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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mate</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mate"/>
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	<updated>2026-04-16T06:47:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnWeaponFire&amp;diff=39414</id>
		<title>OnWeaponFire</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnWeaponFire&amp;diff=39414"/>
		<updated>2014-04-20T02:28:11Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server event}}&lt;br /&gt;
&lt;br /&gt;
{{New items|3.0152|1.4|&lt;br /&gt;
This event is triggered when a weapon gets fired. This can be either by a player or vehicle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the element that fired the weapon. If the server is the creator it returns 'NULL'.&lt;br /&gt;
&lt;br /&gt;
==Cancel effect==&lt;br /&gt;
If this event is [[Event system#Canceling|canceled]], the bullet(s) won't be synced with other players.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.4|n/a}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler( &amp;quot;onWeaponFire&amp;quot;, root,&lt;br /&gt;
    function ()&lt;br /&gt;
        if ( isElement( source ) ) and ( getElementType( source ) == &amp;quot;player&amp;quot; ) then&lt;br /&gt;
            outputChatBox( &amp;quot;You fired a weapon!&amp;quot;, source, 0, 225, 0 )&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{See also/Server event|Player events}}&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29342</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29342"/>
		<updated>2012-02-04T07:21:04Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* if you can't change settings in admin panel, save the settings as other confing ( use other confing name ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=To run:=&lt;br /&gt;
==== After downloading change the resource name from 'aspect' to 'Aspect'====&lt;br /&gt;
&lt;br /&gt;
==== if you can't change settings in admin panel, save the settings as other confing ( use other confing name )====&lt;br /&gt;
* update server and client to 1.3&lt;br /&gt;
* Necessary entries in:&lt;br /&gt;
** acl.xml&lt;br /&gt;
*** &amp;lt;object name=&amp;quot;resource.Aspect&amp;quot;&amp;gt;&amp;lt;/object&amp;gt; in &amp;lt;group name=&amp;quot;Admin&amp;quot;&amp;gt;&lt;br /&gt;
** mtaserver.conf&lt;br /&gt;
*** &amp;lt;enablesd&amp;gt;12&amp;lt;/enablesd&amp;gt; &lt;br /&gt;
*** blank disableac ( &amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt; )&lt;br /&gt;
*** &amp;lt;verifyclientsettings&amp;gt;-1&amp;lt;/verifyclientsettings&amp;gt; &lt;br /&gt;
*** REMOVE ALL LINES OF &amp;quot;client_file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]&lt;br /&gt;
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]&lt;br /&gt;
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29341</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29341"/>
		<updated>2012-02-04T07:20:54Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* After downloading change the resource name from 'aspect' to 'Aspect' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=To run:=&lt;br /&gt;
==== After downloading change the resource name from 'aspect' to 'Aspect'====&lt;br /&gt;
&lt;br /&gt;
=== if you can't change settings in admin panel, save the settings as other confing ( use other confing name )===&lt;br /&gt;
* update server and client to 1.3&lt;br /&gt;
* Necessary entries in:&lt;br /&gt;
** acl.xml&lt;br /&gt;
*** &amp;lt;object name=&amp;quot;resource.Aspect&amp;quot;&amp;gt;&amp;lt;/object&amp;gt; in &amp;lt;group name=&amp;quot;Admin&amp;quot;&amp;gt;&lt;br /&gt;
** mtaserver.conf&lt;br /&gt;
*** &amp;lt;enablesd&amp;gt;12&amp;lt;/enablesd&amp;gt; &lt;br /&gt;
*** blank disableac ( &amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt; )&lt;br /&gt;
*** &amp;lt;verifyclientsettings&amp;gt;-1&amp;lt;/verifyclientsettings&amp;gt; &lt;br /&gt;
*** REMOVE ALL LINES OF &amp;quot;client_file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]&lt;br /&gt;
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]&lt;br /&gt;
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29340</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29340"/>
		<updated>2012-02-04T07:20:42Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* To run: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=To run:=&lt;br /&gt;
=== After downloading change the resource name from 'aspect' to 'Aspect'===&lt;br /&gt;
=== if you can't change settings in admin panel, save the settings as other confing ( use other confing name )===&lt;br /&gt;
* update server and client to 1.3&lt;br /&gt;
* Necessary entries in:&lt;br /&gt;
** acl.xml&lt;br /&gt;
*** &amp;lt;object name=&amp;quot;resource.Aspect&amp;quot;&amp;gt;&amp;lt;/object&amp;gt; in &amp;lt;group name=&amp;quot;Admin&amp;quot;&amp;gt;&lt;br /&gt;
** mtaserver.conf&lt;br /&gt;
*** &amp;lt;enablesd&amp;gt;12&amp;lt;/enablesd&amp;gt; &lt;br /&gt;
*** blank disableac ( &amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt; )&lt;br /&gt;
*** &amp;lt;verifyclientsettings&amp;gt;-1&amp;lt;/verifyclientsettings&amp;gt; &lt;br /&gt;
*** REMOVE ALL LINES OF &amp;quot;client_file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]&lt;br /&gt;
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]&lt;br /&gt;
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29339</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29339"/>
		<updated>2012-02-04T05:03:36Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=To run:=&lt;br /&gt;
* update server and client to 1.3&lt;br /&gt;
* Necessary entries in:&lt;br /&gt;
** acl.xml&lt;br /&gt;
*** &amp;lt;object name=&amp;quot;resource.Aspect&amp;quot;&amp;gt;&amp;lt;/object&amp;gt; in &amp;lt;group name=&amp;quot;Admin&amp;quot;&amp;gt;&lt;br /&gt;
** mtaserver.conf&lt;br /&gt;
*** &amp;lt;enablesd&amp;gt;12&amp;lt;/enablesd&amp;gt; &lt;br /&gt;
*** blank disableac ( &amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt; )&lt;br /&gt;
*** &amp;lt;verifyclientsettings&amp;gt;-1&amp;lt;/verifyclientsettings&amp;gt; &lt;br /&gt;
*** REMOVE ALL LINES OF &amp;quot;client_file&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]&lt;br /&gt;
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]&lt;br /&gt;
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29336</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29336"/>
		<updated>2012-02-02T03:53:47Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]&lt;br /&gt;
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]&lt;br /&gt;
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-01-15_23-16-56.jpg&amp;diff=29335</id>
		<title>File:Mta-screen 2012-01-15 23-16-56.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-01-15_23-16-56.jpg&amp;diff=29335"/>
		<updated>2012-02-02T03:52:13Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-11-30_20-23-30.jpg&amp;diff=29334</id>
		<title>File:Mta-screen 2011-11-30 20-23-30.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-11-30_20-23-30.jpg&amp;diff=29334"/>
		<updated>2012-02-02T03:50:45Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-11-29_12-51-24.jpg&amp;diff=29333</id>
		<title>File:Mta-screen 2011-11-29 12-51-24.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-11-29_12-51-24.jpg&amp;diff=29333"/>
		<updated>2012-02-02T03:50:32Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29332</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29332"/>
		<updated>2012-02-02T03:46:09Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Official Rules=&lt;br /&gt;
&lt;br /&gt;
*Rules from 31/01/2012&lt;br /&gt;
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ). &lt;br /&gt;
&lt;br /&gt;
===Generaly:===&lt;br /&gt;
&lt;br /&gt;
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.&lt;br /&gt;
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.&lt;br /&gt;
*3. Limits:&lt;br /&gt;
**- minimum fps 25,&lt;br /&gt;
**- minimum packet loss 0.05,&lt;br /&gt;
**- maximum ping:&lt;br /&gt;
***a) globally - 400 ( players from different countries far apart from each other ).&lt;br /&gt;
***b) locally  - 150 ( players from the same country or neighbouring countries).&lt;br /&gt;
*4. Inflating pings / decreasing fps is not allowed.&lt;br /&gt;
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).&lt;br /&gt;
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!&lt;br /&gt;
&lt;br /&gt;
===Game:===&lt;br /&gt;
&lt;br /&gt;
'''A/D ( Bases ):''' &lt;br /&gt;
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).&lt;br /&gt;
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.&lt;br /&gt;
*3. Car rush is allowed on all kind of bases.&lt;br /&gt;
*4. Only arena 2 is played as tdm.&lt;br /&gt;
*5. FPS Limit 45.&lt;br /&gt;
*6. Allowed kind of crouch bug: 'alternative' and 'default'.&lt;br /&gt;
*7. The team wins through:&lt;br /&gt;
*- Bases:&lt;br /&gt;
** capturing the marker ( Attack ),&lt;br /&gt;
** killing all enemy team ( both ),&lt;br /&gt;
** end of time and base has not been captured ( Defence ),&lt;br /&gt;
*- Arena:&lt;br /&gt;
** killing all enemy team&lt;br /&gt;
** end of time and when:&lt;br /&gt;
***a) they have more people alive than enemy,&lt;br /&gt;
***b) when there is the same number of players, team who has more health point wins the round,&lt;br /&gt;
***c) tie when both of teams have the same number of players and health point.&lt;br /&gt;
'''TDM:''' &lt;br /&gt;
*existing rules on Russian League and etc :D&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-42-11.jpg|thumb|500px|left|Weapons Selector]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29331</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29331"/>
		<updated>2012-02-02T03:31:38Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-42-11.jpg|thumb|500px|left|Weapons Selector]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29330</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29330"/>
		<updated>2012-02-02T03:28:02Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Logo.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-42-11.jpg|thumb|500px|left|Weapons Selector]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Logo.png&amp;diff=29329</id>
		<title>File:Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Logo.png&amp;diff=29329"/>
		<updated>2012-02-02T03:27:37Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29328</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29328"/>
		<updated>2012-02-02T03:26:20Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:Bez-nazwy-3.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-42-11.jpg|thumb|500px|left|Weapons Selector]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29327</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29327"/>
		<updated>2012-02-02T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
[[File:File:Bez-nazwy-3.png]]&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important information,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[File:1.png|thumb|left|1200px|Admin Panel]]&lt;br /&gt;
[[File:2.png|thumb|left|1200px|Client Panel]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]] &lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]&lt;br /&gt;
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-42-11.jpg|thumb|500px|left|Weapons Selector]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]&lt;br /&gt;
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match &amp;amp; info box]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Bez-nazwy-3.png&amp;diff=29326</id>
		<title>File:Bez-nazwy-3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Bez-nazwy-3.png&amp;diff=29326"/>
		<updated>2012-02-02T03:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-40-44.jpg&amp;diff=29325</id>
		<title>File:Mta-screen 2012-02-01 22-40-44.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-40-44.jpg&amp;diff=29325"/>
		<updated>2012-02-02T03:24:30Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-51-03.jpg&amp;diff=29324</id>
		<title>File:Mta-screen 2012-02-01 22-51-03.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-51-03.jpg&amp;diff=29324"/>
		<updated>2012-02-02T03:24:20Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-12-02_08-22-19.png&amp;diff=29322</id>
		<title>File:Mta-screen 2011-12-02 08-22-19.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-12-02_08-22-19.png&amp;diff=29322"/>
		<updated>2012-02-02T03:21:28Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-12-02_08-22-35.png&amp;diff=29321</id>
		<title>File:Mta-screen 2011-12-02 08-22-35.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2011-12-02_08-22-35.png&amp;diff=29321"/>
		<updated>2012-02-02T03:18:29Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-41-47.png&amp;diff=29320</id>
		<title>File:Mta-screen 2012-02-01 22-41-47.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-41-47.png&amp;diff=29320"/>
		<updated>2012-02-02T03:12:25Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-41-58.png&amp;diff=29319</id>
		<title>File:Mta-screen 2012-02-01 22-41-58.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Mta-screen_2012-02-01_22-41-58.png&amp;diff=29319"/>
		<updated>2012-02-02T03:08:10Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Peds_Lod_Distance_%3D_100.png&amp;diff=29318</id>
		<title>File:Peds Lod Distance = 100.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Peds_Lod_Distance_%3D_100.png&amp;diff=29318"/>
		<updated>2012-02-02T03:04:38Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=File:Peds_Lod_Distance_%3D_60.png&amp;diff=29317</id>
		<title>File:Peds Lod Distance = 60.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=File:Peds_Lod_Distance_%3D_60.png&amp;diff=29317"/>
		<updated>2012-02-02T03:01:24Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29316</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29316"/>
		<updated>2012-02-02T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
* info box with important informations,&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29315</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29315"/>
		<updated>2012-02-02T01:34:11Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Default binds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
&lt;br /&gt;
* info box with important informations,&lt;br /&gt;
&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
*F1 - configuration panel&lt;br /&gt;
*F3 - client panel&lt;br /&gt;
*F4 - re-select team&lt;br /&gt;
*H - call help&lt;br /&gt;
*R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29314</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29314"/>
		<updated>2012-02-02T01:33:55Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Command list */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
&lt;br /&gt;
* info box with important informations,&lt;br /&gt;
&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
*/pm [id] - private message&lt;br /&gt;
*/arena [id] - for starting arenas&lt;br /&gt;
*/base [id] - for starting bases&lt;br /&gt;
*/end - for ending the round&lt;br /&gt;
*/add [id] - for adding the player to round&lt;br /&gt;
*/resetscore - restart all players and teams score&lt;br /&gt;
*/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
*/remove [id] - for removing the player from the round&lt;br /&gt;
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
*/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
*/car [id] - for get the vehicle in main lobby&lt;br /&gt;
*/clean - for restart the rounds history&lt;br /&gt;
*/pause - for pausing/repausing the round&lt;br /&gt;
*/swap -  for change the teams sides&lt;br /&gt;
*/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
*/heal [id] - for heal the player&lt;br /&gt;
*/healall - for heal all players&lt;br /&gt;
*/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
*/endmatch - for ending the match&lt;br /&gt;
*/gun - re weapon select&lt;br /&gt;
*/rsp - for re-sync&lt;br /&gt;
*/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
F1 - configuration panel&lt;br /&gt;
&lt;br /&gt;
F3 - client panel&lt;br /&gt;
&lt;br /&gt;
F4 - re-select team&lt;br /&gt;
&lt;br /&gt;
H - call help&lt;br /&gt;
&lt;br /&gt;
R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29313</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29313"/>
		<updated>2012-02-02T01:32:46Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
* expanded configuration panel,&lt;br /&gt;
&lt;br /&gt;
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
&lt;br /&gt;
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
&lt;br /&gt;
* kicks for ping, fps and packet loss abousing,&lt;br /&gt;
&lt;br /&gt;
* info box with important informations,&lt;br /&gt;
&lt;br /&gt;
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
&lt;br /&gt;
* client panel ( with client settings and key binds ),&lt;br /&gt;
&lt;br /&gt;
* globally client statistics saved on clients disk,&lt;br /&gt;
&lt;br /&gt;
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
&lt;br /&gt;
* map viewer available as /view command,&lt;br /&gt;
&lt;br /&gt;
* vote for maps available as /vote [base/arena] command.&lt;br /&gt;
&lt;br /&gt;
* preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* detection of fake times outs ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
* expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
&lt;br /&gt;
* expanded spectator,&lt;br /&gt;
&lt;br /&gt;
* anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
&lt;br /&gt;
* built-in scripts 'reload' and 'injury',&lt;br /&gt;
&lt;br /&gt;
* possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
&lt;br /&gt;
* report system for reporting issues available as /report&lt;br /&gt;
&lt;br /&gt;
* call help system default available as H key,&lt;br /&gt;
&lt;br /&gt;
* and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
/pm [id] - private message&lt;br /&gt;
&lt;br /&gt;
/arena [id] - for starting arenas&lt;br /&gt;
&lt;br /&gt;
/base [id] - for starting bases&lt;br /&gt;
&lt;br /&gt;
/end - for ending the round&lt;br /&gt;
&lt;br /&gt;
/add [id] - for adding the player to round&lt;br /&gt;
&lt;br /&gt;
/resetscore - restart all players and teams score&lt;br /&gt;
&lt;br /&gt;
/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
&lt;br /&gt;
/remove [id] - for removing the player from the round&lt;br /&gt;
&lt;br /&gt;
/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
&lt;br /&gt;
/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
&lt;br /&gt;
/car [id] - for get the vehicle in main lobby&lt;br /&gt;
&lt;br /&gt;
/clean - for restart the rounds history&lt;br /&gt;
&lt;br /&gt;
/pause - for pausing/repausing the round&lt;br /&gt;
&lt;br /&gt;
/swap -  for change the teams sides&lt;br /&gt;
&lt;br /&gt;
/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
&lt;br /&gt;
/heal [id] - for heal the player&lt;br /&gt;
&lt;br /&gt;
/healall - for heal all players&lt;br /&gt;
&lt;br /&gt;
/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
&lt;br /&gt;
/endmatch - for ending the match&lt;br /&gt;
&lt;br /&gt;
/gun - re weapon select&lt;br /&gt;
&lt;br /&gt;
/rsp - for re-sync&lt;br /&gt;
&lt;br /&gt;
/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
F1 - configuration panel&lt;br /&gt;
&lt;br /&gt;
F3 - client panel&lt;br /&gt;
&lt;br /&gt;
F4 - re-select team&lt;br /&gt;
&lt;br /&gt;
H - call help&lt;br /&gt;
&lt;br /&gt;
R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29312</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29312"/>
		<updated>2012-02-02T01:27:19Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
- expanded configuration panel,&lt;br /&gt;
&lt;br /&gt;
- restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
&lt;br /&gt;
- detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
&lt;br /&gt;
- kicks for ping, fps and packet loss abousing,&lt;br /&gt;
&lt;br /&gt;
- info box with important informations,&lt;br /&gt;
&lt;br /&gt;
- match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
&lt;br /&gt;
- client panel ( with client settings and key binds ),&lt;br /&gt;
&lt;br /&gt;
- globally client statistics saved on clients disk,&lt;br /&gt;
&lt;br /&gt;
- auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
&lt;br /&gt;
- map viewer available as /view command,&lt;br /&gt;
&lt;br /&gt;
- vote for maps available as /vote [base/arena] command.&lt;br /&gt;
&lt;br /&gt;
- preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
- preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
- detection of fake times outs ( only in match mode),&lt;br /&gt;
&lt;br /&gt;
- expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
&lt;br /&gt;
- expanded spectator,&lt;br /&gt;
&lt;br /&gt;
- anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
&lt;br /&gt;
- built-in scripts 'reload' and 'injury',&lt;br /&gt;
&lt;br /&gt;
- possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
&lt;br /&gt;
- report system for reporting issues available as /report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- call help system default available as H key,&lt;br /&gt;
&lt;br /&gt;
- and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
/pm [id] - private message&lt;br /&gt;
&lt;br /&gt;
/arena [id] - for starting arenas&lt;br /&gt;
&lt;br /&gt;
/base [id] - for starting bases&lt;br /&gt;
&lt;br /&gt;
/end - for ending the round&lt;br /&gt;
&lt;br /&gt;
/add [id] - for adding the player to round&lt;br /&gt;
&lt;br /&gt;
/resetscore - restart all players and teams score&lt;br /&gt;
&lt;br /&gt;
/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
&lt;br /&gt;
/remove [id] - for removing the player from the round&lt;br /&gt;
&lt;br /&gt;
/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
&lt;br /&gt;
/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
&lt;br /&gt;
/car [id] - for get the vehicle in main lobby&lt;br /&gt;
&lt;br /&gt;
/clean - for restart the rounds history&lt;br /&gt;
&lt;br /&gt;
/pause - for pausing/repausing the round&lt;br /&gt;
&lt;br /&gt;
/swap -  for change the teams sides&lt;br /&gt;
&lt;br /&gt;
/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
&lt;br /&gt;
/heal [id] - for heal the player&lt;br /&gt;
&lt;br /&gt;
/healall - for heal all players&lt;br /&gt;
&lt;br /&gt;
/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
&lt;br /&gt;
/endmatch - for ending the match&lt;br /&gt;
&lt;br /&gt;
/gun - re weapon select&lt;br /&gt;
&lt;br /&gt;
/rsp - for re-sync&lt;br /&gt;
&lt;br /&gt;
/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
F1 - configuration panel&lt;br /&gt;
&lt;br /&gt;
F3 - client panel&lt;br /&gt;
&lt;br /&gt;
F4 - re-select team&lt;br /&gt;
&lt;br /&gt;
H - call help&lt;br /&gt;
&lt;br /&gt;
R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29311</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29311"/>
		<updated>2012-02-02T01:26:27Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
- expanded configuration panel,&lt;br /&gt;
- restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
- detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
- kicks for ping, fps and packet loss abousing,&lt;br /&gt;
- info box with important informations,&lt;br /&gt;
- match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
- client panel ( with client settings and key binds ),&lt;br /&gt;
- globally client statistics saved on clients disk,&lt;br /&gt;
- auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
- map viewer available as /view command,&lt;br /&gt;
- vote for maps available as /vote [base/arena] command.&lt;br /&gt;
- preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
- preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
- detection of fake times outs ( only in match mode),&lt;br /&gt;
- expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
- expanded spectator,&lt;br /&gt;
- anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
- built-in scripts 'reload' and 'injury',&lt;br /&gt;
- possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
- report system for reporting issues available as /report&lt;br /&gt;
- call help system default available as H key,&lt;br /&gt;
- and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
/pm [id] - private message&lt;br /&gt;
/arena [id] - for starting arenas&lt;br /&gt;
/base [id] - for starting bases&lt;br /&gt;
/end - for ending the round&lt;br /&gt;
/add [id] - for adding the player to round&lt;br /&gt;
/resetscore - restart all players and teams score&lt;br /&gt;
/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
/remove [id] - for removing the player from the round&lt;br /&gt;
/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
/car [id] - for get the vehicle in main lobby&lt;br /&gt;
/clean - for restart the rounds history&lt;br /&gt;
/pause - for pausing/repausing the round&lt;br /&gt;
/swap -  for change the teams sides&lt;br /&gt;
/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
/heal [id] - for heal the player&lt;br /&gt;
/healall - for heal all players&lt;br /&gt;
/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
/endmatch - for ending the match&lt;br /&gt;
/gun - re weapon select&lt;br /&gt;
/rsp - for re-sync&lt;br /&gt;
/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
F1 - configuration panel&lt;br /&gt;
F3 - client panel&lt;br /&gt;
F4 - re-select team&lt;br /&gt;
H - call help&lt;br /&gt;
R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29310</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29310"/>
		<updated>2012-02-02T01:24:53Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
- expanded configuration panel,&lt;br /&gt;
- restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),&lt;br /&gt;
- detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),&lt;br /&gt;
- kicks for ping, fps and packet loss abousing,&lt;br /&gt;
- info box with important informations,&lt;br /&gt;
- match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,&lt;br /&gt;
- client panel ( with client settings and key binds ),&lt;br /&gt;
- globally client statistics saved on clients disk,&lt;br /&gt;
- auto pause feature ( auto pause when player got time out durring match ) available in match mode,&lt;br /&gt;
- map viewer available as /view command,&lt;br /&gt;
- vote for maps available as /vote [base/arena] command.&lt;br /&gt;
- preview of commands usage of players visible on chat ( only in match mode),&lt;br /&gt;
- preview of started resources visible on chat ( only in match mode),&lt;br /&gt;
- detection of fake times outs ( only in match mode),&lt;br /&gt;
- expanded teams, weapons, vehiles, and spawns selectors,&lt;br /&gt;
- expanded spectator,&lt;br /&gt;
- anti helli-kill and car kill available as settings in configuration panel,&lt;br /&gt;
- built-in scripts 'reload' and 'injury',&lt;br /&gt;
- possibility to do screenshot from game to each player on server available as /screen command,&lt;br /&gt;
- report system for reporting issues available as /report&lt;br /&gt;
- call help system default available as H key,&lt;br /&gt;
- and many more minor features,&lt;br /&gt;
&lt;br /&gt;
=Command list=&lt;br /&gt;
&lt;br /&gt;
/pm [id] - private message&lt;br /&gt;
/arena [id] - for starting arenas&lt;br /&gt;
/base [id] - for starting bases&lt;br /&gt;
/end - for ending the round&lt;br /&gt;
/add [id] - for adding the player to round&lt;br /&gt;
/resetscore - restart all players and teams score&lt;br /&gt;
/gunmenu [id] - for giving the gunmenu for the player&lt;br /&gt;
/remove [id] - for removing the player from the round&lt;br /&gt;
/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player&lt;br /&gt;
/vote [base/arena] [id/ids] - for start the voting&lt;br /&gt;
/car [id] - for get the vehicle in main lobby&lt;br /&gt;
/clean - for restart the rounds history&lt;br /&gt;
/pause - for pausing/repausing the round&lt;br /&gt;
/swap -  for change the teams sides&lt;br /&gt;
/tp [id1] [id2] -  for teleport the player1 to the player2&lt;br /&gt;
/heal [id] - for heal the player&lt;br /&gt;
/healall - for heal all players&lt;br /&gt;
/startmatch [base/tdm] [rounds] - for starting the match&lt;br /&gt;
/endmatch - for ending the match&lt;br /&gt;
/gun - re weapon select&lt;br /&gt;
/rsp - for re-sync&lt;br /&gt;
/view - for viewing the maps&lt;br /&gt;
&lt;br /&gt;
=Default binds=&lt;br /&gt;
&lt;br /&gt;
F1 - configuration panel&lt;br /&gt;
F3 - client panel&lt;br /&gt;
F4 - re-select team&lt;br /&gt;
H - call help&lt;br /&gt;
R - Realod the weapon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29309</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29309"/>
		<updated>2012-02-02T01:21:01Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
'''A/D Aspect''' it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playing with the rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
'''A/D Aspect only works with MTA:SA 1.3 and higher.'''&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29308</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29308"/>
		<updated>2012-02-02T01:17:36Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29307</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29307"/>
		<updated>2012-02-02T01:17:13Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
'''A/D Aspect''' it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
'''A/D Aspect only works with MTA:SA 1.3 and higher.'''&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29306</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29306"/>
		<updated>2012-02-02T01:14:00Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29305</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29305"/>
		<updated>2012-02-02T01:13:02Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode for Multi Theft Auto: San Andreas, written in lua.&lt;br /&gt;
&lt;br /&gt;
Was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29304</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29304"/>
		<updated>2012-02-02T01:12:53Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode for Multi Theft Auto: San Andreas, written in lua.&lt;br /&gt;
Was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29303</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29303"/>
		<updated>2012-02-02T01:12:46Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode for Multi Theft Auto: San Andreas, written in lua.&lt;br /&gt;
&lt;br /&gt;
Was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29302</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29302"/>
		<updated>2012-02-02T01:12:00Z</updated>

		<summary type="html">&lt;p&gt;Mate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
A/D Aspect it's a Attack/Defend type of game mode for Multi Theft Auto: San Andreas, written in lua.&lt;br /&gt;
Was created for professional clan matches with attention to clean game and playinign with rules.&lt;br /&gt;
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,&lt;br /&gt;
in comparison with basemode source code differs in more than 90%.&lt;br /&gt;
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29041</id>
		<title>Resource:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Aspect&amp;diff=29041"/>
		<updated>2012-01-18T14:28:05Z</updated>

		<summary type="html">&lt;p&gt;Mate: Created page with &amp;quot;{{Resource page}}  Coming soon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientDoubleClick&amp;diff=28890</id>
		<title>OnClientDoubleClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientDoubleClick&amp;diff=28890"/>
		<updated>2011-12-31T04:07:01Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user double-clicks his mouse.  This is linked to the GTA world, as appose to GUI for which [[onClientGUIDoubleClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle'&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
button = guiCreateButton(0.3,0.475,0.4,0.05,&amp;quot;Repair(doubleclick)&amp;quot;,true)&lt;br /&gt;
&lt;br /&gt;
function onMyButtonDoubleClick (button, absoluteX, absoluteY, worldX, worldY,  worldZ, clickedWorld)&lt;br /&gt;
   if button == &amp;quot;left&amp;quot; then &lt;br /&gt;
       playSoundFrontEnd (40)&lt;br /&gt;
   end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientDoubleClick&amp;quot;,button,onMyButtonDoubleClick)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Needs_Example]]&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetOriginalWeaponProperty&amp;diff=28861</id>
		<title>GetOriginalWeaponProperty</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetOriginalWeaponProperty&amp;diff=28861"/>
		<updated>2011-12-28T02:20:17Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{New feature/item|3.0120|1.2||&lt;br /&gt;
Only available in MTA:SA v1.2 and onwards.&lt;br /&gt;
}}&lt;br /&gt;
This function gets the original weapon property of the specified weapons specified weapon type.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getOriginalWeaponProperty ( int weaponID/string weaponName, string weaponType, string property/int property )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Arguments==&lt;br /&gt;
*'''weaponID or weaponName:''' The ID or name of the weapon you want to get info of see [[Weapons]]&lt;br /&gt;
*'''weaponType:''' Either: &amp;quot;pro&amp;quot;, &amp;quot;std&amp;quot; or &amp;quot;poor&amp;quot;&lt;br /&gt;
*'''property:''' The property you want to get the value of:&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;weapon_range&amp;quot;&lt;br /&gt;
** &amp;quot;target_range&amp;quot;&lt;br /&gt;
** &amp;quot;accuracy&amp;quot;&lt;br /&gt;
** &amp;quot;damage&amp;quot;&lt;br /&gt;
** &amp;quot;life_span&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;firing_speed&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;spread&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;maximum_clip_ammo&amp;quot;&lt;br /&gt;
** &amp;quot;move_speed&amp;quot;&lt;br /&gt;
** &amp;quot;flags&amp;quot; &lt;br /&gt;
** &amp;quot;anim_group&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;fire_type&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;model&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;model2&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;weapon_slot&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;fire_offset&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;skill_level&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;required_skill_level&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;anim_loop_start&amp;quot;&lt;br /&gt;
** &amp;quot;anim_loop_stop&amp;quot;&lt;br /&gt;
** &amp;quot;anim_loop_bullet_fire&amp;quot;&lt;br /&gt;
** &amp;quot;anim2_loop_start&amp;quot;&lt;br /&gt;
** &amp;quot;anim2_loop_stop&amp;quot;&lt;br /&gt;
** &amp;quot;anim2_loop_bullet_fire&amp;quot;&lt;br /&gt;
** &amp;quot;anim_breakout_time&amp;quot;&lt;br /&gt;
** &amp;quot;radius&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;aim_offset&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;default_combo&amp;quot; // Get only&lt;br /&gt;
** &amp;quot;combos_available&amp;quot; // Get only&lt;br /&gt;
&lt;br /&gt;
==Returns==&lt;br /&gt;
On success:&lt;br /&gt;
&lt;br /&gt;
'''int:''' The weapon property&lt;br /&gt;
&lt;br /&gt;
On failure:&lt;br /&gt;
&lt;br /&gt;
'''bool:''' False if the passed arguments were invalid&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example gets the default weapon range of the M4 at poor skill level&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local range = getOriginalWeaponProperty(31, &amp;quot;poor&amp;quot;, &amp;quot;weapon_range&amp;quot;)&lt;br /&gt;
outputChatBox(&amp;quot;Default M4 range at poor is: &amp;quot;..tostring(range))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.2|1.2|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Weapon functions}}&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnPlayerModInfo&amp;diff=26422</id>
		<title>OnPlayerModInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnPlayerModInfo&amp;diff=26422"/>
		<updated>2011-07-29T02:39:38Z</updated>

		<summary type="html">&lt;p&gt;Mate: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server event}}&lt;br /&gt;
This event is triggered when a player has modified certain files&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int category, table ids, table names&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''category''': An integer indicating what category of file has been modified. Currently there is only one category:&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:0px solid grey;margin-bottom:3px;padding-left:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid grey;margin-bottom:3px;padding-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;padding-right:5px;font-weight:bold;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''1:''' gta3.img&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''ids''': A table with the id's of the parts of the file that have been modified&lt;br /&gt;
*'''names''': A table with the names of the parts of the file that have been modified&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the [[player]]&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example asks awkward questions unless the player has only changed the radar graphic&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function onPlayerModInfo ( category, ids, names )&lt;br /&gt;
	if category == 'gta3.img' then&lt;br /&gt;
		for k,v in pairs(names) do&lt;br /&gt;
			if not string.find( v, &amp;quot;radar&amp;quot; ) then&lt;br /&gt;
				 outputChatBox( getPlayerName(source) .. &amp;quot;, why have you modified &amp;quot; .. v .. &amp;quot;?&amp;quot; )&lt;br /&gt;
			end	&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end	&lt;br /&gt;
addEventHandler ( &amp;quot;onPlayerModInfo&amp;quot;, getRootElement(),onPlayerModInfo )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also/Server event|Player events}}&lt;/div&gt;</summary>
		<author><name>Mate</name></author>
	</entry>
</feed>