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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrifterCZ</id>
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	<updated>2026-05-01T14:43:01Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22532</id>
		<title>GetCameraTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22532"/>
		<updated>2010-03-05T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;DrifterCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player whose camera you wish to receive the target of.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section class=&amp;quot;client&amp;quot; name=&amp;quot;Client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
* Returns ''false'' if the camera is in Fixed mode and has no target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example checks whether a player's camera's target is another player, and returns true or false accordingly.&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server script&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function isTargetPlayer( thePlayer )&lt;br /&gt;
    local target = getCameraTarget ( thePlayer )&lt;br /&gt;
    if ( getElementType ( target ) == &amp;quot;player&amp;quot; ) then   -- If target is a player&lt;br /&gt;
        return true                                     -- Return true&lt;br /&gt;
    else&lt;br /&gt;
        return false                                    -- Otherwise, return false.&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera functions}}&lt;/div&gt;</summary>
		<author><name>DrifterCZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22531</id>
		<title>GetCameraTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22531"/>
		<updated>2010-03-05T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;DrifterCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Note_box|If you are in any vehicle, function will return the [[vehicle]] element instead of [[player]] element.}}&lt;br /&gt;
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player whose camera you wish to receive the target of.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section class=&amp;quot;client&amp;quot; name=&amp;quot;Client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
* Returns ''false'' if the camera is in Fixed mode and has no target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example checks whether a player's camera's target is another player, and returns true or false accordingly.&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server script&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function isTargetPlayer( thePlayer )&lt;br /&gt;
    local target = getCameraTarget ( thePlayer )&lt;br /&gt;
    if ( getElementType ( target ) == &amp;quot;player&amp;quot; ) then   -- If target is a player&lt;br /&gt;
        return true                                     -- Return true&lt;br /&gt;
    else&lt;br /&gt;
        return false                                    -- Otherwise, return false.&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera functions}}&lt;/div&gt;</summary>
		<author><name>DrifterCZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22530</id>
		<title>GetCameraTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22530"/>
		<updated>2010-03-05T18:18:21Z</updated>

		<summary type="html">&lt;p&gt;DrifterCZ: /* Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player whose camera you wish to receive the target of.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section class=&amp;quot;client&amp;quot; name=&amp;quot;Client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
* Returns ''false'' if the camera is in Fixed mode and has no target.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example checks whether a player's camera's target is another player, and returns true or false accordingly.&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server script&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function isTargetPlayer( thePlayer )&lt;br /&gt;
    local target = getCameraTarget ( thePlayer )&lt;br /&gt;
    if ( getElementType ( target ) == &amp;quot;player&amp;quot; ) then   -- If target is a player&lt;br /&gt;
        return true                                     -- Return true&lt;br /&gt;
    else&lt;br /&gt;
        return false                                    -- Otherwise, return false.&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera functions}}&lt;/div&gt;</summary>
		<author><name>DrifterCZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22460</id>
		<title>GetCameraTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetCameraTarget&amp;diff=22460"/>
		<updated>2010-02-22T16:35:44Z</updated>

		<summary type="html">&lt;p&gt;DrifterCZ: /* Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). &lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player whose camera you wish to receive the target of.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section class=&amp;quot;client&amp;quot; name=&amp;quot;Client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element getCameraTarget ()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
* Returns an [[element]] of the target if the function was successful, or ''false'' if bad arguments were specified&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
* Returns ''false'' if the camera is in Fixed mode and has no target, or if the camera target is local player and function is called client-side&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example checks whether a player's camera's target is another player, and returns true or false accordingly.&lt;br /&gt;
&amp;lt;section class=&amp;quot;server&amp;quot; name=&amp;quot;Server script&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function isTargetPlayer( thePlayer )&lt;br /&gt;
    local target = getCameraTarget ( thePlayer )&lt;br /&gt;
    if ( getElementType ( target ) == &amp;quot;player&amp;quot; ) then   -- If target is a player&lt;br /&gt;
        return true                                     -- Return true&lt;br /&gt;
    else&lt;br /&gt;
        return false                                    -- Otherwise, return false.&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Camera functions}}&lt;/div&gt;</summary>
		<author><name>DrifterCZ</name></author>
	</entry>
</feed>