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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nidza</id>
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	<updated>2026-04-16T07:30:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Requested_Functions_and_Events&amp;diff=17625</id>
		<title>Requested Functions and Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Requested_Functions_and_Events&amp;diff=17625"/>
		<updated>2008-08-19T12:28:37Z</updated>

		<summary type="html">&lt;p&gt;Nidza: /* Client-Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Server-side==&lt;br /&gt;
&lt;br /&gt;
onVehicleCreated or an equivalent... shouldn't be too hard? -Robhol (14:15 Jul 6, 08)&lt;br /&gt;
:If we did it, it'd be onElementCreated - what do you want this for? [[User:EAi|eAi]] 08:58, 7 July 2008 (CDT)&lt;br /&gt;
::onElementCreated is a good idea - it could be used for lots of things. Also, how about onVehicleDrown or whatever? that is, when a vehicle hits deep water. Checking for collisions and stuff is very awkward, and client-side only, and has to be checked constantly.. -Robhol (17:31 Jul 9 08)&lt;br /&gt;
&lt;br /&gt;
I ask for a function that detects if a ped is on floor, eg. '''isPedOnFloor(ped thePed)''', thanks. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 11:29, 15 June 2008 (CDT)&lt;br /&gt;
: [[isPedOnGround]]? [[User:Awwu|Awwu]] 12:58, 15 June 2008 (CDT)&lt;br /&gt;
::I need to know if the player has its back touching the ground, not if it's simply &amp;quot;on ground&amp;quot;. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 14:16, 16 June 2008 (CDT)&lt;br /&gt;
:::Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... [[User:EAi|eAi]] 19:12, 16 June 2008 (CDT)&lt;br /&gt;
::::Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would &amp;quot;TASK_SIMPLE_BE_KICKED_ON_GROUND&amp;quot; and &amp;quot;TASK_SIMPLE_GET_UP&amp;quot; work? --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 09:35, 17 June 2008 (CDT)&lt;br /&gt;
:::::Try it, I'm not entirely sure. You should be able to produce some code to show the player's current tasks very easily... [[User:EAi|eAi]] 19:20, 17 June 2008 (CDT)&lt;br /&gt;
::::::My goal is to edit the standard damage of the attacks, in this case i have to know when player is on ground to cause higher damage. However it doesn't seem to work, when i hit the player it simply gets up without animation with no damage. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 19:10, 19 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Client-Side==&lt;br /&gt;
&lt;br /&gt;
I need a function which could get current target of hydra or a HS rocket launcher, like when someone press space and targets a element, to get what element is it for calculating distance from it. '''getPlayerOccupiedVehicleTarget''' or '''getPlayerHSTarget'''. &lt;br /&gt;
Thanks in advance -Nidza a.k.a. CodeMaster 2:26 PM 19th June 2008.&lt;/div&gt;</summary>
		<author><name>Nidza</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Requested_Functions_and_Events&amp;diff=17624</id>
		<title>Requested Functions and Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Requested_Functions_and_Events&amp;diff=17624"/>
		<updated>2008-08-19T12:21:37Z</updated>

		<summary type="html">&lt;p&gt;Nidza: /* Server-side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Server-side==&lt;br /&gt;
&lt;br /&gt;
onVehicleCreated or an equivalent... shouldn't be too hard? -Robhol (14:15 Jul 6, 08)&lt;br /&gt;
:If we did it, it'd be onElementCreated - what do you want this for? [[User:EAi|eAi]] 08:58, 7 July 2008 (CDT)&lt;br /&gt;
::onElementCreated is a good idea - it could be used for lots of things. Also, how about onVehicleDrown or whatever? that is, when a vehicle hits deep water. Checking for collisions and stuff is very awkward, and client-side only, and has to be checked constantly.. -Robhol (17:31 Jul 9 08)&lt;br /&gt;
&lt;br /&gt;
I ask for a function that detects if a ped is on floor, eg. '''isPedOnFloor(ped thePed)''', thanks. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 11:29, 15 June 2008 (CDT)&lt;br /&gt;
: [[isPedOnGround]]? [[User:Awwu|Awwu]] 12:58, 15 June 2008 (CDT)&lt;br /&gt;
::I need to know if the player has its back touching the ground, not if it's simply &amp;quot;on ground&amp;quot;. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 14:16, 16 June 2008 (CDT)&lt;br /&gt;
:::Check what task the player has, they should have TASK_COMPLEX_FALL_AND_GET_UP or TASK_COMPLEX_FALL_AND_STAY_DOWN... [[User:EAi|eAi]] 19:12, 16 June 2008 (CDT)&lt;br /&gt;
::::Thanks. What task does player have after being hitten by a melee attack that cause it to fall down? Would &amp;quot;TASK_SIMPLE_BE_KICKED_ON_GROUND&amp;quot; and &amp;quot;TASK_SIMPLE_GET_UP&amp;quot; work? --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 09:35, 17 June 2008 (CDT)&lt;br /&gt;
:::::Try it, I'm not entirely sure. You should be able to produce some code to show the player's current tasks very easily... [[User:EAi|eAi]] 19:20, 17 June 2008 (CDT)&lt;br /&gt;
::::::My goal is to edit the standard damage of the attacks, in this case i have to know when player is on ground to cause higher damage. However it doesn't seem to work, when i hit the player it simply gets up without animation with no damage. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 19:10, 19 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Client-Side==&lt;br /&gt;
&lt;br /&gt;
I need a function which could get current target of hydra or a HS rocket launcher, like when someone press space and targets a element, to get what element is it for calculating distance from it. '''getPlayerOccupiedVehicleTarget''' or '''getPlayerHSTarget'''. &lt;br /&gt;
Thanks in advance -Nidza a.k.a. CodeMaster&lt;/div&gt;</summary>
		<author><name>Nidza</name></author>
	</entry>
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