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	<updated>2026-05-16T09:47:35Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=24621</id>
		<title>DxDrawImageSection</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=DxDrawImageSection&amp;diff=24621"/>
		<updated>2010-11-27T19:51:48Z</updated>

		<summary type="html">&lt;p&gt;Dzeku Nooow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}} &lt;br /&gt;
Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]).&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool dxDrawImageSection ( float posX, float posY, float width, float height, float u, float v, float usize, float vsize, string filepath, [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0, int color = white, bool postGUI = false ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''posX:''' the absolute X coordinate of the top left corner of the image&lt;br /&gt;
*'''posY:''' the absolute Y coordinate of the top left corner of the image&lt;br /&gt;
*'''width:''' the absolute width of the image&lt;br /&gt;
*'''height:''' the absolute height of the image&lt;br /&gt;
*'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image&lt;br /&gt;
*'''usize:''' the absolute width of the image section&lt;br /&gt;
*'''vsize:''' the absolute height of the image section&lt;br /&gt;
*'''filepath:''' The [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''rotation:''' the rotation, in degrees for the image.&lt;br /&gt;
*'''rotationCenterOffsetX:''' the absolute X offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''rotationCenterOffsetY:''' the absolute Y offset from the image center for which to rotate the image from.&lt;br /&gt;
*'''color:''' the color of the image, a value produced by [[tocolor]] or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).&lt;br /&gt;
*'''postgui :''' A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--TODO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Drawing_functions}}&lt;/div&gt;</summary>
		<author><name>Dzeku Nooow</name></author>
	</entry>
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