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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JonChappell</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JonChappell"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/wiki/Special:Contributions/JonChappell"/>
	<updated>2026-04-15T01:12:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateTab&amp;diff=8773</id>
		<title>GuiCreateTab</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateTab&amp;diff=8773"/>
		<updated>2007-06-22T19:45:24Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function creates a tab on a pre-existing tab panel.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
element guiCreateTab ( text, parent )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''text:''' The caption for the tab&lt;br /&gt;
*'''parent:''' The parent tab panel, as a tab panel [[element]] type&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns a tab element if successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8765</id>
		<title>User talk:Jbeta/FPSRTS spec draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8765"/>
		<updated>2007-06-21T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My thoughts:&lt;br /&gt;
&lt;br /&gt;
'''Creating Buildings''' - I think the rate at which the building is built should be proportional to the number of players standing near it.&lt;br /&gt;
&lt;br /&gt;
'''Tech tree research''' - I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.&lt;br /&gt;
&lt;br /&gt;
Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.&lt;br /&gt;
&lt;br /&gt;
'''Spawning''' - Should the commander have control of spawning? I can see arguments for and against.&lt;br /&gt;
&lt;br /&gt;
[[User:JonChappell|JonChappell]] 02:21, 20 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''1:''' Yes, we thought about making the building rate proportional to the number of builders but I forgot to mention it, wouldn't make sense to have multiple builders if the rate is fixed anyway.&lt;br /&gt;
&lt;br /&gt;
:'''2:''' That'd go with the trees' design, I agree we should have a player-ability section in them.&lt;br /&gt;
&lt;br /&gt;
:'''3:''' As I see it the commander should only be able to build new spawnpoints. Picking the spawnpoint at random when a player spawns seems to defeat the point of strategically placed spawnpoints though...&lt;br /&gt;
:--[[User:Jbeta|jbeta]] 10:07, 20 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We can be really creative with upgrades.  I'd love to see stuff like ion cannon as a researched weapon, as well as stuff like Bombshop style vehicle bombs.  Samsites is another possible defensive structure.  Assuming we're having two unique teams, we can try and give exclusive upgrades to each team - an area where we can get lots of scripting input as it does not require as much skill as other areas (i.e. stuff like ion cannon or bombshop). These are just a few ideas, i'll jot down some more if i can think of them.  --[[User:Talidan2|Talidan2]] 13:35, 20 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
The whole point of a tech tree is that there is only one. You can make branches mutually exclusive, but I can't see how it even makes sense to have multiple tech trees...  [[User:EAi|eAi]] 19:19, 20 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm talking about designing a different tech tree per team. The upgrade categories would be the same, but not the actual upgrades. That way it is impossible for two different commanders to research the same set of skills, adding variety. That's how many games do it anyway: skills, units and buildings vary between teams. --[[User:Jbeta|jbeta]] 05:10, 21 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with jbeta. Also, to clarify what I said above, when I said &amp;quot;the more tech trees we have, the better&amp;quot;, I mean to say &amp;quot;tech tree branches&amp;quot;. [[User:JonChappell|JonChappell]] 12:49, 21 June 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8731</id>
		<title>User talk:Jbeta/FPSRTS spec draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8731"/>
		<updated>2007-06-20T07:22:13Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My thoughts:&lt;br /&gt;
&lt;br /&gt;
'''Creating Buildings''' - I think the rate at which the building is built should be proportional to the number of players standing near it.&lt;br /&gt;
&lt;br /&gt;
'''Tech tree research''' - I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.&lt;br /&gt;
&lt;br /&gt;
Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.&lt;br /&gt;
&lt;br /&gt;
'''Spawning''' - Should the commander have control of spawning? I can see arguments for and against.&lt;br /&gt;
&lt;br /&gt;
[[User:JonChappell|JonChappell]] 02:21, 20 June 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8730</id>
		<title>User talk:Jbeta/FPSRTS spec draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User_talk:Jbeta/FPSRTS_spec_draft&amp;diff=8730"/>
		<updated>2007-06-20T07:21:33Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My thoughts:&lt;br /&gt;
&lt;br /&gt;
''''Creating Buildings''''&lt;br /&gt;
I think the rate at which the building is built should be proportional to the number of players standing near it.&lt;br /&gt;
&lt;br /&gt;
''''Tech tree research''''&lt;br /&gt;
I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.&lt;br /&gt;
&lt;br /&gt;
Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.&lt;br /&gt;
&lt;br /&gt;
''''Spawning''''&lt;br /&gt;
&lt;br /&gt;
Should the commander have control of spawning? I can see arguments for and against.&lt;br /&gt;
&lt;br /&gt;
[[User:JonChappell|JonChappell]] 02:21, 20 June 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8325</id>
		<title>GetAccountData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8325"/>
		<updated>2007-05-23T10:11:16Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}&lt;br /&gt;
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string getAccountData ( account theAccount, string key )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theAccount:''' The account you wish to retrieve the data from.&lt;br /&gt;
*'''key:''' The key under which the data is stored&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[string]] containing the stored data or ''false'' if no data was stored under that key.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
root = getRootElement ()&lt;br /&gt;
addEventHandler ( &amp;quot;onClientLogin&amp;quot;, root, &amp;quot;onLogin&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
function onLogin ( previous_account, current_account, auto-login )&lt;br /&gt;
    playerName = getAccountData (current_account,&amp;quot;playerName&amp;quot;); -- Get the data stored in &amp;quot;playerName&amp;quot; and output it to a string&lt;br /&gt;
    outputChatBox playerName .. &amp;quot; just logged in.&amp;quot; -- Output the name to the chat box&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8324</id>
		<title>GetAccountData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8324"/>
		<updated>2007-05-23T10:10:03Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}&lt;br /&gt;
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string getAccountData ( account theAccount, string key )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theAccount:''' The account you wish to retrieve the data from.&lt;br /&gt;
*'''key:''' The key under which the data is stored&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[string]] containing the stored data or ''false'' if no data was stored under that key.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
root = getRootElement ()&lt;br /&gt;
addEventHandler ( &amp;quot;onClientLogin&amp;quot;, root, &amp;quot;onLogin&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
function onLogin ( previous_account, current_account, auto-login )&lt;br /&gt;
    playerName = getAccountData (current_account,&amp;quot;playerName&amp;quot;); -- Get the data stored in &amp;quot;playerName&amp;quot; and output it to a string&lt;br /&gt;
    outputChatBox playerName .. &amp;quot; just logged in.&amp;quot; -- Output the name to the chat box&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Account_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8323</id>
		<title>GetAccountData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8323"/>
		<updated>2007-05-23T10:09:33Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}&lt;br /&gt;
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string getAccountData ( account theAccount, string key )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theAccount:''' The account you wish to retrieve the data from.&lt;br /&gt;
*'''key:''' The key under which the data is stored&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[string]] containing the stored data or ''false'' if no data was stored under that key.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
root = getRootElement ()&lt;br /&gt;
addEventHandler ( &amp;quot;onClientLogin&amp;quot;, root, &amp;quot;onLogin&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
function onLogin ( previous_account, current_account, auto-login )&lt;br /&gt;
    playerName = getAccountData (current_account,&amp;quot;playerName&amp;quot;); // Get the data stored in &amp;quot;playerName&amp;quot; and output it to a string&lt;br /&gt;
    outputChatBox playerName .. &amp;quot; just logged in.&amp;quot; // Output the name to the chat box&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Account_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8322</id>
		<title>GetAccountData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetAccountData&amp;diff=8322"/>
		<updated>2007-05-23T10:06:31Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Note_box|It is strongly recommended that you use the standard ''module.key'' naming for your keys, as shown in the example below. This prevents collisions between different scripts.}}&lt;br /&gt;
This function retrieves a string that has been stored using [[setAccountData]]. Data stored as account data is persistent across user's sessions and maps, unless they are logged into a guest account.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string getAccountData ( account theAccount, string key )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theAccount:''' The account you wish to retrieve the data from.&lt;br /&gt;
*'''key:''' The key under which the data is stored&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[string]] containing the stored data or ''false'' if no data was stored under that key.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
root = getRootElement ()&lt;br /&gt;
addEventHandler ( &amp;quot;onClientLogin&amp;quot;, root, &amp;quot;onLogin&amp;quot; )&lt;br /&gt;
function onLogin ( previous_account, current_account, auto-login )&lt;br /&gt;
playerName = getAccountData (current_account,&amp;quot;playerName&amp;quot;);&lt;br /&gt;
outputChatBox playerName .. &amp;quot; just logged in.&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Account_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetVehicleLandingGearDown&amp;diff=7566</id>
		<title>SetVehicleLandingGearDown</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetVehicleLandingGearDown&amp;diff=7566"/>
		<updated>2007-03-19T08:14:00Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Vehicle functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetVehicleLandingGearDown&amp;diff=7565</id>
		<title>GetVehicleLandingGearDown</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetVehicleLandingGearDown&amp;diff=7565"/>
		<updated>2007-03-19T08:13:49Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Vehicle functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SpawnVehicle&amp;diff=7564</id>
		<title>SpawnVehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SpawnVehicle&amp;diff=7564"/>
		<updated>2007-03-19T08:13:06Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Vehicle functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiDeleteTab&amp;diff=7563</id>
		<title>GuiDeleteTab</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiDeleteTab&amp;diff=7563"/>
		<updated>2007-03-19T08:12:16Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateTab&amp;diff=7562</id>
		<title>GuiCreateTab</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateTab&amp;diff=7562"/>
		<updated>2007-03-19T08:12:06Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateTabPanel&amp;diff=7561</id>
		<title>GuiCreateTabPanel</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateTabPanel&amp;diff=7561"/>
		<updated>2007-03-19T08:11:53Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetSelectedItem&amp;diff=7560</id>
		<title>GuiGridListGetSelectedItem</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetSelectedItem&amp;diff=7560"/>
		<updated>2007-03-19T08:11:41Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetSelectionMode&amp;diff=7559</id>
		<title>GuiGridListSetSelectionMode</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetSelectionMode&amp;diff=7559"/>
		<updated>2007-03-19T08:11:30Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemData&amp;diff=7558</id>
		<title>GuiGridListGetItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemData&amp;diff=7558"/>
		<updated>2007-03-19T08:11:19Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemData&amp;diff=7557</id>
		<title>GuiGridListSetItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemData&amp;diff=7557"/>
		<updated>2007-03-19T08:11:09Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemText&amp;diff=7556</id>
		<title>GuiGridListGetItemText</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetItemText&amp;diff=7556"/>
		<updated>2007-03-19T08:10:57Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemText&amp;diff=7555</id>
		<title>GuiGridListSetItemText</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetItemText&amp;diff=7555"/>
		<updated>2007-03-19T08:10:45Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListClear&amp;diff=7554</id>
		<title>GuiGridListClear</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListClear&amp;diff=7554"/>
		<updated>2007-03-19T08:10:35Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAutoSizeColumn&amp;diff=7553</id>
		<title>GuiGridListAutoSizeColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAutoSizeColumn&amp;diff=7553"/>
		<updated>2007-03-19T08:10:24Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveRow&amp;diff=7552</id>
		<title>GuiGridListRemoveRow</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveRow&amp;diff=7552"/>
		<updated>2007-03-19T08:10:14Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListInsertRowAfter&amp;diff=7551</id>
		<title>GuiGridListInsertRowAfter</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListInsertRowAfter&amp;diff=7551"/>
		<updated>2007-03-19T08:10:03Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAddRow&amp;diff=7550</id>
		<title>GuiGridListAddRow</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAddRow&amp;diff=7550"/>
		<updated>2007-03-19T08:09:51Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListGetRowCount&amp;diff=7549</id>
		<title>GuiGridListGetRowCount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListGetRowCount&amp;diff=7549"/>
		<updated>2007-03-19T08:09:39Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetScrollBars&amp;diff=7548</id>
		<title>GuiGridListSetScrollBars</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetScrollBars&amp;diff=7548"/>
		<updated>2007-03-19T08:09:28Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveColumn&amp;diff=7547</id>
		<title>GuiGridListRemoveColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListRemoveColumn&amp;diff=7547"/>
		<updated>2007-03-19T08:09:17Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListAddColumn&amp;diff=7546</id>
		<title>GuiGridListAddColumn</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListAddColumn&amp;diff=7546"/>
		<updated>2007-03-19T08:09:06Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiGridListSetSortingEnabled&amp;diff=7545</id>
		<title>GuiGridListSetSortingEnabled</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiGridListSetSortingEnabled&amp;diff=7545"/>
		<updated>2007-03-19T08:08:54Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=7544</id>
		<title>GuiCreateGridList</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiCreateGridList&amp;diff=7544"/>
		<updated>2007-03-19T08:08:42Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This fake function is for use with blah &amp;amp; blah and does blahblahblabhalbhl&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
returnType functionName ( arguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''argumentName:''' description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only include this section below if there are optional arguments --&amp;gt;&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''argumentName2:''' description&lt;br /&gt;
*'''argumentName3:''' description&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if blah, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Resources&amp;diff=6909</id>
		<title>Talk:Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Resources&amp;diff=6909"/>
		<updated>2006-12-27T02:03:49Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have an even better suggestion: rename it from .zip to something unique (whilst keeping it still compressed as a zip) and have it open with MTA:SA. MTA can then automatically copy everything to the right directories without the user having to specify. MTA:SA has a lot of folders, so this would ease any confusion as to where to put things. - [[User:JonChappell|JonChappell]] 15:37, 26 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Resources&amp;diff=6904</id>
		<title>Talk:Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Resources&amp;diff=6904"/>
		<updated>2006-12-26T21:37:49Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have an even better suggestion: rename it from .zip to something unique (whilst keeping it still compressed as a zip) and have it open with MTA:SA. The program that opens it can then automatically copy everything to the right directories without the user having to specify. MTA:SA has a lot of folders, so this would ease any confusion as to where to put things. - [[User:JonChappell|JonChappell]] 15:37, 26 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:Proposal:_Scripted_Controls&amp;diff=6873</id>
		<title>Talk:Proposal: Scripted Controls</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:Proposal:_Scripted_Controls&amp;diff=6873"/>
		<updated>2006-12-21T18:15:33Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The problem with this is that the user could end up with thousands of custom controls over time. - [[User:JonChappell|JonChappell]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Server_Scripting_Events&amp;diff=6856</id>
		<title>Server Scripting Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Server_Scripting_Events&amp;diff=6856"/>
		<updated>2006-12-21T04:32:25Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: /* Client Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critical_Update|This entire section is undergoing a function-use change. It no longer lists functions designed to handle events, but instead should list all the events themselves, and the arguments they supply, along with information regarding the use of addEventHandler, and instructions detailing how to insert event handlers into the XML code.|[[User:Vandalite|Vandalite]]}}&lt;br /&gt;
&lt;br /&gt;
This is a list of scripting events that currently exist. More will come soon.&lt;br /&gt;
&lt;br /&gt;
===Server Events===&lt;br /&gt;
void [[onElementDataChange]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onElementColShapeHit]] ( [[colshape]] hitcolshape, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onElementColShapeLeave]] ( [[colshape]] leftcolshape, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onElementClicked]] ( string button, string state, [[player]] clicker, float posX, float posY, float posZ )&lt;br /&gt;
&lt;br /&gt;
void [[onMapLoad]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onMapUnload]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onMarkerHit]] ( [[player]] hitplayer, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onConsole]] ( string message )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerChat]] ( string message, bool teamchat )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerDamage]] ( [[player]] attacker, int attackerweapon, int bodypart, float loss )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerJoin]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerQuit]] ( string reason )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint, team )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerWasted]] ( int ammo, [[player]] killer, int killerweapon, int bodypart )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerTarget]] ( [[element]] targetedElement )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerTask]] ( string priority, int type, string name )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerMarkerHit]] ( [[marker]] hitmarker, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerPickupHit]] ( [[pickup]] hitpickup, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerPickupUse]] ( [[pickup]] usedpickup )&lt;br /&gt;
&lt;br /&gt;
void [[onPickupSpawn]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onPickupHit]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPickupUse]] ( [[player]] player )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerClick]] ( string button, string state, [[element]] clickedElement, float posX, float posY, float posZ )&lt;br /&gt;
&lt;br /&gt;
void [[onColShapeHit]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onColShapeLeave]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onSpawnpointUse]] ( [[player]] player )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleDamage]] ( float loss )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleRespawn]] ( bool explosion )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleStartEnter]] ( [[player]] player, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleStartExit]] ( [[player]] player, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleEnter]] ( [[player]] player, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleExit]] ( [[player]] player, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleExplode]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onTrailerAttach]] ( [[vehicle]] towedBy )&lt;br /&gt;
&lt;br /&gt;
void [[onTrailerDetach]] ( [[vehicle]] towedBy )&lt;br /&gt;
&lt;br /&gt;
void [[onClientLogin]] ( [[account]] previous_account, [[account]] current_account, bool auto-login )&lt;br /&gt;
&lt;br /&gt;
void [[onClientLogout]] ( [[account]] previous_account, [[account]] current_account )&lt;br /&gt;
&lt;br /&gt;
===Client Events===&lt;br /&gt;
void [[onClientMapLoad]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onClientMapUnload]] ( void )&lt;br /&gt;
&lt;br /&gt;
bool [[guiWindowEventOnKeyDown]] ( [[element]] theElement, callback )&lt;br /&gt;
&lt;br /&gt;
bool [[guiWindowEventOnClose]] ( [[element]] theElement, callback )&lt;br /&gt;
&lt;br /&gt;
bool [[guiEditEventOnChanged]] ( [[element]] theElement, callback )&lt;br /&gt;
&lt;br /&gt;
bool [[guiEditEventOnAccepted]] ( [[element]] theElement, callback )&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiEditSetCaratIndex&amp;diff=6854</id>
		<title>GuiEditSetCaratIndex</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiEditSetCaratIndex&amp;diff=6854"/>
		<updated>2006-12-21T04:29:24Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function sets the current position of the carat (the text cursor) within the edit box.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiEditSetCaratIndex ( element theElement, int index )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The exit box to be changed.&lt;br /&gt;
*'''index:''' An integer referring to the desired position within the box.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6853</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6853"/>
		<updated>2006-12-21T04:26:42Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[guiCreateButton]]&lt;br /&gt;
* [[guiCreateWindow]]&lt;br /&gt;
* [[guiCreateEdit]]&lt;br /&gt;
* [[guiCreateLabel]]&lt;br /&gt;
* [[guiDestroyElement]]&lt;br /&gt;
* [[guiEditSetCaratIndex]]&lt;br /&gt;
* [[guiEditSetMasked]]&lt;br /&gt;
* [[guiEditSetMaxLength]]&lt;br /&gt;
* [[guiEditSetReadOnly]]&lt;br /&gt;
* [[guiLabelSetColor]]&lt;br /&gt;
* [[guiSetPosition]]&lt;br /&gt;
* [[guiSetSize]]&lt;br /&gt;
* [[guiSetText]]&lt;br /&gt;
* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
* [[guiWindowSetMovable]]&lt;br /&gt;
* [[guiWindowSetSizable]]&lt;br /&gt;
* [[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiEditSetMasked&amp;diff=6852</id>
		<title>GuiEditSetMasked</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiEditSetMasked&amp;diff=6852"/>
		<updated>2006-12-21T04:15:52Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function sets or removes masking (covering up the text being typed) for password text fields.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiEditSetMasked ( element theElement, bool status )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The edit box to be changed.&lt;br /&gt;
*'''status:''' A boolean value indicating whether masking is to be enabled or disabled.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiLabelSetColor&amp;diff=6851</id>
		<title>GuiLabelSetColor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiLabelSetColor&amp;diff=6851"/>
		<updated>2006-12-21T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function allows you to set the color of a GUI label.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiLabelSetColor ( element theElement, int red, int green, int blue )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The label to be changed.&lt;br /&gt;
*'''red:''' An integer specifying the amount of red (0 to 255).&lt;br /&gt;
*'''green:''' An integer specifying the amount of green (0 to 255).&lt;br /&gt;
*'''blue:''' An integer specifying the amount of blue (0 to 255).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiEditSetReadOnly&amp;diff=6850</id>
		<title>GuiEditSetReadOnly</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiEditSetReadOnly&amp;diff=6850"/>
		<updated>2006-12-21T04:09:26Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function allows you to set or remove read-only status for an edit box. If read-only is set to ''true'', the box is not editable.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiEditSetReadOnly ( element theElement, bool status )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The edit box to be changed.&lt;br /&gt;
*'''status:''' A boolean value indicating whether read-only is to be enabled or disabled.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiEditSetMaxLength&amp;diff=6849</id>
		<title>GuiEditSetMaxLength</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiEditSetMaxLength&amp;diff=6849"/>
		<updated>2006-12-21T04:07:38Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function sets the maximum text length that can be typed into an edit box.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiEditSetMaxLength ( element theElement, int length )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The edit box to be changed.&lt;br /&gt;
*'''lenth:''' An integer indicating the maximum number of characters that can be typed into the box.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6848</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6848"/>
		<updated>2006-12-21T03:56:24Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[guiCreateButton]]&lt;br /&gt;
* [[guiCreateWindow]]&lt;br /&gt;
* [[guiCreateEdit]]&lt;br /&gt;
* [[guiCreateLabel]]&lt;br /&gt;
* [[guiEditSetCaratIndex]]&lt;br /&gt;
* [[guiEditSetMasked]]&lt;br /&gt;
* [[guiEditSetMaxLength]]&lt;br /&gt;
* [[guiEditSetReadOnly]]&lt;br /&gt;
* [[guiLabelSetColor]]&lt;br /&gt;
* [[guiSetPosition]]&lt;br /&gt;
* [[guiSetSize]]&lt;br /&gt;
* [[guiSetText]]&lt;br /&gt;
* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
* [[guiWindowSetMovable]]&lt;br /&gt;
* [[guiWindowSetSizable]]&lt;br /&gt;
* [[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6847</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6847"/>
		<updated>2006-12-21T03:51:51Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[guiCreateButton]]&lt;br /&gt;
* [[guiCreateWindow]]&lt;br /&gt;
* [[guiCreateEdit]]&lt;br /&gt;
* [[guiCreateLabel]]&lt;br /&gt;
* [[guiSetPosition]]&lt;br /&gt;
* [[guiSetSize]]&lt;br /&gt;
* [[guiSetText]]&lt;br /&gt;
* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
* [[guiWindowSetMovable]]&lt;br /&gt;
* [[guiWindowSetSizable]]&lt;br /&gt;
* [[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6846</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6846"/>
		<updated>2006-12-21T03:47:33Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
* [[guiWindowSetMovable]]&lt;br /&gt;
* [[guiWindowSetSizable]]&lt;br /&gt;
* [[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiWindowSetMovable&amp;diff=6845</id>
		<title>GuiWindowSetMovable</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiWindowSetMovable&amp;diff=6845"/>
		<updated>2006-12-21T03:47:11Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function allows you to specify whether or not a user can move a GUI window.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiWindowSetMovable ( element theElement, bool status )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The window to be changed.&lt;br /&gt;
*'''status:''' A boolean value indicating whether the window is movable or not.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiWindowSetSizable&amp;diff=6839</id>
		<title>GuiWindowSetSizable</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiWindowSetSizable&amp;diff=6839"/>
		<updated>2006-12-21T03:38:27Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function enables or disables user resizing of a GUI window.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiWindowSetSizable ( element theElement, bool status )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The window to be changed.&lt;br /&gt;
*'''status:''' A boolean value indicating whether user resizing is to be enabled or disabled.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6838</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6838"/>
		<updated>2006-12-21T03:37:15Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
* [[guiWindowSetSizable]]&lt;br /&gt;
* [[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GuiWindowSetCloseButtonEnabled&amp;diff=6837</id>
		<title>GuiWindowSetCloseButtonEnabled</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GuiWindowSetCloseButtonEnabled&amp;diff=6837"/>
		<updated>2006-12-21T03:35:57Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
&amp;lt;!-- Describe in plain english what this function does. Don't go into details, just give an overview --&amp;gt;&lt;br /&gt;
This function enables or disables the close button from the title bar of a GUI window.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool guiWindowSetCloseButtonEnabled ( [[element]] theElement, [[bool]] status )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''theElement:''' The window to be changed.&lt;br /&gt;
*'''status:''' A boolean value indicating whether the close button is to be enabled or disabled.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
Returns ''true'' if the function is successful, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;!-- Explain what the example is in a single sentance --&amp;gt;&lt;br /&gt;
This example does...&lt;br /&gt;
&amp;lt;!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
--This line does...&lt;br /&gt;
blabhalbalhb --abababa&lt;br /&gt;
--This line does this...&lt;br /&gt;
mooo&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{GUI_functions}}&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6832</id>
		<title>Template:GUI functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:GUI_functions&amp;diff=6832"/>
		<updated>2006-12-21T03:29:31Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[guiWindowSetTitleBarEnabled]]&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Server_Scripting_Events&amp;diff=6831</id>
		<title>Server Scripting Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Server_Scripting_Events&amp;diff=6831"/>
		<updated>2006-12-21T03:29:06Z</updated>

		<summary type="html">&lt;p&gt;JonChappell: /* Client Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critical_Update|This entire section is undergoing a function-use change. It no longer lists functions designed to handle events, but instead should list all the events themselves, and the arguments they supply, along with information regarding the use of addEventHandler, and instructions detailing how to insert event handlers into the XML code.|[[User:Vandalite|Vandalite]]}}&lt;br /&gt;
&lt;br /&gt;
This is a list of scripting events that currently exist. More will come soon.&lt;br /&gt;
&lt;br /&gt;
===Server Events===&lt;br /&gt;
void [[onElementDataChange]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onElementColShapeHit]] ( [[colshape]] hitcolshape, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onElementColShapeLeave]] ( [[colshape]] leftcolshape, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onElementClicked]] ( string button, string state, [[player]] clicker, float posX, float posY, float posZ )&lt;br /&gt;
&lt;br /&gt;
void [[onMapLoad]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onMapUnload]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onMarkerHit]] ( [[player]] hitplayer, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onConsole]] ( string message )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerChat]] ( string message, bool teamchat )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerDamage]] ( [[player]] attacker, int attackerweapon, int bodypart, float loss )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerJoin]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerQuit]] ( string reason )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint, team )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerWasted]] ( int ammo, [[player]] killer, int killerweapon, int bodypart )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerTarget]] ( [[element]] targetedElement )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerTask]] ( string priority, int type, string name )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerMarkerHit]] ( [[marker]] hitmarker, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerPickupHit]] ( [[pickup]] hitpickup, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerPickupUse]] ( [[pickup]] usedpickup )&lt;br /&gt;
&lt;br /&gt;
void [[onPickupSpawn]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onPickupHit]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onPickupUse]] ( [[player]] player )&lt;br /&gt;
&lt;br /&gt;
void [[onPlayerClick]] ( string button, string state, [[element]] clickedElement, float posX, float posY, float posZ )&lt;br /&gt;
&lt;br /&gt;
void [[onColShapeHit]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onColShapeLeave]] ( [[player]] player, bool matchingDimension )&lt;br /&gt;
&lt;br /&gt;
void [[onSpawnpointUse]] ( [[player]] player )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleDamage]] ( float loss )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleRespawn]] ( bool explosion )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleStartEnter]] ( [[player]] player, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleStartExit]] ( [[player]] player, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleEnter]] ( [[player]] player, int seat, [[player]] jacked )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleExit]] ( [[player]] player, int seat, [[player]] jacker )&lt;br /&gt;
&lt;br /&gt;
void [[onVehicleExplode]] ()&lt;br /&gt;
&lt;br /&gt;
void [[onTrailerAttach]] ( [[vehicle]] towedBy )&lt;br /&gt;
&lt;br /&gt;
void [[onTrailerDetach]] ( [[vehicle]] towedBy )&lt;br /&gt;
&lt;br /&gt;
void [[onClientLogin]] ( [[account]] previous_account, [[account]] current_account, bool auto-login )&lt;br /&gt;
&lt;br /&gt;
void [[onClientLogout]] ( [[account]] previous_account, [[account]] current_account )&lt;br /&gt;
&lt;br /&gt;
===Client Events===&lt;br /&gt;
void [[onClientMapLoad]] ( string name )&lt;br /&gt;
&lt;br /&gt;
void [[onClientMapUnload]] ( void )&lt;br /&gt;
&lt;br /&gt;
bool [[guiWindowEventOnKeyDown]] ( [[element]] theElement, callback )&lt;br /&gt;
&lt;br /&gt;
bool guiWindowEventOnClose ( [[element]] theElement, callback )&lt;/div&gt;</summary>
		<author><name>JonChappell</name></author>
	</entry>
</feed>