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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateEffect&amp;diff=52566</id>
		<title>CreateEffect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateEffect&amp;diff=52566"/>
		<updated>2017-10-07T19:58:44Z</updated>

		<summary type="html">&lt;p&gt;Harrikan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}}&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
Creates an [[Element/Effect|effect]] on specified position.&lt;br /&gt;
}}&lt;br /&gt;
{{Note|Not all effects support rotation (e.g. the &amp;quot;fire&amp;quot; - effect doesn't).}}&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnabled = false ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[Effect]]}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''name:''' A string contains [[Element/Effect#Effects_list|effect name]].&lt;br /&gt;
*'''x:''' A floating point number representing the X coordinate on the map.&lt;br /&gt;
*'''y:''' A floating point number representing the Y coordinate on the map.&lt;br /&gt;
*'''z:''' A floating point number representing the Z coordinate on the map.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''rX:''' A floating point number representing the rotation about the X axis in degrees.&lt;br /&gt;
*'''rY:''' A floating point number representing the rotation about the Y axis in degrees.&lt;br /&gt;
*'''rZ:''' A floating point number representing the rotation about the Z axis in degrees.&lt;br /&gt;
*'''drawDistance:''' A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance.&lt;br /&gt;
{{New feature/item|3.0155|1.5.5||&lt;br /&gt;
*'''soundEnabled:''' to enable the sound of the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
Returns the [[Element/Effect|effect]] element if creation was successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--There are 82 effects&lt;br /&gt;
&lt;br /&gt;
local effectNames = {&lt;br /&gt;
&amp;quot;blood_heli&amp;quot;,&amp;quot;boat_prop&amp;quot;,&amp;quot;camflash&amp;quot;,&amp;quot;carwashspray&amp;quot;,&amp;quot;cement&amp;quot;,&amp;quot;cloudfast&amp;quot;,&amp;quot;coke_puff&amp;quot;,&amp;quot;coke_trail&amp;quot;,&amp;quot;cigarette_smoke&amp;quot;,&lt;br /&gt;
&amp;quot;explosion_barrel&amp;quot;,&amp;quot;explosion_crate&amp;quot;,&amp;quot;explosion_door&amp;quot;,&amp;quot;exhale&amp;quot;,&amp;quot;explosion_fuel_car&amp;quot;,&amp;quot;explosion_large&amp;quot;,&amp;quot;explosion_medium&amp;quot;,&lt;br /&gt;
&amp;quot;explosion_molotov&amp;quot;,&amp;quot;explosion_small&amp;quot;,&amp;quot;explosion_tiny&amp;quot;,&amp;quot;extinguisher&amp;quot;,&amp;quot;flame&amp;quot;,&amp;quot;fire&amp;quot;,&amp;quot;fire_med&amp;quot;,&amp;quot;fire_large&amp;quot;,&amp;quot;flamethrower&amp;quot;,&lt;br /&gt;
&amp;quot;fire_bike&amp;quot;,&amp;quot;fire_car&amp;quot;,&amp;quot;gunflash&amp;quot;,&amp;quot;gunsmoke&amp;quot;,&amp;quot;insects&amp;quot;,&amp;quot;heli_dust&amp;quot;,&amp;quot;jetpack&amp;quot;,&amp;quot;jetthrust&amp;quot;,&amp;quot;nitro&amp;quot;,&amp;quot;molotov_flame&amp;quot;,&lt;br /&gt;
&amp;quot;overheat_car&amp;quot;,&amp;quot;overheat_car_electric&amp;quot;,&amp;quot;prt_blood&amp;quot;,&amp;quot;prt_boatsplash&amp;quot;,&amp;quot;prt_bubble&amp;quot;,&amp;quot;prt_cardebris&amp;quot;,&amp;quot;prt_collisionsmoke&amp;quot;,&lt;br /&gt;
&amp;quot;prt_glass&amp;quot;,&amp;quot;prt_gunshell&amp;quot;,&amp;quot;prt_sand&amp;quot;,&amp;quot;prt_sand2&amp;quot;,&amp;quot;prt_smokeII_3_expand&amp;quot;,&amp;quot;prt_smoke_huge&amp;quot;,&amp;quot;prt_spark&amp;quot;,&amp;quot;prt_spark_2&amp;quot;,&lt;br /&gt;
&amp;quot;prt_splash&amp;quot;,&amp;quot;prt_wake&amp;quot;,&amp;quot;prt_watersplash&amp;quot;,&amp;quot;prt_wheeldirt&amp;quot;,&amp;quot;petrolcan&amp;quot;,&amp;quot;puke&amp;quot;,&amp;quot;riot_smoke&amp;quot;,&amp;quot;spraycan&amp;quot;,&amp;quot;smoke30lit&amp;quot;,&amp;quot;smoke30m&amp;quot;,&lt;br /&gt;
&amp;quot;smoke50lit&amp;quot;,&amp;quot;shootlight&amp;quot;,&amp;quot;smoke_flare&amp;quot;,&amp;quot;tank_fire&amp;quot;,&amp;quot;teargas&amp;quot;,&amp;quot;teargasAD&amp;quot;,&amp;quot;tree_hit_fir&amp;quot;,&amp;quot;tree_hit_palm&amp;quot;,&amp;quot;vent&amp;quot;,&amp;quot;vent2&amp;quot;,&lt;br /&gt;
&amp;quot;water_hydrant&amp;quot;,&amp;quot;water_ripples&amp;quot;,&amp;quot;water_speed&amp;quot;,&amp;quot;water_splash&amp;quot;,&amp;quot;water_splash_big&amp;quot;,&amp;quot;water_splsh_sml&amp;quot;,&amp;quot;water_swim&amp;quot;,&amp;quot;waterfall_end&amp;quot;,&lt;br /&gt;
&amp;quot;water_fnt_tme&amp;quot;,&amp;quot;water_fountain&amp;quot;,&amp;quot;wallbust&amp;quot;,&amp;quot;WS_factorysmoke&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addCommandHandler(&amp;quot;createEffect&amp;quot;, function(_, effectIndex)&lt;br /&gt;
   effectIndex = tonumber(effectIndex)&lt;br /&gt;
   if effectIndex and type(effectIndex) == &amp;quot;number&amp;quot; then&lt;br /&gt;
      if effectIndex &amp;gt; 0 and effectIndex &amp;lt;= #effectNames then&lt;br /&gt;
         createEffect(effectNames[effectIndex], Vector3( getElementPosition( getLocalPlayer() ) ), 0, 0, 0)&lt;br /&gt;
      end&lt;br /&gt;
   end&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
--Example Command: /createEffect 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{ChangelogHeader}}&lt;br /&gt;
{{ChangelogItem|1.4.0-9.06892|Added drawDistance argument}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
[[ru:createEffect]]&lt;/div&gt;</summary>
		<author><name>Harrikan</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateEffect&amp;diff=52565</id>
		<title>CreateEffect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateEffect&amp;diff=52565"/>
		<updated>2017-10-07T19:58:10Z</updated>

		<summary type="html">&lt;p&gt;Harrikan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}}&lt;br /&gt;
{{New items|3.0140|1.4|&lt;br /&gt;
Creates an [[Element/Effect|effect]] on specified position.&lt;br /&gt;
}}&lt;br /&gt;
{{Note|Not all effects support rotation (e.g. the &amp;quot;fire&amp;quot; - effect doesn't).}}&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnabled = false ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[Effect]]}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''name:''' A string contains [[Element/Effect#Effects_list|effect name]].&lt;br /&gt;
*'''x:''' A floating point number representing the X coordinate on the map.&lt;br /&gt;
*'''y:''' A floating point number representing the Y coordinate on the map.&lt;br /&gt;
*'''z:''' A floating point number representing the Z coordinate on the map.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''rX:''' A floating point number representing the rotation about the X axis in degrees.&lt;br /&gt;
*'''rY:''' A floating point number representing the rotation about the Y axis in degrees.&lt;br /&gt;
*'''rZ:''' A floating point number representing the rotation about the Z axis in degrees.&lt;br /&gt;
{{New items|3.06892|1.4|&lt;br /&gt;
*'''drawDistance:''' A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance.&lt;br /&gt;
|6892}}&lt;br /&gt;
{{New feature/item|3.0155|1.5.5||&lt;br /&gt;
*'''soundEnabled:''' to enable the sound of the effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
Returns the [[Element/Effect|effect]] element if creation was successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--There are 82 effects&lt;br /&gt;
&lt;br /&gt;
local effectNames = {&lt;br /&gt;
&amp;quot;blood_heli&amp;quot;,&amp;quot;boat_prop&amp;quot;,&amp;quot;camflash&amp;quot;,&amp;quot;carwashspray&amp;quot;,&amp;quot;cement&amp;quot;,&amp;quot;cloudfast&amp;quot;,&amp;quot;coke_puff&amp;quot;,&amp;quot;coke_trail&amp;quot;,&amp;quot;cigarette_smoke&amp;quot;,&lt;br /&gt;
&amp;quot;explosion_barrel&amp;quot;,&amp;quot;explosion_crate&amp;quot;,&amp;quot;explosion_door&amp;quot;,&amp;quot;exhale&amp;quot;,&amp;quot;explosion_fuel_car&amp;quot;,&amp;quot;explosion_large&amp;quot;,&amp;quot;explosion_medium&amp;quot;,&lt;br /&gt;
&amp;quot;explosion_molotov&amp;quot;,&amp;quot;explosion_small&amp;quot;,&amp;quot;explosion_tiny&amp;quot;,&amp;quot;extinguisher&amp;quot;,&amp;quot;flame&amp;quot;,&amp;quot;fire&amp;quot;,&amp;quot;fire_med&amp;quot;,&amp;quot;fire_large&amp;quot;,&amp;quot;flamethrower&amp;quot;,&lt;br /&gt;
&amp;quot;fire_bike&amp;quot;,&amp;quot;fire_car&amp;quot;,&amp;quot;gunflash&amp;quot;,&amp;quot;gunsmoke&amp;quot;,&amp;quot;insects&amp;quot;,&amp;quot;heli_dust&amp;quot;,&amp;quot;jetpack&amp;quot;,&amp;quot;jetthrust&amp;quot;,&amp;quot;nitro&amp;quot;,&amp;quot;molotov_flame&amp;quot;,&lt;br /&gt;
&amp;quot;overheat_car&amp;quot;,&amp;quot;overheat_car_electric&amp;quot;,&amp;quot;prt_blood&amp;quot;,&amp;quot;prt_boatsplash&amp;quot;,&amp;quot;prt_bubble&amp;quot;,&amp;quot;prt_cardebris&amp;quot;,&amp;quot;prt_collisionsmoke&amp;quot;,&lt;br /&gt;
&amp;quot;prt_glass&amp;quot;,&amp;quot;prt_gunshell&amp;quot;,&amp;quot;prt_sand&amp;quot;,&amp;quot;prt_sand2&amp;quot;,&amp;quot;prt_smokeII_3_expand&amp;quot;,&amp;quot;prt_smoke_huge&amp;quot;,&amp;quot;prt_spark&amp;quot;,&amp;quot;prt_spark_2&amp;quot;,&lt;br /&gt;
&amp;quot;prt_splash&amp;quot;,&amp;quot;prt_wake&amp;quot;,&amp;quot;prt_watersplash&amp;quot;,&amp;quot;prt_wheeldirt&amp;quot;,&amp;quot;petrolcan&amp;quot;,&amp;quot;puke&amp;quot;,&amp;quot;riot_smoke&amp;quot;,&amp;quot;spraycan&amp;quot;,&amp;quot;smoke30lit&amp;quot;,&amp;quot;smoke30m&amp;quot;,&lt;br /&gt;
&amp;quot;smoke50lit&amp;quot;,&amp;quot;shootlight&amp;quot;,&amp;quot;smoke_flare&amp;quot;,&amp;quot;tank_fire&amp;quot;,&amp;quot;teargas&amp;quot;,&amp;quot;teargasAD&amp;quot;,&amp;quot;tree_hit_fir&amp;quot;,&amp;quot;tree_hit_palm&amp;quot;,&amp;quot;vent&amp;quot;,&amp;quot;vent2&amp;quot;,&lt;br /&gt;
&amp;quot;water_hydrant&amp;quot;,&amp;quot;water_ripples&amp;quot;,&amp;quot;water_speed&amp;quot;,&amp;quot;water_splash&amp;quot;,&amp;quot;water_splash_big&amp;quot;,&amp;quot;water_splsh_sml&amp;quot;,&amp;quot;water_swim&amp;quot;,&amp;quot;waterfall_end&amp;quot;,&lt;br /&gt;
&amp;quot;water_fnt_tme&amp;quot;,&amp;quot;water_fountain&amp;quot;,&amp;quot;wallbust&amp;quot;,&amp;quot;WS_factorysmoke&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
addCommandHandler(&amp;quot;createEffect&amp;quot;, function(_, effectIndex)&lt;br /&gt;
   effectIndex = tonumber(effectIndex)&lt;br /&gt;
   if effectIndex and type(effectIndex) == &amp;quot;number&amp;quot; then&lt;br /&gt;
      if effectIndex &amp;gt; 0 and effectIndex &amp;lt;= #effectNames then&lt;br /&gt;
         createEffect(effectNames[effectIndex], Vector3( getElementPosition( getLocalPlayer() ) ), 0, 0, 0)&lt;br /&gt;
      end&lt;br /&gt;
   end&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
--Example Command: /createEffect 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{ChangelogHeader}}&lt;br /&gt;
{{ChangelogItem|1.4.0-9.06892|Added drawDistance argument}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Client_Effects_functions}}&lt;br /&gt;
[[ru:createEffect]]&lt;/div&gt;</summary>
		<author><name>Harrikan</name></author>
	</entry>
</feed>