<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OGF</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OGF"/>
	<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/wiki/Special:Contributions/OGF"/>
	<updated>2026-05-24T13:48:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=User:OGF&amp;diff=38621</id>
		<title>User:OGF</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=User:OGF&amp;diff=38621"/>
		<updated>2014-01-21T02:24:27Z</updated>

		<summary type="html">&lt;p&gt;OGF: Created page with &amp;quot;'''I carry '''BIG''' JEJ'''  [http://i.imgur.com/1YAQi0u.png DOIT]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''I carry '''BIG''' JEJ'''&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/1YAQi0u.png DOIT]&lt;/div&gt;</summary>
		<author><name>OGF</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=38617</id>
		<title>CreateWater</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=38617"/>
		<updated>2014-01-21T02:12:04Z</updated>

		<summary type="html">&lt;p&gt;OGF: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
&lt;br /&gt;
Creates an area of [[water]].&lt;br /&gt;
&lt;br /&gt;
The largest possible size of a water area is 5996&amp;amp;#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.&lt;br /&gt;
&lt;br /&gt;
You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc.&lt;br /&gt;
{{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;water createWater ( int x1, int y1, float z1, int x2, int y2, float z2, int x3, int y3, float z3 [, int x4, int y4, float z4 ] [, bool bShallow = false ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''x1, y1, z1:''' position of bottom left (south-west) corner.&lt;br /&gt;
*'''x2, y2, z2:''' position of bottom right (south-east) corner.&lt;br /&gt;
*'''x3, y3, z3:''' position of top left (north-west) corner.&lt;br /&gt;
''Note: Only 3 coords creates a triangle''&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''x4, y4, z4:''' position of top right (north-east) corner.&lt;br /&gt;
*'''bShallow:''' gives the water a shallow water effect.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destroyElement]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing rivers and lakes.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Setting water properties.&lt;br /&gt;
height = 40&lt;br /&gt;
SizeVal = 2998&lt;br /&gt;
-- Defining variables.&lt;br /&gt;
southWest_X = -SizeVal&lt;br /&gt;
southWest_Y = -SizeVal&lt;br /&gt;
southEast_X = SizeVal&lt;br /&gt;
southEast_Y = -SizeVal&lt;br /&gt;
northWest_X = -SizeVal&lt;br /&gt;
northWest_Y = SizeVal&lt;br /&gt;
northEast_X = SizeVal&lt;br /&gt;
northEast_Y = SizeVal&lt;br /&gt;
&lt;br /&gt;
-- OnClientResourceStart function that creates the water.&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )&lt;br /&gt;
    setWaterLevel ( height )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, resourceRoot, thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates water at the given coordinates and sets the height of the water level to 20 for when the client joins.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
    water = createWater ( 1866, -1444, 10, 1968, -1442, 10, 1866, -1372, 10, 1968, -1370, 10 )&lt;br /&gt;
    setWaterLevel ( water, 20 )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, getResourceRootElement(getThisResource()), thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client water functions}}&lt;/div&gt;</summary>
		<author><name>OGF</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=35460</id>
		<title>CreateWater</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=35460"/>
		<updated>2013-04-17T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;OGF: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
&lt;br /&gt;
{{Needs_Checking|Use of bShallow is unknown. There was a stupid note pointing to arc_ and assuming it meant if the water is visible which is not true.}}&lt;br /&gt;
&lt;br /&gt;
Creates an area of [[water]].&lt;br /&gt;
&lt;br /&gt;
The largest possible size of a water area is 5996&amp;amp;#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''x1, y1, z1:''' position of bottom left (south-west) corner.&lt;br /&gt;
*'''x2, y2, z2:''' position of bottom right (south-east) corner.&lt;br /&gt;
*'''x3, y3, z3:''' position of top left (north-west) corner.&lt;br /&gt;
''Note: Only 3 coords creates a triangle''&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''x4, y4, z4:''' position of top right (north-east) corner.&lt;br /&gt;
*'''bShallow:''' Need documentation...&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destroyElement]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing rivers and lakes.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Setting water properties.&lt;br /&gt;
height = 40&lt;br /&gt;
SizeVal = 2998&lt;br /&gt;
-- Defining variables.&lt;br /&gt;
southWest_X = -SizeVal&lt;br /&gt;
southWest_Y = -SizeVal&lt;br /&gt;
southEast_X = SizeVal&lt;br /&gt;
southEast_Y = -SizeVal&lt;br /&gt;
northWest_X = -SizeVal&lt;br /&gt;
northWest_Y = SizeVal&lt;br /&gt;
northEast_X = SizeVal&lt;br /&gt;
northEast_Y = SizeVal&lt;br /&gt;
&lt;br /&gt;
-- OnClientResourceStart function that creates the water.&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )&lt;br /&gt;
    setWaterLevel ( height )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, resourceRoot, thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates water at the given coordinates and sets the height of the water level to 20 for the client when he joins.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
    water = createWater ( 1867, -1444, 10, 1968, -1443, 10, 1867, -1372, 10, 1968, -1370, 10 )&lt;br /&gt;
    setWaterLevel (water, 20 )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, getResourceRootElement(getThisResource()), thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client water functions}}&lt;/div&gt;</summary>
		<author><name>OGF</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=35459</id>
		<title>CreateWater</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=CreateWater&amp;diff=35459"/>
		<updated>2013-04-17T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;OGF: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
&lt;br /&gt;
{{Needs_Checking|Use of bShallow is unknown. There was a stupid note pointing to arc_ and assuming it meant if the water is visible which is not true.}}&lt;br /&gt;
&lt;br /&gt;
Creates an area of [[water]].&lt;br /&gt;
&lt;br /&gt;
The largest possible size of a water area is 5996&amp;amp;#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''x1, y1, z1:''' position of bottom left (south-west) corner.&lt;br /&gt;
*'''x2, y2, z2:''' position of bottom right (south-east) corner.&lt;br /&gt;
*'''x3, y3, z3:''' position of top left (north-west) corner.&lt;br /&gt;
''Note: Only 3 coords creates a triangle''&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
*'''x4, y4, z4:''' position of top right (north-east) corner.&lt;br /&gt;
*'''bShallow:''' Need documentation...&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destroyElement]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example creates water at the given coordinates and sets the height of the water level to 20 for the client when he joins.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
WasserBla = createWater ( 1867, -1444, 10, 1968, -1443, 10, 1867, -1372, 10, 1968, -1370, 10 )&lt;br /&gt;
setWaterLevel (WasserBla,20 )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, getResourceRootElement(getThisResource()), thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing rivers and lakes.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
-- Setting water properties.&lt;br /&gt;
height = 40&lt;br /&gt;
SizeVal = 2998&lt;br /&gt;
-- Defining variables.&lt;br /&gt;
southWest_X = -SizeVal&lt;br /&gt;
southWest_Y = -SizeVal&lt;br /&gt;
southEast_X = SizeVal&lt;br /&gt;
southEast_Y = -SizeVal&lt;br /&gt;
northWest_X = -SizeVal&lt;br /&gt;
northWest_Y = SizeVal&lt;br /&gt;
northEast_X = SizeVal&lt;br /&gt;
northEast_Y = SizeVal&lt;br /&gt;
&lt;br /&gt;
-- OnClientResourceStart function that creates the water.&lt;br /&gt;
function thaResourceStarting( )&lt;br /&gt;
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )&lt;br /&gt;
    setWaterLevel ( height )&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, resourceRoot, thaResourceStarting)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client water functions}}&lt;/div&gt;</summary>
		<author><name>OGF</name></author>
	</entry>
</feed>