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	<updated>2026-05-24T03:10:44Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23436</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23436"/>
		<updated>2010-05-11T13:28:10Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Edited model and relative rotation on a control point.]]&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Use the key V while holding the key X to reset its relative position and relative rotation.'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported until r9&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23435</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23435"/>
		<updated>2010-05-11T10:03:00Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Edited model and relative rotation on a control point.]]&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Use the key V while holding the key X to reset its relative position and relative rotation.'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23434</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23434"/>
		<updated>2010-05-11T10:02:13Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Use the key V while holding the key X to reset its relative position and relative rotation.'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23433</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23433"/>
		<updated>2010-05-11T09:58:37Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Use the key V while holding the key X to reset its relative position and relative rotation.'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23432</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23432"/>
		<updated>2010-05-11T09:58:17Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Use the key V while holding the key X to reset its relative position and relative rotation'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23431</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23431"/>
		<updated>2010-05-11T09:55:30Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
&lt;br /&gt;
'''Use the key X while selecting a control point, and then, translate or rotate it.'''&lt;br /&gt;
&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23430</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23430"/>
		<updated>2010-05-11T09:53:30Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
Use the key X while selecting a control point, and translate or rotate it.&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23429</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23429"/>
		<updated>2010-05-11T09:52:56Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|200px|Relative rotation on a control point.]]Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
Use the key X while selecting a control point, and translate or rotate it.&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23428</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23428"/>
		<updated>2010-05-11T09:52:32Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Relative position, rotation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
[[Image:Rcg_relativerotation.PNG|thumb|right|300px|Relative rotation on a control point.]]Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
Use the key X while selecting a control point, and translate or rotate it.&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23427</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23427"/>
		<updated>2010-05-11T09:52:13Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
[[Image:Rcg_relativerotation.png|thumb|right|300px|Relative rotation on a control point.]]Use relative position and relative rotation if the element is not in the proper direction or it needs some extra edition.&lt;br /&gt;
Use the key X while selecting a control point, and translate or rotate it.&lt;br /&gt;
* Relative position&lt;br /&gt;
*: It is not supported in the r6&lt;br /&gt;
* Relative rotation&lt;br /&gt;
*: It helps you to rotate the element in the correct direction.&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_relativerotation.PNG&amp;diff=23426</id>
		<title>File:Rcg relativerotation.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_relativerotation.PNG&amp;diff=23426"/>
		<updated>2010-05-11T09:51:12Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor/Plugins&amp;diff=23419</id>
		<title>Resource:Editor/Plugins</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor/Plugins&amp;diff=23419"/>
		<updated>2010-05-09T08:07:48Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Editor Roller Coaster Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The editor provides functions and commands to interface with external resources.  Normally creating elements or any such actions outside the editor makes them unseeable or unmanipulatable.  By importing elements, the editor is made to be compatible and is able to manipulate them, and save them into its map resource.   In practice, this allows basic development of plugins, or allowing manual compatibility to external resources.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
An &amp;quot;import&amp;quot; command is exported in order to allow users to import the elements of a specified resource:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;import &amp;lt;resourceName&amp;gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''resourceName:''' The name of the resource you wish to import from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The elements from the resource will then be imported.  A practical use is for the importing of custom models.  While the editor is unable to load custom models itself, by importing models from a resource which can, a custom map can be created.  For example, the following steps could be performed in order order to modify custom map sth-aztec&lt;br /&gt;
&lt;br /&gt;
* Start the editor&lt;br /&gt;
* Start (Not Open) sth-aztec manually.  This will start the map and load the custom models.&lt;br /&gt;
* Type &amp;quot;import sth-aztec&amp;quot; and the objects will be imported into the editor&lt;br /&gt;
* The map will now be loaded&lt;br /&gt;
&lt;br /&gt;
== Functions ==&lt;br /&gt;
The '''editor''' resource also exports an ''import'' function.  This replicates the command, but also allows importing element datatypes.  Essentially this allows resources to have control over importing without having to have permission from the editor itself..&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool import ( element rootElement/resource resourceToImportFrom )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''rootElement:'''  The root element of which you wish to import (The root itself and all children will be imported)&lt;br /&gt;
&amp;lt;p&amp;gt;'''OR:'''&lt;br /&gt;
* '''resourceToImportFrom:'''  The resource pointer of which you wish to import.&lt;br /&gt;
&lt;br /&gt;
== Example plugins ==&lt;br /&gt;
====Editor Loop Generator====&lt;br /&gt;
[[Image:LoopGenerator.jpg|thumb|Loop generator working with the editor.|400x250px]]&lt;br /&gt;
An example use for this is the [http://dan.bastage.net/mta/editor_loopgen.zip loop generator plugin], adapted from Offroader23's work on ''offedit''.  &lt;br /&gt;
&lt;br /&gt;
This resource adds custom gui which can be used to create perfect loops out of standard objects.  After perfoming this, it uses the exported ''import'' function and allows the editor to manipulate them.&lt;br /&gt;
&lt;br /&gt;
====Editor racemap loader====&lt;br /&gt;
This plugin will load objects from your race maps without the need for conversion.&lt;br /&gt;
&lt;br /&gt;
You can download it [http://dan.bastage.net/mta/editor_racemap.rar here]&lt;br /&gt;
&lt;br /&gt;
====Roller Coaster Generator====&lt;br /&gt;
With this plugin, you can create easily roller coaster like maps.&lt;br /&gt;
[[Roller Coaster Generator]]&lt;br /&gt;
[[ru:Resource:Editor/Plugins]]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23417</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23417"/>
		<updated>2010-05-08T13:38:04Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Coming soon. r2 doesnt support it yet.&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23416</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23416"/>
		<updated>2010-05-08T11:50:54Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
Coming soon. r2 doesnt support it yet.&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23411</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23411"/>
		<updated>2010-05-08T10:28:09Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/viewtopic.php?f=108&amp;amp;t=27577 Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23410</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23410"/>
		<updated>2010-05-08T10:19:32Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
[[Image:Rcg_powermove.png|thumb|right|300px|Modifying the power with PageUp, PageDown.]]The control point defines the positions and directions of the track, and defines the rotations of the track elements. You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power as it can be seen on the image. (Use PageUp, PageDown keys.)&lt;br /&gt;
====Track====&lt;br /&gt;
The track connects two control points, and it creates the series of objects.&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
There are more ways to edit the control point's or track element's model.&lt;br /&gt;
* If you set a control point's model, then it will change every track's model which are connected to that control point.&lt;br /&gt;
* If you modify a trac element's model, then it will change the track's every element's model. Note, it will not change the control points model.&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_powermove.png&amp;diff=23409</id>
		<title>File:Rcg powermove.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_powermove.png&amp;diff=23409"/>
		<updated>2010-05-08T10:11:00Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23408</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23408"/>
		<updated>2010-05-08T10:10:22Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rcg.png|thumb|right|The logo]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596+ editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg'' definition.&lt;br /&gt;
#: [[Image:Rcg_setup1.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
#: [[Image:Rcg_setup2.png]]&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
====Definition====&lt;br /&gt;
# Go over the icons with your cursor.&lt;br /&gt;
#: [[Image:Rcg_def1.png]]&lt;br /&gt;
# Scroll with your mouse wheel.&lt;br /&gt;
#: [[Image:Rcg_def2.png]]&lt;br /&gt;
====Control point====&lt;br /&gt;
You can select 3 parts of the control point.&lt;br /&gt;
* Center&lt;br /&gt;
*: With this selection it is possible to move, rotate, and change the model of the control point.&lt;br /&gt;
* Left, Right&lt;br /&gt;
*: With this selection it is possible to change the power.&lt;br /&gt;
*: Use PageUp, PageDown keys.&lt;br /&gt;
====Track====&lt;br /&gt;
A track element has 3 main properties:&lt;br /&gt;
* objectNumber&lt;br /&gt;
*: With this property, you can change how many element does the track contain.&lt;br /&gt;
* controlPointLeft&lt;br /&gt;
*: With this property, you can set where the track starts.&lt;br /&gt;
* controlPointRight&lt;br /&gt;
*: With this property, you can set where the track ends.&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
====Model====&lt;br /&gt;
====Relative position, rotation====&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_def2.png&amp;diff=23407</id>
		<title>File:Rcg def2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_def2.png&amp;diff=23407"/>
		<updated>2010-05-08T09:52:17Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_def1.png&amp;diff=23406</id>
		<title>File:Rcg def1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_def1.png&amp;diff=23406"/>
		<updated>2010-05-08T09:52:07Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_setup2.png&amp;diff=23405</id>
		<title>File:Rcg setup2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_setup2.png&amp;diff=23405"/>
		<updated>2010-05-08T09:43:44Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg_setup1.png&amp;diff=23404</id>
		<title>File:Rcg setup1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg_setup1.png&amp;diff=23404"/>
		<updated>2010-05-08T09:43:26Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Rcg.png&amp;diff=23403</id>
		<title>File:Rcg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Rcg.png&amp;diff=23403"/>
		<updated>2010-05-08T09:38:35Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23402</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23402"/>
		<updated>2010-05-08T09:21:05Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: /* Used tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++&lt;br /&gt;
*Wolfram Mathematica&lt;br /&gt;
*Adobe Photoshop&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23401</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23401"/>
		<updated>2010-05-08T09:15:54Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23400</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23400"/>
		<updated>2010-05-08T08:59:51Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point]]&lt;br /&gt;
Roller Coaster Generator resources for Multi Theft Auto: San Andreas&lt;br /&gt;
==History and concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released in 2009 july.&lt;br /&gt;
===Concept===&lt;br /&gt;
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23399</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23399"/>
		<updated>2010-05-08T08:39:26Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==History==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released in 2009 july.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23398</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23398"/>
		<updated>2010-05-08T08:36:02Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point from v2.0.]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==History==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released in 2009 july.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://code.google.com/p/mtasa-resources-rcg/ Roller Coaster Generator Googlecode]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Roller Coaster Generator Forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve Bézier Curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23397</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23397"/>
		<updated>2010-05-08T08:34:55Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point from v2.0.]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
==History==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
A Roller Coaster Generator has been released in 2009 july.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://community.mtasa.com/ Official download link]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Official forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23396</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23396"/>
		<updated>2010-05-08T08:33:43Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Concept==&lt;br /&gt;
[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point from v2.0.]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
This page is mainly about v2.0 and above.&lt;br /&gt;
==Historyt==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
The Roller Coaster Generator v1.0 has been released in 2009 july.&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://community.mtasa.com/ Official download link]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Official forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23387</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23387"/>
		<updated>2010-05-07T07:29:40Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: Undo revision 23386 by GaborQ2 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point from v2.0.]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
This page is mainly about v2.0 and above.&lt;br /&gt;
==History and Concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
The Roller Coaster Generator v1.0 has been released in 2009 july.&lt;br /&gt;
===Concept===&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resources r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://community.mtasa.com/ Official download link]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Official forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23386</id>
		<title>Roller Coaster Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Roller_Coaster_Generator&amp;diff=23386"/>
		<updated>2010-05-07T07:29:27Z</updated>

		<summary type="html">&lt;p&gt;GaborQ2: Undo revision 23379 by Gabor888 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:rcg_controlpoint.png|thumb|right|200px|An individual Control Point from v2.0.]]The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.&lt;br /&gt;
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.&lt;br /&gt;
This page is mainly about v2.0 and above.&lt;br /&gt;
==History and Concept==&lt;br /&gt;
===History===&lt;br /&gt;
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame.&lt;br /&gt;
The Roller Coaster Generator v1.0 has been released in 2009 july.&lt;br /&gt;
===Concept===&lt;br /&gt;
==Setup==&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Multi Theft Auto 1.0.3&lt;br /&gt;
*Multi Theft Auto resource r596 editor&lt;br /&gt;
===Installation===&lt;br /&gt;
# Download Roller Coaster Generator and unpack.&lt;br /&gt;
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory.&lt;br /&gt;
===Set the definition===&lt;br /&gt;
# Click on the ''Definitions'' icon.&lt;br /&gt;
#: [[Image:Editor_Definitions.png]]&lt;br /&gt;
# Add ''rcg_edf'' definition.&lt;br /&gt;
#: [[Image:Rcg_addedf.png]]&lt;br /&gt;
# Click Ok.&lt;br /&gt;
==Usage==&lt;br /&gt;
===Basic usage===&lt;br /&gt;
===Advanced usage===&lt;br /&gt;
==Used tools==&lt;br /&gt;
*Notepad++ 5.6.8&lt;br /&gt;
*Wolfram Mathematica 7&lt;br /&gt;
*Adobe Photoshop CS4&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Editor]]&lt;br /&gt;
*[[Editor/Plugins]]&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://community.mtasa.com/ Official download link]&lt;br /&gt;
*[http://forum.multitheftauto.com/ Official forum]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/B%C3%A9zier_curve Bézier curve]&lt;br /&gt;
*[http://www.wolfram.com/ Wolfram Research]&lt;/div&gt;</summary>
		<author><name>GaborQ2</name></author>
	</entry>
</feed>