musst.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22182</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22182"/>
		<updated>2010-01-05T17:17:50Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Map Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #FFEEAA; padding: 5px; float:right; width: 30%;&amp;quot;&amp;gt;Aktuelle stabile Version von '''Multi Theft Auto: San Andreas Deathmatch''' ist '''{{Current Version|full}}'''. Diese kann auf der [http://mtasa.com/ Hauptseite] heruntergeladen werden.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Du kannst dir auch die [http://nightly.mtasa.com/ neueste nightly Version] herunterladen, die die neuesten Updates beinhaltet.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Willkommen im Multi Theft Auto: San Andreas Deathmatch Entwickler-Wiki. Du findest hier eine Fülle an Informationen zu der Entwicklung von Gamemodes und Maps für Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Es gibt viele [[How you can help|Dinge, die Du tun kannst, um zur Verbesserung MTAs beizutragen]] - erstelle eine Map, einen Gamemode, ein Hilfsdokument zu einer Scriptfunktion, einen Beispielcode für das Wiki, schreibe ein Tutorial oder spiele einfach nur MTA und poste die Bugs, die Du dabei findest, im [http://bugs.mtasa.com Mantis Bugtracker].&lt;br /&gt;
&lt;br /&gt;
Falls Du irgendwelche Fragen oder Probleme bezüglich Scripting hast, kannst Du uns gerne in unserem [[IRC Channel]] besuchen.&lt;br /&gt;
Mittlerweile haben sich auch einige deutsche MTA Scripter und Spieler zusammengetan und einen [irc://irc.gtanet.com/#mta.german deutschen MTA IRC Channel] sowie ein [http://sebihunter.de/wbb/ deutsches MTA Forum] gegründet. Dort könnt ihr auch jederzeit gerne vorbeischauen, wenn ihr Hilfe braucht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Einführung====&lt;br /&gt;
&lt;br /&gt;
* [[DE/MTA_SA_Installation_&amp;amp;_Benutzung|MTA:SA Installation &amp;amp; Benutzung]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[DE/Server_Anleitung|Server Anleitung]] [[Image:00%.png|7% fertiggestellt]]&lt;br /&gt;
* [[Known_Issues_-_FAQ|Bekannte Probleme]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[DE/MTA_Scripting_Grundlagen|Scripting Grundlagen]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[Introduction to Scripting the GUI|Einführung in's GUI Scripting]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Debugging|Debugging Tutorial]] [[Image:usen.gif|Nur in Englisch verfügbar]] - So findest Du Fehler in Deinem Script&lt;br /&gt;
* [[MTA Classes|MTA Klassen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Detaillierte Beschreibung aller MTA Klassen&lt;br /&gt;
** [[Element|MTA Elemente]] / [[Element tree|Elementbaum]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resources|Einführung in die Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Resource Web Access|Webzugriff über Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Meta.xml]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resource:Mapmanager|Map Manager]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Writing_Gamemodes|Erstellung von Gamemodes]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Useful_Functions|Nützliche Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - nützliche Funktionen von Scriptern für Scripter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Datenbanken====&lt;br /&gt;
Diese Abteilung behandelt die Möglichkeiten von LUA mit MTA sowie die bereitgestellten Ressourcen.&lt;br /&gt;
* [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Grundlagen, um ein korrektes Script zu erstellen&lt;br /&gt;
* [[Client side scripts|Clientseitige Scripts]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generelle Hilfe zu Lua====&lt;br /&gt;
*[[DE/Lua_Tutorial|Ausführliches Lua Tutorial]] [[Image:De.gif|Deutscher Artikel]] - Neues Tutorial, in dem Lua sehr ausführlich erklärt wird&lt;br /&gt;
*[http://lua.lickert.net/ Deutsches LUA Tutorial]&lt;br /&gt;
*[http://lua.gts-stolberg.de/ Anderes deutsches LUA Tutorial] - Grundlagen verständlich vermittelt, jedoch lässt die Sprache insgesamt etwas zu wünschen übrig...&lt;br /&gt;
*[http://www.lua.org/pil/index.html &amp;quot;Programming in LUA&amp;quot; Anleitung] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[DE/Resource:Editor|Anleitung]] [[Image:00%.png|10% fertiggestellt]]&lt;br /&gt;
*[[Resource:Editor/EDF|Editor Definitionsformat]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[[Resource:Editor/Plugins|Plugins]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referenz====&lt;br /&gt;
* [[Client Scripting Functions|Clientseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Client Scripting Events|Clientseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Functions|Serverseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Events|Serverseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ID-Listen====&lt;br /&gt;
* [[Animations|Animationen]]&lt;br /&gt;
* [[Vehicle IDs|Fahrzeuge]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Vehicle_colors|Fahrzeugfarben]]&lt;br /&gt;
* [[Vehicle_default_colors|Farbzuweisungen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Garage|Garagen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[CJ Clothes|Kleidung]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Projectiles|Projektile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Blip_Icons|Radaricons]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Character Skins|Skins]] ([[All Skins Page|alle]]) [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Sounds|Sounds]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Vehicle Upgrades|Tuningteile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weapons|Waffen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weather|Wetter]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[es:Pagina Principal]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[ru:Main Page]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22146</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22146"/>
		<updated>2010-01-02T15:02:01Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Starting a new map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
Das Element Menü dient zum Hinzufügen neuer Elementer zu deiner Map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Element Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Auf der Map bewegen===&lt;br /&gt;
Direkt nach dem Starten des Editors, befindest du dich im ''Kamera-Modus''. Mit Hilfe der '''WASD''' Tasten kannst du die Kamera bewegen, mit der Maus kannst du die Kamera schwenken. Hälst du wärend du die Kamera bewegst '''ALT''' gedrückt bewegt sich die Kamera langsamer, hälst du '''SHIFT''' gedrückt bewegt sich diese schneller.&lt;br /&gt;
&lt;br /&gt;
Um auf das Interface (Menüs) des Map Editors zugreifen zu können, musst du in den ''Mauszeiger-Modus'' wechseln, dies erreichst du durch drücken der '''F''' Taste, drückst du diese erneut gelangst du wieder zurück in den ''Kamera-Modus''.&lt;br /&gt;
Wärend du im ''Mauszeiger-Modus'' bist, ist die Kamera fixiert und du kannst mit Hilfe des Mauszeigers Elemente bearbeiten oder auf die Menüs zugreifen.&lt;br /&gt;
&lt;br /&gt;
Das du gerade im ''Kamera-Modus'' bist erkennst du daran, dass in der Mitte des Bildschirms ein Fadenkreuz zu sehen ist, mit diesem kannst du genau wie im ''Mauszeiger-Modus'' Elemente auswählen und bewegen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Eine neue Map beginnen===&lt;br /&gt;
* Starte den Editor und drücke im oberen Menü auf den ''New'' Button.&lt;br /&gt;
* Drücke nun den ''Map Settings'' Button und wechsel in den ''Meta'' Tab, trage in das ''Name'' Feld den Namen deiner Map ein und in das ''Author'' Feld deinen eigenen Namen. Öffne zudem den ''Gamemodes'' Tab und füge nun dort die Gamemodes für die deine Map gedacht ist hinzu, dies erreichst du entwerde durch einen Doppel-Klick auf den Namen des Gamemodes oder durch das Drücken des ''Add'' Buttons (die Gamemodes sollten sich dann im rechten Feld mit dem Namen ''Added gamemodes'' befinden). Klicke ''OK'' wenn du fertig bist. &lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
*Klicke jetzt im oberen Menü auf den ''Definitions'' Button und füge, ähnlich wie du es gerade mit den Gamemodes getan hast, Ressourcen deren benutzerdifnierte Elemente du nutzen möchtest zur Liste auf der rechten seite des Fensters hinzu. Klicke ''OK'' wenn du fertig bist.&lt;br /&gt;
Für mehr Informationen zu den EDFs solltest du dir [[Resource:Editor/EDF|diesen Artikel durchlesen]]&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22143</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22143"/>
		<updated>2010-01-02T04:38:44Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Moving around the map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
Das Element Menü dient zum Hinzufügen neuer Elementer zu deiner Map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Element Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Auf der Map bewegen===&lt;br /&gt;
Direkt nach dem Starten des Editors, befindest du dich im ''Kamera-Modus''. Mit Hilfe der '''WASD''' Tasten kannst du die Kamera bewegen, mit der Maus kannst du die Kamera schwenken. Hälst du wärend du die Kamera bewegst '''ALT''' gedrückt bewegt sich die Kamera langsamer, hälst du '''SHIFT''' gedrückt bewegt sich diese schneller.&lt;br /&gt;
&lt;br /&gt;
Um auf das Interface (Menüs) des Map Editors zugreifen zu können, musst du in den ''Mauszeiger-Modus'' wechseln, dies erreichst du durch drücken der '''F''' Taste, drückst du diese erneut gelangst du wieder zurück in den ''Kamera-Modus''.&lt;br /&gt;
Wärend du im ''Mauszeiger-Modus'' bist, ist die Kamera fixiert und du kannst mit Hilfe des Mauszeigers Elemente bearbeiten oder auf die Menüs zugreifen.&lt;br /&gt;
&lt;br /&gt;
Das du gerade im ''Kamera-Modus'' bist erkennst du daran, dass in der Mitte des Bildschirms ein Fadenkreuz zu sehen ist, mit diesem kannst du genau wie im ''Mauszeiger-Modus'' Elemente auswählen und bewegen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22142</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22142"/>
		<updated>2010-01-02T04:38:15Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Moving around the map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
Das Element Menü dient zum Hinzufügen neuer Elementer zu deiner Map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Element Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
Direkt nach dem Starten des Editors, befindest du dich im ''Kamera-Modus''. Mit Hilfe der '''WASD''' Tasten kannst du die Kamera bewegen, mit der Maus kannst du die Kamera schwenken. Hälst du wärend du die Kamera bewegst '''ALT''' gedrückt bewegt sich die Kamera langsamer, hälst du '''SHIFT''' gedrückt bewegt sich diese schneller.&lt;br /&gt;
&lt;br /&gt;
Um auf das Interface (Menüs) des Map Editors zugreifen zu können, musst du in den ''Mauszeiger-Modus'' wechseln, dies erreichst du durch drücken der '''F''' Taste, drückst du diese erneut gelangst du wieder zurück in den ''Kamera-Modus''.&lt;br /&gt;
Wärend du im ''Mauszeiger-Modus'' bist, ist die Kamera fixiert und du kannst mit Hilfe des Mauszeigers Elemente bearbeiten oder auf die Menüs zugreifen.&lt;br /&gt;
&lt;br /&gt;
Das du gerade im ''Kamera-Modus'' bist erkennst du daran, dass in der Mitte des Bildschirms ein Fadenkreuz zu sehen ist, mit diesem kannst du genau wie im ''Mauszeiger-Modus'' Elemente auswählen und bewegen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22141</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22141"/>
		<updated>2010-01-02T04:18:27Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Element Menü */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
Das Element Menü dient zum Hinzufügen neuer Elementer zu deiner Map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Element Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22140</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22140"/>
		<updated>2010-01-02T04:13:54Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Hauptmenü */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem testen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Elemnt Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22139</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22139"/>
		<updated>2010-01-02T04:13:26Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Hauptmenü */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen, Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem tesen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Elemnt Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22138</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22138"/>
		<updated>2010-01-02T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Element Menü */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen(Markers), Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem tesen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Elemnt Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemente anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22137</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22137"/>
		<updated>2010-01-02T02:14:24Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen(Markers), Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem tesen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Elemnt Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemnte anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Benutzung des Editors==&lt;br /&gt;
Dieser Abschnitt erklärt wie man Maps erstellt und bearbeitet.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22136</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22136"/>
		<updated>2010-01-02T02:09:22Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Map Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #FFEEAA; padding: 5px; float:right; width: 30%;&amp;quot;&amp;gt;Aktuelle stabile Version von '''Multi Theft Auto: San Andreas Deathmatch''' ist '''{{Current Version|full}}'''. Diese kann auf der [http://mtasa.com/ Hauptseite] heruntergeladen werden.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Du kannst dir auch die [http://nightly.mtasa.com/ neueste nightly Version] herunterladen, die die neuesten Updates beinhaltet.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Willkommen im Multi Theft Auto: San Andreas Deathmatch Entwickler-Wiki. Du findest hier eine Fülle an Informationen zu der Entwicklung von Gamemodes und Maps für Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Es gibt viele [[How you can help|Dinge, die Du tun kannst, um zur Verbesserung MTAs beizutragen]] - erstelle eine Map, einen Gamemode, ein Hilfsdokument zu einer Scriptfunktion, einen Beispielcode für das Wiki, schreibe ein Tutorial oder spiele einfach nur MTA und poste die Bugs, die Du dabei findest, im [http://bugs.mtasa.com Mantis Bugtracker].&lt;br /&gt;
&lt;br /&gt;
Falls Du irgendwelche Fragen oder Probleme bezüglich Scripting hast, kannst Du uns gerne in unserem [[IRC Channel]] besuchen.&lt;br /&gt;
Mittlerweile haben sich auch einige deutsche MTA Scripter und Spieler zusammengetan und einen [irc://irc.gtanet.com/#mta.german deutschen MTA IRC Channel] sowie ein [http://sebihunter.de/wbb/ deutsches MTA Forum] gegründet. Dort könnt ihr auch jederzeit gerne vorbeischauen, wenn ihr Hilfe braucht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Einführung====&lt;br /&gt;
&lt;br /&gt;
* [[DE/MTA_SA_Installation_&amp;amp;_Benutzung|MTA:SA Installation &amp;amp; Benutzung]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[DE/Server_Anleitung|Server Anleitung]] [[Image:00%.png|7% fertiggestellt]]&lt;br /&gt;
* [[Known_Issues_-_FAQ|Bekannte Probleme]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[DE/MTA_Scripting_Grundlagen|Scripting Grundlagen]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[Introduction to Scripting the GUI|Einführung in's GUI Scripting]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Debugging|Debugging Tutorial]] [[Image:usen.gif|Nur in Englisch verfügbar]] - So findest Du Fehler in Deinem Script&lt;br /&gt;
* [[MTA Classes|MTA Klassen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Detaillierte Beschreibung aller MTA Klassen&lt;br /&gt;
** [[Element|MTA Elemente]] / [[Element tree|Elementbaum]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resources|Einführung in die Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Resource Web Access|Webzugriff über Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Meta.xml]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resource:Mapmanager|Map Manager]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Writing_Gamemodes|Erstellung von Gamemodes]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Useful_Functions|Nützliche Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - nützliche Funktionen von Scriptern für Scripter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Datenbanken====&lt;br /&gt;
Diese Abteilung behandelt die Möglichkeiten von LUA mit MTA sowie die bereitgestellten Ressourcen.&lt;br /&gt;
* [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Grundlagen, um ein korrektes Script zu erstellen&lt;br /&gt;
* [[Client side scripts|Clientseitige Scripts]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generelle Hilfe zu Lua====&lt;br /&gt;
*[[DE/Lua_Tutorial|Ausführliches Lua Tutorial]] [[Image:De.gif|Deutscher Artikel]] - Neues Tutorial, in dem Lua sehr ausführlich erklärt wird&lt;br /&gt;
*[http://lua.lickert.net/ Deutsches LUA Tutorial]&lt;br /&gt;
*[http://lua.gts-stolberg.de/ Anderes deutsches LUA Tutorial] - Grundlagen verständlich vermittelt, jedoch lässt die Sprache insgesamt etwas zu wünschen übrig...&lt;br /&gt;
*[http://www.lua.org/pil/index.html &amp;quot;Programming in LUA&amp;quot; Anleitung] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[DE/Resource:Editor|Anleitung]] [[Image:00%.png|2% fertiggestellt]]&lt;br /&gt;
*[[Resource:Editor/EDF|Editor Definitionsformat]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[[Resource:Editor/Plugins|Plugins]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referenz====&lt;br /&gt;
* [[Client Scripting Functions|Clientseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Client Scripting Events|Clientseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Functions|Serverseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Events|Serverseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ID-Listen====&lt;br /&gt;
* [[Animations|Animationen]]&lt;br /&gt;
* [[Vehicle IDs|Fahrzeuge]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Vehicle_colors|Fahrzeugfarben]]&lt;br /&gt;
* [[Vehicle_default_colors|Farbzuweisungen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Garage|Garagen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[CJ Clothes|Kleidung]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Projectiles|Projektile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Blip_Icons|Radaricons]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Character Skins|Skins]] ([[All Skins Page|alle]]) [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Sounds|Sounds]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Vehicle Upgrades|Tuningteile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weapons|Waffen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weather|Wetter]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[es:Pagina Principal]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[ru:Main Page]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22135</id>
		<title>DE/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Resource:Editor&amp;diff=22135"/>
		<updated>2010-01-02T02:08:14Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: Created page with '{{Resource page}} Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.  ==Starten== Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt i…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen.&lt;br /&gt;
&lt;br /&gt;
==Starten==&lt;br /&gt;
Um den Map Editor zu starten, musst du nur auf den &amp;quot;Map Editor&amp;quot; Menüpunkt im MTA Hauptmenü klicken.&lt;br /&gt;
&lt;br /&gt;
==Menüs==&lt;br /&gt;
Sobald der Map Editor gestartet wurde, solltet ihr 2 Menüleisten sehen können: das Hauptmenü am oberen und das Element-Menü am unteren linken Rand des Bildschirms.&lt;br /&gt;
&lt;br /&gt;
===Hauptmenü===&lt;br /&gt;
Die sind die Buttons im Hauptmenü:&lt;br /&gt;
* [[Image:Editor_New.png]] Eine neue Map erstellen.&lt;br /&gt;
* [[Image:Editor_Open.png]] Eine bereits exestierende Map öffnen.&lt;br /&gt;
* [[Image:Editor_Save.png]] Map speichern.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Map unter einem anderen Namen speichern.&lt;br /&gt;
* [[Image:Editor_Options.png]] Allgmeine Einstellungen des Map Editors verändern.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Die letzte Aktion rückgängig machen.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Die letzte Aktion wiederherstellen.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Liste von gespeicherten Orten und Interriors (Innenräume) anzeigen, zudem kannst du auch eigene Orte und Interriors abspeichern.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] Liste, mit allen Elementen deiner Map, anzeigen. (Objekte, Fahrzeuge, Markierungen(Markers), Pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map spezifische Einstellungen, wie z.B. Wetter, Tageszeit oder Schwerkraft, ändern. Hier kannst du zudem einstellen mit welchen Gamemodes deine Map kompatibel ist. &lt;br /&gt;
* [[Image:Editor_Definitions.png]] Lade eine [[Resource:Editor/EDF|editor definition file (EDF)]] die du benutzen möchtest.&lt;br /&gt;
* [[Image:Editor_Test.png]] In den Test-Modus wechseln um deine Map zu testen. Hast du zudem in den Map Einstellungen einen Gamemode angegeben kannst du deine Map sofort mit diesem tesen.&lt;br /&gt;
&lt;br /&gt;
===Element Menü===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Erstelle ein neues Fahrzeug&lt;br /&gt;
* [[Image:Editor_Object.png]] Erstelle ein neues Objekt (Gebäude, Straßen, Bäume etc.).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Erstelle ein neues Pickup (Gesundheit, Rüstung, Waffen etc.).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Erstelle eine neue Makierung.&lt;br /&gt;
&lt;br /&gt;
Zusätzlich kannst du, wenn du eine [[Resource:Editor/EDF|EDF geladen]] hast, mit der Maus über das Elemnt Menü fahren und durch scrollen des Mausrades benutzerdefinierte Elemnte anzeigen.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Creating maps for specific gamemodes==&lt;br /&gt;
To make a map for a specific gamemode, you have to do two things:&lt;br /&gt;
* Click the '''Map Settings''' button in the top menu, go to the '''Gamemodes''' tab and add any gamemodes that your map is to be used with.&lt;br /&gt;
* You will likely also need to add one or more [[Resource:Editor/EDF|Editor Definition Files]]. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the '''Definitions''' menu button and adding the relevant gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get a black screen when launching the Map Editor  ====&lt;br /&gt;
&lt;br /&gt;
Usually this is caused due to incorrect installation of Map Editor resources. If you are using a stable MTASA client, please install it again and make sure that you use Client and Server install option.&lt;br /&gt;
&lt;br /&gt;
If you are using a nightly build, to get it working right you need to download latest [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?tm=2 resources (step 3)], unpack the archive and put its contents in:&lt;br /&gt;
''MTA San Andreas\server\mods\deathmatch\resources'' , where ''MTA San Andreas'' is a folder where you've installed MTA San Andreas (default location: C:\Program Files\MTA San Andreas).&lt;br /&gt;
&lt;br /&gt;
Putting them in this path: MTA San Andreas\mods\deathmatch\resources '''is a common mistake''' - it won't work if you put them there. So make sure to put them in the ''italic'' path above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this issue still occurs, even when you've checked the note above and verified that you've installed it correctly, it might be because you've got an outdated '''acl.xml''' file.   You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/acl.xml here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button ====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista/7 limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; directory instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://www.multitheftauto.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22134</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DE/Hauptseite&amp;diff=22134"/>
		<updated>2010-01-02T01:34:16Z</updated>

		<summary type="html">&lt;p&gt;DrSATAN: /* Map Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background: #FFEEAA; padding: 5px; float:right; width: 30%;&amp;quot;&amp;gt;Aktuelle stabile Version von '''Multi Theft Auto: San Andreas Deathmatch''' ist '''{{Current Version|full}}'''. Diese kann auf der [http://mtasa.com/ Hauptseite] heruntergeladen werden.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Du kannst dir auch die [http://nightly.mtasa.com/ neueste nightly Version] herunterladen, die die neuesten Updates beinhaltet.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Willkommen im Multi Theft Auto: San Andreas Deathmatch Entwickler-Wiki. Du findest hier eine Fülle an Informationen zu der Entwicklung von Gamemodes und Maps für Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Es gibt viele [[How you can help|Dinge, die Du tun kannst, um zur Verbesserung MTAs beizutragen]] - erstelle eine Map, einen Gamemode, ein Hilfsdokument zu einer Scriptfunktion, einen Beispielcode für das Wiki, schreibe ein Tutorial oder spiele einfach nur MTA und poste die Bugs, die Du dabei findest, im [http://bugs.mtasa.com Mantis Bugtracker].&lt;br /&gt;
&lt;br /&gt;
Falls Du irgendwelche Fragen oder Probleme bezüglich Scripting hast, kannst Du uns gerne in unserem [[IRC Channel]] besuchen.&lt;br /&gt;
Mittlerweile haben sich auch einige deutsche MTA Scripter und Spieler zusammengetan und einen [irc://irc.gtanet.com/#mta.german deutschen MTA IRC Channel] sowie ein [http://sebihunter.de/wbb/ deutsches MTA Forum] gegründet. Dort könnt ihr auch jederzeit gerne vorbeischauen, wenn ihr Hilfe braucht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Einführung====&lt;br /&gt;
&lt;br /&gt;
* [[DE/MTA_SA_Installation_&amp;amp;_Benutzung|MTA:SA Installation &amp;amp; Benutzung]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[DE/Server_Anleitung|Server Anleitung]] [[Image:00%.png|7% fertiggestellt]]&lt;br /&gt;
* [[Known_Issues_-_FAQ|Bekannte Probleme]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[DE/MTA_Scripting_Grundlagen|Scripting Grundlagen]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
* [[Introduction to Scripting the GUI|Einführung in's GUI Scripting]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Debugging|Debugging Tutorial]] [[Image:usen.gif|Nur in Englisch verfügbar]] - So findest Du Fehler in Deinem Script&lt;br /&gt;
* [[MTA Classes|MTA Klassen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Detaillierte Beschreibung aller MTA Klassen&lt;br /&gt;
** [[Element|MTA Elemente]] / [[Element tree|Elementbaum]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resources|Einführung in die Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Resource Web Access|Webzugriff über Ressourcen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
** [[Meta.xml]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Resource:Mapmanager|Map Manager]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Writing_Gamemodes|Erstellung von Gamemodes]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Useful_Functions|Nützliche Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]] - nützliche Funktionen von Scriptern für Scripter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Datenbanken====&lt;br /&gt;
Diese Abteilung behandelt die Möglichkeiten von LUA mit MTA sowie die bereitgestellten Ressourcen.&lt;br /&gt;
* [[:Category:Resource|Ressourcenkatalog]] [[Image:usen.gif|Nur in Englisch verfügbar]] - Grundlagen, um ein korrektes Script zu erstellen&lt;br /&gt;
* [[Client side scripts|Clientseitige Scripts]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generelle Hilfe zu Lua====&lt;br /&gt;
*[[DE/Lua_Tutorial|Ausführliches Lua Tutorial]] [[Image:De.gif|Deutscher Artikel]] - Neues Tutorial, in dem Lua sehr ausführlich erklärt wird&lt;br /&gt;
*[http://lua.lickert.net/ Deutsches LUA Tutorial]&lt;br /&gt;
*[http://lua.gts-stolberg.de/ Anderes deutsches LUA Tutorial] - Grundlagen verständlich vermittelt, jedoch lässt die Sprache insgesamt etwas zu wünschen übrig...&lt;br /&gt;
*[http://www.lua.org/pil/index.html &amp;quot;Programming in LUA&amp;quot; Anleitung] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[DE/Resource:Editor|Anleitung]] [[Image:De.gif|Deutscher Artikel]]&lt;br /&gt;
*[[Resource:Editor/EDF|Editor Definitionsformat]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
*[[Resource:Editor/Plugins|Plugins]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Referenz====&lt;br /&gt;
* [[Client Scripting Functions|Clientseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Client Scripting Events|Clientseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Functions|Serverseitige Funktionen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Server Scripting Events|Serverseitige Events]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====ID-Listen====&lt;br /&gt;
* [[Animations|Animationen]]&lt;br /&gt;
* [[Vehicle IDs|Fahrzeuge]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Vehicle_colors|Fahrzeugfarben]]&lt;br /&gt;
* [[Vehicle_default_colors|Farbzuweisungen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Garage|Garagen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[CJ Clothes|Kleidung]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Projectiles|Projektile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Blip_Icons|Radaricons]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Character Skins|Skins]] ([[All Skins Page|alle]]) [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Template:Sounds|Sounds]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Vehicle Upgrades|Tuningteile]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weapons|Waffen]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
* [[Weather|Wetter]] [[Image:usen.gif|Nur in Englisch verfügbar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[es:Pagina Principal]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[ru:Main Page]]&lt;/div&gt;</summary>
		<author><name>DrSATAN</name></author>
	</entry>
</feed>