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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27315</id>
		<title>SetModelHandling</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27315"/>
		<updated>2011-10-17T10:48:10Z</updated>

		<summary type="html">&lt;p&gt;Harum: Fixed function name in syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}} &lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function is used to change the handling data of all vehicles of a specified model.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setModelHandling ( int modelId, string property, var value ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''modelId:''' The [[Vehicle_IDs|vehicle model]] you wish to set the handling of.&lt;br /&gt;
*'''property:''' The property you wish to set the handling of the vehicle to.&lt;br /&gt;
*'''value:''' The value of the models's handling property you wish to set, or ''nil'' if you want to reset the handling property to its default value.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the handling was set successfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling Properties==&lt;br /&gt;
See below a list of valid properties and their required values:&lt;br /&gt;
{{Handling Properties}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example script changes the handling of all Bullet.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function handlingChange()&lt;br /&gt;
	setModelHandling(541, &amp;quot;mass&amp;quot;, 1890)&lt;br /&gt;
	setModelHandling(541, &amp;quot;turnMass&amp;quot;, 3780)&lt;br /&gt;
	setModelHandling(541, &amp;quot;dragCoeff&amp;quot;, 0.7)&lt;br /&gt;
	setModelHandling(541, &amp;quot;centerOfMass&amp;quot;, {0.0, 0.1, -0.2} )&lt;br /&gt;
	setModelHandling(541, &amp;quot;percentSubmerged&amp;quot;, 75)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionMultiplier&amp;quot;, 0.70)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionLoss&amp;quot;, 0.90)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionBias&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;numberOfGears&amp;quot;, 5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;maxVelocity&amp;quot;, 407)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineAcceleration&amp;quot;, 50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineInertia&amp;quot;, 10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;driveType&amp;quot;, &amp;quot;awd&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineType&amp;quot;, &amp;quot;petrol&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeDeceleration&amp;quot;, 11)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeBias&amp;quot;, 0.45)&lt;br /&gt;
	setModelHandling(541, &amp;quot;ABS&amp;quot;, false)&lt;br /&gt;
	setModelHandling(541, &amp;quot;steeringLock&amp;quot;, 30)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionForceLevel&amp;quot;, 0.80)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionDamping&amp;quot;, 0.20)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionHighSpeedDamping&amp;quot;, 0.0)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionUpperLimit&amp;quot;, 0.10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionLowerLimit&amp;quot;, -0.09)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionFrontRearBias&amp;quot;, 0.5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionAntiDiveMultiplier&amp;quot;, 0.6)&lt;br /&gt;
	setModelHandling(541, &amp;quot;seatOffsetDistance&amp;quot;, 0.3)&lt;br /&gt;
	setModelHandling(541, &amp;quot;collisionDamageMultiplier&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;monetary&amp;quot;, 1460000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;modelFlags&amp;quot;, 0xC0222004)&lt;br /&gt;
	setModelHandling(541, &amp;quot;handlingFlags&amp;quot;, 0x1400000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;headLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tailLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;animGroup&amp;quot;, 0)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStart&amp;quot;, resourceRoot, handlingChange)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This function will reset the handling of Bullet vehicles to its default state.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function resetHandling()&lt;br /&gt;
	for k,_ in pairs(getModelHandling(541)) do&lt;br /&gt;
		setModelHandling(541, k, nil)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStop&amp;quot;, resourceRoot, resetHandling)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See other vehicle functions==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27314</id>
		<title>SetModelHandling</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27314"/>
		<updated>2011-10-17T10:42:56Z</updated>

		<summary type="html">&lt;p&gt;Harum: Linked vehicle models page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}} &lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function is used to change the handling data of all vehicles of a specified model.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setVehicleHandling ( int modelId, string property, var value ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''modelId:''' The [[Vehicle_IDs|vehicle model]] you wish to set the handling of.&lt;br /&gt;
*'''property:''' The property you wish to set the handling of the vehicle to.&lt;br /&gt;
*'''value:''' The value of the models's handling property you wish to set, or ''nil'' if you want to reset the handling property to its default value.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the handling was set successfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling Properties==&lt;br /&gt;
See below a list of valid properties and their required values:&lt;br /&gt;
{{Handling Properties}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example script changes the handling of all Bullet.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function handlingChange()&lt;br /&gt;
	setModelHandling(541, &amp;quot;mass&amp;quot;, 1890)&lt;br /&gt;
	setModelHandling(541, &amp;quot;turnMass&amp;quot;, 3780)&lt;br /&gt;
	setModelHandling(541, &amp;quot;dragCoeff&amp;quot;, 0.7)&lt;br /&gt;
	setModelHandling(541, &amp;quot;centerOfMass&amp;quot;, {0.0, 0.1, -0.2} )&lt;br /&gt;
	setModelHandling(541, &amp;quot;percentSubmerged&amp;quot;, 75)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionMultiplier&amp;quot;, 0.70)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionLoss&amp;quot;, 0.90)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionBias&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;numberOfGears&amp;quot;, 5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;maxVelocity&amp;quot;, 407)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineAcceleration&amp;quot;, 50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineInertia&amp;quot;, 10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;driveType&amp;quot;, &amp;quot;awd&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineType&amp;quot;, &amp;quot;petrol&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeDeceleration&amp;quot;, 11)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeBias&amp;quot;, 0.45)&lt;br /&gt;
	setModelHandling(541, &amp;quot;ABS&amp;quot;, false)&lt;br /&gt;
	setModelHandling(541, &amp;quot;steeringLock&amp;quot;, 30)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionForceLevel&amp;quot;, 0.80)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionDamping&amp;quot;, 0.20)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionHighSpeedDamping&amp;quot;, 0.0)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionUpperLimit&amp;quot;, 0.10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionLowerLimit&amp;quot;, -0.09)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionFrontRearBias&amp;quot;, 0.5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionAntiDiveMultiplier&amp;quot;, 0.6)&lt;br /&gt;
	setModelHandling(541, &amp;quot;seatOffsetDistance&amp;quot;, 0.3)&lt;br /&gt;
	setModelHandling(541, &amp;quot;collisionDamageMultiplier&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;monetary&amp;quot;, 1460000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;modelFlags&amp;quot;, 0xC0222004)&lt;br /&gt;
	setModelHandling(541, &amp;quot;handlingFlags&amp;quot;, 0x1400000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;headLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tailLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;animGroup&amp;quot;, 0)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStart&amp;quot;, resourceRoot, handlingChange)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This function will reset the handling of Bullet vehicles to its default state.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function resetHandling()&lt;br /&gt;
	for k,_ in pairs(getModelHandling(541)) do&lt;br /&gt;
		setModelHandling(541, k, nil)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStop&amp;quot;, resourceRoot, resetHandling)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See other vehicle functions==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27313</id>
		<title>SetModelHandling</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27313"/>
		<updated>2011-10-17T10:40:02Z</updated>

		<summary type="html">&lt;p&gt;Harum: Added example; moved handling property list to a separate section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}} &lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function is used to change the handling data of all vehicles of a specified model.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setVehicleHandling ( int modelId, string property, var value ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''modelId:''' The vehicle model you wish to set the handling of.&lt;br /&gt;
*'''property:''' The property you wish to set the handling of the vehicle to.&lt;br /&gt;
*'''value:''' The value of the models's handling property you wish to set, or ''nil'' if you want to reset the handling property to its default value.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the handling was set successfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handling Properties==&lt;br /&gt;
See below a list of valid properties and their required values:&lt;br /&gt;
{{Handling Properties}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example script changes the handling of all Bullet.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function handlingChange()&lt;br /&gt;
	setModelHandling(541, &amp;quot;mass&amp;quot;, 1890)&lt;br /&gt;
	setModelHandling(541, &amp;quot;turnMass&amp;quot;, 3780)&lt;br /&gt;
	setModelHandling(541, &amp;quot;dragCoeff&amp;quot;, 0.7)&lt;br /&gt;
	setModelHandling(541, &amp;quot;centerOfMass&amp;quot;, {0.0, 0.1, -0.2} )&lt;br /&gt;
	setModelHandling(541, &amp;quot;percentSubmerged&amp;quot;, 75)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionMultiplier&amp;quot;, 0.70)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionLoss&amp;quot;, 0.90)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tractionBias&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;numberOfGears&amp;quot;, 5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;maxVelocity&amp;quot;, 407)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineAcceleration&amp;quot;, 50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineInertia&amp;quot;, 10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;driveType&amp;quot;, &amp;quot;awd&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;engineType&amp;quot;, &amp;quot;petrol&amp;quot;)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeDeceleration&amp;quot;, 11)&lt;br /&gt;
	setModelHandling(541, &amp;quot;brakeBias&amp;quot;, 0.45)&lt;br /&gt;
	setModelHandling(541, &amp;quot;ABS&amp;quot;, false)&lt;br /&gt;
	setModelHandling(541, &amp;quot;steeringLock&amp;quot;, 30)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionForceLevel&amp;quot;, 0.80)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionDamping&amp;quot;, 0.20)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionHighSpeedDamping&amp;quot;, 0.0)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionUpperLimit&amp;quot;, 0.10)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionLowerLimit&amp;quot;, -0.09)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionFrontRearBias&amp;quot;, 0.5)&lt;br /&gt;
	setModelHandling(541, &amp;quot;suspensionAntiDiveMultiplier&amp;quot;, 0.6)&lt;br /&gt;
	setModelHandling(541, &amp;quot;seatOffsetDistance&amp;quot;, 0.3)&lt;br /&gt;
	setModelHandling(541, &amp;quot;collisionDamageMultiplier&amp;quot;, 0.50)&lt;br /&gt;
	setModelHandling(541, &amp;quot;monetary&amp;quot;, 1460000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;modelFlags&amp;quot;, 0xC0222004)&lt;br /&gt;
	setModelHandling(541, &amp;quot;handlingFlags&amp;quot;, 0x1400000)&lt;br /&gt;
	setModelHandling(541, &amp;quot;headLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;tailLight&amp;quot;, 1)&lt;br /&gt;
	setModelHandling(541, &amp;quot;animGroup&amp;quot;, 0)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStart&amp;quot;, resourceRoot, handlingChange)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This function will reset the handling of Bullet vehicles to its default state.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function resetHandling()&lt;br /&gt;
	for k,_ in pairs(getModelHandling(541)) do&lt;br /&gt;
		setModelHandling(541, k, nil)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onResourceStop&amp;quot;, resourceRoot, resetHandling)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See other vehicle functions==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27309</id>
		<title>SetModelHandling</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetModelHandling&amp;diff=27309"/>
		<updated>2011-10-14T13:28:49Z</updated>

		<summary type="html">&lt;p&gt;Harum: New page, mostly based on setVehicleHandling contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}} &lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function is used to change the handling data of all vehicles of a specified model.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setVehicleHandling ( int modelId, string property, var value ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''modelId:''' The vehicle model you wish to set the handling of.&lt;br /&gt;
*'''property:''' The property you wish to set the handling of the vehicle to.&lt;br /&gt;
{{Handling Properties}}&lt;br /&gt;
*'''value:''' The value of the property you wish to set the handling of the vehicle to.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the handling was set successfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==See other vehicle functions==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetModelHandling&amp;diff=27308</id>
		<title>GetModelHandling</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetModelHandling&amp;diff=27308"/>
		<updated>2011-10-14T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;Harum: New page, mostly based on getVehicleHandling contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}} &lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function returns a table containing the handling data of the specified vehicle model.&lt;br /&gt;
&lt;br /&gt;
Note: the data returned may not reflect the actual handling of a particular vehicle, since this may be overriden by the [[setVehicleHandling]] function.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
table getModelHandling ( int modelId ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''modelId:''' The vehicle model you wish to get the handling data of.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a ''table'' containing all the handling data, ''false'' if an invalid vehicle model is specified. Here is a list of valid table properties and what they return:&lt;br /&gt;
{{Handling Properties}}&lt;br /&gt;
&lt;br /&gt;
==See other vehicle functions==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Vehicle_functions&amp;diff=27307</id>
		<title>Template:Vehicle functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Vehicle_functions&amp;diff=27307"/>
		<updated>2011-10-14T13:16:05Z</updated>

		<summary type="html">&lt;p&gt;Harum: Added getModelHandling to function list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[addVehicleUpgrade]]&lt;br /&gt;
*[[attachTrailerToVehicle]]&lt;br /&gt;
*[[blowVehicle]]&lt;br /&gt;
*[[createVehicle]]&lt;br /&gt;
*[[detachTrailerFromVehicle]]&lt;br /&gt;
*[[fixVehicle]]&lt;br /&gt;
*[[getVehicleColor ]]&lt;br /&gt;
*[[getVehicleCompatibleUpgrades]]&lt;br /&gt;
*[[getVehicleController]]&lt;br /&gt;
*[[getVehicleDoorState]]&lt;br /&gt;
*[[getVehicleEngineState]]&lt;br /&gt;
*[[getVehicleLandingGearDown]]&lt;br /&gt;
*[[getVehicleLightState]]&lt;br /&gt;
*[[getVehicleMaxPassengers]]&lt;br /&gt;
*[[getVehicleName]]&lt;br /&gt;
*[[getVehicleOccupant]]&lt;br /&gt;
*[[getVehicleOccupants]]&lt;br /&gt;
*[[getVehicleOverrideLights]]&lt;br /&gt;
*[[getVehiclePaintjob]]&lt;br /&gt;
*[[getVehiclePanelState]]&lt;br /&gt;
*[[getVehicleRotation]]&lt;br /&gt;
*[[getVehicleSirensOn]]&lt;br /&gt;
*[[getVehiclesOfType]]&lt;br /&gt;
*[[getVehicleTowedByVehicle]]&lt;br /&gt;
*[[getVehicleTowingVehicle]]&lt;br /&gt;
*[[getVehicleTurnVelocity]]&lt;br /&gt;
*[[getVehicleTurretPosition]]&lt;br /&gt;
*[[getVehicleType]]&lt;br /&gt;
*[[getVehicleUpgradeOnSlot]]&lt;br /&gt;
*[[getVehicleUpgrades]]&lt;br /&gt;
*[[getVehicleUpgradeSlotName]]&lt;br /&gt;
*[[getVehicleWheelStates]]&lt;br /&gt;
{{New feature|3.0110|1.1|&lt;br /&gt;
*[[getVehicleDoorOpenRatio]]&lt;br /&gt;
*[[getVehicleHandling]]&lt;br /&gt;
*[[getModelHandling]]&lt;br /&gt;
*[[getOriginalHandling]]&lt;br /&gt;
}}&lt;br /&gt;
*[[isVehicleDamageProof]]&lt;br /&gt;
*[[isVehicleFrozen]]&lt;br /&gt;
*[[isVehicleFuelTankExplodable]]&lt;br /&gt;
*[[isVehicleLocked]]&lt;br /&gt;
*[[isVehicleOnGround]]&lt;br /&gt;
*[[removeVehicleUpgrade]]&lt;br /&gt;
*[[resetVehicleExplosionTime]]&lt;br /&gt;
*[[resetVehicleIdleTime]]&lt;br /&gt;
*[[respawnVehicle]]&lt;br /&gt;
*[[setVehicleColor]]&lt;br /&gt;
*[[setVehicleDamageProof]]&lt;br /&gt;
*[[setVehicleDirtLevel]]&lt;br /&gt;
*[[setVehicleDoorState]]&lt;br /&gt;
*[[setVehicleDoorsUndamageable]]&lt;br /&gt;
*[[setVehicleEngineState]]&lt;br /&gt;
*[[setVehicleFrozen]]&lt;br /&gt;
*[[setVehicleFuelTankExplodable]]&lt;br /&gt;
*[[setVehicleIdleRespawnDelay]]&lt;br /&gt;
*[[setVehicleLandingGearDown]]&lt;br /&gt;
*[[setVehicleLightState]]&lt;br /&gt;
*[[setVehicleLocked]]&lt;br /&gt;
*[[setVehicleOverrideLights]]&lt;br /&gt;
*[[setVehiclePaintjob]]&lt;br /&gt;
*[[setVehiclePanelState]]&lt;br /&gt;
*[[setVehicleRespawnDelay]]&lt;br /&gt;
*[[setVehicleRespawnPosition]]&lt;br /&gt;
*[[setVehicleRotation]]&lt;br /&gt;
*[[setVehicleSirensOn]]&lt;br /&gt;
{{New feature|3.0110|1.1|&lt;br /&gt;
*[[setVehicleTurretPosition]]&lt;br /&gt;
*[[setVehicleDoorOpenRatio]]&lt;br /&gt;
*[[setVehicleHandling]]&lt;br /&gt;
*[[setModelHandling]]&lt;br /&gt;
}}&lt;br /&gt;
*[[setVehicleTurnVelocity]]&lt;br /&gt;
*[[setVehicleWheelStates]]&lt;br /&gt;
*[[spawnVehicle]]&lt;br /&gt;
*[[toggleVehicleRespawn]]&lt;br /&gt;
*[[getTrainDirection]]&lt;br /&gt;
*[[getTrainSpeed]]&lt;br /&gt;
*[[getVehicleHeadLightColor]]&lt;br /&gt;
*[[getVehicleModelFromName]]&lt;br /&gt;
*[[getVehicleNameFromModel]]&lt;br /&gt;
*[[isTrainDerailable]]&lt;br /&gt;
*[[isTrainDerailed]]&lt;br /&gt;
*[[isVehicleBlown]]&lt;br /&gt;
*[[isVehicleTaxiLightOn]]&lt;br /&gt;
*[[setTrainDerailable]]&lt;br /&gt;
*[[setTrainDerailed]]&lt;br /&gt;
*[[setTrainDirection]]&lt;br /&gt;
*[[setTrainSpeed]]&lt;br /&gt;
*[[setVehicleHeadLightColor]]&lt;br /&gt;
*[[setVehicleTaxiLightOn]]&lt;/div&gt;</summary>
		<author><name>Harum</name></author>
	</entry>
</feed>