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	<updated>2026-04-20T09:05:11Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Element/Effect&amp;diff=41653</id>
		<title>Element/Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Element/Effect&amp;diff=41653"/>
		<updated>2014-08-27T17:56:34Z</updated>

		<summary type="html">&lt;p&gt;InDev: /* Effects list */ movotov - &amp;gt; molotov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{New items|3.0140|1.4|&lt;br /&gt;
The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc.&lt;br /&gt;
&lt;br /&gt;
The element type of this class is '''&amp;quot;effect&amp;quot;'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Effects list ==&lt;br /&gt;
There are 82 effects.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;--A table containing all effect names.&lt;br /&gt;
local effectNames = {&lt;br /&gt;
&amp;quot;blood_heli&amp;quot;,&amp;quot;boat_prop&amp;quot;,&amp;quot;camflash&amp;quot;,&amp;quot;carwashspray&amp;quot;,&amp;quot;cement&amp;quot;,&amp;quot;cloudfast&amp;quot;,&amp;quot;coke_puff&amp;quot;,&amp;quot;coke_trail&amp;quot;,&amp;quot;cigarette_smoke&amp;quot;,&amp;quot;explosion_barrel&amp;quot;,&amp;quot;explosion_crate&amp;quot;,&amp;quot;explosion_door&amp;quot;,&amp;quot;exhale&amp;quot;,&amp;quot;explosion_fuel_car&amp;quot;,&amp;quot;explosion_large&amp;quot;,&amp;quot;explosion_medium&amp;quot;,&amp;quot;explosion_molotov&amp;quot;,&amp;quot;explosion_small&amp;quot;,&amp;quot;explosion_tiny&amp;quot;,&amp;quot;extinguisher&amp;quot;,&amp;quot;flame&amp;quot;,&amp;quot;fire&amp;quot;,&amp;quot;fire_med&amp;quot;,&amp;quot;fire_large&amp;quot;,&amp;quot;flamethrower&amp;quot;,&amp;quot;fire_bike&amp;quot;,&amp;quot;fire_car&amp;quot;,&amp;quot;gunflash&amp;quot;,&amp;quot;gunsmoke&amp;quot;,&amp;quot;insects&amp;quot;,&amp;quot;heli_dust&amp;quot;,&amp;quot;jetpack&amp;quot;,&amp;quot;jetthrust&amp;quot;,&amp;quot;nitro&amp;quot;,&amp;quot;molotov_flame&amp;quot;,&amp;quot;overheat_car&amp;quot;,&amp;quot;overheat_car_electric&amp;quot;,&amp;quot;prt_blood&amp;quot;,&amp;quot;prt_boatsplash&amp;quot;,&amp;quot;prt_bubble&amp;quot;,&amp;quot;prt_cardebris&amp;quot;,&amp;quot;prt_collisionsmoke&amp;quot;,&amp;quot;prt_glass&amp;quot;,&amp;quot;prt_gunshell&amp;quot;,&amp;quot;prt_sand&amp;quot;,&amp;quot;prt_sand2&amp;quot;,&amp;quot;prt_smokeII_3_expand&amp;quot;,&amp;quot;prt_smoke_huge&amp;quot;,&amp;quot;prt_spark&amp;quot;,&amp;quot;prt_spark_2&amp;quot;,&amp;quot;prt_splash&amp;quot;,&amp;quot;prt_wake&amp;quot;,&amp;quot;prt_watersplash&amp;quot;,&amp;quot;prt_wheeldirt&amp;quot;,&amp;quot;petrolcan&amp;quot;,&amp;quot;puke&amp;quot;,&amp;quot;riot_smoke&amp;quot;,&amp;quot;spraycan&amp;quot;,&amp;quot;smoke30lit&amp;quot;,&amp;quot;smoke30m&amp;quot;,&amp;quot;smoke50lit&amp;quot;,&amp;quot;shootlight&amp;quot;,&amp;quot;smoke_flare&amp;quot;,&amp;quot;tank_fire&amp;quot;,&amp;quot;teargas&amp;quot;,&amp;quot;teargasAD&amp;quot;,&amp;quot;tree_hit_fir&amp;quot;,&amp;quot;tree_hit_palm&amp;quot;,&amp;quot;vent&amp;quot;,&amp;quot;vent2&amp;quot;,&amp;quot;water_hydrant&amp;quot;,&amp;quot;water_ripples&amp;quot;,&amp;quot;water_speed&amp;quot;,&amp;quot;water_splash&amp;quot;,&amp;quot;water_splash_big&amp;quot;,&amp;quot;water_splsh_sml&amp;quot;,&amp;quot;water_swim&amp;quot;,&amp;quot;waterfall_end&amp;quot;,&amp;quot;water_fnt_tme&amp;quot;,&amp;quot;water_fountain&amp;quot;,&amp;quot;wallbust&amp;quot;,&amp;quot;WS_factorysmoke&amp;quot;&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; font-size: 12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
&amp;lt;!--!width=&amp;quot;160&amp;quot;|Image--&amp;gt;&lt;br /&gt;
&amp;lt;!--!width=&amp;quot;50&amp;quot;|Rotatable--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|blood_heli&lt;br /&gt;
|bloody explosion&lt;br /&gt;
|-&lt;br /&gt;
|boat_prop&lt;br /&gt;
|a surf &lt;br /&gt;
|-&lt;br /&gt;
|camflash&lt;br /&gt;
|small flare &lt;br /&gt;
|-&lt;br /&gt;
|carwashspray&lt;br /&gt;
|steam, as on a carwash &lt;br /&gt;
|-&lt;br /&gt;
|cement&lt;br /&gt;
|cement &lt;br /&gt;
|-&lt;br /&gt;
|cloudfast&lt;br /&gt;
|fast clouds &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|coke_puff&lt;br /&gt;
|puff of a coke &lt;br /&gt;
|-&lt;br /&gt;
|coke_trail&lt;br /&gt;
|a pouring water &lt;br /&gt;
|-&lt;br /&gt;
|cigarette_smoke&lt;br /&gt;
|a smoke from a cigarette &lt;br /&gt;
|-&lt;br /&gt;
|explosion_barrel&lt;br /&gt;
|explosion and splinters of a box &lt;br /&gt;
|-&lt;br /&gt;
|explosion_crate&lt;br /&gt;
|explosion and splinters of the large box &lt;br /&gt;
|-&lt;br /&gt;
|explosion_door&lt;br /&gt;
|a smoke with sparks &lt;br /&gt;
|-&lt;br /&gt;
|exhale&lt;br /&gt;
|a small smoke &lt;br /&gt;
|-&lt;br /&gt;
|explosion_fuel_car&lt;br /&gt;
|explosion, as from the machine &lt;br /&gt;
|-&lt;br /&gt;
|explosion_large&lt;br /&gt;
|the large explosion &lt;br /&gt;
|-&lt;br /&gt;
|explosion_medium&lt;br /&gt;
|average explosion &lt;br /&gt;
|-&lt;br /&gt;
|explosion_molotov&lt;br /&gt;
|explosion, as from a molotov cocktail &lt;br /&gt;
|-&lt;br /&gt;
|explosion_small&lt;br /&gt;
|small explosion &lt;br /&gt;
|-&lt;br /&gt;
|explosion_tiny&lt;br /&gt;
|very small explosion &lt;br /&gt;
|-&lt;br /&gt;
|extinguisher&lt;br /&gt;
|foam of the fire extinguisher &lt;br /&gt;
|-&lt;br /&gt;
|flame&lt;br /&gt;
|small fire &lt;br /&gt;
|-&lt;br /&gt;
|fire&lt;br /&gt;
|fire &lt;br /&gt;
|-&lt;br /&gt;
|fire_med&lt;br /&gt;
|average fire &lt;br /&gt;
|-&lt;br /&gt;
|fire_large&lt;br /&gt;
|large fire &lt;br /&gt;
|-&lt;br /&gt;
|flamethrower&lt;br /&gt;
|fire of the flamethrower &lt;br /&gt;
|-&lt;br /&gt;
|fire_bike&lt;br /&gt;
|fire, as from a burning motorcycle &lt;br /&gt;
|-&lt;br /&gt;
|fire_car&lt;br /&gt;
|fire, as from the burning machine &lt;br /&gt;
|-&lt;br /&gt;
|gunflash&lt;br /&gt;
|as the bullet from a trunk takes off &lt;br /&gt;
|-&lt;br /&gt;
|gunsmoke&lt;br /&gt;
|a smoke from a gun &lt;br /&gt;
|-&lt;br /&gt;
|insects&lt;br /&gt;
|insects &lt;br /&gt;
|-&lt;br /&gt;
|heli_dust&lt;br /&gt;
|a dust, as from the helicopter &lt;br /&gt;
|-&lt;br /&gt;
|jetpack&lt;br /&gt;
|a jetpacks fire &lt;br /&gt;
|-&lt;br /&gt;
|jetthrust&lt;br /&gt;
|fire from the muffler of the machine, as during use of nitrogen&lt;br /&gt;
|- &lt;br /&gt;
|nitro&lt;br /&gt;
|nitro &lt;br /&gt;
|-&lt;br /&gt;
|molotov_flame&lt;br /&gt;
|fire from a Molotov Cocktail &lt;br /&gt;
|-&lt;br /&gt;
|overheat_car&lt;br /&gt;
|smoke from damaged car &lt;br /&gt;
|-&lt;br /&gt;
|overheat_car_electric&lt;br /&gt;
|wrecked electro-machine &lt;br /&gt;
|-&lt;br /&gt;
|prt_blood&lt;br /&gt;
|spark? maybe meant to be a mini red blood splash&lt;br /&gt;
|-&lt;br /&gt;
|prt_boatsplash&lt;br /&gt;
|foam &lt;br /&gt;
|-&lt;br /&gt;
|prt_bubble&lt;br /&gt;
|bubble&lt;br /&gt;
|-&lt;br /&gt;
|prt_cardebris&lt;br /&gt;
|splinters from a box &lt;br /&gt;
|-&lt;br /&gt;
|prt_collisionsmoke&lt;br /&gt;
|a dense white smoke &lt;br /&gt;
|-&lt;br /&gt;
|prt_glass&lt;br /&gt;
|a crashing glass &lt;br /&gt;
|-&lt;br /&gt;
|prt_gunshell&lt;br /&gt;
|shells &lt;br /&gt;
|-&lt;br /&gt;
|prt_sand&lt;br /&gt;
|sand, which was scattered &lt;br /&gt;
|-&lt;br /&gt;
|prt_sand2&lt;br /&gt;
|there is less sand, than in previous animation &lt;br /&gt;
|-&lt;br /&gt;
|prt_smokeII_3_expand&lt;br /&gt;
|a grey smoke &lt;br /&gt;
|-&lt;br /&gt;
|prt_smoke_huge&lt;br /&gt;
|there is a lot of grey smoke &lt;br /&gt;
|-&lt;br /&gt;
|prt_spark&lt;br /&gt;
|of a spark &lt;br /&gt;
|-&lt;br /&gt;
|prt_spark_2&lt;br /&gt;
|the large sparks &lt;br /&gt;
|-&lt;br /&gt;
|prt_splash&lt;br /&gt;
|burst &lt;br /&gt;
|-&lt;br /&gt;
|prt_wake&lt;br /&gt;
|a wave &lt;br /&gt;
|-&lt;br /&gt;
|prt_watersplash&lt;br /&gt;
|sparks &lt;br /&gt;
|-&lt;br /&gt;
|prt_wheeldirt&lt;br /&gt;
|sparks from wheels of the car&lt;br /&gt;
|- &lt;br /&gt;
|petrolcan&lt;br /&gt;
|a jet &lt;br /&gt;
|-&lt;br /&gt;
|puke&lt;br /&gt;
|belch &lt;br /&gt;
|-&lt;br /&gt;
|riot_smoke&lt;br /&gt;
|there is a lot of smoke &lt;br /&gt;
|-&lt;br /&gt;
|spraycan&lt;br /&gt;
|spray &lt;br /&gt;
|-&lt;br /&gt;
|smoke30lit&lt;br /&gt;
|a smoke &lt;br /&gt;
|-&lt;br /&gt;
|smoke30m&lt;br /&gt;
|a rich smoke &lt;br /&gt;
|-&lt;br /&gt;
|smoke50lit&lt;br /&gt;
|more richer smoke &lt;br /&gt;
|-&lt;br /&gt;
|shootlight&lt;br /&gt;
|a light being shot out (used for searchlights), sparks and glass&lt;br /&gt;
|-&lt;br /&gt;
|smoke_flare&lt;br /&gt;
|a light being shot out, sparks and glass, it makes a good firework effect&lt;br /&gt;
|-&lt;br /&gt;
|tank_fire&lt;br /&gt;
|a shot from the tank &lt;br /&gt;
|-&lt;br /&gt;
|teargas&lt;br /&gt;
|gas, as from gas grenade &lt;br /&gt;
|-&lt;br /&gt;
|teargasAD&lt;br /&gt;
|gas, as from small gas grenade &lt;br /&gt;
|-&lt;br /&gt;
|tree_hit_fir&lt;br /&gt;
|leaf falling &lt;br /&gt;
|-&lt;br /&gt;
|tree_hit_palm&lt;br /&gt;
|falling of pair large leafs &lt;br /&gt;
|-&lt;br /&gt;
|vent&lt;br /&gt;
|slowly dissipating a smoke &lt;br /&gt;
|-&lt;br /&gt;
|vent2&lt;br /&gt;
|practically too most &lt;br /&gt;
|-&lt;br /&gt;
|water_hydrant&lt;br /&gt;
|the large flow of water &lt;br /&gt;
|-&lt;br /&gt;
|water_ripples&lt;br /&gt;
|circles on water &lt;br /&gt;
|-&lt;br /&gt;
|water_speed&lt;br /&gt;
|the large sparks from water &lt;br /&gt;
|-&lt;br /&gt;
|water_splash&lt;br /&gt;
|small sparks from water &lt;br /&gt;
|-&lt;br /&gt;
|water_splash_big&lt;br /&gt;
|average sparks &lt;br /&gt;
|-&lt;br /&gt;
|water_splsh_sml&lt;br /&gt;
|sparks, only them it is not visible almost &lt;br /&gt;
|-&lt;br /&gt;
|water_swim&lt;br /&gt;
|small sparks at navigation &lt;br /&gt;
|-&lt;br /&gt;
|waterfall_end&lt;br /&gt;
|there is a lot of pair &lt;br /&gt;
|-&lt;br /&gt;
|water_fnt_tme&lt;br /&gt;
|the large flow of water &lt;br /&gt;
|-&lt;br /&gt;
|water_fountain&lt;br /&gt;
|water of a fountain &lt;br /&gt;
|-&lt;br /&gt;
|wallbust&lt;br /&gt;
|a disappearing heap pair &lt;br /&gt;
|-&lt;br /&gt;
|WS_factorysmoke&lt;br /&gt;
|smoke&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related scripting functions==&lt;br /&gt;
===Client===&lt;br /&gt;
* [[createEffect]]&lt;br /&gt;
* [[setEffectSpeed]]&lt;br /&gt;
* [[getEffectSpeed]]&lt;br /&gt;
* [[setEffectDensity]]&lt;br /&gt;
* [[setEffectDensity]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Element Types]]&lt;/div&gt;</summary>
		<author><name>InDev</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetVehicleComponents&amp;diff=35289</id>
		<title>GetVehicleComponents</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetVehicleComponents&amp;diff=35289"/>
		<updated>2013-04-05T14:51:59Z</updated>

		<summary type="html">&lt;p&gt;InDev: /* Required Arguments */ Wrong description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Client function}}&lt;br /&gt;
{{New feature/item|4.0140|1.3.1|4748|&lt;br /&gt;
This function gets a table of the components currently on a [[vehicle]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
table getVehicleComponents ( vehicle theVehicle )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theVehicle:''' The [[vehicle]] you wish to get the components of.&lt;br /&gt;
&lt;br /&gt;
===Returns=== &lt;br /&gt;
Returns a ''table'' containing the name of the component as the key and visibility flag of that component as the value&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
TODO&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--TODO&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client_vehicle_functions}}&lt;br /&gt;
[[Category:Needs Example]]&lt;/div&gt;</summary>
		<author><name>InDev</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=IsObjectBreakable&amp;diff=30021</id>
		<title>IsObjectBreakable</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=IsObjectBreakable&amp;diff=30021"/>
		<updated>2012-04-20T18:18:59Z</updated>

		<summary type="html">&lt;p&gt;InDev: changed &amp;quot;obeject&amp;quot; to &amp;quot;object&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
This function checks if an object is breakable.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool isObjectBreakable ( object theObject )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''object''' The Object that's being checked.&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns true if the object is breakable, else false if the object is not breakable.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates an object when the resource starts and checks if the object is breakable. (TESTED!)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;addEventHandler(&amp;quot;onClientResourceStart&amp;quot;,resourceRoot,function()&lt;br /&gt;
	local object = createObject ( 1337, 5540.6654, 1020.55122, 1240.545 )&lt;br /&gt;
	if isObjectBreakable(object) then&lt;br /&gt;
		outputChatBox(&amp;quot;Yes, the object is breakable.&amp;quot;)&lt;br /&gt;
	else&lt;br /&gt;
		outputChatBox(&amp;quot;No, the object is not breakable&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Object functions}}&lt;/div&gt;</summary>
		<author><name>InDev</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetObjectBreakable&amp;diff=30020</id>
		<title>SetObjectBreakable</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetObjectBreakable&amp;diff=30020"/>
		<updated>2012-04-20T18:18:12Z</updated>

		<summary type="html">&lt;p&gt;InDev: changed &amp;quot;obeject&amp;quot; to &amp;quot;object&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
This function sets an object to be breakable/unbreakable.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool setObjectBreakable ( object theObject, bool breakable )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''object''' The Object that's being checked.&lt;br /&gt;
*'''breakable''' A boolean whether the object is breakable(true) or unbreakable (false).&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns true if the object is now breakable, else false if it can't or if invalid arguments are passed. &lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates an object when the resource starts and sets it to be breakable. (TESTED!)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;addEventHandler(&amp;quot;onClientResourceStart&amp;quot;,resourceRoot,function()&lt;br /&gt;
	local object = createObject ( 1337, 5540.6654, 1020.55122, 1240.545 )&lt;br /&gt;
	if setObjectBreakable(object,true) then&lt;br /&gt;
		outputChatBox(&amp;quot;The object is now breakable.&amp;quot;)&lt;br /&gt;
	else&lt;br /&gt;
		outputChatBox(&amp;quot;The object can't be breakable&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Object functions}}&lt;/div&gt;</summary>
		<author><name>InDev</name></author>
	</entry>
</feed>