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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pawn</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pawn"/>
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	<updated>2026-05-12T18:10:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19155</id>
		<title>RU/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19155"/>
		<updated>2009-04-14T15:03:40Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Элементы меню */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RU/Resource page}}&lt;br /&gt;
MTA:SA Редактор Карт позволяет создавать карты для вашего игрового мода.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Создать новую машину.&lt;br /&gt;
* [[Image:Editor_Object.png]] Создать новый объект (plfybz, дороги и другие декорации).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Cjplfnm yjdsq gbrfg.&lt;br /&gt;
* [[Image:Editor_Marker.png]] Создать новый маркер.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Запустите редактор, выберите в меню ''New''.&lt;br /&gt;
* Выберите ''Map settings''. В ''Meta'' . Заполните все поля. Откройте ''Gamemodes'' и добавте игровой мод к вашей карте (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Known_Issues_-_FAQ&amp;diff=19143</id>
		<title>RU/Known Issues - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Known_Issues_-_FAQ&amp;diff=19143"/>
		<updated>2009-04-13T17:49:04Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Client */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Post here your proposed Q&amp;amp;A, regarding the known problems with MTA:SA DM and their solutions, especially problems we're encountering now, that might be also encountered by users in the final release. You're also welcome to edit them grammar/style wise.&lt;br /&gt;
&lt;br /&gt;
== Клиент ==&lt;br /&gt;
&lt;br /&gt;
=== Общее ===&lt;br /&gt;
==== Does MTASA:DM work with v1.01 or v2.00 of GTA San Andreas? ====&lt;br /&gt;
No. Please see [http://forum.mtavc.com/viewtopic.php?t=15151 this forum topic] for instructions on patching the exe&lt;br /&gt;
&lt;br /&gt;
==== The game says it cannot locate the map editor. ====&lt;br /&gt;
Map editor for MTA: Deathmatch has not yet been released. In the meantime you may use MTA: Race map editor for creating maps (and then convert those to MTA:DM syntax using various converters available).&lt;br /&gt;
&lt;br /&gt;
==== Initial black screen/hanging GTA splash screens ====&lt;br /&gt;
* '''MTA shows a permanent black screen or hanging GTA splash screens.'''&lt;br /&gt;
&lt;br /&gt;
It may be necessary that during/after the logo splash screens in Grand Theft Auto you have to give some input in order to skip the videos correctly. Try to click your left-mouse button a few times, or tapping a few keys.&lt;br /&gt;
&lt;br /&gt;
* '''MTA shows a permanent black screen after the GTA splash screens (possibly with text in the bottom right corner).'''&lt;br /&gt;
&lt;br /&gt;
This can be related to a lack of support for DirectX or video card features, on your system, which are needed to run the dynamically rendered menu. This dynamic menu is enabled by default. You can disable it by opening your [[coreconfig.xml]] configuration file located in the ''GTA San Andreas\MTA'' directory, and changing the value of ''menu_options'' to ''248''.&lt;br /&gt;
&lt;br /&gt;
==== Halt after MTA splash screen ====&lt;br /&gt;
* '''Nothing happens after the 'Stop playing with yourself' splash screen'''&lt;br /&gt;
&lt;br /&gt;
If you use nVidia GeForce, try turning off nView Desktop Manager before starting MTA.&lt;br /&gt;
&lt;br /&gt;
Also try deleting GTA San Andreas settings file (&amp;quot;gta_sa.set&amp;quot;) in &amp;quot;Documents\GTA San Andreas User Files&amp;quot; folder&lt;br /&gt;
&lt;br /&gt;
==== Crash after MTA splash screen ====&lt;br /&gt;
* '''MTA crashes after the 'Stop playing with yourself' logo. Both single player and the MTA: Race ran fine before.'''&lt;br /&gt;
&lt;br /&gt;
Try downloading the latest DirectX Runtime files from [http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;amp;DisplayLang=en Microsoft]. Also check in Task Manager, if gta_sa.exe process isn't already running.&lt;br /&gt;
&lt;br /&gt;
If you run at any substandard resolutions (e.g. 960x720), try to change your resolution to a commonly supported one (e.g. 640×480, 800×600, 1024×768, 1152×864, 1280×1024) by launching Grand Theft Auto: San Andreas in normal mode, setting the new resolution and exiting.&lt;br /&gt;
&lt;br /&gt;
==== Assertion in CMainMenu.cpp line 106 upon launching MTASA  ====&lt;br /&gt;
* '''I'm getting an assertion in CMainMenu.cpp (line 106) after I have launched MTASA. I'm able to ignore it, but then game crashes after I try to connect to a server.'''&lt;br /&gt;
&lt;br /&gt;
This is likely caused by GTASA or MTASA being installed in a path that contains non-ASCII characters (eg. Cyrillic, Polish, Japanese) in it.  &lt;br /&gt;
&lt;br /&gt;
To resolve this, you need to uninstall MTASA and GTASA, then install them in such paths that don't contain such characters.&lt;br /&gt;
&lt;br /&gt;
==== Controls not working ====&lt;br /&gt;
* '''My controls don't seem to work as they should.'''&lt;br /&gt;
&lt;br /&gt;
Try using the 'copygtacontrols' command in the console.&lt;br /&gt;
&lt;br /&gt;
==== Incorrect models ====&lt;br /&gt;
* '''Woman model's breasts look awkward ingame / I'm seeing odd, spider-like shaped player models.'''&lt;br /&gt;
&lt;br /&gt;
This is caused by the way GTA handles player stats. To fix this, be sure to set both fat and muscles player stats to 0, when you're changing player skin.&lt;br /&gt;
&lt;br /&gt;
==== Incorrect drive-by functionality ====&lt;br /&gt;
* '''Drivebys arent working as they should'''&lt;br /&gt;
&lt;br /&gt;
Drivebys are handled by script, and will change depending on the loaded gamemode.&lt;br /&gt;
&lt;br /&gt;
==== Unsaved settings ====&lt;br /&gt;
* '''My MTA setting(s) didn't get saved (...) I crashed.'''&lt;br /&gt;
&lt;br /&gt;
First, configure the MTA the way you want to, then exit the game and launch it again. Settings should get saved. Alternatively, try removing the coreconfig.xml file, then configure it and quit the game.&lt;br /&gt;
&lt;br /&gt;
==== Gamepad support ====&lt;br /&gt;
* '''MTA doesnt recognise my gamepad'''&lt;br /&gt;
&lt;br /&gt;
This is a known issue - MTA's keybinds system does not support direct input.  As an alternative, [http://xpadder.com/ XPadder] can be used.  This emulates joypad buttons as keyboard/mouse so that it can be used in MTA.  Please refer to [http://forum.mtasa.com/viewtopic.php?f=87&amp;amp;t=21167 this forum topic] for a brief guide on how to use XPadder.&lt;br /&gt;
&lt;br /&gt;
==== Free mouselook not working properly ====&lt;br /&gt;
* '''MTA doesnt recognise my mouse'''&lt;br /&gt;
&lt;br /&gt;
Some people got problems with their mouse in MTA. They can use it in the menu, connect to a server, but they can't use the mouse for free look.&lt;br /&gt;
This problem can be solved by entering a server, click your Win/Windows key at your keyboard once, and then click your mouse.&lt;br /&gt;
If that doesn't work try starting GTA in Singleplayer, go to options &amp;gt; controler setup and set &amp;quot;Configuration&amp;quot; to &amp;quot;Mouse + Keys&amp;quot; instead of &amp;quot;Joypad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Sky flickering ====&lt;br /&gt;
* '''My screen/sky flickers when weather or sky effects are enabled.&lt;br /&gt;
&lt;br /&gt;
MTA:SA DM uses a new text rendering system from race, which is much more efficient in terms of FPS.  However, this can cause conflicts within the game, particularly with ATI based cards.  To fix this, bring up the console with F8, and type the command '''ceguitext 1'''.  This reverts the rendering method to that of Race.  All glitches should no longer happen, at the cost of lower FPS.&lt;br /&gt;
&lt;br /&gt;
==== Server browser not working ====&lt;br /&gt;
* '''The in-game server browser shows &amp;quot;Loading&amp;quot; but does not come up with any servers'''&lt;br /&gt;
&lt;br /&gt;
Depending on the type and status of the internet connection you are using, it can take up to a few seconds for the server browser to retrieve all the servers. Please wait a little longer for the results to appear.&lt;br /&gt;
&lt;br /&gt;
==== Invalid serial number ====&lt;br /&gt;
* '''I am getting an 'Invalid serial number' error when trying to launch or play the game'''&lt;br /&gt;
&lt;br /&gt;
You are running an outdated version of Multi Theft Auto. Head over to the [http://www.mtasa.com/deathmatch.html download page] and download the latest version of Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
==== 'Network module could not be located' ====&lt;br /&gt;
* '''I am getting 'Network module could not be located' error message upon launching MTA:SA DM&lt;br /&gt;
&lt;br /&gt;
Copy the file 'net.dll' from your GTA:SA/mta directory into your GTA:SA directory, overwriting existing files.&lt;br /&gt;
&lt;br /&gt;
==== 'Network module not compatible!' on MTASA launch ====&lt;br /&gt;
* '''I am getting 'Network module not compatible!' error message upon launching MTA:SA DM&lt;br /&gt;
&lt;br /&gt;
This could mean that your MTASA install is incomplete or broken. Reinstall it.&lt;br /&gt;
&lt;br /&gt;
==== 'No such mod installed (deathmatch)' ====&lt;br /&gt;
* '''I am getting a 'No such mod installed (deathmatch)' error message when trying to connect to any server&lt;br /&gt;
&lt;br /&gt;
'''Option 1:''' Simply re-install MTA. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Option 2:''' Run both gta_sa.exe and Multi Theft Auto.exe with administrator privileges.&lt;br /&gt;
&lt;br /&gt;
=== Windows Vista®-related ===&lt;br /&gt;
&lt;br /&gt;
==== Crash on launch ====&lt;br /&gt;
* '''I've successfully upgraded from MTA Race to MTASA DM on Vista, but it seems to crash on launch.&lt;br /&gt;
&lt;br /&gt;
'''Option 1''' Go to your Program Files\MTA San Andreas\mods\race directory, and rename client.dll to something else. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Option 2''' Go to your Grand Theft Auto: San Andreas directory (usually Program Files\Rockstar Games\GTA San Andreas&amp;quot;), navigate to the MTA directory, then enter the &amp;quot;data&amp;quot; directory and remove the menu.mkv file. This will start Multi Theft Auto: San Andreas without main menu video rendering.&lt;br /&gt;
&lt;br /&gt;
==== Crash on connect ====&lt;br /&gt;
* '''I seem to crash whenever I connect to a server just before I go in-game on Vista'''&lt;br /&gt;
&lt;br /&gt;
This seems to be an issue with the Microsoft DirectX April 2006 SDK Redistributable DLL file (d3dx9_30.dll) when running in compatibility mode. Please make sure that compatibility mode is competely turned off for  '''both''' your GTA_SA.exe and Multi Theft Auto.exe executables.&lt;br /&gt;
&lt;br /&gt;
==== Invalid or disabled serial error ====&lt;br /&gt;
* '''MTASA DM installer complains about wrong serial provided. I'm running it for the first time.&lt;br /&gt;
&lt;br /&gt;
You need to run the installer with Administrator privileges. To do so, right click on the installer executable, choose 'Properties', go into 'Compatibility' tab and tick the check box on the last field.&lt;br /&gt;
&lt;br /&gt;
Some have found that setting compatibility to Windows XP/2000 have fixed the problem.&lt;br /&gt;
&lt;br /&gt;
If User Account Control is disabled, you might need to enable it and run the installer with admin privileges (like said above) in order to install MTA:SA DM.&lt;br /&gt;
&lt;br /&gt;
*'''I am getting 'invalid serial' when I try to connect to a server'''&lt;br /&gt;
After some research we have found that in most cases this problem occurs if registry data has not been set for some reason. To fix this problem, take the following steps:&lt;br /&gt;
&lt;br /&gt;
Open regedit (start &amp;gt; run &amp;gt; regedit)&amp;lt;br&amp;gt;&lt;br /&gt;
Go to HKEY_LOCAL_MACHINE\SOFTWARE\Multi Theft Auto: San Andreas&amp;lt;br&amp;gt;&lt;br /&gt;
Create a new string key called Username and fill there the username you have on mtabeta.com&amp;lt;br&amp;gt;&lt;br /&gt;
Create one more string key called Serial and paste there the serial from mtabeta.com&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have no serial at http://community.mtasa.com (mtabeta.com) to complete the last step, register on our forums and request one [http://forum.mtasa.com/viewtopic.php?f=89&amp;amp;t=21435&amp;amp;p=269057 here]&lt;br /&gt;
&lt;br /&gt;
*'''I am getting 'disabled serial' when I try to connect to a server'''&lt;br /&gt;
If you receive this message, your serial has been banned (most likely for cheating). There is nothing you can do to fix this. Registering a new account does not unban you.&lt;br /&gt;
&lt;br /&gt;
==== Clock manipulation error ====&lt;br /&gt;
* '''I am getting 'Clock manipulation detected!' error message upon launching MTA:SA DM&lt;br /&gt;
&lt;br /&gt;
Further info coming soon.&lt;br /&gt;
&lt;br /&gt;
==== Halt on launch ====&lt;br /&gt;
* '''When I launch MTA:SA DM, nothing happens (GTA_SA.exe is running but not loading up)&lt;br /&gt;
&lt;br /&gt;
Run MTA:SA DM with Administrator privileges. To do this, right click on the installer executable, choose 'Properties', go into 'Compatibility' tab and tick the check box on the last field and try again.&lt;br /&gt;
&lt;br /&gt;
==== General GTA problems ====&lt;br /&gt;
* '''I have unexplainable GTA problems or crashes'''&lt;br /&gt;
&lt;br /&gt;
Make sure your computer as well as your GTA install meet the [[Deathmatch_Client_Manual#System_requirements|minimum requirements]] and that you are not running in any 98/2000/XP/2003 compatibility modes.&lt;br /&gt;
&lt;br /&gt;
Also try the solutions from these pages:&lt;br /&gt;
* http://www.gtaforums.com/index.php?showtopic=273549&amp;amp;view=findpost&amp;amp;p=4537502&lt;br /&gt;
* http://pullmonkey.com/2007/4/30/how-i-got-gta-san-andreas-to-work-with-a-crappy-os-vista&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
==== Fatal error 3 ====&lt;br /&gt;
* '''I'm getting ''Fatal Error 3'' whenever I connect to my server'''&lt;br /&gt;
&lt;br /&gt;
This error happens when the server you are trying to connect to is unable to provide you the required downloads, because it does not have http downloading enabled. Be sure to set the '''httpdownload''' configuration tag in your configuration to '''1'''.&lt;br /&gt;
==== Download error 9: Error downloading requested files ====&lt;br /&gt;
* '''I'm getting ''Download Error 9: Error downloading requested files'' whenever I connect to my server'''&lt;br /&gt;
&lt;br /&gt;
This error happens when the server you are trying to connect to is unable to provide you with a valid link. This results in a 404 (Not found) HTTP error and an error at your end.&lt;br /&gt;
&lt;br /&gt;
* If you are running the built-in server ('''httpserver''' is set to '''1''' and '''httpdownloadurl''' is empty), make sure that your HTTP server is accessible (you can try to access it by using a browser) for everyone.&lt;br /&gt;
&lt;br /&gt;
* If you have configured an external web server ('''httpdownloadurl''' is set to your custom URL), make sure that your HTTP is accessible and make sure you have read the [[Deathmatch_Server_Manual#Configuring_an_external_web_server | Configuring an external web server]] guide.&lt;br /&gt;
==== Download error 28 ====&lt;br /&gt;
Try closing anti-virus or firewall applications. If it then works, try adding an exception to your firewall to allow your http port through.&lt;br /&gt;
&lt;br /&gt;
=== Windows-related ===&lt;br /&gt;
No known reported issues in the version {{Current Version|full}}.&lt;br /&gt;
&lt;br /&gt;
=== Linux-related ===&lt;br /&gt;
====Default nohup creates infinitely big nohup.out====&lt;br /&gt;
&lt;br /&gt;
Temporary fix, disable the nohup file: 'nohup ./mta_server &amp;gt; /dev/null &amp;amp;'&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19142</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19142"/>
		<updated>2009-04-13T14:27:19Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[RU/Animations|Анимации]]&lt;br /&gt;
*[[RU/Character Skins | Скины персонажей]]&lt;br /&gt;
*[[RU/CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|Оружие]]&lt;br /&gt;
*[[RU/Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Animations&amp;diff=19141</id>
		<title>RU/Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Animations&amp;diff=19141"/>
		<updated>2009-04-13T14:27:07Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: ==AIRPORT==  * thrw_barl_thrw  ==Attractors==  * Stepsit_in  * Stepsit_loop  * Stepsit_out  ==BAR==  * Barcustom_get  * Barcustom_loop  * Barcustom_order  * BARman_idle  * Barserve_bottle ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==AIRPORT==&lt;br /&gt;
 * thrw_barl_thrw &lt;br /&gt;
==Attractors==&lt;br /&gt;
 * Stepsit_in&lt;br /&gt;
 * Stepsit_loop&lt;br /&gt;
 * Stepsit_out &lt;br /&gt;
==BAR==&lt;br /&gt;
 * Barcustom_get&lt;br /&gt;
 * Barcustom_loop&lt;br /&gt;
 * Barcustom_order&lt;br /&gt;
 * BARman_idle&lt;br /&gt;
 * Barserve_bottle&lt;br /&gt;
 * Barserve_give&lt;br /&gt;
 * Barserve_glass&lt;br /&gt;
 * Barserve_in&lt;br /&gt;
 * Barserve_loop&lt;br /&gt;
 * Barserve_order&lt;br /&gt;
 * dnk_stndF_loop&lt;br /&gt;
 * dnk_stndM_loop &lt;br /&gt;
==BASEBALL==&lt;br /&gt;
 * Bat_1&lt;br /&gt;
 * Bat_2&lt;br /&gt;
 * Bat_3&lt;br /&gt;
 * Bat_4&lt;br /&gt;
 * Bat_block&lt;br /&gt;
 * Bat_Hit_1&lt;br /&gt;
 * Bat_Hit_2&lt;br /&gt;
 * Bat_Hit_3&lt;br /&gt;
 * Bat_IDLE&lt;br /&gt;
 * Bat_M&lt;br /&gt;
 * BAT_PART &lt;br /&gt;
==BD_FIRE==&lt;br /&gt;
 * BD_Fire1&lt;br /&gt;
 * BD_Fire2&lt;br /&gt;
 * BD_Fire3&lt;br /&gt;
 * BD_GF_Wave&lt;br /&gt;
 * BD_Panic_01&lt;br /&gt;
 * BD_Panic_02&lt;br /&gt;
 * BD_Panic_03&lt;br /&gt;
 * BD_Panic_04&lt;br /&gt;
 * BD_Panic_Loop&lt;br /&gt;
 * Grlfrd_Kiss_03&lt;br /&gt;
 * M_smklean_loop&lt;br /&gt;
 * Playa_Kiss_03&lt;br /&gt;
 * wash_up &lt;br /&gt;
==BEACH==&lt;br /&gt;
 * bather&lt;br /&gt;
 * Lay_Bac_Loop&lt;br /&gt;
 * ParkSit_M_loop&lt;br /&gt;
 * ParkSit_W_loop&lt;br /&gt;
 * SitnWait_loop_W &lt;br /&gt;
==benchpress==&lt;br /&gt;
 * gym_bp_celebrate&lt;br /&gt;
 * gym_bp_down&lt;br /&gt;
 * gym_bp_getoff&lt;br /&gt;
 * gym_bp_geton&lt;br /&gt;
 * gym_bp_up_A&lt;br /&gt;
 * gym_bp_up_B&lt;br /&gt;
 * gym_bp_up_smooth &lt;br /&gt;
==BF_injection==&lt;br /&gt;
 * BF_getin_LHS&lt;br /&gt;
 * BF_getin_RHS&lt;br /&gt;
 * BF_getout_LHS&lt;br /&gt;
 * BF_getout_RHS &lt;br /&gt;
==BIKED==&lt;br /&gt;
 * BIKEd_Back&lt;br /&gt;
 * BIKEd_drivebyFT&lt;br /&gt;
 * BIKEd_drivebyLHS&lt;br /&gt;
 * BIKEd_drivebyRHS&lt;br /&gt;
 * BIKEd_Fwd&lt;br /&gt;
 * BIKEd_getoffBACK&lt;br /&gt;
 * BIKEd_getoffLHS&lt;br /&gt;
 * BIKEd_getoffRHS&lt;br /&gt;
 * BIKEd_hit&lt;br /&gt;
 * BIKEd_jumponL&lt;br /&gt;
 * BIKEd_jumponR&lt;br /&gt;
 * BIKEd_kick&lt;br /&gt;
 * BIKEd_Left&lt;br /&gt;
 * BIKEd_passenger&lt;br /&gt;
 * BIKEd_pushes&lt;br /&gt;
 * BIKEd_Ride&lt;br /&gt;
 * BIKEd_Right&lt;br /&gt;
 * BIKEd_shuffle&lt;br /&gt;
 * BIKEd_Still &lt;br /&gt;
==BIKEH==&lt;br /&gt;
 * BIKEh_Back&lt;br /&gt;
 * BIKEh_drivebyFT&lt;br /&gt;
 * BIKEh_drivebyLHS&lt;br /&gt;
 * BIKEh_drivebyRHS&lt;br /&gt;
 * BIKEh_Fwd&lt;br /&gt;
 * BIKEh_getoffBACK&lt;br /&gt;
 * BIKEh_getoffLHS&lt;br /&gt;
 * BIKEh_getoffRHS&lt;br /&gt;
 * BIKEh_hit&lt;br /&gt;
 * BIKEh_jumponL&lt;br /&gt;
 * BIKEh_jumponR&lt;br /&gt;
 * BIKEh_kick&lt;br /&gt;
 * BIKEh_Left&lt;br /&gt;
 * BIKEh_passenger&lt;br /&gt;
 * BIKEh_pushes&lt;br /&gt;
 * BIKEh_Ride&lt;br /&gt;
 * BIKEh_Right&lt;br /&gt;
 * BIKEh_Still &lt;br /&gt;
==BIKELEAP==&lt;br /&gt;
 * bk_blnce_in&lt;br /&gt;
 * bk_blnce_out&lt;br /&gt;
 * bk_jmp&lt;br /&gt;
 * bk_rdy_in&lt;br /&gt;
 * bk_rdy_out&lt;br /&gt;
 * struggle_cesar&lt;br /&gt;
 * struggle_driver&lt;br /&gt;
 * truck_driver&lt;br /&gt;
 * truck_getin &lt;br /&gt;
==BIKES==&lt;br /&gt;
 * BIKEs_Back&lt;br /&gt;
 * BIKEs_drivebyFT&lt;br /&gt;
 * BIKEs_drivebyLHS&lt;br /&gt;
 * BIKEs_drivebyRHS&lt;br /&gt;
 * BIKEs_Fwd&lt;br /&gt;
 * BIKEs_getoffBACK&lt;br /&gt;
 * BIKEs_getoffLHS&lt;br /&gt;
 * BIKEs_getoffRHS&lt;br /&gt;
 * BIKEs_hit&lt;br /&gt;
 * BIKEs_jumponL&lt;br /&gt;
 * BIKEs_jumponR&lt;br /&gt;
 * BIKEs_kick&lt;br /&gt;
 * BIKEs_Left&lt;br /&gt;
 * BIKEs_passenger&lt;br /&gt;
 * BIKEs_pushes&lt;br /&gt;
 * BIKEs_Ride&lt;br /&gt;
 * BIKEs_Right&lt;br /&gt;
 * BIKEs_Snatch_L&lt;br /&gt;
 * BIKEs_Snatch_R&lt;br /&gt;
 * BIKEs_Still &lt;br /&gt;
==BIKEV==&lt;br /&gt;
 * BIKEv_Back&lt;br /&gt;
 * BIKEv_drivebyFT&lt;br /&gt;
 * BIKEv_drivebyLHS&lt;br /&gt;
 * BIKEv_drivebyRHS&lt;br /&gt;
 * BIKEv_Fwd&lt;br /&gt;
 * BIKEv_getoffBACK&lt;br /&gt;
 * BIKEv_getoffLHS&lt;br /&gt;
 * BIKEv_getoffRHS&lt;br /&gt;
 * BIKEv_hit&lt;br /&gt;
 * BIKEv_jumponL&lt;br /&gt;
 * BIKEv_jumponR&lt;br /&gt;
 * BIKEv_kick&lt;br /&gt;
 * BIKEv_Left&lt;br /&gt;
 * BIKEv_passenger&lt;br /&gt;
 * BIKEv_pushes&lt;br /&gt;
 * BIKEv_Ride&lt;br /&gt;
 * BIKEv_Right&lt;br /&gt;
 * BIKEv_Still &lt;br /&gt;
==BIKE_DBZ==&lt;br /&gt;
 * Pass_Driveby_BWD&lt;br /&gt;
 * Pass_Driveby_FWD&lt;br /&gt;
 * Pass_Driveby_LHS&lt;br /&gt;
 * Pass_Driveby_RHS &lt;br /&gt;
==BMX==&lt;br /&gt;
 * BMX_back&lt;br /&gt;
 * BMX_bunnyhop&lt;br /&gt;
 * BMX_drivebyFT&lt;br /&gt;
 * BMX_driveby_LHS&lt;br /&gt;
 * BMX_driveby_RHS&lt;br /&gt;
 * BMX_fwd&lt;br /&gt;
 * BMX_getoffBACK&lt;br /&gt;
 * BMX_getoffLHS&lt;br /&gt;
 * BMX_getoffRHS&lt;br /&gt;
 * BMX_jumponL&lt;br /&gt;
 * BMX_jumponR&lt;br /&gt;
 * BMX_Left&lt;br /&gt;
 * BMX_pedal&lt;br /&gt;
 * BMX_pushes&lt;br /&gt;
 * BMX_Ride&lt;br /&gt;
 * BMX_Right&lt;br /&gt;
 * BMX_sprint&lt;br /&gt;
 * BMX_still &lt;br /&gt;
==BOMBER==&lt;br /&gt;
 * BOM_Plant&lt;br /&gt;
 * BOM_Plant_2Idle&lt;br /&gt;
 * BOM_Plant_Crouch_In&lt;br /&gt;
 * BOM_Plant_Crouch_Out&lt;br /&gt;
 * BOM_Plant_In&lt;br /&gt;
 * BOM_Plant_Loop &lt;br /&gt;
==BOX==&lt;br /&gt;
 * boxhipin&lt;br /&gt;
 * boxhipup&lt;br /&gt;
 * boxshdwn&lt;br /&gt;
 * boxshup&lt;br /&gt;
 * bxhipwlk&lt;br /&gt;
 * bxhwlki&lt;br /&gt;
 * bxshwlk&lt;br /&gt;
 * bxshwlki&lt;br /&gt;
 * bxwlko&lt;br /&gt;
 * catch_box &lt;br /&gt;
==BSKTBALL==&lt;br /&gt;
 * BBALL_def_jump_shot&lt;br /&gt;
 * BBALL_def_loop&lt;br /&gt;
 * BBALL_def_stepL&lt;br /&gt;
 * BBALL_def_stepR&lt;br /&gt;
 * BBALL_Dnk&lt;br /&gt;
 * BBALL_Dnk_Gli&lt;br /&gt;
 * BBALL_Dnk_Gli_O&lt;br /&gt;
 * BBALL_Dnk_Lnch&lt;br /&gt;
 * BBALL_Dnk_Lnch_O&lt;br /&gt;
 * BBALL_Dnk_Lnd&lt;br /&gt;
 * BBALL_Dnk_O&lt;br /&gt;
 * BBALL_idle&lt;br /&gt;
 * BBALL_idle2&lt;br /&gt;
 * BBALL_idle2_O&lt;br /&gt;
 * BBALL_idleloop&lt;br /&gt;
 * BBALL_idleloop_O&lt;br /&gt;
 * BBALL_idle_O&lt;br /&gt;
 * BBALL_Jump_Cancel&lt;br /&gt;
 * BBALL_Jump_Cancel_O&lt;br /&gt;
 * BBALL_Jump_End&lt;br /&gt;
 * BBALL_Jump_Shot&lt;br /&gt;
 * BBALL_Jump_Shot_O&lt;br /&gt;
 * BBALL_Net_Dnk_O&lt;br /&gt;
 * BBALL_pickup&lt;br /&gt;
 * BBALL_pickup_O&lt;br /&gt;
 * BBALL_react_miss&lt;br /&gt;
 * BBALL_react_score&lt;br /&gt;
 * BBALL_run&lt;br /&gt;
 * BBALL_run_O&lt;br /&gt;
 * BBALL_SkidStop_L&lt;br /&gt;
 * BBALL_SkidStop_L_O&lt;br /&gt;
 * BBALL_SkidStop_R&lt;br /&gt;
 * BBALL_SkidStop_R_O&lt;br /&gt;
 * BBALL_walk&lt;br /&gt;
 * BBALL_WalkStop_L&lt;br /&gt;
 * BBALL_WalkStop_L_O&lt;br /&gt;
 * BBALL_WalkStop_R&lt;br /&gt;
 * BBALL_WalkStop_R_O&lt;br /&gt;
 * BBALL_walk_O&lt;br /&gt;
 * BBALL_walk_start&lt;br /&gt;
 * BBALL_walk_start_O &lt;br /&gt;
==BUDDY==&lt;br /&gt;
 * buddy_crouchfire&lt;br /&gt;
 * buddy_crouchreload&lt;br /&gt;
 * buddy_fire&lt;br /&gt;
 * buddy_fire_poor&lt;br /&gt;
 * buddy_reload &lt;br /&gt;
==BUS==&lt;br /&gt;
 * BUS_close&lt;br /&gt;
 * BUS_getin_LHS&lt;br /&gt;
 * BUS_getin_RHS&lt;br /&gt;
 * BUS_getout_LHS&lt;br /&gt;
 * BUS_getout_RHS&lt;br /&gt;
 * BUS_jacked_LHS&lt;br /&gt;
 * BUS_open&lt;br /&gt;
 * BUS_open_RHS&lt;br /&gt;
 * BUS_pullout_LHS &lt;br /&gt;
==CAMERA==&lt;br /&gt;
 * camcrch_cmon&lt;br /&gt;
 * camcrch_idleloop&lt;br /&gt;
 * camcrch_stay&lt;br /&gt;
 * camcrch_to_camstnd&lt;br /&gt;
 * camstnd_cmon&lt;br /&gt;
 * camstnd_idleloop&lt;br /&gt;
 * camstnd_lkabt&lt;br /&gt;
 * camstnd_to_camcrch&lt;br /&gt;
 * piccrch_in&lt;br /&gt;
 * piccrch_out&lt;br /&gt;
 * piccrch_take&lt;br /&gt;
 * picstnd_in&lt;br /&gt;
 * picstnd_out&lt;br /&gt;
 * picstnd_take &lt;br /&gt;
==CAR==&lt;br /&gt;
 * Fixn_Car_Loop&lt;br /&gt;
 * Fixn_Car_Out&lt;br /&gt;
 * flag_drop&lt;br /&gt;
 * Sit_relaxed&lt;br /&gt;
 * Tap_hand&lt;br /&gt;
 * Tyd2car_bump&lt;br /&gt;
 * Tyd2car_high&lt;br /&gt;
 * Tyd2car_low&lt;br /&gt;
 * Tyd2car_med&lt;br /&gt;
 * Tyd2car_TurnL&lt;br /&gt;
 * Tyd2car_TurnR &lt;br /&gt;
==CARRY==&lt;br /&gt;
 * crry_prtial&lt;br /&gt;
 * liftup&lt;br /&gt;
 * liftup05&lt;br /&gt;
 * liftup105&lt;br /&gt;
 * putdwn&lt;br /&gt;
 * putdwn05&lt;br /&gt;
 * putdwn105 &lt;br /&gt;
==CAR_CHAT==&lt;br /&gt;
 * carfone_in&lt;br /&gt;
 * carfone_loopA&lt;br /&gt;
 * carfone_loopA_to_B&lt;br /&gt;
 * carfone_loopB&lt;br /&gt;
 * carfone_loopB_to_A&lt;br /&gt;
 * carfone_out&lt;br /&gt;
 * CAR_Sc1_BL&lt;br /&gt;
 * CAR_Sc1_BR&lt;br /&gt;
 * CAR_Sc1_FL&lt;br /&gt;
 * CAR_Sc1_FR&lt;br /&gt;
 * CAR_Sc2_FL&lt;br /&gt;
 * CAR_Sc3_BR&lt;br /&gt;
 * CAR_Sc3_FL&lt;br /&gt;
 * CAR_Sc3_FR&lt;br /&gt;
 * CAR_Sc4_BL&lt;br /&gt;
 * CAR_Sc4_BR&lt;br /&gt;
 * CAR_Sc4_FL&lt;br /&gt;
 * CAR_Sc4_FR&lt;br /&gt;
 * car_talkm_in&lt;br /&gt;
 * car_talkm_loop&lt;br /&gt;
 * car_talkm_out &lt;br /&gt;
==CASINO==&lt;br /&gt;
 * cards_in&lt;br /&gt;
 * cards_loop&lt;br /&gt;
 * cards_lose&lt;br /&gt;
 * cards_out&lt;br /&gt;
 * cards_pick_01&lt;br /&gt;
 * cards_pick_02&lt;br /&gt;
 * cards_raise&lt;br /&gt;
 * cards_win&lt;br /&gt;
 * dealone&lt;br /&gt;
 * manwinb&lt;br /&gt;
 * manwind&lt;br /&gt;
 * Roulette_bet&lt;br /&gt;
 * Roulette_in&lt;br /&gt;
 * Roulette_loop&lt;br /&gt;
 * Roulette_lose&lt;br /&gt;
 * Roulette_out&lt;br /&gt;
 * Roulette_win&lt;br /&gt;
 * Slot_bet_01&lt;br /&gt;
 * Slot_bet_02&lt;br /&gt;
 * Slot_in&lt;br /&gt;
 * Slot_lose_out&lt;br /&gt;
 * Slot_Plyr&lt;br /&gt;
 * Slot_wait&lt;br /&gt;
 * Slot_win_out&lt;br /&gt;
 * wof &lt;br /&gt;
==CHAINSAW==&lt;br /&gt;
 * CSAW_1&lt;br /&gt;
 * CSAW_2&lt;br /&gt;
 * CSAW_3&lt;br /&gt;
 * CSAW_G&lt;br /&gt;
 * CSAW_Hit_1&lt;br /&gt;
 * CSAW_Hit_2&lt;br /&gt;
 * CSAW_Hit_3&lt;br /&gt;
 * csaw_part&lt;br /&gt;
 * IDLE_csaw&lt;br /&gt;
 * WEAPON_csaw&lt;br /&gt;
 * WEAPON_csawlo &lt;br /&gt;
==CHOPPA==&lt;br /&gt;
 * CHOPPA_back&lt;br /&gt;
 * CHOPPA_bunnyhop&lt;br /&gt;
 * CHOPPA_drivebyFT&lt;br /&gt;
 * CHOPPA_driveby_LHS&lt;br /&gt;
 * CHOPPA_driveby_RHS&lt;br /&gt;
 * CHOPPA_fwd&lt;br /&gt;
 * CHOPPA_getoffBACK&lt;br /&gt;
 * CHOPPA_getoffLHS&lt;br /&gt;
 * CHOPPA_getoffRHS&lt;br /&gt;
 * CHOPPA_jumponL&lt;br /&gt;
 * CHOPPA_jumponR&lt;br /&gt;
 * CHOPPA_Left&lt;br /&gt;
 * CHOPPA_pedal&lt;br /&gt;
 * CHOPPA_Pushes&lt;br /&gt;
 * CHOPPA_ride&lt;br /&gt;
 * CHOPPA_Right&lt;br /&gt;
 * CHOPPA_sprint&lt;br /&gt;
 * CHOPPA_Still &lt;br /&gt;
==CLOTHES==&lt;br /&gt;
 * CLO_Buy&lt;br /&gt;
 * CLO_In&lt;br /&gt;
 * CLO_Out&lt;br /&gt;
 * CLO_Pose_Hat&lt;br /&gt;
 * CLO_Pose_In&lt;br /&gt;
 * CLO_Pose_In_O&lt;br /&gt;
 * CLO_Pose_Legs&lt;br /&gt;
 * CLO_Pose_Loop&lt;br /&gt;
 * CLO_Pose_Out&lt;br /&gt;
 * CLO_Pose_Out_O&lt;br /&gt;
 * CLO_Pose_Shoes&lt;br /&gt;
 * CLO_Pose_Torso&lt;br /&gt;
 * CLO_Pose_Watch &lt;br /&gt;
==COACH==&lt;br /&gt;
 * COACH_inL&lt;br /&gt;
 * COACH_inR&lt;br /&gt;
 * COACH_opnL&lt;br /&gt;
 * COACH_opnR&lt;br /&gt;
 * COACH_outL&lt;br /&gt;
 * COACH_outR &lt;br /&gt;
==COLT45==&lt;br /&gt;
 * 2guns_crouchfire&lt;br /&gt;
 * colt45_crouchfire&lt;br /&gt;
 * colt45_crouchreload&lt;br /&gt;
 * colt45_fire&lt;br /&gt;
 * colt45_fire_2hands&lt;br /&gt;
 * colt45_reload&lt;br /&gt;
 * sawnoff_reload &lt;br /&gt;
==COP_AMBIENT==&lt;br /&gt;
 * Copbrowse_in&lt;br /&gt;
 * Copbrowse_loop&lt;br /&gt;
 * Copbrowse_nod&lt;br /&gt;
 * Copbrowse_out&lt;br /&gt;
 * Copbrowse_shake&lt;br /&gt;
 * Coplook_in&lt;br /&gt;
 * Coplook_loop&lt;br /&gt;
 * Coplook_nod&lt;br /&gt;
 * Coplook_out&lt;br /&gt;
 * Coplook_shake&lt;br /&gt;
 * Coplook_think&lt;br /&gt;
 * Coplook_watch &lt;br /&gt;
==COP_DVBYZ==&lt;br /&gt;
 * COP_Dvby_B&lt;br /&gt;
 * COP_Dvby_FT&lt;br /&gt;
 * COP_Dvby_L&lt;br /&gt;
 * COP_Dvby_R &lt;br /&gt;
==CRACK==&lt;br /&gt;
 * Bbalbat_Idle_01&lt;br /&gt;
 * Bbalbat_Idle_02&lt;br /&gt;
 * crckdeth1&lt;br /&gt;
 * crckdeth2&lt;br /&gt;
 * crckdeth3&lt;br /&gt;
 * crckdeth4&lt;br /&gt;
 * crckidle1&lt;br /&gt;
 * crckidle2&lt;br /&gt;
 * crckidle3&lt;br /&gt;
 * crckidle4 &lt;br /&gt;
==CRIB==&lt;br /&gt;
 * CRIB_Console_Loop&lt;br /&gt;
 * CRIB_Use_Switch&lt;br /&gt;
 * PED_Console_Loop&lt;br /&gt;
 * PED_Console_Loose&lt;br /&gt;
 * PED_Console_Win &lt;br /&gt;
==DAM_JUMP==&lt;br /&gt;
 * DAM_Dive_Loop&lt;br /&gt;
 * DAM_Land&lt;br /&gt;
 * DAM_Launch&lt;br /&gt;
 * Jump_Roll&lt;br /&gt;
 * SF_JumpWall &lt;br /&gt;
==DANCING==&lt;br /&gt;
 * bd_clap&lt;br /&gt;
 * bd_clap1&lt;br /&gt;
 * dance_loop&lt;br /&gt;
 * DAN_Down_A&lt;br /&gt;
 * DAN_Left_A&lt;br /&gt;
 * DAN_Loop_A&lt;br /&gt;
 * DAN_Right_A&lt;br /&gt;
 * DAN_Up_A&lt;br /&gt;
 * dnce_M_a&lt;br /&gt;
 * dnce_M_b&lt;br /&gt;
 * dnce_M_c&lt;br /&gt;
 * dnce_M_d&lt;br /&gt;
 * dnce_M_e &lt;br /&gt;
==DEALER==&lt;br /&gt;
 * DEALER_DEAL&lt;br /&gt;
 * DEALER_IDLE&lt;br /&gt;
 * DEALER_IDLE_01&lt;br /&gt;
 * DEALER_IDLE_02&lt;br /&gt;
 * DEALER_IDLE_03&lt;br /&gt;
 * DRUGS_BUY&lt;br /&gt;
 * shop_pay &lt;br /&gt;
==DILDO==&lt;br /&gt;
 * DILDO_1&lt;br /&gt;
 * DILDO_2&lt;br /&gt;
 * DILDO_3&lt;br /&gt;
 * DILDO_block&lt;br /&gt;
 * DILDO_G&lt;br /&gt;
 * DILDO_Hit_1&lt;br /&gt;
 * DILDO_Hit_2&lt;br /&gt;
 * DILDO_Hit_3&lt;br /&gt;
 * DILDO_IDLE &lt;br /&gt;
==DODGE==&lt;br /&gt;
 * Cover_Dive_01&lt;br /&gt;
 * Cover_Dive_02&lt;br /&gt;
 * Crushed&lt;br /&gt;
 * Crush_Jump &lt;br /&gt;
==DOZER==&lt;br /&gt;
 * DOZER_Align_LHS&lt;br /&gt;
 * DOZER_Align_RHS&lt;br /&gt;
 * DOZER_getin_LHS&lt;br /&gt;
 * DOZER_getin_RHS&lt;br /&gt;
 * DOZER_getout_LHS&lt;br /&gt;
 * DOZER_getout_RHS&lt;br /&gt;
 * DOZER_Jacked_LHS&lt;br /&gt;
 * DOZER_Jacked_RHS&lt;br /&gt;
 * DOZER_pullout_LHS&lt;br /&gt;
 * DOZER_pullout_RHS &lt;br /&gt;
==DRIVEBYS==&lt;br /&gt;
 * Gang_DrivebyLHS&lt;br /&gt;
 * Gang_DrivebyLHS_Bwd&lt;br /&gt;
 * Gang_DrivebyLHS_Fwd&lt;br /&gt;
 * Gang_DrivebyRHS&lt;br /&gt;
 * Gang_DrivebyRHS_Bwd&lt;br /&gt;
 * Gang_DrivebyRHS_Fwd&lt;br /&gt;
 * Gang_DrivebyTop_LHS&lt;br /&gt;
 * Gang_DrivebyTop_RHS &lt;br /&gt;
==FAT==&lt;br /&gt;
 * FatIdle&lt;br /&gt;
 * FatIdle_armed&lt;br /&gt;
 * FatIdle_Csaw&lt;br /&gt;
 * FatIdle_Rocket&lt;br /&gt;
 * FatRun&lt;br /&gt;
 * FatRun_armed&lt;br /&gt;
 * FatRun_Csaw&lt;br /&gt;
 * FatRun_Rocket&lt;br /&gt;
 * FatSprint&lt;br /&gt;
 * FatWalk&lt;br /&gt;
 * FatWalkstart&lt;br /&gt;
 * FatWalkstart_Csaw&lt;br /&gt;
 * FatWalkSt_armed&lt;br /&gt;
 * FatWalkSt_Rocket&lt;br /&gt;
 * FatWalk_armed&lt;br /&gt;
 * FatWalk_Csaw&lt;br /&gt;
 * FatWalk_Rocket&lt;br /&gt;
 * IDLE_tired &lt;br /&gt;
==FIGHT_B==&lt;br /&gt;
 * FightB_1&lt;br /&gt;
 * FightB_2&lt;br /&gt;
 * FightB_3&lt;br /&gt;
 * FightB_block&lt;br /&gt;
 * FightB_G&lt;br /&gt;
 * FightB_IDLE&lt;br /&gt;
 * FightB_M&lt;br /&gt;
 * HitB_1&lt;br /&gt;
 * HitB_2&lt;br /&gt;
 * HitB_3 &lt;br /&gt;
==FIGHT_C==&lt;br /&gt;
 * FightC_1&lt;br /&gt;
 * FightC_2&lt;br /&gt;
 * FightC_3&lt;br /&gt;
 * FightC_block&lt;br /&gt;
 * FightC_blocking&lt;br /&gt;
 * FightC_G&lt;br /&gt;
 * FightC_IDLE&lt;br /&gt;
 * FightC_M&lt;br /&gt;
 * FightC_Spar&lt;br /&gt;
 * HitC_1&lt;br /&gt;
 * HitC_2&lt;br /&gt;
 * HitC_3 &lt;br /&gt;
==FIGHT_D==&lt;br /&gt;
 * FightD_1&lt;br /&gt;
 * FightD_2&lt;br /&gt;
 * FightD_3&lt;br /&gt;
 * FightD_block&lt;br /&gt;
 * FightD_G&lt;br /&gt;
 * FightD_IDLE&lt;br /&gt;
 * FightD_M&lt;br /&gt;
 * HitD_1&lt;br /&gt;
 * HitD_2&lt;br /&gt;
 * HitD_3 &lt;br /&gt;
==FIGHT_E==&lt;br /&gt;
 * FightKick&lt;br /&gt;
 * FightKick_B&lt;br /&gt;
 * Hit_fightkick&lt;br /&gt;
 * Hit_fightkick_B &lt;br /&gt;
==FINALE==&lt;br /&gt;
 * FIN_Climb_In&lt;br /&gt;
 * FIN_Cop1_ClimbOut2&lt;br /&gt;
 * FIN_Cop1_Loop&lt;br /&gt;
 * FIN_Cop1_Stomp&lt;br /&gt;
 * FIN_Hang_L&lt;br /&gt;
 * FIN_Hang_Loop&lt;br /&gt;
 * FIN_Hang_R&lt;br /&gt;
 * FIN_Hang_Slip&lt;br /&gt;
 * FIN_Jump_On&lt;br /&gt;
 * FIN_Land_Car&lt;br /&gt;
 * FIN_Land_Die&lt;br /&gt;
 * FIN_LegsUp&lt;br /&gt;
 * FIN_LegsUp_L&lt;br /&gt;
 * FIN_LegsUp_Loop&lt;br /&gt;
 * FIN_LegsUp_R&lt;br /&gt;
 * FIN_Let_Go &lt;br /&gt;
==FINALE2==&lt;br /&gt;
 * FIN_Cop1_ClimbOut&lt;br /&gt;
 * FIN_Cop1_Fall&lt;br /&gt;
 * FIN_Cop1_Loop&lt;br /&gt;
 * FIN_Cop1_Shot&lt;br /&gt;
 * FIN_Cop1_Swing&lt;br /&gt;
 * FIN_Cop2_ClimbOut&lt;br /&gt;
 * FIN_Switch_P&lt;br /&gt;
 * FIN_Switch_S &lt;br /&gt;
==FLAME==&lt;br /&gt;
 * FLAME_fire &lt;br /&gt;
==Flowers==&lt;br /&gt;
 * Flower_attack&lt;br /&gt;
 * Flower_attack_M&lt;br /&gt;
 * Flower_Hit &lt;br /&gt;
==FOOD==&lt;br /&gt;
 * EAT_Burger&lt;br /&gt;
 * EAT_Chicken&lt;br /&gt;
 * EAT_Pizza&lt;br /&gt;
 * EAT_Vomit_P&lt;br /&gt;
 * EAT_Vomit_SK&lt;br /&gt;
 * FF_Dam_Bkw&lt;br /&gt;
 * FF_Dam_Fwd&lt;br /&gt;
 * FF_Dam_Left&lt;br /&gt;
 * FF_Dam_Right&lt;br /&gt;
 * FF_Die_Bkw&lt;br /&gt;
 * FF_Die_Fwd&lt;br /&gt;
 * FF_Die_Left&lt;br /&gt;
 * FF_Die_Right&lt;br /&gt;
 * FF_Sit_Eat1&lt;br /&gt;
 * FF_Sit_Eat2&lt;br /&gt;
 * FF_Sit_Eat3&lt;br /&gt;
 * FF_Sit_In&lt;br /&gt;
 * FF_Sit_In_L&lt;br /&gt;
 * FF_Sit_In_R&lt;br /&gt;
 * FF_Sit_Look&lt;br /&gt;
 * FF_Sit_Loop&lt;br /&gt;
 * FF_Sit_Out_180&lt;br /&gt;
 * FF_Sit_Out_L_180&lt;br /&gt;
 * FF_Sit_Out_R_180&lt;br /&gt;
 * SHP_Thank&lt;br /&gt;
 * SHP_Tray_In&lt;br /&gt;
 * SHP_Tray_Lift&lt;br /&gt;
 * SHP_Tray_Lift_In&lt;br /&gt;
 * SHP_Tray_Lift_Loop&lt;br /&gt;
 * SHP_Tray_Lift_Out&lt;br /&gt;
 * SHP_Tray_Out&lt;br /&gt;
 * SHP_Tray_Pose&lt;br /&gt;
 * SHP_Tray_Return &lt;br /&gt;
==Freeweights==&lt;br /&gt;
 * gym_barbell&lt;br /&gt;
 * gym_free_A&lt;br /&gt;
 * gym_free_B&lt;br /&gt;
 * gym_free_celebrate&lt;br /&gt;
 * gym_free_down&lt;br /&gt;
 * gym_free_loop&lt;br /&gt;
 * gym_free_pickup&lt;br /&gt;
 * gym_free_putdown&lt;br /&gt;
 * gym_free_up_smooth &lt;br /&gt;
==GANGS==&lt;br /&gt;
 * DEALER_DEAL&lt;br /&gt;
 * DEALER_IDLE&lt;br /&gt;
 * drnkbr_prtl&lt;br /&gt;
 * drnkbr_prtl_F&lt;br /&gt;
 * DRUGS_BUY&lt;br /&gt;
 * hndshkaa&lt;br /&gt;
 * hndshkba&lt;br /&gt;
 * hndshkca&lt;br /&gt;
 * hndshkcb&lt;br /&gt;
 * hndshkda&lt;br /&gt;
 * hndshkea&lt;br /&gt;
 * hndshkfa&lt;br /&gt;
 * hndshkfa_swt&lt;br /&gt;
 * Invite_No&lt;br /&gt;
 * Invite_Yes&lt;br /&gt;
 * leanIDLE&lt;br /&gt;
 * leanIN&lt;br /&gt;
 * leanOUT&lt;br /&gt;
 * prtial_gngtlkA&lt;br /&gt;
 * prtial_gngtlkB&lt;br /&gt;
 * prtial_gngtlkC&lt;br /&gt;
 * prtial_gngtlkD&lt;br /&gt;
 * prtial_gngtlkE&lt;br /&gt;
 * prtial_gngtlkF&lt;br /&gt;
 * prtial_gngtlkG&lt;br /&gt;
 * prtial_gngtlkH&lt;br /&gt;
 * prtial_hndshk_01&lt;br /&gt;
 * prtial_hndshk_biz_01&lt;br /&gt;
 * shake_cara&lt;br /&gt;
 * shake_carK&lt;br /&gt;
 * shake_carSH&lt;br /&gt;
 * smkcig_prtl&lt;br /&gt;
 * smkcig_prtl_F &lt;br /&gt;
==GHANDS==&lt;br /&gt;
 * gsign1&lt;br /&gt;
 * gsign1LH&lt;br /&gt;
 * gsign2&lt;br /&gt;
 * gsign2LH&lt;br /&gt;
 * gsign3&lt;br /&gt;
 * gsign3LH&lt;br /&gt;
 * gsign4&lt;br /&gt;
 * gsign4LH&lt;br /&gt;
 * gsign5&lt;br /&gt;
 * gsign5LH&lt;br /&gt;
 * LHGsign1&lt;br /&gt;
 * LHGsign2&lt;br /&gt;
 * LHGsign3&lt;br /&gt;
 * LHGsign4&lt;br /&gt;
 * LHGsign5&lt;br /&gt;
 * RHGsign1&lt;br /&gt;
 * RHGsign2&lt;br /&gt;
 * RHGsign3&lt;br /&gt;
 * RHGsign4&lt;br /&gt;
 * RHGsign5 &lt;br /&gt;
==GHETTO_DB==&lt;br /&gt;
 * GDB_Car2_PLY&lt;br /&gt;
 * GDB_Car2_SMO&lt;br /&gt;
 * GDB_Car2_SWE&lt;br /&gt;
 * GDB_Car_PLY&lt;br /&gt;
 * GDB_Car_RYD&lt;br /&gt;
 * GDB_Car_SMO&lt;br /&gt;
 * GDB_Car_SWE &lt;br /&gt;
==goggles==&lt;br /&gt;
 * goggles_put_on &lt;br /&gt;
==GRAFFITI==&lt;br /&gt;
 * graffiti_Chkout&lt;br /&gt;
 * spraycan_fire &lt;br /&gt;
==GRAVEYARD==&lt;br /&gt;
 * mrnF_loop&lt;br /&gt;
 * mrnM_loop&lt;br /&gt;
 * prst_loopa &lt;br /&gt;
==GRENADE==&lt;br /&gt;
 * WEAPON_start_throw&lt;br /&gt;
 * WEAPON_throw&lt;br /&gt;
 * WEAPON_throwu &lt;br /&gt;
==GYMNASIUM==&lt;br /&gt;
 * GYMshadowbox&lt;br /&gt;
 * gym_bike_celebrate&lt;br /&gt;
 * gym_bike_fast&lt;br /&gt;
 * gym_bike_faster&lt;br /&gt;
 * gym_bike_getoff&lt;br /&gt;
 * gym_bike_geton&lt;br /&gt;
 * gym_bike_pedal&lt;br /&gt;
 * gym_bike_slow&lt;br /&gt;
 * gym_bike_still&lt;br /&gt;
 * gym_jog_falloff&lt;br /&gt;
 * gym_shadowbox&lt;br /&gt;
 * gym_tread_celebrate&lt;br /&gt;
 * gym_tread_falloff&lt;br /&gt;
 * gym_tread_getoff&lt;br /&gt;
 * gym_tread_geton&lt;br /&gt;
 * gym_tread_jog&lt;br /&gt;
 * gym_tread_sprint&lt;br /&gt;
 * gym_tread_tired&lt;br /&gt;
 * gym_tread_walk&lt;br /&gt;
 * gym_walk_falloff&lt;br /&gt;
 * Pedals_fast&lt;br /&gt;
 * Pedals_med&lt;br /&gt;
 * Pedals_slow&lt;br /&gt;
 * Pedals_still &lt;br /&gt;
==HAIRCUTS==&lt;br /&gt;
 * BRB_Beard_01&lt;br /&gt;
 * BRB_Buy&lt;br /&gt;
 * BRB_Cut&lt;br /&gt;
 * BRB_Cut_In&lt;br /&gt;
 * BRB_Cut_Out&lt;br /&gt;
 * BRB_Hair_01&lt;br /&gt;
 * BRB_Hair_02&lt;br /&gt;
 * BRB_In&lt;br /&gt;
 * BRB_Loop&lt;br /&gt;
 * BRB_Out&lt;br /&gt;
 * BRB_Sit_In&lt;br /&gt;
 * BRB_Sit_Loop&lt;br /&gt;
 * BRB_Sit_Out &lt;br /&gt;
==HEIST9==&lt;br /&gt;
 * CAS_G2_GasKO&lt;br /&gt;
 * swt_wllpk_L&lt;br /&gt;
 * swt_wllpk_L_back&lt;br /&gt;
 * swt_wllpk_R&lt;br /&gt;
 * swt_wllpk_R_back&lt;br /&gt;
 * swt_wllshoot_in_L&lt;br /&gt;
 * swt_wllshoot_in_R&lt;br /&gt;
 * swt_wllshoot_out_L&lt;br /&gt;
 * swt_wllshoot_out_R&lt;br /&gt;
 * Use_SwipeCard &lt;br /&gt;
==INT_HOUSE==&lt;br /&gt;
 * BED_In_L&lt;br /&gt;
 * BED_In_R&lt;br /&gt;
 * BED_Loop_L&lt;br /&gt;
 * BED_Loop_R&lt;br /&gt;
 * BED_Out_L&lt;br /&gt;
 * BED_Out_R&lt;br /&gt;
 * LOU_In&lt;br /&gt;
 * LOU_Loop&lt;br /&gt;
 * LOU_Out&lt;br /&gt;
 * wash_up &lt;br /&gt;
==INT_OFFICE==&lt;br /&gt;
 * FF_Dam_Fwd&lt;br /&gt;
 * OFF_Sit_2Idle_180&lt;br /&gt;
 * OFF_Sit_Bored_Loop&lt;br /&gt;
 * OFF_Sit_Crash&lt;br /&gt;
 * OFF_Sit_Drink&lt;br /&gt;
 * OFF_Sit_Idle_Loop&lt;br /&gt;
 * OFF_Sit_In&lt;br /&gt;
 * OFF_Sit_Read&lt;br /&gt;
 * OFF_Sit_Type_Loop&lt;br /&gt;
 * OFF_Sit_Watch &lt;br /&gt;
==INT_SHOP==&lt;br /&gt;
 * shop_cashier&lt;br /&gt;
 * shop_in&lt;br /&gt;
 * shop_lookA&lt;br /&gt;
 * shop_lookB&lt;br /&gt;
 * shop_loop&lt;br /&gt;
 * shop_out&lt;br /&gt;
 * shop_pay&lt;br /&gt;
 * shop_shelf &lt;br /&gt;
==JST_BUISNESS==&lt;br /&gt;
 * girl_01&lt;br /&gt;
 * girl_02&lt;br /&gt;
 * player_01&lt;br /&gt;
 * smoke_01 &lt;br /&gt;
==KART==&lt;br /&gt;
 * KART_getin_LHS&lt;br /&gt;
 * KART_getin_RHS&lt;br /&gt;
 * KART_getout_LHS&lt;br /&gt;
 * KART_getout_RHS &lt;br /&gt;
==KISSING==&lt;br /&gt;
 * BD_GF_Wave&lt;br /&gt;
 * gfwave2&lt;br /&gt;
 * GF_CarArgue_01&lt;br /&gt;
 * GF_CarArgue_02&lt;br /&gt;
 * GF_CarSpot&lt;br /&gt;
 * GF_StreetArgue_01&lt;br /&gt;
 * GF_StreetArgue_02&lt;br /&gt;
 * gift_get&lt;br /&gt;
 * gift_give&lt;br /&gt;
 * Grlfrd_Kiss_01&lt;br /&gt;
 * Grlfrd_Kiss_02&lt;br /&gt;
 * Grlfrd_Kiss_03&lt;br /&gt;
 * Playa_Kiss_01&lt;br /&gt;
 * Playa_Kiss_02&lt;br /&gt;
 * Playa_Kiss_03 &lt;br /&gt;
==KNIFE==&lt;br /&gt;
 * KILL_Knife_Ped_Damage&lt;br /&gt;
 * KILL_Knife_Ped_Die&lt;br /&gt;
 * KILL_Knife_Player&lt;br /&gt;
 * KILL_Partial&lt;br /&gt;
 * knife_1&lt;br /&gt;
 * knife_2&lt;br /&gt;
 * knife_3&lt;br /&gt;
 * Knife_4&lt;br /&gt;
 * knife_block&lt;br /&gt;
 * Knife_G&lt;br /&gt;
 * knife_hit_1&lt;br /&gt;
 * knife_hit_2&lt;br /&gt;
 * knife_hit_3&lt;br /&gt;
 * knife_IDLE&lt;br /&gt;
 * knife_part&lt;br /&gt;
 * WEAPON_knifeidle &lt;br /&gt;
==LAPDAN1==&lt;br /&gt;
 * LAPDAN_D&lt;br /&gt;
 * LAPDAN_P &lt;br /&gt;
==LAPDAN2==&lt;br /&gt;
 * LAPDAN_D&lt;br /&gt;
 * LAPDAN_P &lt;br /&gt;
==LAPDAN3==&lt;br /&gt;
 * LAPDAN_D&lt;br /&gt;
 * LAPDAN_P &lt;br /&gt;
==LOWRIDER==&lt;br /&gt;
 * F_smklean_loop&lt;br /&gt;
 * lrgirl_bdbnce&lt;br /&gt;
 * lrgirl_hair&lt;br /&gt;
 * lrgirl_hurry&lt;br /&gt;
 * lrgirl_idleloop&lt;br /&gt;
 * lrgirl_idle_to_l0&lt;br /&gt;
 * lrgirl_l0_bnce&lt;br /&gt;
 * lrgirl_l0_loop&lt;br /&gt;
 * lrgirl_l0_to_l1&lt;br /&gt;
 * lrgirl_l12_to_l0&lt;br /&gt;
 * lrgirl_l1_bnce&lt;br /&gt;
 * lrgirl_l1_loop&lt;br /&gt;
 * lrgirl_l1_to_l2&lt;br /&gt;
 * lrgirl_l2_bnce&lt;br /&gt;
 * lrgirl_l2_loop&lt;br /&gt;
 * lrgirl_l2_to_l3&lt;br /&gt;
 * lrgirl_l345_to_l1&lt;br /&gt;
 * lrgirl_l3_bnce&lt;br /&gt;
 * lrgirl_l3_loop&lt;br /&gt;
 * lrgirl_l3_to_l4&lt;br /&gt;
 * lrgirl_l4_bnce&lt;br /&gt;
 * lrgirl_l4_loop&lt;br /&gt;
 * lrgirl_l4_to_l5&lt;br /&gt;
 * lrgirl_l5_bnce&lt;br /&gt;
 * lrgirl_l5_loop&lt;br /&gt;
 * M_smklean_loop&lt;br /&gt;
 * M_smkstnd_loop&lt;br /&gt;
 * prtial_gngtlkB&lt;br /&gt;
 * prtial_gngtlkC&lt;br /&gt;
 * prtial_gngtlkD&lt;br /&gt;
 * prtial_gngtlkE&lt;br /&gt;
 * prtial_gngtlkF&lt;br /&gt;
 * prtial_gngtlkG&lt;br /&gt;
 * prtial_gngtlkH&lt;br /&gt;
 * RAP_A_Loop&lt;br /&gt;
 * RAP_B_Loop&lt;br /&gt;
 * RAP_C_Loop&lt;br /&gt;
 * Sit_relaxed&lt;br /&gt;
 * Tap_hand &lt;br /&gt;
==MD_CHASE==&lt;br /&gt;
 * Carhit_Hangon&lt;br /&gt;
 * Carhit_Tumble&lt;br /&gt;
 * donutdrop&lt;br /&gt;
 * Fen_Choppa_L1&lt;br /&gt;
 * Fen_Choppa_L2&lt;br /&gt;
 * Fen_Choppa_L3&lt;br /&gt;
 * Fen_Choppa_R1&lt;br /&gt;
 * Fen_Choppa_R2&lt;br /&gt;
 * Fen_Choppa_R3&lt;br /&gt;
 * Hangon_Stun_loop&lt;br /&gt;
 * Hangon_Stun_Turn&lt;br /&gt;
 * MD_BIKE_2_HANG&lt;br /&gt;
 * MD_BIKE_Jmp_BL&lt;br /&gt;
 * MD_BIKE_Jmp_F&lt;br /&gt;
 * MD_BIKE_Lnd_BL&lt;br /&gt;
 * MD_BIKE_Lnd_Die_BL&lt;br /&gt;
 * MD_BIKE_Lnd_Die_F&lt;br /&gt;
 * MD_BIKE_Lnd_F&lt;br /&gt;
 * MD_BIKE_Lnd_Roll&lt;br /&gt;
 * MD_BIKE_Lnd_Roll_F&lt;br /&gt;
 * MD_BIKE_Punch&lt;br /&gt;
 * MD_BIKE_Punch_F&lt;br /&gt;
 * MD_BIKE_Shot_F&lt;br /&gt;
 * MD_HANG_Lnd_Roll&lt;br /&gt;
 * MD_HANG_Loop &lt;br /&gt;
==MD_END==&lt;br /&gt;
 * END_SC1_PLY&lt;br /&gt;
 * END_SC1_RYD&lt;br /&gt;
 * END_SC1_SMO&lt;br /&gt;
 * END_SC1_SWE&lt;br /&gt;
 * END_SC2_PLY&lt;br /&gt;
 * END_SC2_RYD&lt;br /&gt;
 * END_SC2_SMO&lt;br /&gt;
 * END_SC2_SWE &lt;br /&gt;
==MEDIC==&lt;br /&gt;
 * CPR &lt;br /&gt;
==MISC==&lt;br /&gt;
 * bitchslap&lt;br /&gt;
 * BMX_celebrate&lt;br /&gt;
 * BMX_comeon&lt;br /&gt;
 * bmx_idleloop_01&lt;br /&gt;
 * bmx_idleloop_02&lt;br /&gt;
 * bmx_talkleft_in&lt;br /&gt;
 * bmx_talkleft_loop&lt;br /&gt;
 * bmx_talkleft_out&lt;br /&gt;
 * bmx_talkright_in&lt;br /&gt;
 * bmx_talkright_loop&lt;br /&gt;
 * bmx_talkright_out&lt;br /&gt;
 * bng_wndw&lt;br /&gt;
 * bng_wndw_02&lt;br /&gt;
 * Case_pickup&lt;br /&gt;
 * door_jet&lt;br /&gt;
 * GRAB_L&lt;br /&gt;
 * GRAB_R&lt;br /&gt;
 * Hiker_Pose&lt;br /&gt;
 * Hiker_Pose_L&lt;br /&gt;
 * Idle_Chat_02&lt;br /&gt;
 * KAT_Throw_K&lt;br /&gt;
 * KAT_Throw_O&lt;br /&gt;
 * KAT_Throw_P&lt;br /&gt;
 * PASS_Rifle_O&lt;br /&gt;
 * PASS_Rifle_Ped&lt;br /&gt;
 * PASS_Rifle_Ply&lt;br /&gt;
 * pickup_box&lt;br /&gt;
 * Plane_door&lt;br /&gt;
 * Plane_exit&lt;br /&gt;
 * Plane_hijack&lt;br /&gt;
 * Plunger_01&lt;br /&gt;
 * Plyrlean_loop&lt;br /&gt;
 * plyr_shkhead&lt;br /&gt;
 * Run_Dive&lt;br /&gt;
 * Scratchballs_01&lt;br /&gt;
 * SEAT_LR&lt;br /&gt;
 * Seat_talk_01&lt;br /&gt;
 * Seat_talk_02&lt;br /&gt;
 * SEAT_watch&lt;br /&gt;
 * smalplane_door&lt;br /&gt;
 * smlplane_door &lt;br /&gt;
==MTB==&lt;br /&gt;
 * MTB_back&lt;br /&gt;
 * MTB_bunnyhop&lt;br /&gt;
 * MTB_drivebyFT&lt;br /&gt;
 * MTB_driveby_LHS&lt;br /&gt;
 * MTB_driveby_RHS&lt;br /&gt;
 * MTB_fwd&lt;br /&gt;
 * MTB_getoffBACK&lt;br /&gt;
 * MTB_getoffLHS&lt;br /&gt;
 * MTB_getoffRHS&lt;br /&gt;
 * MTB_jumponL&lt;br /&gt;
 * MTB_jumponR&lt;br /&gt;
 * MTB_Left&lt;br /&gt;
 * MTB_pedal&lt;br /&gt;
 * MTB_pushes&lt;br /&gt;
 * MTB_Ride&lt;br /&gt;
 * MTB_Right&lt;br /&gt;
 * MTB_sprint&lt;br /&gt;
 * MTB_still &lt;br /&gt;
==MUSCULAR==&lt;br /&gt;
 * MscleWalkst_armed&lt;br /&gt;
 * MscleWalkst_Csaw&lt;br /&gt;
 * Mscle_rckt_run&lt;br /&gt;
 * Mscle_rckt_walkst&lt;br /&gt;
 * Mscle_run_Csaw&lt;br /&gt;
 * MuscleIdle&lt;br /&gt;
 * MuscleIdle_armed&lt;br /&gt;
 * MuscleIdle_Csaw&lt;br /&gt;
 * MuscleIdle_rocket&lt;br /&gt;
 * MuscleRun&lt;br /&gt;
 * MuscleRun_armed&lt;br /&gt;
 * MuscleSprint&lt;br /&gt;
 * MuscleWalk&lt;br /&gt;
 * MuscleWalkstart&lt;br /&gt;
 * MuscleWalk_armed&lt;br /&gt;
 * Musclewalk_Csaw&lt;br /&gt;
 * Musclewalk_rocket &lt;br /&gt;
==NEVADA==&lt;br /&gt;
 * NEVADA_getin&lt;br /&gt;
 * NEVADA_getout &lt;br /&gt;
==ON_LOOKERS==&lt;br /&gt;
 * lkaround_in&lt;br /&gt;
 * lkaround_loop&lt;br /&gt;
 * lkaround_out&lt;br /&gt;
 * lkup_in&lt;br /&gt;
 * lkup_loop&lt;br /&gt;
 * lkup_out&lt;br /&gt;
 * lkup_point&lt;br /&gt;
 * panic_cower&lt;br /&gt;
 * panic_hide&lt;br /&gt;
 * panic_in&lt;br /&gt;
 * panic_loop&lt;br /&gt;
 * panic_out&lt;br /&gt;
 * panic_point&lt;br /&gt;
 * panic_shout&lt;br /&gt;
 * Pointup_in&lt;br /&gt;
 * Pointup_loop&lt;br /&gt;
 * Pointup_out&lt;br /&gt;
 * Pointup_shout&lt;br /&gt;
 * point_in&lt;br /&gt;
 * point_loop&lt;br /&gt;
 * point_out&lt;br /&gt;
 * shout_01&lt;br /&gt;
 * shout_02&lt;br /&gt;
 * shout_in&lt;br /&gt;
 * shout_loop&lt;br /&gt;
 * shout_out&lt;br /&gt;
 * wave_in&lt;br /&gt;
 * wave_loop&lt;br /&gt;
 * wave_out &lt;br /&gt;
==OTB==&lt;br /&gt;
 * betslp_in&lt;br /&gt;
 * betslp_lkabt&lt;br /&gt;
 * betslp_loop&lt;br /&gt;
 * betslp_out&lt;br /&gt;
 * betslp_tnk&lt;br /&gt;
 * wtchrace_cmon&lt;br /&gt;
 * wtchrace_in&lt;br /&gt;
 * wtchrace_loop&lt;br /&gt;
 * wtchrace_lose&lt;br /&gt;
 * wtchrace_out&lt;br /&gt;
 * wtchrace_win &lt;br /&gt;
==PARACHUTE==&lt;br /&gt;
 * FALL_skyDive&lt;br /&gt;
 * FALL_SkyDive_Accel&lt;br /&gt;
 * FALL_skyDive_DIE&lt;br /&gt;
 * FALL_SkyDive_L&lt;br /&gt;
 * FALL_SkyDive_R&lt;br /&gt;
 * PARA_decel&lt;br /&gt;
 * PARA_decel_O&lt;br /&gt;
 * PARA_float&lt;br /&gt;
 * PARA_float_O&lt;br /&gt;
 * PARA_Land&lt;br /&gt;
 * PARA_Land_O&lt;br /&gt;
 * PARA_Land_Water&lt;br /&gt;
 * PARA_Land_Water_O&lt;br /&gt;
 * PARA_open&lt;br /&gt;
 * PARA_open_O&lt;br /&gt;
 * PARA_Rip_Land_O&lt;br /&gt;
 * PARA_Rip_Loop_O&lt;br /&gt;
 * PARA_Rip_O&lt;br /&gt;
 * PARA_steerL&lt;br /&gt;
 * PARA_steerL_O&lt;br /&gt;
 * PARA_steerR&lt;br /&gt;
 * PARA_steerR_O &lt;br /&gt;
==PARK==&lt;br /&gt;
 * Tai_Chi_in&lt;br /&gt;
 * Tai_Chi_Loop&lt;br /&gt;
 * Tai_Chi_Out &lt;br /&gt;
==PAULNMAC==&lt;br /&gt;
 * Piss_in&lt;br /&gt;
 * Piss_loop&lt;br /&gt;
 * Piss_out&lt;br /&gt;
 * PnM_Argue1_A&lt;br /&gt;
 * PnM_Argue1_B&lt;br /&gt;
 * PnM_Argue2_A&lt;br /&gt;
 * PnM_Argue2_B&lt;br /&gt;
 * PnM_Loop_A&lt;br /&gt;
 * PnM_Loop_B&lt;br /&gt;
 * wank_in&lt;br /&gt;
 * wank_loop&lt;br /&gt;
 * wank_out &lt;br /&gt;
==ped==&lt;br /&gt;
 * abseil&lt;br /&gt;
 * ARRESTgun&lt;br /&gt;
 * ATM&lt;br /&gt;
 * BIKE_elbowL&lt;br /&gt;
 * BIKE_elbowR&lt;br /&gt;
 * BIKE_fallR&lt;br /&gt;
 * BIKE_fall_off&lt;br /&gt;
 * BIKE_pickupL&lt;br /&gt;
 * BIKE_pickupR&lt;br /&gt;
 * BIKE_pullupL&lt;br /&gt;
 * BIKE_pullupR&lt;br /&gt;
 * bomber&lt;br /&gt;
 * CAR_alignHI_LHS&lt;br /&gt;
 * CAR_alignHI_RHS&lt;br /&gt;
 * CAR_align_LHS&lt;br /&gt;
 * CAR_align_RHS&lt;br /&gt;
 * CAR_closedoorL_LHS&lt;br /&gt;
 * CAR_closedoorL_RHS&lt;br /&gt;
 * CAR_closedoor_LHS&lt;br /&gt;
 * CAR_closedoor_RHS&lt;br /&gt;
 * CAR_close_LHS&lt;br /&gt;
 * CAR_close_RHS&lt;br /&gt;
 * CAR_crawloutRHS&lt;br /&gt;
 * CAR_dead_LHS&lt;br /&gt;
 * CAR_dead_RHS&lt;br /&gt;
 * CAR_doorlocked_LHS&lt;br /&gt;
 * CAR_doorlocked_RHS&lt;br /&gt;
 * CAR_fallout_LHS&lt;br /&gt;
 * CAR_fallout_RHS&lt;br /&gt;
 * CAR_getinL_LHS&lt;br /&gt;
 * CAR_getinL_RHS&lt;br /&gt;
 * CAR_getin_LHS&lt;br /&gt;
 * CAR_getin_RHS&lt;br /&gt;
 * CAR_getoutL_LHS&lt;br /&gt;
 * CAR_getoutL_RHS&lt;br /&gt;
 * CAR_getout_LHS&lt;br /&gt;
 * CAR_getout_RHS&lt;br /&gt;
 * car_hookertalk&lt;br /&gt;
 * CAR_jackedLHS&lt;br /&gt;
 * CAR_jackedRHS&lt;br /&gt;
 * CAR_jumpin_LHS&lt;br /&gt;
 * CAR_LB&lt;br /&gt;
 * CAR_LB_pro&lt;br /&gt;
 * CAR_LB_weak&lt;br /&gt;
 * CAR_LjackedLHS&lt;br /&gt;
 * CAR_LjackedRHS&lt;br /&gt;
 * CAR_Lshuffle_RHS&lt;br /&gt;
 * CAR_Lsit&lt;br /&gt;
 * CAR_open_LHS&lt;br /&gt;
 * CAR_open_RHS&lt;br /&gt;
 * CAR_pulloutL_LHS&lt;br /&gt;
 * CAR_pulloutL_RHS&lt;br /&gt;
 * CAR_pullout_LHS&lt;br /&gt;
 * CAR_pullout_RHS&lt;br /&gt;
 * CAR_Qjacked&lt;br /&gt;
 * CAR_rolldoor&lt;br /&gt;
 * CAR_rolldoorLO&lt;br /&gt;
 * CAR_rollout_LHS&lt;br /&gt;
 * CAR_rollout_RHS&lt;br /&gt;
 * CAR_shuffle_RHS&lt;br /&gt;
 * CAR_sit&lt;br /&gt;
 * CAR_sitp&lt;br /&gt;
 * CAR_sitpLO&lt;br /&gt;
 * CAR_sit_pro&lt;br /&gt;
 * CAR_sit_weak&lt;br /&gt;
 * CAR_tune_radio&lt;br /&gt;
 * CLIMB_idle&lt;br /&gt;
 * CLIMB_jump&lt;br /&gt;
 * CLIMB_jump2fall&lt;br /&gt;
 * CLIMB_jump_B&lt;br /&gt;
 * CLIMB_Pull&lt;br /&gt;
 * CLIMB_Stand&lt;br /&gt;
 * CLIMB_Stand_finish&lt;br /&gt;
 * cower&lt;br /&gt;
 * Crouch_Roll_L&lt;br /&gt;
 * Crouch_Roll_R&lt;br /&gt;
 * DAM_armL_frmBK&lt;br /&gt;
 * DAM_armL_frmFT&lt;br /&gt;
 * DAM_armL_frmLT&lt;br /&gt;
 * DAM_armR_frmBK&lt;br /&gt;
 * DAM_armR_frmFT&lt;br /&gt;
 * DAM_armR_frmRT&lt;br /&gt;
 * DAM_LegL_frmBK&lt;br /&gt;
 * DAM_LegL_frmFT&lt;br /&gt;
 * DAM_LegL_frmLT&lt;br /&gt;
 * DAM_LegR_frmBK&lt;br /&gt;
 * DAM_LegR_frmFT&lt;br /&gt;
 * DAM_LegR_frmRT&lt;br /&gt;
 * DAM_stomach_frmBK&lt;br /&gt;
 * DAM_stomach_frmFT&lt;br /&gt;
 * DAM_stomach_frmLT&lt;br /&gt;
 * DAM_stomach_frmRT&lt;br /&gt;
 * DOOR_LHinge_O&lt;br /&gt;
 * DOOR_RHinge_O&lt;br /&gt;
 * DrivebyL_L&lt;br /&gt;
 * DrivebyL_R&lt;br /&gt;
 * Driveby_L&lt;br /&gt;
 * Driveby_R&lt;br /&gt;
 * DRIVE_BOAT&lt;br /&gt;
 * DRIVE_BOAT_back&lt;br /&gt;
 * DRIVE_BOAT_L&lt;br /&gt;
 * DRIVE_BOAT_R&lt;br /&gt;
 * Drive_L&lt;br /&gt;
 * Drive_LO_l&lt;br /&gt;
 * Drive_LO_R&lt;br /&gt;
 * Drive_L_pro&lt;br /&gt;
 * Drive_L_pro_slow&lt;br /&gt;
 * Drive_L_slow&lt;br /&gt;
 * Drive_L_weak&lt;br /&gt;
 * Drive_L_weak_slow&lt;br /&gt;
 * Drive_R&lt;br /&gt;
 * Drive_R_pro&lt;br /&gt;
 * Drive_R_pro_slow&lt;br /&gt;
 * Drive_R_slow&lt;br /&gt;
 * Drive_R_weak&lt;br /&gt;
 * Drive_R_weak_slow&lt;br /&gt;
 * Drive_truck&lt;br /&gt;
 * DRIVE_truck_back&lt;br /&gt;
 * DRIVE_truck_L&lt;br /&gt;
 * DRIVE_truck_R&lt;br /&gt;
 * Drown&lt;br /&gt;
 * DUCK_cower&lt;br /&gt;
 * endchat_01&lt;br /&gt;
 * endchat_02&lt;br /&gt;
 * endchat_03&lt;br /&gt;
 * EV_dive&lt;br /&gt;
 * EV_step&lt;br /&gt;
 * facanger&lt;br /&gt;
 * facgum&lt;br /&gt;
 * facsurp&lt;br /&gt;
 * facsurpm&lt;br /&gt;
 * factalk&lt;br /&gt;
 * facurios&lt;br /&gt;
 * FALL_back&lt;br /&gt;
 * FALL_collapse&lt;br /&gt;
 * FALL_fall&lt;br /&gt;
 * FALL_front&lt;br /&gt;
 * FALL_glide&lt;br /&gt;
 * FALL_land&lt;br /&gt;
 * FALL_skyDive&lt;br /&gt;
 * Fight2Idle&lt;br /&gt;
 * FightA_1&lt;br /&gt;
 * FightA_2&lt;br /&gt;
 * FightA_3&lt;br /&gt;
 * FightA_block&lt;br /&gt;
 * FightA_G&lt;br /&gt;
 * FightA_M&lt;br /&gt;
 * FIGHTIDLE&lt;br /&gt;
 * FightShB&lt;br /&gt;
 * FightShF&lt;br /&gt;
 * FightSh_BWD&lt;br /&gt;
 * FightSh_FWD&lt;br /&gt;
 * FightSh_Left&lt;br /&gt;
 * FightSh_Right&lt;br /&gt;
 * flee_lkaround_01&lt;br /&gt;
 * FLOOR_hit&lt;br /&gt;
 * FLOOR_hit_f&lt;br /&gt;
 * fucku&lt;br /&gt;
 * gang_gunstand&lt;br /&gt;
 * gas_cwr&lt;br /&gt;
 * getup&lt;br /&gt;
 * getup_front&lt;br /&gt;
 * gum_eat&lt;br /&gt;
 * GunCrouchBwd&lt;br /&gt;
 * GunCrouchFwd&lt;br /&gt;
 * GunMove_BWD&lt;br /&gt;
 * GunMove_FWD&lt;br /&gt;
 * GunMove_L&lt;br /&gt;
 * GunMove_R&lt;br /&gt;
 * Gun_2_IDLE&lt;br /&gt;
 * GUN_BUTT&lt;br /&gt;
 * GUN_BUTT_crouch&lt;br /&gt;
 * Gun_stand&lt;br /&gt;
 * handscower&lt;br /&gt;
 * handsup&lt;br /&gt;
 * HitA_1&lt;br /&gt;
 * HitA_2&lt;br /&gt;
 * HitA_3&lt;br /&gt;
 * HIT_back&lt;br /&gt;
 * HIT_behind&lt;br /&gt;
 * HIT_front&lt;br /&gt;
 * HIT_GUN_BUTT&lt;br /&gt;
 * HIT_L&lt;br /&gt;
 * HIT_R&lt;br /&gt;
 * HIT_walk&lt;br /&gt;
 * HIT_wall&lt;br /&gt;
 * Idlestance_fat&lt;br /&gt;
 * idlestance_old&lt;br /&gt;
 * IDLE_armed&lt;br /&gt;
 * IDLE_chat&lt;br /&gt;
 * IDLE_csaw&lt;br /&gt;
 * Idle_Gang1&lt;br /&gt;
 * IDLE_HBHB&lt;br /&gt;
 * IDLE_ROCKET&lt;br /&gt;
 * IDLE_stance&lt;br /&gt;
 * IDLE_taxi&lt;br /&gt;
 * IDLE_tired&lt;br /&gt;
 * Jetpack_Idle&lt;br /&gt;
 * JOG_femaleA&lt;br /&gt;
 * JOG_maleA&lt;br /&gt;
 * JUMP_glide&lt;br /&gt;
 * JUMP_land&lt;br /&gt;
 * JUMP_launch&lt;br /&gt;
 * JUMP_launch_R&lt;br /&gt;
 * KART_drive&lt;br /&gt;
 * KART_L&lt;br /&gt;
 * KART_LB&lt;br /&gt;
 * KART_R&lt;br /&gt;
 * KD_left&lt;br /&gt;
 * KD_right&lt;br /&gt;
 * KO_shot_face&lt;br /&gt;
 * KO_shot_front&lt;br /&gt;
 * KO_shot_stom&lt;br /&gt;
 * KO_skid_back&lt;br /&gt;
 * KO_skid_front&lt;br /&gt;
 * KO_spin_L&lt;br /&gt;
 * KO_spin_R&lt;br /&gt;
 * pass_Smoke_in_car&lt;br /&gt;
 * phone_in&lt;br /&gt;
 * phone_out&lt;br /&gt;
 * phone_talk&lt;br /&gt;
 * Player_Sneak&lt;br /&gt;
 * Player_Sneak_walkstart&lt;br /&gt;
 * roadcross&lt;br /&gt;
 * roadcross_female&lt;br /&gt;
 * roadcross_gang&lt;br /&gt;
 * roadcross_old&lt;br /&gt;
 * run_1armed&lt;br /&gt;
 * run_armed&lt;br /&gt;
 * run_civi&lt;br /&gt;
 * run_csaw&lt;br /&gt;
 * run_fat&lt;br /&gt;
 * run_fatold&lt;br /&gt;
 * run_gang1&lt;br /&gt;
 * run_left&lt;br /&gt;
 * run_old&lt;br /&gt;
 * run_player&lt;br /&gt;
 * run_right&lt;br /&gt;
 * run_rocket&lt;br /&gt;
 * Run_stop&lt;br /&gt;
 * Run_stopR&lt;br /&gt;
 * Run_Wuzi&lt;br /&gt;
 * SEAT_down&lt;br /&gt;
 * SEAT_idle&lt;br /&gt;
 * SEAT_up&lt;br /&gt;
 * SHOT_leftP&lt;br /&gt;
 * SHOT_partial&lt;br /&gt;
 * SHOT_partial_B&lt;br /&gt;
 * SHOT_rightP&lt;br /&gt;
 * Shove_Partial&lt;br /&gt;
 * Smoke_in_car&lt;br /&gt;
 * sprint_civi&lt;br /&gt;
 * sprint_panic&lt;br /&gt;
 * Sprint_Wuzi&lt;br /&gt;
 * swat_run&lt;br /&gt;
 * Swim_Tread&lt;br /&gt;
 * Tap_hand&lt;br /&gt;
 * Tap_handP&lt;br /&gt;
 * turn_180&lt;br /&gt;
 * Turn_L&lt;br /&gt;
 * Turn_R&lt;br /&gt;
 * WALK_armed&lt;br /&gt;
 * WALK_civi&lt;br /&gt;
 * WALK_csaw&lt;br /&gt;
 * Walk_DoorPartial&lt;br /&gt;
 * WALK_drunk&lt;br /&gt;
 * WALK_fat&lt;br /&gt;
 * WALK_fatold&lt;br /&gt;
 * WALK_gang1&lt;br /&gt;
 * WALK_gang2&lt;br /&gt;
 * WALK_old&lt;br /&gt;
 * WALK_player&lt;br /&gt;
 * WALK_rocket&lt;br /&gt;
 * WALK_shuffle&lt;br /&gt;
 * WALK_start&lt;br /&gt;
 * WALK_start_armed&lt;br /&gt;
 * WALK_start_csaw&lt;br /&gt;
 * WALK_start_rocket&lt;br /&gt;
 * Walk_Wuzi&lt;br /&gt;
 * WEAPON_crouch&lt;br /&gt;
 * woman_idlestance&lt;br /&gt;
 * woman_run&lt;br /&gt;
 * WOMAN_runbusy&lt;br /&gt;
 * WOMAN_runfatold&lt;br /&gt;
 * woman_runpanic&lt;br /&gt;
 * WOMAN_runsexy&lt;br /&gt;
 * WOMAN_walkbusy&lt;br /&gt;
 * WOMAN_walkfatold&lt;br /&gt;
 * WOMAN_walknorm&lt;br /&gt;
 * WOMAN_walkold&lt;br /&gt;
 * WOMAN_walkpro&lt;br /&gt;
 * WOMAN_walksexy&lt;br /&gt;
 * WOMAN_walkshop&lt;br /&gt;
 * XPRESSscratch &lt;br /&gt;
==PLAYER_DVBYS==&lt;br /&gt;
 * Plyr_DrivebyBwd&lt;br /&gt;
 * Plyr_DrivebyFwd&lt;br /&gt;
 * Plyr_DrivebyLHS&lt;br /&gt;
 * Plyr_DrivebyRHS &lt;br /&gt;
==PLAYIDLES==&lt;br /&gt;
 * shift&lt;br /&gt;
 * shldr&lt;br /&gt;
 * stretch&lt;br /&gt;
 * strleg&lt;br /&gt;
 * time &lt;br /&gt;
==POLICE==&lt;br /&gt;
 * CopTraf_Away&lt;br /&gt;
 * CopTraf_Come&lt;br /&gt;
 * CopTraf_Left&lt;br /&gt;
 * CopTraf_Stop&lt;br /&gt;
 * COP_getoutcar_LHS&lt;br /&gt;
 * Cop_move_FWD&lt;br /&gt;
 * crm_drgbst_01&lt;br /&gt;
 * Door_Kick&lt;br /&gt;
 * plc_drgbst_01&lt;br /&gt;
 * plc_drgbst_02 &lt;br /&gt;
==POOL==&lt;br /&gt;
 * POOL_ChalkCue&lt;br /&gt;
 * POOL_Idle_Stance&lt;br /&gt;
 * POOL_Long_Shot&lt;br /&gt;
 * POOL_Long_Shot_O&lt;br /&gt;
 * POOL_Long_Start&lt;br /&gt;
 * POOL_Long_Start_O&lt;br /&gt;
 * POOL_Med_Shot&lt;br /&gt;
 * POOL_Med_Shot_O&lt;br /&gt;
 * POOL_Med_Start&lt;br /&gt;
 * POOL_Med_Start_O&lt;br /&gt;
 * POOL_Place_White&lt;br /&gt;
 * POOL_Short_Shot&lt;br /&gt;
 * POOL_Short_Shot_O&lt;br /&gt;
 * POOL_Short_Start&lt;br /&gt;
 * POOL_Short_Start_O&lt;br /&gt;
 * POOL_Walk&lt;br /&gt;
 * POOL_Walk_Start&lt;br /&gt;
 * POOL_XLong_Shot&lt;br /&gt;
 * POOL_XLong_Shot_O&lt;br /&gt;
 * POOL_XLong_Start&lt;br /&gt;
 * POOL_XLong_Start_O &lt;br /&gt;
==POOR==&lt;br /&gt;
 * WINWASH_Start&lt;br /&gt;
 * WINWASH_Wash2Beg &lt;br /&gt;
==PYTHON==&lt;br /&gt;
 * python_crouchfire&lt;br /&gt;
 * python_crouchreload&lt;br /&gt;
 * python_fire&lt;br /&gt;
 * python_fire_poor&lt;br /&gt;
 * python_reload &lt;br /&gt;
==QUAD==&lt;br /&gt;
 * QUAD_back&lt;br /&gt;
 * QUAD_driveby_FT&lt;br /&gt;
 * QUAD_driveby_LHS&lt;br /&gt;
 * QUAD_driveby_RHS&lt;br /&gt;
 * QUAD_FWD&lt;br /&gt;
 * QUAD_getoff_B&lt;br /&gt;
 * QUAD_getoff_LHS&lt;br /&gt;
 * QUAD_getoff_RHS&lt;br /&gt;
 * QUAD_geton_LHS&lt;br /&gt;
 * QUAD_geton_RHS&lt;br /&gt;
 * QUAD_hit&lt;br /&gt;
 * QUAD_kick&lt;br /&gt;
 * QUAD_Left&lt;br /&gt;
 * QUAD_passenger&lt;br /&gt;
 * QUAD_reverse&lt;br /&gt;
 * QUAD_ride&lt;br /&gt;
 * QUAD_Right &lt;br /&gt;
==QUAD_DBZ==&lt;br /&gt;
 * Pass_Driveby_BWD&lt;br /&gt;
 * Pass_Driveby_FWD&lt;br /&gt;
 * Pass_Driveby_LHS&lt;br /&gt;
 * Pass_Driveby_RHS &lt;br /&gt;
==RAPPING==&lt;br /&gt;
 * Laugh_01&lt;br /&gt;
 * RAP_A_IN&lt;br /&gt;
 * RAP_A_Loop&lt;br /&gt;
 * RAP_A_OUT&lt;br /&gt;
 * RAP_B_IN&lt;br /&gt;
 * RAP_B_Loop&lt;br /&gt;
 * RAP_B_OUT&lt;br /&gt;
 * RAP_C_Loop &lt;br /&gt;
==RIFLE==&lt;br /&gt;
 * RIFLE_crouchfire&lt;br /&gt;
 * RIFLE_crouchload&lt;br /&gt;
 * RIFLE_fire&lt;br /&gt;
 * RIFLE_fire_poor&lt;br /&gt;
 * RIFLE_load &lt;br /&gt;
==RIOT==&lt;br /&gt;
 * RIOT_ANGRY&lt;br /&gt;
 * RIOT_ANGRY_B&lt;br /&gt;
 * RIOT_challenge&lt;br /&gt;
 * RIOT_CHANT&lt;br /&gt;
 * RIOT_FUKU&lt;br /&gt;
 * RIOT_PUNCHES&lt;br /&gt;
 * RIOT_shout &lt;br /&gt;
==ROB_BANK==&lt;br /&gt;
 * CAT_Safe_End&lt;br /&gt;
 * CAT_Safe_Open&lt;br /&gt;
 * CAT_Safe_Open_O&lt;br /&gt;
 * CAT_Safe_Rob&lt;br /&gt;
 * SHP_HandsUp_Scr &lt;br /&gt;
==ROCKET==&lt;br /&gt;
 * idle_rocket&lt;br /&gt;
 * RocketFire&lt;br /&gt;
 * run_rocket&lt;br /&gt;
 * walk_rocket&lt;br /&gt;
 * WALK_start_rocket &lt;br /&gt;
==RUSTLER==&lt;br /&gt;
 * Plane_align_LHS&lt;br /&gt;
 * Plane_close&lt;br /&gt;
 * Plane_getin&lt;br /&gt;
 * Plane_getout&lt;br /&gt;
 * Plane_open &lt;br /&gt;
==RYDER==&lt;br /&gt;
 * RYD_Beckon_01&lt;br /&gt;
 * RYD_Beckon_02&lt;br /&gt;
 * RYD_Beckon_03&lt;br /&gt;
 * RYD_Die_PT1&lt;br /&gt;
 * RYD_Die_PT2&lt;br /&gt;
 * Van_Crate_L&lt;br /&gt;
 * Van_Crate_R&lt;br /&gt;
 * Van_Fall_L&lt;br /&gt;
 * Van_Fall_R&lt;br /&gt;
 * Van_Lean_L&lt;br /&gt;
 * Van_Lean_R&lt;br /&gt;
 * VAN_PickUp_E&lt;br /&gt;
 * VAN_PickUp_S&lt;br /&gt;
 * Van_Stand&lt;br /&gt;
 * Van_Stand_Crate&lt;br /&gt;
 * Van_Throw &lt;br /&gt;
==SCRATCHING==&lt;br /&gt;
 * scdldlp&lt;br /&gt;
 * scdlulp&lt;br /&gt;
 * scdrdlp&lt;br /&gt;
 * scdrulp&lt;br /&gt;
 * sclng_l&lt;br /&gt;
 * sclng_r&lt;br /&gt;
 * scmid_l&lt;br /&gt;
 * scmid_r&lt;br /&gt;
 * scshrtl&lt;br /&gt;
 * scshrtr&lt;br /&gt;
 * sc_ltor&lt;br /&gt;
 * sc_rtol &lt;br /&gt;
==SHAMAL==&lt;br /&gt;
 * SHAMAL_align&lt;br /&gt;
 * SHAMAL_getin_LHS&lt;br /&gt;
 * SHAMAL_getout_LHS&lt;br /&gt;
 * SHAMAL_open &lt;br /&gt;
==SHOP==&lt;br /&gt;
 * ROB_2Idle&lt;br /&gt;
 * ROB_Loop&lt;br /&gt;
 * ROB_Loop_Threat&lt;br /&gt;
 * ROB_Shifty&lt;br /&gt;
 * ROB_StickUp_In&lt;br /&gt;
 * SHP_Duck&lt;br /&gt;
 * SHP_Duck_Aim&lt;br /&gt;
 * SHP_Duck_Fire&lt;br /&gt;
 * SHP_Gun_Aim&lt;br /&gt;
 * SHP_Gun_Duck&lt;br /&gt;
 * SHP_Gun_Fire&lt;br /&gt;
 * SHP_Gun_Grab&lt;br /&gt;
 * SHP_Gun_Threat&lt;br /&gt;
 * SHP_HandsUp_Scr&lt;br /&gt;
 * SHP_Jump_Glide&lt;br /&gt;
 * SHP_Jump_Land&lt;br /&gt;
 * SHP_Jump_Launch&lt;br /&gt;
 * SHP_Rob_GiveCash&lt;br /&gt;
 * SHP_Rob_HandsUp&lt;br /&gt;
 * SHP_Rob_React&lt;br /&gt;
 * SHP_Serve_End&lt;br /&gt;
 * SHP_Serve_Idle&lt;br /&gt;
 * SHP_Serve_Loop&lt;br /&gt;
 * SHP_Serve_Start&lt;br /&gt;
 * Smoke_RYD &lt;br /&gt;
==SHOTGUN==&lt;br /&gt;
 * shotgun_crouchfire&lt;br /&gt;
 * shotgun_fire&lt;br /&gt;
 * shotgun_fire_poor &lt;br /&gt;
==SILENCED==&lt;br /&gt;
 * CrouchReload&lt;br /&gt;
 * SilenceCrouchfire&lt;br /&gt;
 * Silence_fire&lt;br /&gt;
 * Silence_reload &lt;br /&gt;
==SKATE==&lt;br /&gt;
 * skate_idle&lt;br /&gt;
 * skate_run&lt;br /&gt;
 * skate_sprint &lt;br /&gt;
==SMOKING==&lt;br /&gt;
 * F_smklean_loop&lt;br /&gt;
 * M_smklean_loop&lt;br /&gt;
 * M_smkstnd_loop&lt;br /&gt;
 * M_smk_drag&lt;br /&gt;
 * M_smk_in&lt;br /&gt;
 * M_smk_loop&lt;br /&gt;
 * M_smk_out&lt;br /&gt;
 * M_smk_tap &lt;br /&gt;
==SNIPER==&lt;br /&gt;
 * WEAPON_sniper &lt;br /&gt;
==SPRAYCAN==&lt;br /&gt;
 * spraycan_fire&lt;br /&gt;
 * spraycan_full &lt;br /&gt;
==STRIP==&lt;br /&gt;
 * PLY_CASH&lt;br /&gt;
 * PUN_CASH&lt;br /&gt;
 * PUN_HOLLER&lt;br /&gt;
 * PUN_LOOP&lt;br /&gt;
 * strip_A&lt;br /&gt;
 * strip_B&lt;br /&gt;
 * strip_C&lt;br /&gt;
 * strip_D&lt;br /&gt;
 * strip_E&lt;br /&gt;
 * strip_F&lt;br /&gt;
 * strip_G&lt;br /&gt;
 * STR_A2B&lt;br /&gt;
 * STR_B2A&lt;br /&gt;
 * STR_B2C&lt;br /&gt;
 * STR_C1&lt;br /&gt;
 * STR_C2&lt;br /&gt;
 * STR_C2B&lt;br /&gt;
 * STR_Loop_A&lt;br /&gt;
 * STR_Loop_B&lt;br /&gt;
 * STR_Loop_C &lt;br /&gt;
==SUNBATHE==&lt;br /&gt;
 * batherdown&lt;br /&gt;
 * batherup&lt;br /&gt;
 * Lay_Bac_in&lt;br /&gt;
 * Lay_Bac_out&lt;br /&gt;
 * ParkSit_M_IdleA&lt;br /&gt;
 * ParkSit_M_IdleB&lt;br /&gt;
 * ParkSit_M_IdleC&lt;br /&gt;
 * ParkSit_M_in&lt;br /&gt;
 * ParkSit_M_out&lt;br /&gt;
 * ParkSit_W_idleA&lt;br /&gt;
 * ParkSit_W_idleB&lt;br /&gt;
 * ParkSit_W_idleC&lt;br /&gt;
 * ParkSit_W_in&lt;br /&gt;
 * ParkSit_W_out&lt;br /&gt;
 * SBATHE_F_LieB2Sit&lt;br /&gt;
 * SBATHE_F_Out&lt;br /&gt;
 * SitnWait_in_W&lt;br /&gt;
 * SitnWait_out_W &lt;br /&gt;
==SWAT==&lt;br /&gt;
 * gnstwall_injurd&lt;br /&gt;
 * JMP_Wall1m_180&lt;br /&gt;
 * Rail_fall&lt;br /&gt;
 * Rail_fall_crawl&lt;br /&gt;
 * swt_breach_01&lt;br /&gt;
 * swt_breach_02&lt;br /&gt;
 * swt_breach_03&lt;br /&gt;
 * swt_go&lt;br /&gt;
 * swt_lkt&lt;br /&gt;
 * swt_sty&lt;br /&gt;
 * swt_vent_01&lt;br /&gt;
 * swt_vent_02&lt;br /&gt;
 * swt_vnt_sht_die&lt;br /&gt;
 * swt_vnt_sht_in&lt;br /&gt;
 * swt_vnt_sht_loop&lt;br /&gt;
 * swt_wllpk_L&lt;br /&gt;
 * swt_wllpk_L_back&lt;br /&gt;
 * swt_wllpk_R&lt;br /&gt;
 * swt_wllpk_R_back&lt;br /&gt;
 * swt_wllshoot_in_L&lt;br /&gt;
 * swt_wllshoot_in_R&lt;br /&gt;
 * swt_wllshoot_out_L&lt;br /&gt;
 * swt_wllshoot_out_R &lt;br /&gt;
==SWEET==&lt;br /&gt;
 * ho_ass_slapped&lt;br /&gt;
 * LaFin_Player&lt;br /&gt;
 * LaFin_Sweet&lt;br /&gt;
 * plyr_hndshldr_01&lt;br /&gt;
 * sweet_ass_slap&lt;br /&gt;
 * sweet_hndshldr_01&lt;br /&gt;
 * Sweet_injuredloop &lt;br /&gt;
==SWIM==&lt;br /&gt;
 * Swim_Breast&lt;br /&gt;
 * SWIM_crawl&lt;br /&gt;
 * Swim_Dive_Under&lt;br /&gt;
 * Swim_Glide&lt;br /&gt;
 * Swim_jumpout&lt;br /&gt;
 * Swim_Tread&lt;br /&gt;
 * Swim_Under &lt;br /&gt;
==SWORD==&lt;br /&gt;
 * sword_1&lt;br /&gt;
 * sword_2&lt;br /&gt;
 * sword_3&lt;br /&gt;
 * sword_4&lt;br /&gt;
 * sword_block&lt;br /&gt;
 * Sword_Hit_1&lt;br /&gt;
 * Sword_Hit_2&lt;br /&gt;
 * Sword_Hit_3&lt;br /&gt;
 * sword_IDLE&lt;br /&gt;
 * sword_part &lt;br /&gt;
==TANK==&lt;br /&gt;
 * TANK_align_LHS&lt;br /&gt;
 * TANK_close_LHS&lt;br /&gt;
 * TANK_doorlocked&lt;br /&gt;
 * TANK_getin_LHS&lt;br /&gt;
 * TANK_getout_LHS&lt;br /&gt;
 * TANK_open_LHS &lt;br /&gt;
==TATTOOS==&lt;br /&gt;
 * TAT_ArmL_In_O&lt;br /&gt;
 * TAT_ArmL_In_P&lt;br /&gt;
 * TAT_ArmL_In_T&lt;br /&gt;
 * TAT_ArmL_Out_O&lt;br /&gt;
 * TAT_ArmL_Out_P&lt;br /&gt;
 * TAT_ArmL_Out_T&lt;br /&gt;
 * TAT_ArmL_Pose_O&lt;br /&gt;
 * TAT_ArmL_Pose_P&lt;br /&gt;
 * TAT_ArmL_Pose_T&lt;br /&gt;
 * TAT_ArmR_In_O&lt;br /&gt;
 * TAT_ArmR_In_P&lt;br /&gt;
 * TAT_ArmR_In_T&lt;br /&gt;
 * TAT_ArmR_Out_O&lt;br /&gt;
 * TAT_ArmR_Out_P&lt;br /&gt;
 * TAT_ArmR_Out_T&lt;br /&gt;
 * TAT_ArmR_Pose_O&lt;br /&gt;
 * TAT_ArmR_Pose_P&lt;br /&gt;
 * TAT_ArmR_Pose_T&lt;br /&gt;
 * TAT_Back_In_O&lt;br /&gt;
 * TAT_Back_In_P&lt;br /&gt;
 * TAT_Back_In_T&lt;br /&gt;
 * TAT_Back_Out_O&lt;br /&gt;
 * TAT_Back_Out_P&lt;br /&gt;
 * TAT_Back_Out_T&lt;br /&gt;
 * TAT_Back_Pose_O&lt;br /&gt;
 * TAT_Back_Pose_P&lt;br /&gt;
 * TAT_Back_Pose_T&lt;br /&gt;
 * TAT_Back_Sit_In_P&lt;br /&gt;
 * TAT_Back_Sit_Loop_P&lt;br /&gt;
 * TAT_Back_Sit_Out_P&lt;br /&gt;
 * TAT_Bel_In_O&lt;br /&gt;
 * TAT_Bel_In_T&lt;br /&gt;
 * TAT_Bel_Out_O&lt;br /&gt;
 * TAT_Bel_Out_T&lt;br /&gt;
 * TAT_Bel_Pose_O&lt;br /&gt;
 * TAT_Bel_Pose_T&lt;br /&gt;
 * TAT_Che_In_O&lt;br /&gt;
 * TAT_Che_In_P&lt;br /&gt;
 * TAT_Che_In_T&lt;br /&gt;
 * TAT_Che_Out_O&lt;br /&gt;
 * TAT_Che_Out_P&lt;br /&gt;
 * TAT_Che_Out_T&lt;br /&gt;
 * TAT_Che_Pose_O&lt;br /&gt;
 * TAT_Che_Pose_P&lt;br /&gt;
 * TAT_Che_Pose_T&lt;br /&gt;
 * TAT_Drop_O&lt;br /&gt;
 * TAT_Idle_Loop_O&lt;br /&gt;
 * TAT_Idle_Loop_T&lt;br /&gt;
 * TAT_Sit_In_O&lt;br /&gt;
 * TAT_Sit_In_P&lt;br /&gt;
 * TAT_Sit_In_T&lt;br /&gt;
 * TAT_Sit_Loop_O&lt;br /&gt;
 * TAT_Sit_Loop_P&lt;br /&gt;
 * TAT_Sit_Loop_T&lt;br /&gt;
 * TAT_Sit_Out_O&lt;br /&gt;
 * TAT_Sit_Out_P&lt;br /&gt;
 * TAT_Sit_Out_T &lt;br /&gt;
==TEC==&lt;br /&gt;
 * TEC_crouchfire&lt;br /&gt;
 * TEC_crouchreload&lt;br /&gt;
 * TEC_fire&lt;br /&gt;
 * TEC_reload &lt;br /&gt;
==TRAIN==&lt;br /&gt;
 * tran_gtup&lt;br /&gt;
 * tran_hng&lt;br /&gt;
 * tran_ouch&lt;br /&gt;
 * tran_stmb &lt;br /&gt;
==TRUCK==&lt;br /&gt;
 * TRUCK_ALIGN_LHS&lt;br /&gt;
 * TRUCK_ALIGN_RHS&lt;br /&gt;
 * TRUCK_closedoor_LHS&lt;br /&gt;
 * TRUCK_closedoor_RHS&lt;br /&gt;
 * TRUCK_close_LHS&lt;br /&gt;
 * TRUCK_close_RHS&lt;br /&gt;
 * TRUCK_getin_LHS&lt;br /&gt;
 * TRUCK_getin_RHS&lt;br /&gt;
 * TRUCK_getout_LHS&lt;br /&gt;
 * TRUCK_getout_RHS&lt;br /&gt;
 * TRUCK_jackedLHS&lt;br /&gt;
 * TRUCK_jackedRHS&lt;br /&gt;
 * TRUCK_open_LHS&lt;br /&gt;
 * TRUCK_open_RHS&lt;br /&gt;
 * TRUCK_pullout_LHS&lt;br /&gt;
 * TRUCK_pullout_RHS&lt;br /&gt;
 * TRUCK_Shuffle &lt;br /&gt;
==UZI==&lt;br /&gt;
 * UZI_crouchfire&lt;br /&gt;
 * UZI_crouchreload&lt;br /&gt;
 * UZI_fire&lt;br /&gt;
 * UZI_fire_poor&lt;br /&gt;
 * UZI_reload &lt;br /&gt;
==VAN==&lt;br /&gt;
 * VAN_close_back_LHS&lt;br /&gt;
 * VAN_close_back_RHS&lt;br /&gt;
 * VAN_getin_Back_LHS&lt;br /&gt;
 * VAN_getin_Back_RHS&lt;br /&gt;
 * VAN_getout_back_LHS&lt;br /&gt;
 * VAN_getout_back_RHS&lt;br /&gt;
 * VAN_open_back_LHS&lt;br /&gt;
 * VAN_open_back_RHS &lt;br /&gt;
==VENDING==&lt;br /&gt;
 * VEND_Drink2_P&lt;br /&gt;
 * VEND_Drink_P&lt;br /&gt;
 * vend_eat1_P&lt;br /&gt;
 * VEND_Eat_P&lt;br /&gt;
 * VEND_Use&lt;br /&gt;
 * VEND_Use_pt2 &lt;br /&gt;
==VORTEX==&lt;br /&gt;
 * CAR_jumpin_LHS&lt;br /&gt;
 * CAR_jumpin_RHS&lt;br /&gt;
 * vortex_getout_LHS&lt;br /&gt;
 * vortex_getout_RHS &lt;br /&gt;
==WAYFARER==&lt;br /&gt;
 * WF_Back&lt;br /&gt;
 * WF_drivebyFT&lt;br /&gt;
 * WF_drivebyLHS&lt;br /&gt;
 * WF_drivebyRHS&lt;br /&gt;
 * WF_Fwd&lt;br /&gt;
 * WF_getoffBACK&lt;br /&gt;
 * WF_getoffLHS&lt;br /&gt;
 * WF_getoffRHS&lt;br /&gt;
 * WF_hit&lt;br /&gt;
 * WF_jumponL&lt;br /&gt;
 * WF_jumponR&lt;br /&gt;
 * WF_kick&lt;br /&gt;
 * WF_Left&lt;br /&gt;
 * WF_passenger&lt;br /&gt;
 * WF_pushes&lt;br /&gt;
 * WF_Ride&lt;br /&gt;
 * WF_Right&lt;br /&gt;
 * WF_Still &lt;br /&gt;
==WEAPONS==&lt;br /&gt;
 * SHP_1H_Lift&lt;br /&gt;
 * SHP_1H_Lift_End&lt;br /&gt;
 * SHP_1H_Ret&lt;br /&gt;
 * SHP_1H_Ret_S&lt;br /&gt;
 * SHP_2H_Lift&lt;br /&gt;
 * SHP_2H_Lift_End&lt;br /&gt;
 * SHP_2H_Ret&lt;br /&gt;
 * SHP_2H_Ret_S&lt;br /&gt;
 * SHP_Ar_Lift&lt;br /&gt;
 * SHP_Ar_Lift_End&lt;br /&gt;
 * SHP_Ar_Ret&lt;br /&gt;
 * SHP_Ar_Ret_S&lt;br /&gt;
 * SHP_G_Lift_In&lt;br /&gt;
 * SHP_G_Lift_Out&lt;br /&gt;
 * SHP_Tray_In&lt;br /&gt;
 * SHP_Tray_Out&lt;br /&gt;
 * SHP_Tray_Pose &lt;br /&gt;
==WUZI==&lt;br /&gt;
 * CS_Dead_Guy&lt;br /&gt;
 * CS_Plyr_pt1&lt;br /&gt;
 * CS_Plyr_pt2&lt;br /&gt;
 * CS_Wuzi_pt1&lt;br /&gt;
 * CS_Wuzi_pt2&lt;br /&gt;
 * Walkstart_Idle_01&lt;br /&gt;
 * Wuzi_follow&lt;br /&gt;
 * Wuzi_Greet_Plyr&lt;br /&gt;
 * Wuzi_Greet_Wuzi&lt;br /&gt;
 * Wuzi_grnd_chk&lt;br /&gt;
 * Wuzi_stand_loop&lt;br /&gt;
 * Wuzi_Walk&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19140</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19140"/>
		<updated>2009-04-13T14:25:59Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[Animations|Анимации]]&lt;br /&gt;
*[[RU/Character Skins | Скины персонажей]]&lt;br /&gt;
*[[RU/CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|Оружие]]&lt;br /&gt;
*[[RU/Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19139</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19139"/>
		<updated>2009-04-13T14:25:41Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[RU/Animations|Анимации]]&lt;br /&gt;
*[[RU/Character Skins | Скины персонажей]]&lt;br /&gt;
*[[RU/CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|Оружие]]&lt;br /&gt;
*[[RU/Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/CJ_Clothes&amp;diff=19138</id>
		<title>RU/CJ Clothes</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/CJ_Clothes&amp;diff=19138"/>
		<updated>2009-04-13T14:25:24Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: These pages contain clothing images and details for all of CJ's apparel.  *Type 0 - Shirt *Type 1 - Head *[[CJ Clothes\Trousers (2)|Type 2 ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages contain clothing images and details for all of CJ's apparel.&lt;br /&gt;
&lt;br /&gt;
*[[CJ Clothes\Shirt (0)|Type 0 - Shirt]]&lt;br /&gt;
*[[CJ Clothes\Head (1)|Type 1 - Head]]&lt;br /&gt;
*[[CJ Clothes\Trousers (2)|Type 2 - Trousers]]&lt;br /&gt;
*[[CJ Clothes\Shoes (3)|Type 3 - Shoes]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Left Upper Arm (4)|Type 4 - Tattoos: Left Upper Arm]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Left Lower Arm (5)|Type 5 - Tattoos: Left Lower Arm]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Right Upper Arm (6)|Type 6 - Tattoos: Right Upper Arm]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Right Lower Arm (7)|Type 7 - Tattoos: Right Lower Arm]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Back (8)|Type 8 - Tattoos: Back]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Left Chest (9)|Type 9 - Tattoos: Left Chest]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Right Chest (10)|Type 10 - Tattoos: Right Chest]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Stomach (11)|Type 11 - Tattoos: Stomach]]&lt;br /&gt;
*[[CJ Clothes\Tattoos: Lower Back (12)|Type 12 - Tattoos: Lower Back]]&lt;br /&gt;
*[[CJ Clothes\Necklace (13)|Type 13 - Necklace]]&lt;br /&gt;
*[[CJ Clothes\Watches (14)|Type 14 - Watches]]&lt;br /&gt;
*[[CJ Clothes\Glasses (15)|Type 15 - Glasses]]&lt;br /&gt;
*[[CJ Clothes\Hats (16)|Type 16 - Hats]]&lt;br /&gt;
*[[CJ Clothes\Extra (17)|Type 17 - Extra]]&lt;br /&gt;
&lt;br /&gt;
[[it:Vestiti di CJ]]&lt;br /&gt;
[[Category:Scripting Concepts]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%A1%D0%BA%D0%B8%D0%BD%D1%8B_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&amp;diff=19137</id>
		<title>Скины персонажей</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%A1%D0%BA%D0%B8%D0%BD%D1%8B_%D0%BF%D0%B5%D1%80%D1%81%D0%BE%D0%BD%D0%B0%D0%B6%D0%B5%D0%B9&amp;diff=19137"/>
		<updated>2009-04-13T14:25:04Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: Skins that the player may use (pedestrian skins).  All Skins Page - Not recommended for slow Internet  '''Sectioned Skin Pages:''' ---- *Skins Page 1: 7, 9-29 *Skins Page 2: 30...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skins that the player may use (pedestrian skins).&lt;br /&gt;
&lt;br /&gt;
[[All Skins Page]] - Not recommended for slow Internet&lt;br /&gt;
&lt;br /&gt;
'''Sectioned Skin Pages:'''&lt;br /&gt;
----&lt;br /&gt;
*[[Skins Page 1]]: 7, 9-29&lt;br /&gt;
*[[Skins Page 2]]: 30-41, 43-52&lt;br /&gt;
*[[Skins Page 3]]: 53-64, 66-73, 75-76&lt;br /&gt;
*[[Skins Page 4]]: 77-85, 87-99&lt;br /&gt;
*[[Skins Page 5]]: 100-118, 120-122&lt;br /&gt;
*[[Skins Page 6]]: 123-144&lt;br /&gt;
*[[Skins Page 7]]: 145-148, 150-167&lt;br /&gt;
*[[Skins Page 8]]: 168-189&lt;br /&gt;
*[[Skins Page 9]]: 190-207, 209-212&lt;br /&gt;
*[[Skins Page 10]]: 213-234&lt;br /&gt;
*[[Skins Page 11]]: 235-238, 240-257&lt;br /&gt;
*[[Skins Page 12]]: 258-264, 274-288&lt;br /&gt;
&lt;br /&gt;
==Notes:==&lt;br /&gt;
*12 pages: 266 total.&lt;br /&gt;
&lt;br /&gt;
*IDs 1-8 (except 7) are non-functional&lt;br /&gt;
&lt;br /&gt;
*The following pairs of IDs produce same character (1st ID used in lists, 2nd disabled)&lt;br /&gt;
**118:119 &lt;br /&gt;
**148:149&lt;br /&gt;
&lt;br /&gt;
*Non-working IDs&lt;br /&gt;
1-6&lt;br /&gt;
8&lt;br /&gt;
42&lt;br /&gt;
65&lt;br /&gt;
74&lt;br /&gt;
86&lt;br /&gt;
119&lt;br /&gt;
149&lt;br /&gt;
208&lt;br /&gt;
265-273&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[id]]&lt;br /&gt;
&lt;br /&gt;
[[it:Skin Personaggi]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19136</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19136"/>
		<updated>2009-04-13T14:18:11Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[Animations|Анимации]]&lt;br /&gt;
*[[Character Skins | Скины персонажей]]&lt;br /&gt;
*[[CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|Оружие]]&lt;br /&gt;
*[[RU/Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19135</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19135"/>
		<updated>2009-04-13T14:17:58Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[Animations|Анимации]]&lt;br /&gt;
*[[Character Skins | Скины персонажей]]&lt;br /&gt;
*[[CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|оружие]]&lt;br /&gt;
*[[RU/Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Weather&amp;diff=19134</id>
		<title>RU/Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Weather&amp;diff=19134"/>
		<updated>2009-04-13T14:17:42Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: Weather can be changed using setWeather and setWeatherBlended. {{New feature|3|1.0| Mixed weather ID's between 20 and 255 are also supported. }}  ==Weather IDs== * '''0 to 7:''' Di...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weather can be changed using [[setWeather]] and [[setWeatherBlended]].&lt;br /&gt;
{{New feature|3|1.0|&lt;br /&gt;
Mixed weather ID's between 20 and 255 are also supported.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weather IDs==&lt;br /&gt;
* '''0 to 7:''' Different Versions of Blue Skies /  Clouds	&lt;br /&gt;
* '''8:''' Stormy&lt;br /&gt;
* '''9:''' Cloudy and Foggy&lt;br /&gt;
* '''10:''' Clear Blue Sky&lt;br /&gt;
* '''11:''' Scorching Hot (Los Santos heat waves)&lt;br /&gt;
* '''12 to 15:''' Very Dull, Colourless, Hazy&lt;br /&gt;
* '''16:''' Dull, Cloudy, Rainy&lt;br /&gt;
* '''17 to 18:''' Scorching Hot&lt;br /&gt;
* '''19:''' Sandstorm&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5&amp;diff=19133</id>
		<title>Оружие</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5&amp;diff=19133"/>
		<updated>2009-04-13T14:17:31Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: The weapon argument is an integer that refers to the GTASA weapon id list. The following values are valid:  ''Note: I have also included amounts held in each weapon's ammo clip, to make it...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapon argument is an integer that refers to the GTASA weapon id list. The following values are valid:&lt;br /&gt;
&lt;br /&gt;
''Note: I have also included amounts held in each weapon's ammo clip, to make it easier to determine exact clips.''&lt;br /&gt;
&lt;br /&gt;
*'''Slot 0: No Weapon'''&lt;br /&gt;
**'''0:''' Fist&lt;br /&gt;
**'''1:''' Brass Knuckles&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 1 : Melee'''&lt;br /&gt;
**'''2:''' Golf Club&lt;br /&gt;
**'''3:''' Nightstick&lt;br /&gt;
**'''4:''' Knife &lt;br /&gt;
**'''5:''' Baseball Bat &lt;br /&gt;
**'''6:''' Shovel &lt;br /&gt;
**'''7:''' Pool Cue &lt;br /&gt;
**'''8:''' Katana &lt;br /&gt;
**'''9:''' Chainsaw &lt;br /&gt;
**'''15:''' Cane&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 2: Handguns'''&lt;br /&gt;
**'''22:''' Pistol (17, dual 34)&lt;br /&gt;
**'''23:''' Silenced Pistol (17)&lt;br /&gt;
**'''24:''' Desert Eagle (7)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 3: Shotguns'''&lt;br /&gt;
**'''25:''' Shotgun (1)&lt;br /&gt;
**'''26:''' Sawn-Off Shotgun (2, dual 4)&lt;br /&gt;
**'''27:''' SPAZ-12 Combat Shotgun (7)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 4: Sub-Machine Guns'''&lt;br /&gt;
**'''28:''' Uzi (50, dual 100)&lt;br /&gt;
**'''29:''' MP5 (30)&lt;br /&gt;
**'''32:''' TEC-9 (50, dual 100)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 5: Assault Rifles'''&lt;br /&gt;
**'''30:''' AK-47 (30)&lt;br /&gt;
**'''31:''' M4 (50)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 6: Rifles'''&lt;br /&gt;
**'''33:''' Country Rifle (1)&lt;br /&gt;
**'''34:''' Sniper Rifle (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 7: Heavy Weapons'''&lt;br /&gt;
**'''35:''' Rocket Launcher (1)&lt;br /&gt;
**'''36:''' Heat-Seeking RPG (1)&lt;br /&gt;
**'''37:''' Flamethrower (50)&lt;br /&gt;
**'''38:''' Minigun (500)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 8: Projectiles'''&lt;br /&gt;
**'''16:''' Grenade (1)&lt;br /&gt;
**'''17:''' Tear Gas (1)&lt;br /&gt;
**'''18:''' Molotov Cocktails (1)&lt;br /&gt;
**'''39:''' Satchel Charges (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 9: Special 1'''&lt;br /&gt;
**'''41:''' Spraycan (500)&lt;br /&gt;
**'''42:''' Fire Extinguisher (500)&lt;br /&gt;
**'''43:''' Camera (36)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 10: Gifts/Other'''&lt;br /&gt;
**'''10:''' Long Purple Dildo &lt;br /&gt;
**'''11:''' Short tan Dildo &lt;br /&gt;
**'''12:''' Vibrator &lt;br /&gt;
**'''14:''' Flowers &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 11: Special 2'''&lt;br /&gt;
**'''44:''' Night-Vision Goggles&lt;br /&gt;
**'''45:''' Infrared Goggles&lt;br /&gt;
**'''46:''' Parachute&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 12: Satchel Detonator'''&lt;br /&gt;
**'''40''' Satchel Detonator&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[id]]&lt;br /&gt;
&lt;br /&gt;
[[it:Armi]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19132</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19132"/>
		<updated>2009-04-13T14:16:44Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[Animations|Анимации]]&lt;br /&gt;
*[[Character Skins | Скины персонажей]]&lt;br /&gt;
*[[CJ_Clothes|Одежда]]&lt;br /&gt;
*[[Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[RU/Sounds|Звуки]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[Weapons|оружие]]&lt;br /&gt;
*[[Weather|Погода]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Vehicle_Upgrades&amp;diff=19131</id>
		<title>RU/Vehicle Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Vehicle_Upgrades&amp;diff=19131"/>
		<updated>2009-04-13T14:16:11Z</updated>

		<summary type="html">&lt;p&gt;Pawn: New page: {|  class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; |- ! ID || Modelname || Part || Type || Cars |- | '''1000''' || spl_b_mar_m || Spoiler || Pro || Certain Transfender cars |- | '''1001'...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID || Modelname || Part || Type || Cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1000''' || spl_b_mar_m || Spoiler || Pro || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1001''' || spl_b_bab_m || Spoiler || Win || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1002''' || spl_b_bar_m || Spoiler || Drag || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1003''' || spl_b_mab_m || Spoiler || Alpha || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1004''' || bnt_b_sc_m || Hood || Champ Scoop || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1005''' || bnt_b_sc_l || Hood || Fury Scoop || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1006''' || rf_b_sc_r || Roof || Roof Scoop || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1007''' || wg_l_b_ssk || Sideskirt || Right Sideskirt || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1008''' || nto_b_l || Nitro || 5 times || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1009''' || nto_b_s || Nitro || 2 times || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1010''' || nto_b_tw || Nitro || 10 times || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1011''' || bnt_b_sc_p_m || Hood || Race Scoop || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1012''' || bnt_b_sc_p_l || Hood || Worx Scoop || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1013''' || lgt_b_rspt || Lamps || Round Fog || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1014''' || spl_b_bar_l || Spoiler || Champ || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1015''' || spl_b_bbr_l || Spoiler || Race || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1016''' || spl_b_bbr_m || Spoiler || Worx || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1017''' || wg_r_b_ssk || Sideskirt || Left Sideskirt || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1018''' || exh_b_ts || Exhaust || Upswept || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1019''' || exh_b_t || Exhaust || Twin || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1020''' || exh_b_l || Exhaust || Large || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1021''' || exh_b_m || Exhaust || Medium || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1022''' || exh_b_s || Exhaust || Small || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1023''' || spl_b_bbb_m || Spoiler || Fury || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1024''' || lgt_b_sspt || Lamps || Square Fog || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1025''' || wheel_or1 || Wheels || Offroad || Certain Transfender cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1026''' || wg_l_a_s || Sideskirt || Right Alien Sideskirt || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1027''' || wg_r_a_s || Sideskirt || Left Alien Sideskirt || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1028''' || exh_a_s || Exhaust || Alien || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1029''' || exh_c_s || Exhaust || X-Flow || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1030''' || wg_r_c_s || Sideskirt || Left X-Flow Sideskirt || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1031''' || wg_l_c_s || Sideskirt || Right X-Flow Sideskirt || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1032''' || rf_a_s || Roof || Alien Roof Vent || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1033''' || rf_c_s || Roof || X-Flow Roof Vent || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1034''' || exh_a_l || Exhaust || Alien || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1035''' || rf_c_l || Roof || X-Flow Roof Vent || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1036''' || wg_l_a_l || SideSkirt || Right Alien Sideskirt || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1037''' || exh_c_l || Exhaust || X-Flow || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1038''' || rf_a_l || Roof || Alien Roof Vent || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1039''' || wg_l_c_l || SideSkirt || Left X-Flow Sideskirt || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1040''' || wg_r_a_l || SideSkirt || Left Alien Sideskirt || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1041''' || wg_r_c_l || SideSkirt || Right X-Flow Sideskirt || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1042''' || wg_l_lr_br1 || SideSkirt || Right Chrome Sideskirt || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1043''' || exh_lr_br2 || Exhaust || Slamin || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1044''' || exh_lr_br1 || Exhaust || Chrome || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1045''' || exh_c_f || Exhaust || X-Flow || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1046''' || exh_a_f || Exhaust || Alien || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1047''' || wg_l_a_f || SideSkirt || Right Alien Sideskirt || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1048''' || wg_l_c_f || SideSkirt || Right X-Flow Sideskirt || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1049''' || spl_a_f_r || Spoiler || Alien || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1050''' || spl_c_f_r || Spoiler || X-Flow || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1051''' || wg_r_a_f || SideSkirt || Left Alien Sideskirt || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1052''' || wg_r_c_f || SideSkirt || Left X-Flow Sideskirt || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1053''' || rf_c_f || Roof || X-Flow || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1054''' || rf_a_f || Roof || Alien || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1055''' || rf_a_st || Roof || Alien || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1056''' || wg_l_a_st || Sideskirt || Right Alien Sideskirt || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1057''' || wg_l_c_st || Sideskirt || Right X-Flow Sideskirt || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1058''' || spl_a_st_r || Spoiler || Alien || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1059''' || exh_c_st || Exhaust || X-Flow || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1060''' || spl_c_st_r || Spoiler || X-Flow || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1061''' || rf_c_st || Roof || X-Flow || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1062''' || wg_r_a_st || Sideskirt || Left Alien Sideskirt || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1063''' || wg_r_c_st || Sideskirt || Left X-Flow Sideskirt || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1064''' || exh_a_st || Exhaust || Alien || Statum&lt;br /&gt;
|-&lt;br /&gt;
| '''1065''' || exh_a_j || Exhaust || Alien || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1066''' || exh_c_j || Exhaust || X-Flow || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1067''' || rf_a_j || Roof || Alien || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1068''' || rf_c_j || Roof || X-Flow || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1069''' || wg_l_a_j || Sideskirt || Right Alien Sideskirt || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1070''' || wg_l_c_j || Sideskirt || Right X-Flow Sideskirt || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1071''' || wg_r_a_j || Sideskirt || Left Alien Sideskirt || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1072''' || wg_r_c_j || Sideskirt || Left X-Flow Sideskirt || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1073''' || wheel_sr6 || Wheels || Shadow || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1074''' || wheel_sr3 || Wheels || Mega || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1075''' || wheel_sr2 || Wheels || Rimshine || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1076''' || wheel_lr4 || Wheels || Wires || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1077''' || wheel_lr1 || Wheels || Classic || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1078''' || wheel_lr3 || Wheels || Twist || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1079''' || wheel_sr1 || Wheels || Cutter || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1080''' || wheel_sr5 || Wheels || Switch || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1081''' || wheel_sr4 || Wheels || Grove || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1082''' || wheel_gn1 || Wheels || Import || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1083''' || wheel_lr2 || Wheels || Dollar || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1084''' || wheel_lr5 || Wheels || Trance || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1085''' || wheel_gn2 || Wheels || Atomic || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1086''' || stereo || Stereo || Stereo || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1087''' || hydralics || Hydraulics || Hydraulics || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1088''' || rf_a_u || Roof || Alien || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1089''' || exh_c_u || Exhaust || X-Flow || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1090''' || wg_l_a_u || Sideskirt || Right Alien Sideskirt || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1091''' || rf_c_u || Roof || X-Flow || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1092''' || exh_a_u || Exhaust || Alien || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1093''' || wg_l_c_u || Sideskirt || Right X-Flow Sideskirt || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1094''' || wg_r_a_u || Sideskirt || Left Alien Sideskirt || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1095''' || wg_r_c_u || Sideskirt || Right X-Flow Sideskirt || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1096''' || wheel_gn3 || Wheels || Ahab || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1097''' || wheel_gn4 || Wheels || Virtual || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1098''' || wheel_gn5 || Wheels || Access || Most cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1099''' || wg_r_lr_br1 || Sideskirt || Left Chrome Sideskirt || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1100''' || misc_c_lr_rem1 || Bullbar || Chrome Grill || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1101''' || wg_r_lr_rem1 || Sideskirt || Left `Chrome Flames` Sideskirt || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1102''' || wg_r_lr_sv || Sideskirt || Left `Chrome Strip` Sideskirt || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1103''' || rf_lr_bl2 || Roof || Covertible || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1104''' || exh_lr_bl1 || Exhaust || Chrome || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1105''' || exh_lr_bl2 || Exhaust || Slamin || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1106''' || wg_l_lr_rem2 || Sideskirt || Right `Chrome Arches` || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1107''' || wg_r_lr_bl1 || Sideskirt || Left `Chrome Strip` Sideskirt || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1108''' || wg_l_lr_bl1 || Sideskirt || Right `Chrome Strip` Sideskirt || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1109''' || bbb_lr_slv1 || Rear Bullbars || Chrome || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1110''' || bbb_lr_slv2 || Rear Bullbars || Slamin || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1111''' || bnt_lr_slv1 || Front Sign? || Little Sign? || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1112''' || bnt_lr_slv2 || Front Sign? || Little Sign? || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1113''' || exh_lr_slv1 || Exhaust || Chrome || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1114''' || exh_lr_slv2 || Exhaust || Slamin || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1115''' || fbb_lr_slv1 || Front Bullbars || Chrome || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1116''' || fbb_lr_slv2 || Front Bullbars || Slamin || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1117''' || fbmp_lr_slv1 || Front Bumper || Chrome || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1118''' || wg_l_lr_slv1 || Sideskirt || Right `Chrome Trim` Sideskirt || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1119''' || wg_l_lr_slv2 || Sideskirt || Right `Wheelcovers` Sideskirt || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1120''' || wg_r_lr_slv1 || Sideskirt || Left `Chrome Trim` Sideskirt || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1121''' || wg_r_lr_slv2 || Sideskirt || Left `Wheelcovers` Sideskirt || Slamvan&lt;br /&gt;
|-&lt;br /&gt;
| '''1122''' || wg_l_lr_rem1 || Sideskirt || Right `Chrome Flames` Sideskirt || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1123''' || misc_c_lr_rem2 || Bullbars || Bullbar Chrome Bars || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1124''' || wg_r_lr_rem2 || Sideskirt || Left `Chrome Arches` Sideskirt || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1125''' || misc_c_lr_rem3 || Bullbars || Bullbar Chrome Lights || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1126''' || exh_lr_rem1 || Exhaust || Chrome Exhaust || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1127''' || exh_lr_rem2 || Exhaust || Slamin Exhaust || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1128''' || rf_lr_bl1 || Roof || Vinyl Hardtop || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1129''' || exh_lr_sv1 || Exhaust || Chrome || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1130''' || rf_lr_sv1 || Roof || Hardtop || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1131''' || rf_lr_sv2 || Roof || Softtop || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1132''' || exh_lr_sv2 || Exhaust || Slamin || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1133''' || wg_l_lr_sv || Sideskirt || Right `Chrome Strip` Sideskirt || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1134''' || wg_l_lr_t1 || SideSkirt || Right `Chrome Strip` Sideskirt || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1135''' || exh_lr_t2 || Exhaust || Slamin || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1136''' || exh_lr_t1 || Exhaust || Chrome || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1137''' || wg_r_lr_t1 || Sideskirt || Left `Chrome Strip` Sideskirt || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1138''' || spl_a_s_b || Spoiler || Alien || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1139''' || spl_c_s_b || Spoiler || X-Flow || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1140''' || rbmp_c_s || Rear Bumper || X-Flow || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1141''' || rbmp_a_s || Rear Bumper || Alien || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1142''' || bntr_b_ov || Vents || Left Oval Vents || Certain Transfender Cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1143''' || bntl_b_ov || Vents || Right Oval Vents || Certain Transfender Cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1144''' || bntr_b_sq || Vents || Left Square Vents || Certain Transfender Cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1145''' || bntl_b_sq || Vents || Right Square Vents || Certain Transfender Cars&lt;br /&gt;
|-&lt;br /&gt;
| '''1146''' || spl_c_l_b || Spoiler || X-Flow || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1147''' || spl_a_l_b || Spoiler || Alien || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1148''' || rbmp_c_l || Rear Bumper || X-Flow || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1149''' || rbmp_a_l || Rear Bumper || Alien || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1150''' || rbmp_a_f || Rear Bumper || Alien || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1151''' || rbmp_c_f || Rear Bumper || X-Flow || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1152''' || fbmp_c_f || Front Bumper || X-Flow || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1153''' || fbmp_a_f || Front Bumper || Alien || Flash&lt;br /&gt;
|-&lt;br /&gt;
| '''1154''' || rbmp_a_st || Rear Bumper || Alien || Stratum&lt;br /&gt;
|-&lt;br /&gt;
| '''1155''' || fbmp_a_st || Front Bumper || Alien || Stratum&lt;br /&gt;
|-&lt;br /&gt;
| '''1156''' || rbmp_c_st || Rear Bumper || X-Flow || Stratum&lt;br /&gt;
|-&lt;br /&gt;
| '''1157''' || fbmp_c_st || Front Bumper || X-Flow || Stratum&lt;br /&gt;
|-&lt;br /&gt;
| '''1158''' || spl_c_j_b || Spoiler || X-Flow || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1159''' || rbmp_a_j || Rear Bumper || Alien || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1160''' || fbmp_a_j || Front Bumper || Alien || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1161''' || rbmp_c_j || Rear Bumper || X-Flow || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1162''' || spl_a_j_b || Spoiler || Alien || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1163''' || spl_c_u_b || Spoiler || X-Flow || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1164''' || spl_a_u_b || Spoiler || Alien || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1165''' || fbmp_c_u || Front Bumper || X-Flow || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1166''' || fbmp_a_u || Front Bumper || Alien || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1167''' || rbmp_c_u || Rear Bumper || X-Flow || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1168''' || rbmp_a_u || Rear Bumper || Alien || Uranus&lt;br /&gt;
|-&lt;br /&gt;
| '''1169''' || fbmp_a_s || Front Bumper || Alien || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1170''' || fbmp_c_s || Front Bumper || X-Flow || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| '''1171''' || fbmp_a_l || Front Bumper || Alien || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1172''' || fbmp_c_l || Front Bumper || X-Flow || Elegy&lt;br /&gt;
|-&lt;br /&gt;
| '''1173''' || fbmp_c_j || Front Bumper || X-Flow || Jester&lt;br /&gt;
|-&lt;br /&gt;
| '''1174''' || fbmp_lr_br1 || Front Bumper || Chrome || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1175''' || fbmp_lr_br2 || Rear Bumper || Slamin || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1176''' || rbmp_lr_br1 || Front Bumper || Chrome || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1177''' || rbmp_lr_br2 || Rear Bumper || Slamin || Broadway&lt;br /&gt;
|-&lt;br /&gt;
| '''1178''' || rbmp_lr_rem2 || Rear Bumper || Slamin || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1179''' || fbmp_lr_rem1 || Front Bumper || Chrome || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1180''' || rbmp_lr_rem1 || Rear Bumper || Chrome || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1181''' || fbmp_lr_bl2 || Front Bumper || Slamin || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1182''' || fbmp_lr_bl1 || Front Bumper || Chrome || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1183''' || rbmp_lr_bl2 || Rear Bumper || Slamin || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1184''' || rbmp_lr_bl1 || Rear Bumper || Chrome || Blade&lt;br /&gt;
|-&lt;br /&gt;
| '''1185''' || fbmp_lr_rem2 || Front Bumper || Slamin || Remington&lt;br /&gt;
|-&lt;br /&gt;
| '''1186''' || rbmp_lr_sv2 || Rear Bumper || Slamin || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1187''' || rbmp_lr_sv1 || Rear Bumper || Chrome || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1188''' || fbmp_lr_sv2 || Front Bumper || Slamin || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1189''' || fbmp_lr_sv1 || Front Bumper || Chrome || Savanna&lt;br /&gt;
|-&lt;br /&gt;
| '''1190''' || fbmp_lr_t2 || Front Bumper || Slamin || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1191''' || fbmp_lr_t1 || Front Bumper || Chrome || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1192''' || rbmp_lr_t1 || Rear Bumper || Chrome || Tornado&lt;br /&gt;
|-&lt;br /&gt;
| '''1193''' || rbmp_lr_t2 || Rear Bumper || Slamin || Tornado&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[it:Miglioramenti Veicoli]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor/EDF&amp;diff=19130</id>
		<title>RU/Resource:Editor/EDF</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor/EDF&amp;diff=19130"/>
		<updated>2009-04-13T14:13:56Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RU/Resource page}}&lt;br /&gt;
&lt;br /&gt;
EDF stands for ''Editor Definition File''. EDF's are XML files with an .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &amp;amp;lt;spawnpoint&amp;amp;gt;, &amp;amp;lt;flag&amp;amp;gt;, &amp;amp;lt;checkpoint&amp;amp;gt; etc.  They also are used to define settings that are used by gamemodes, which are placed under the &amp;amp;lt;settings&amp;amp;gt; tag within a resource's ''meta.xml''.&lt;br /&gt;
&lt;br /&gt;
==Введение==&lt;br /&gt;
Some resources use custom map elements. A capture the flag gamemode, for example, will likely use &amp;amp;lt;flag&amp;amp;gt; elements that contain flag positions and teams. When a map is loaded, the gamemode looks for any &amp;amp;lt;flag&amp;amp;gt; elements and installs flags accordingly - for example by creating a flag object and a collision shape.&lt;br /&gt;
&lt;br /&gt;
The problem with these custom elements is that, unlike built-in MTA elements, the map editor has no idea of their meaning. How should a &amp;amp;lt;flag&amp;amp;gt; element be visually represented? What properties does it have? Without telling the editor this information, you could not use it to create these custom elements and would instead have to resort to manually editing the .map file with a text editor. Fortunately this isn't necessary: any resource can contain an editor definition file that describes the custom map elements used by that resource.&lt;br /&gt;
&lt;br /&gt;
==Использование определенных файлов в редакторе==&lt;br /&gt;
As described in the [[Resource:Editor|main editor manual]], to be able to create the custom elements of a resource in your map you need to add it in the ''Definitions'' window. Click the ''Definitions'' button in the main menu and double click the resource in the left list. Then close the window and roll the mousewheel in the element panel until the resource comes up. At that point you can create and manipulate custom elements of that resource like any other element.&lt;br /&gt;
&lt;br /&gt;
==EDF файлы==&lt;br /&gt;
EDF files are simply XML files with an .edf extension. We'll start with an example: the EDF of the Capture the Orb gamemode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;def name=&amp;quot;Capture the Orb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;orb&amp;quot; friendlyname=&amp;quot;Orb spawnpoint&amp;quot; instructions=&amp;quot;Place your orb in a position that can be collected.&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;marker size=&amp;quot;0.5&amp;quot; type=&amp;quot;corona&amp;quot; color=&amp;quot;#ffff00ff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;objective&amp;quot; friendlyname=&amp;quot;Objective point&amp;quot; instructions=&amp;quot;Place your objective point in a position that can be reached.&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;marker size=&amp;quot;3&amp;quot; type=&amp;quot;cylinder&amp;quot; color=&amp;quot;#9370dbaa&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;spawnpoint&amp;quot; friendlyname=&amp;quot;Spawnpoint&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;object editorOnly=&amp;quot;true&amp;quot; model=&amp;quot;3092&amp;quot; posZ=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;rotation&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;skin&amp;quot; type=&amp;quot;skinID&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
&amp;lt;/def&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, the syntax is fairly straightforward. The root element, &amp;amp;lt;def&amp;amp;gt;, contains a number of &amp;amp;lt;element&amp;amp;gt;s. Each of these &amp;amp;lt;element&amp;amp;gt;s describes a custom element and specifies its name, visual representation and available properties.&lt;br /&gt;
&lt;br /&gt;
===Визуальное представление===&lt;br /&gt;
&lt;br /&gt;
Any child node of an &amp;amp;lt;element&amp;amp;gt; that is not a &amp;amp;lt;data&amp;amp;gt; node is part of the visual representation. There can be one or more objects, markers, pickups etc. For each representation element you can optionally specify a position (posX, posY, posZ) and rotation (rotX, rotY, rotZ): these are ''relative'' to the position and rotation of the represented custom element. Using the above Capture the Orb example, if you were to create a spawnpoint at (30, 14, 3), the editor would display an object of model 3092 at (30, 14, 4) to represent it, because the object's posZ of 1 is added to the spawnpoint's z position of 3.&lt;br /&gt;
&lt;br /&gt;
===Настройки===&lt;br /&gt;
&lt;br /&gt;
Properties of a custom element are described by &amp;amp;lt;data&amp;amp;gt; nodes. Some property names have a special meaning, like ''position'' and ''rotation'': these can be changed by moving and rotating the element in the editor. The other properties can be changed in the Properties window.&lt;br /&gt;
&lt;br /&gt;
===Настройки визуального редактора===&lt;br /&gt;
&lt;br /&gt;
It is possible to make the representation of a custom element depend on one or more of the element's properties. Take as example a &amp;amp;lt;checkpoint&amp;amp;gt; element of a race gamemode that contains a &amp;amp;lt;marker&amp;amp;gt; for representation: the checkpoint has several attributes like color and size that should be reflected in the marker. To accomplish this, specify something of the form ''!propertyname!'' in one or more of the representing element's attributes. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;def name=&amp;quot;Race&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;element name=&amp;quot;checkpoint&amp;quot; friendlyname=&amp;quot;Race checkpoint&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;data name=&amp;quot;type&amp;quot; type=&amp;quot;selection:checkpoint,ring&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;checkpoint&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;size&amp;quot; type=&amp;quot;number&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;2.25&amp;quot;/&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;color&amp;quot; type=&amp;quot;color&amp;quot; required=&amp;quot;false&amp;quot; default=&amp;quot;#ff0000ff&amp;quot; /&amp;gt;&lt;br /&gt;
		...&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;marker type=&amp;quot;!type!&amp;quot; size=&amp;quot;!size!&amp;quot; color=&amp;quot;!color!&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/element&amp;gt;&lt;br /&gt;
&amp;lt;/def&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now whenever the &amp;quot;type&amp;quot;, &amp;quot;size&amp;quot; or &amp;quot;color&amp;quot; property of a checkpoint is changed, the new value will be copied to its marker, and the marker's visual appearance changes accordingly.&lt;br /&gt;
&lt;br /&gt;
===Интеграция в ресурсах===&lt;br /&gt;
&lt;br /&gt;
Once you've written your EDF, save it as an .edf file in your resource's folder and add an &amp;quot;edf:definition&amp;quot; attribute to your meta.xml's &amp;amp;lt;info&amp;amp;gt; tag, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;meta&amp;gt;&lt;br /&gt;
    &amp;lt;info author=&amp;quot;erorr404&amp;quot; type=&amp;quot;gamemode&amp;quot; ... edf:definition=&amp;quot;cto.edf&amp;quot; /&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/meta&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EDF reference==&lt;br /&gt;
&lt;br /&gt;
===Built-in elements===&lt;br /&gt;
These are the elements you can use for representing your custom elements, along with their properties.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;blip&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|icon&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|blipID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|size&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;marker&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|markerType&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|size&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;object&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|objectID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;ped&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|skinID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotZ&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;pickup&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|pickupType&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|amount&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|respawn&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;vehicle&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehicleID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehiclecolors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|upgrades&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehicleupgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;radararea&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posX&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posY&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|sizeX&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|sizeY&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Built-in property names===&lt;br /&gt;
Properties with these names have a special meaning to the editor and can be modified by other means than the Properties window.&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Property types===&lt;br /&gt;
These are the types you can choose from for the properties (&amp;amp;lt;data&amp;amp;gt;) of your custom elements.&lt;br /&gt;
&lt;br /&gt;
====Primitives====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|boolean&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Simple boolean value.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;quot;true&amp;quot; or &amp;quot;false&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|natural&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Natural number (whole and positive).&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Whole number.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Rational number.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|string&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Simple string of text.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color, with or without alpha.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|#RRGGBB or #RRGGBBAA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coordinates====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|camera&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Position and lookat coordinates for the camera.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posX,posY,posZ,lookatX,lookatY,lookatZ&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|3-component vector, typically used for positions and rotations.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|x,y,z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vehicles====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Number plate text for a vehicle.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehiclecolors&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|colors of a vehicle&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|colorID1,colorID2,colorID3,colorID4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehicleupgrades&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Upgrades of a vehicle&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|upgradeID1,upgradeID2,...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Model ID's====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|blipID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Picture ID for blips&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|objectID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Model ID for objects&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|pickupType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Armor, health or weapon&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;quot;armor&amp;quot;, &amp;quot;health&amp;quot; or numeric weapon ID&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|skinID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Skin ID for peds&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehicleID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Model ID for vehicles&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|weaponID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Weapon, e.g. M4&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Numeric weapon ID, e.g. 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Colshapes and markers====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|colshapeType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|collision circle, cube, rectangle, sphere or tube&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|One of: &amp;quot;colcircle&amp;quot;, &amp;quot;colcube&amp;quot;, &amp;quot;colrectangle&amp;quot;, &amp;quot;colsphere&amp;quot;, &amp;quot;coltube&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|markerType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Arrow, checkpoint, corona, cylinder or ring marker.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|One of: &amp;quot;arrow&amp;quot;, &amp;quot;checkpoint&amp;quot;, &amp;quot;corona&amp;quot;, &amp;quot;cylinder&amp;quot;, &amp;quot;ring&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specials====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|element:type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Element of a certain type, for example: element:flag&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|The element's ID&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|selection:val1,val2,...&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Shows a dropdown box from which to pick one value.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|The selected value&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor/EDF&amp;diff=19129</id>
		<title>RU/Resource:Editor/EDF</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor/EDF&amp;diff=19129"/>
		<updated>2009-04-13T14:13:13Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RU/Resource page}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
EDF stands for ''Editor Definition File''. EDF's are XML files with an .edf extension that describe the custom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &amp;amp;lt;spawnpoint&amp;amp;gt;, &amp;amp;lt;flag&amp;amp;gt;, &amp;amp;lt;checkpoint&amp;amp;gt; etc.  They also are used to define settings that are used by gamemodes, which are placed under the &amp;amp;lt;settings&amp;amp;gt; tag within a resource's ''meta.xml''.&lt;br /&gt;
&lt;br /&gt;
==Введение==&lt;br /&gt;
Some resources use custom map elements. A capture the flag gamemode, for example, will likely use &amp;amp;lt;flag&amp;amp;gt; elements that contain flag positions and teams. When a map is loaded, the gamemode looks for any &amp;amp;lt;flag&amp;amp;gt; elements and installs flags accordingly - for example by creating a flag object and a collision shape.&lt;br /&gt;
&lt;br /&gt;
The problem with these custom elements is that, unlike built-in MTA elements, the map editor has no idea of their meaning. How should a &amp;amp;lt;flag&amp;amp;gt; element be visually represented? What properties does it have? Without telling the editor this information, you could not use it to create these custom elements and would instead have to resort to manually editing the .map file with a text editor. Fortunately this isn't necessary: any resource can contain an editor definition file that describes the custom map elements used by that resource.&lt;br /&gt;
&lt;br /&gt;
==Использование определенных файлов в редакторе==&lt;br /&gt;
As described in the [[Resource:Editor|main editor manual]], to be able to create the custom elements of a resource in your map you need to add it in the ''Definitions'' window. Click the ''Definitions'' button in the main menu and double click the resource in the left list. Then close the window and roll the mousewheel in the element panel until the resource comes up. At that point you can create and manipulate custom elements of that resource like any other element.&lt;br /&gt;
&lt;br /&gt;
==EDF файлы==&lt;br /&gt;
EDF files are simply XML files with an .edf extension. We'll start with an example: the EDF of the Capture the Orb gamemode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;def name=&amp;quot;Capture the Orb&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;orb&amp;quot; friendlyname=&amp;quot;Orb spawnpoint&amp;quot; instructions=&amp;quot;Place your orb in a position that can be collected.&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;marker size=&amp;quot;0.5&amp;quot; type=&amp;quot;corona&amp;quot; color=&amp;quot;#ffff00ff&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;objective&amp;quot; friendlyname=&amp;quot;Objective point&amp;quot; instructions=&amp;quot;Place your objective point in a position that can be reached.&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;marker size=&amp;quot;3&amp;quot; type=&amp;quot;cylinder&amp;quot; color=&amp;quot;#9370dbaa&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
    &amp;lt;element name=&amp;quot;spawnpoint&amp;quot; friendlyname=&amp;quot;Spawnpoint&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;object editorOnly=&amp;quot;true&amp;quot; model=&amp;quot;3092&amp;quot; posZ=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;rotation&amp;quot; type=&amp;quot;coord3d&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;data name=&amp;quot;skin&amp;quot; type=&amp;quot;skinID&amp;quot; default=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/element&amp;gt;&lt;br /&gt;
&amp;lt;/def&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, the syntax is fairly straightforward. The root element, &amp;amp;lt;def&amp;amp;gt;, contains a number of &amp;amp;lt;element&amp;amp;gt;s. Each of these &amp;amp;lt;element&amp;amp;gt;s describes a custom element and specifies its name, visual representation and available properties.&lt;br /&gt;
&lt;br /&gt;
===Визуальное представление===&lt;br /&gt;
&lt;br /&gt;
Any child node of an &amp;amp;lt;element&amp;amp;gt; that is not a &amp;amp;lt;data&amp;amp;gt; node is part of the visual representation. There can be one or more objects, markers, pickups etc. For each representation element you can optionally specify a position (posX, posY, posZ) and rotation (rotX, rotY, rotZ): these are ''relative'' to the position and rotation of the represented custom element. Using the above Capture the Orb example, if you were to create a spawnpoint at (30, 14, 3), the editor would display an object of model 3092 at (30, 14, 4) to represent it, because the object's posZ of 1 is added to the spawnpoint's z position of 3.&lt;br /&gt;
&lt;br /&gt;
===Настройки===&lt;br /&gt;
&lt;br /&gt;
Properties of a custom element are described by &amp;amp;lt;data&amp;amp;gt; nodes. Some property names have a special meaning, like ''position'' and ''rotation'': these can be changed by moving and rotating the element in the editor. The other properties can be changed in the Properties window.&lt;br /&gt;
&lt;br /&gt;
===Настройки визуального редактора===&lt;br /&gt;
&lt;br /&gt;
It is possible to make the representation of a custom element depend on one or more of the element's properties. Take as example a &amp;amp;lt;checkpoint&amp;amp;gt; element of a race gamemode that contains a &amp;amp;lt;marker&amp;amp;gt; for representation: the checkpoint has several attributes like color and size that should be reflected in the marker. To accomplish this, specify something of the form ''!propertyname!'' in one or more of the representing element's attributes. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;def name=&amp;quot;Race&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;element name=&amp;quot;checkpoint&amp;quot; friendlyname=&amp;quot;Race checkpoint&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;position&amp;quot; type=&amp;quot;coord3d&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;0,0,0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;data name=&amp;quot;type&amp;quot; type=&amp;quot;selection:checkpoint,ring&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;checkpoint&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;size&amp;quot; type=&amp;quot;number&amp;quot; required=&amp;quot;true&amp;quot; default=&amp;quot;2.25&amp;quot;/&amp;gt;&lt;br /&gt;
		&amp;lt;data name=&amp;quot;color&amp;quot; type=&amp;quot;color&amp;quot; required=&amp;quot;false&amp;quot; default=&amp;quot;#ff0000ff&amp;quot; /&amp;gt;&lt;br /&gt;
		...&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;marker type=&amp;quot;!type!&amp;quot; size=&amp;quot;!size!&amp;quot; color=&amp;quot;!color!&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/element&amp;gt;&lt;br /&gt;
&amp;lt;/def&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now whenever the &amp;quot;type&amp;quot;, &amp;quot;size&amp;quot; or &amp;quot;color&amp;quot; property of a checkpoint is changed, the new value will be copied to its marker, and the marker's visual appearance changes accordingly.&lt;br /&gt;
&lt;br /&gt;
===Интеграция в ресурсах===&lt;br /&gt;
&lt;br /&gt;
Once you've written your EDF, save it as an .edf file in your resource's folder and add an &amp;quot;edf:definition&amp;quot; attribute to your meta.xml's &amp;amp;lt;info&amp;amp;gt; tag, like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;meta&amp;gt;&lt;br /&gt;
    &amp;lt;info author=&amp;quot;erorr404&amp;quot; type=&amp;quot;gamemode&amp;quot; ... edf:definition=&amp;quot;cto.edf&amp;quot; /&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/meta&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EDF reference==&lt;br /&gt;
&lt;br /&gt;
===Built-in elements===&lt;br /&gt;
These are the elements you can use for representing your custom elements, along with their properties.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;blip&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|icon&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|blipID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|size&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;marker&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|markerType&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|size&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;object&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|objectID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;ped&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|skinID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotZ&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;pickup&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|pickupType&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|amount&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|respawn&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;vehicle&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|model&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehicleID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehiclecolors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|upgrades&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|vehicleupgrades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|interior&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;lt;radararea&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Property&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posX&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posY&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|sizeX&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|sizeY&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|dimension&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Built-in property names===&lt;br /&gt;
Properties with these names have a special meaning to the editor and can be modified by other means than the Properties window.&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Type&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|position&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|rotation&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Property types===&lt;br /&gt;
These are the types you can choose from for the properties (&amp;amp;lt;data&amp;amp;gt;) of your custom elements.&lt;br /&gt;
&lt;br /&gt;
====Primitives====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|boolean&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Simple boolean value.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;quot;true&amp;quot; or &amp;quot;false&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|natural&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Natural number (whole and positive).&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|integer&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Whole number.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|number&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Rational number.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|string&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Simple string of text.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|color&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|color, with or without alpha.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|#RRGGBB or #RRGGBBAA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coordinates====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|camera&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Position and lookat coordinates for the camera.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|posX,posY,posZ,lookatX,lookatY,lookatZ&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|coord3d&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|3-component vector, typically used for positions and rotations.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|x,y,z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vehicles====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|plate&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Number plate text for a vehicle.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehiclecolors&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|colors of a vehicle&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|colorID1,colorID2,colorID3,colorID4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehicleupgrades&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Upgrades of a vehicle&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|upgradeID1,upgradeID2,...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Model ID's====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|blipID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Picture ID for blips&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|objectID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Model ID for objects&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|pickupType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Armor, health or weapon&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;quot;armor&amp;quot;, &amp;quot;health&amp;quot; or numeric weapon ID&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|skinID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Skin ID for peds&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|vehicleID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Model ID for vehicles&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|weaponID&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Weapon, e.g. M4&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Numeric weapon ID, e.g. 31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Colshapes and markers====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|colshapeType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|collision circle, cube, rectangle, sphere or tube&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|One of: &amp;quot;colcircle&amp;quot;, &amp;quot;colcube&amp;quot;, &amp;quot;colrectangle&amp;quot;, &amp;quot;colsphere&amp;quot;, &amp;quot;coltube&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|markerType&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Arrow, checkpoint, corona, cylinder or ring marker.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|One of: &amp;quot;arrow&amp;quot;, &amp;quot;checkpoint&amp;quot;, &amp;quot;corona&amp;quot;, &amp;quot;cylinder&amp;quot;, &amp;quot;ring&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Specials====&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Name&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Description&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|Value&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|element:type&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Element of a certain type, for example: element:flag&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|The element's ID&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #EEE&amp;quot;|selection:val1,val2,...&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|Shows a dropdown box from which to pick one value.&lt;br /&gt;
| style=&amp;quot;background-color: #EEE&amp;quot;|The selected value&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19128</id>
		<title>RU/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19128"/>
		<updated>2009-04-13T14:09:53Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RU/Resource page}}&lt;br /&gt;
MTA:SA Редактор Карт позволяет создавать карты для вашего игрового мода.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Запустите редактор, выберите в меню ''New''.&lt;br /&gt;
* Выберите ''Map settings''. В ''Meta'' . Заполните все поля. Откройте ''Gamemodes'' и добавте игровой мод к вашей карте (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19127</id>
		<title>RU/Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Resource:Editor&amp;diff=19127"/>
		<updated>2009-04-13T14:06:55Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RU/Resource page}}&lt;br /&gt;
MTA:SA Редактор Карт позволяет создавать карты для вашего игрового мода.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19003</id>
		<title>RU/Client Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19003"/>
		<updated>2009-04-11T16:41:39Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{ЭСБЕ}}&lt;br /&gt;
==Введение==&lt;br /&gt;
Multi Theft Auto: San Andreas является самым последним мультиплеером из всех мультиплееров, созданных поклонниками игр Grand Theft Auto (только PC версий). Для получения информации о мультиплеерах для игр GTA3 и Vice City, посетите [http://www.multitheftauto.com/ http://www.multitheftauto.com]. Эта модификация не является официально поддерживаемой Rockstar Games и Take 2 Interactive.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание на то, что клиентское приложение MTA:SA Deathmatch находится на стадии бета-тестирования, что означает приложение может аварийно завершать работу или являться причиной возникновения неожиданных результатов.&lt;br /&gt;
&lt;br /&gt;
==Перед началом установки==&lt;br /&gt;
&lt;br /&gt;
Перед тем, как установить Multi Theft Auto: San Andreas, сначала убедитесь в том, что для игры GTA:SA не установлены какие-либо модификации. Они могут явиться причиной неправильной работе MTA. Если вы желаете оставить в игре режим одного игрока, вы можете повторно установить San Andreas в другую директорию на жестком диске.&lt;br /&gt;
&lt;br /&gt;
Также убедитесь, в том что у вас установлена одна из следующих операционных систем '''Windows XP''', '''Windows 2000''', '''Windows Vista''' или '''Windows Server 2003''' и что системные требования вашего компьютера соответствуют требованиям работы игры в одиночном режиме. обратите внимание на то, что если запускаете одиночный режим игры на компьютере обладающем минимальными системными требованиями, вы будете испытывать некоторые замедления в работе MTA, вызванные высокой загрузкой процессора.&lt;br /&gt;
&lt;br /&gt;
'''Обратите внимание: MTA:SA работает только с GTA:SA EXE v1.0.''' Если вы приобрели игру недавно, то возможно у вас более поздняя версия игры.&lt;br /&gt;
&lt;br /&gt;
Если у вас возникли ошибки в работе мультиплеера, убедитесь в том, что они описаны на странице [[Known_Issues_-_FAQ|Известные ошибки]], или свяжитесь с нами по IRC каналу по адресу irc://irc.multitheftauto.com/mta&lt;br /&gt;
&lt;br /&gt;
===Системные требования===&lt;br /&gt;
Минимальные системные требования компьютера для Multi Theft Auto: San Andreas незначительно отличаются от системных требований игры Grand Theft Auto: San Andreas.&lt;br /&gt;
* процессор класса Intel Pentium 4 или AMD Athlon XP&lt;br /&gt;
* 512МБ ОЗУ&lt;br /&gt;
* Установленная без модификаций игра Grand Theft Auto: San Andreas версии 1.0 или 1.1 (американская или европейская)&lt;br /&gt;
* 3.7ГБ свободного места на жестком диске (3.6ГБ для установки Grand Theft Auto)&lt;br /&gt;
* видеокарта семейства nVidia GeForce 4 или ATI Radeon 8xxx с 64MB ОЗУ и поддержкой DirectX 9.0&lt;br /&gt;
* звуковая карта или кодек с поддержкой DirectX 9.0&lt;br /&gt;
* клавиатура и мышь&lt;br /&gt;
* широкополосный доступ в интернет для стабильной игры через сеть&lt;br /&gt;
&lt;br /&gt;
Для дополнительных возможностей игры рекомендуется использовать видеокарту, имеющую поддержку пиксельных шейдеров версии 2.0 (видеокарта семейства nVidia GeForce FX или выше, ATI Radeon 9xxx или выше).&lt;br /&gt;
&lt;br /&gt;
Для быстрой загрузки игры рекомендуется использовать больший объем оперативной памяти.&lt;br /&gt;
&lt;br /&gt;
==Установка игры==&lt;br /&gt;
&lt;br /&gt;
'''Этот раздел имеет смысл читать после того, как у вас будет установочный файл мультиплеера'''&lt;br /&gt;
&lt;br /&gt;
# Если у вас его нет, то перейдите на сайт http://www.mtabeta.com, зарегистрируйтесь и скачайте установщик клиентского приложения MTA:SA.&lt;br /&gt;
# Запустите установочный файл. Вы увидите диалоговое окно приветствия, затем прочитайте Лицензионное соглашение с конечным пользователем (EULA). Вы должны быть согласны с условиями лицензионного соглашения для продолжения установки.&lt;br /&gt;
# Далее вам будет необходимо выбрать один из трех вариантов: создать учетную запись, использовать уже имеющуюся учетную запись или не использовать учетную запись. После этого возможны два варианта продолжения установки.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран первый вариант: создать учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Выполните создание новой учетной записи на MTABeta.com, после чего введите ваш логин и пароль в окно программы установки&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран второй вариант: использовать уже имеющуюся учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Введите данные учетной записи в программу установки&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Затем вам будет необходимо выбрать компоненты для установки.&lt;br /&gt;
#* '''Client''' интерфейсы игры, является обязательным компонентом.&lt;br /&gt;
#* '''MTA Server''' позволяет вам использовать ваш собственный компьютер в качестве сервера.&lt;br /&gt;
#* '''MTA Server &amp;gt; Editor''' используется для создания новых карт, является необязательным компонентом.&lt;br /&gt;
# Затем вам необходимо выбрать директорию, в которую будет произведена установка. Вы качестве этой директории вы должны указать директорию, в которой установлена San Andreas. По умолчанию это: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''. Нажмите кнопку '''Install''' для выполнения установки.&lt;br /&gt;
# После завершения установки, вам будет предложено запустить MTA: San Andreas. Выберите эту опцию по своему усмотрению и нажмите кнопку '''Finish'''.&lt;br /&gt;
# Вы можете также запускать MTA:DM из меню Пуск, когда пожелаете.&lt;br /&gt;
&lt;br /&gt;
==Запуск игры==&lt;br /&gt;
# Запустите Multi Theft Auto щелкнув левой кнопкой мыши по иконке расположенной на вашем рабочем столе или выбрав в меню Пуск пункт '''MTA:San Andreas'''.&lt;br /&gt;
# Запуститься GTA: San Andreas и после загрузки игры вы увидите главное меню MTA:SA. Ниже показаны варианты меню:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_QuickConnect.jpg]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quick connect''' – этот пункт позволяет вам соединиться с сервером, IP или URL адрес и порт которого вам уже известен. Этот вариант полезен, когда вы точно знаете, на каком сервере вы хотите играть и поэтому вам не нужно искать его в списке всех серверов.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_ServerBrowser.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Browse servers''' – при выборе этого пункта отображается список доступных для игры серверов. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:Settings.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Settings '''– это пункт позволяет вам сменить ваш nickname в игре, настроить управление и свойства дисплея.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_About.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''About '''– этот пункт позволяет вам посмотреть список участников проекта.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Map editor '''– этот пункт позволяет вам создавать собственные карты, контрольные точки, рампы, препятствия и другие объекты. Эти карты вы можете затем загрузить на сервер, чтобы вы могли играть на них с другими игроками.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quit '''– этот пункт позволяет вам выйти из игры на рабочий стол Windows.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Простейшим способом начать игру - выбрать в меню пункт '''Browse Servers'''. Появится новое окно:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:manual_image006a.jpg]]&amp;lt;/center&amp;gt; '''Will need to be updated'''&lt;br /&gt;
&lt;br /&gt;
Если сервера не отображаются, нажмите кнопку '''Refresh''' и MTA просканирует сервера и отобразит их список.&lt;br /&gt;
&lt;br /&gt;
* В столбце '''Name''' отображается название каждого сервера.&lt;br /&gt;
* В столбце '''Players''' отображается число игроков и максимально возможное число игроков на сервере, в формате [Имеющееся число игроков] / [Максимальное число игроков].&lt;br /&gt;
* В столбце '''Ping''' отображается время задержки в миллисекундах между вашим компьютером и сервером. Время задержки - это время между моментом отправки вашим компьютером пакетов данных серверу и моментом получения ответного сообщения от сервера, поэтому чем больше время задержки, тем больше вы будете испытывать задержек в работе клиентского приложения с конкретным сервером. Обычно, сервера расположенные недалеко от вас по географическому местоположению должны иметь более низкое время задержки.&lt;br /&gt;
* В столбце '''Host''' отображается IP адрес сервера. Вы можете использовать этот адрес для будущих соединений с этим же сервером посредством выбора пункта меню Quick Connect в главном меню.&lt;br /&gt;
&lt;br /&gt;
По каждому столбцу можно щелкать указателем мыши для упорядочивания значений столбца по возрастанию или убыванию.&lt;br /&gt;
&lt;br /&gt;
Для оптимальной работы приложения и процесса игры, выбирайте сервера с наилучшим балансом между числом игроков и временем задержки.&lt;br /&gt;
&lt;br /&gt;
После того как вы выбрали нужный вам сервер, выберите его строку списка и щелкните левой кнопкой мыши кнопку '''Connect''' в верхнем правом углу диалогового окна. Если процесс соединения будет выполнен успешно, вы соединиться с сервером и автоматически включиться в процесс игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Запуск игры из ASE (The All-Seeing Eye)===&lt;br /&gt;
&lt;br /&gt;
Если вам не нравится встроенный в игру просмотр серверов MTA:San Andreas, вы можете захотеть использовать '''The All-Seeing Eye''', который позволит вам просмотреть список игровых серверов, и применить настраиваемые фильтры поиска. Этот учебник поможет вам установить ASE, и покажет как легко с ним работать.&lt;br /&gt;
# Скачайте ASE по адресу http://videogames.yahoo.com/multiplayer и установите.&lt;br /&gt;
# '''Следующее применимо к MTA:SA вплоть до версии 1.0 dp2, и будет скорее всего зафиксировано в дальнейшей версии''' &amp;lt;br /&amp;gt; Скачайте [http://www.xup.in/dl,19686489/ASELauncher.zip/ ASELauncher] и извлеките ASELauncher.exe в директорию, где установлен MTA (по умолчанию, это  C:\Program Files\MTA San Andreas). Эта небольшая программа конвертирует командную строку ASE в формат понятный MTA. &lt;br /&gt;
# Теперь добавьте MTA:SA в ваш список игр в ASE:&lt;br /&gt;
#* В ASE щелкните левой кнопкой мыши ''Tools'' -&amp;gt; ''Options'', и выберите вкладку ''Games''&lt;br /&gt;
#* Откройте категорию ''Not installed'' и выберите в списке ''Multi Theft Auto'' &lt;br /&gt;
#* Выберите ''Visible in filter list'', щелкните ''Browse'' и выберите в '''ASELauncher.exe''' вашу директорию MTA San Andreas&lt;br /&gt;
#* Оставьте поле ''Player name'' пустым, и нажмите кнопку ''OK''&lt;br /&gt;
# Запуститься '''Multi Theft Auto'''. После того, как вы нажмете кнопку ''Refresh'' на панели инструментов, вы увидите список сервером для всех версий MTA. Теперь добавьте модификатор для того, чтобы отображалась текущая версия '''1.0 dp2'''&lt;br /&gt;
#* Щелкните правой кнопкой мыши по ''Multi Theft Auto'' и выберите пункт ''New...''&lt;br /&gt;
#* В нижнем левом углу выберите ''Modifier'' и замените MYMOD на '''MTADP2'''&lt;br /&gt;
#* Введите название модификатора в поле ''Name'', например '''MTA:SA 1.0 dp2'''&lt;br /&gt;
#* Вставьте следующий код фильтра (со строкой номера):&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;1    if version != &amp;quot;1.0dp2&amp;quot; remove&amp;lt;/tt&amp;gt;&lt;br /&gt;
#* Щелкните ''OK''&lt;br /&gt;
#* Ваш новый модификатор отображается в ''My filters''&lt;br /&gt;
# Все готово! Теперь активируйте ваш модификатор для того, чтобы отображать только вашу версию игры, выберите игру ''Multi Theft Auto'', и дважды щелкните по строке, содержащей сервер, чтобы начать игру.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Как играть==&lt;br /&gt;
&lt;br /&gt;
MTA:SA предоставляет полную систему написания сценариев, которая позволяет создателем игровых карт настраивать многие элементы игры различным образом, вплоть до создания своих собственных новых игровых режимов. Игра объединяет множество игроков, с некоторыми исключениями, отличающими многопользовательский режим от однопользовательского.&lt;br /&gt;
&lt;br /&gt;
В многопользовательской игре нет пешеходов и на дорогах нет машин, &amp;quot;искусственно&amp;quot; управляемых алгоритмами самой игры. Вашими оппонентами на игровой карте являются только другие игроки, или союзники если это карта командной игры. Вы можете общаться с ними используя окно чата, расположенное в левом верхнем углу экрана, нажав клавишу '''T'''. Чтобы переписываться только с игроками вашей команды, нажмите клавишу '''Y'''.&lt;br /&gt;
&lt;br /&gt;
Редактор карт MTA позволяет создателям карт добавлять различные объекты GTA в свои карты включая дороги, взрывающиеся баки, рампы, строения, возвышенности и так далее. Не только для этих, но и для других объектов могут быть написаны сценарии движения, модели изменения и исчезновения. Это позволит сделать игровой процесс более интересным и разнообразным. &lt;br /&gt;
&lt;br /&gt;
Окно просмотра игроков будет отображать очки, заработанные игроком. По умолчанию, отображаются только имена и время задержки, но сценарии могут добавить дополнительные столбцы, которые являются специфичными определенному режиму игры. Например, режим игры &amp;quot;deathmatch&amp;quot; может иметь столбец перечисляющий общее число убийств, но создатель карт может выбирать сам и добавить дополнительные колонки для числа смертей вашего персонажа, длительности вашей игры, а также поместить очки, заработанные вами.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
&lt;br /&gt;
===Клавиши управления в игре===&lt;br /&gt;
&lt;br /&gt;
* F8 (или клавиша &amp;quot;тильда&amp;quot;) - Консоль&lt;br /&gt;
* F9 - Помощь игрового сервера&lt;br /&gt;
* F11 - Показать карту SA ''(следующий список клавиш используется при отображении карты)''&lt;br /&gt;
**numpad +/- - Увеличить/уменьшить масштаб карты&lt;br /&gt;
**numpad 4, 8, 6, 2 - переместиться влево, вверх, вправо, вниз по карте&lt;br /&gt;
**numpad 0 - переключиться между режимами карты: закрепить карту за локальным игроком (карта следует за меткой игрока) и свободное передвижение (карта остается неподвижной)  &lt;br /&gt;
* F12 - Сделать снимок изображения экрана&lt;br /&gt;
* T - Чат&lt;br /&gt;
* Y - Командный чат&lt;br /&gt;
* TAB - Список игроков (если ресурс [[Scoreboard]] запущен на сервере)&lt;br /&gt;
&lt;br /&gt;
==Команды консоли==&lt;br /&gt;
&lt;br /&gt;
'''bind defaults''' Сбросить настроийки управления на настройки по умолчанию&lt;br /&gt;
&lt;br /&gt;
Нажатие '''~ (тильда)''' или '''F8''' доступ к консоли, затем вводится команда, за которой при необходимости следуют параметры (если нужно) затем нажимается Enter.&lt;br /&gt;
&lt;br /&gt;
;'''maps''' :Отобразить список всех карт доступных на сервере. &lt;br /&gt;
&lt;br /&gt;
;'''nick [nickname]''' :Изменить nickname, отображаемый в игре на тот, который служит параметром в данной команде.&lt;br /&gt;
&lt;br /&gt;
;'''msg [nickname] [message]''' или '''pm [nickname] [message]''' :Отправить личное сообщение игроку, который определяется параметром [nickname]. Только игрок, определенный вами может увидеть это сообщение. И '''msg''' и '''pm''' выполняют одну и ту же функцию.&lt;br /&gt;
&lt;br /&gt;
;'''quit''' или '''exit''' :Выполнить разрыв связи с сервером и выйти из игры на рабочий стол Windows. Выполняет ту же функцию, что и кнопка Quit в главном меню.&lt;br /&gt;
&lt;br /&gt;
;'''ver''' :Отобразить номер версии и информацию об авторских правах программного обеспечения.&lt;br /&gt;
&lt;br /&gt;
;'''time''' :Отобразить текущее время.&lt;br /&gt;
&lt;br /&gt;
;'''disconnect''' :Разорвать соединение с игровым сервером и вернуться в главное меню.&lt;br /&gt;
&lt;br /&gt;
;'''say [text]''' :Позволяет вам продолжить общение с игроками через окно чата из консоли.&lt;br /&gt;
&lt;br /&gt;
;'''ignore [nickname]''' :Не отображать любой текст, введенный игроком, которого вы игнорируете. Чтобы отменить игнорирование сообщений игрока введите команду '''ignore [nickname]''' снова.&lt;br /&gt;
&lt;br /&gt;
'''Совет:''' Вы можете использовать эти команды непосредственно в окне чата, поместив перед ними / (слеш).&lt;br /&gt;
&lt;br /&gt;
Список команд консоли можно увидеть, введя в консоли команду '''help''' и нажав клавишу Enter. Любая карта может также иметь дополнительные команды, к которым вы можете получить доступ введя в консоли команду '''commands'''.&lt;br /&gt;
&lt;br /&gt;
==Коды ошибок и их описание==&lt;br /&gt;
'''Ошибки загрузки'''&amp;lt;br&amp;gt;&lt;br /&gt;
0: UNKNOWN_ERROR&amp;lt;br&amp;gt;&lt;br /&gt;
1: INVALID_FILE_DESCRIPTORS&amp;lt;br&amp;gt;&lt;br /&gt;
2: INVALID_MAX_FILE_DESCRIPTOR&amp;lt;br&amp;gt;&lt;br /&gt;
3: INVALID_SELECT_RETURN&amp;lt;br&amp;gt;&lt;br /&gt;
4: INVALID_INITIAL_MULTI_PERFORM&amp;lt;br&amp;gt;&lt;br /&gt;
5: INVALID_MULTI_PERFORM_CODE&amp;lt;br&amp;gt;&lt;br /&gt;
6: INVALID_MULTI_PERFORM_CODE_NEW_DOWNLOADS&amp;lt;br&amp;gt;&lt;br /&gt;
7: UNEXPECTED_CURL_MESSAGE&amp;lt;br&amp;gt;&lt;br /&gt;
8: UNABLE_TO_CONNECT&amp;lt;br&amp;gt;&lt;br /&gt;
9: UNABLE_TO_DOWNLOAD_FILE&amp;lt;br&amp;gt;&lt;br /&gt;
10: FAILED_TO_INITIALIZE_DOWNLOAD&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Неустранимые ошибки'''&amp;lt;br&amp;gt;&lt;br /&gt;
1: no local player model on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
2: no local player on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
3: server downloads disabled&amp;lt;br&amp;gt;&lt;br /&gt;
4: no local player model on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
5: no local player on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
6: invalid custom data length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
7: invalid bitstream data on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
8: system entity on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
9: failed to create object on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
10: failed to create pickup on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
11: failed to create vehicle on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
12: invalid team-name length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
13: invalid lua-event name length in lua-event packet&amp;lt;br&amp;gt;&lt;br /&gt;
14: invalid resource name length in resource-start packet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ошибки типа 'Unable to enter vehicle''''&amp;lt;br&amp;gt;&lt;br /&gt;
1: script cancelled&amp;lt;br&amp;gt;&lt;br /&gt;
2: script cancelled (jack)&amp;lt;br&amp;gt;&lt;br /&gt;
3: current occupier is entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
4: invalid seat&amp;lt;br&amp;gt;&lt;br /&gt;
5: not close enough&amp;lt;br&amp;gt;&lt;br /&gt;
6: already in a vehicle&amp;lt;br&amp;gt;&lt;br /&gt;
7: already entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
8: invalid vehicle (trailer)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:MTA DM Client Anleitung]]&lt;br /&gt;
[[en:Deathmatch Client Manual]]&lt;br /&gt;
[[it:Manuale del Client]]&lt;br /&gt;
[[nl:Deathmatch Client Manual]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19002</id>
		<title>RU/Client Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19002"/>
		<updated>2009-04-11T16:40:35Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{anc-rome-stub}}&lt;br /&gt;
==Введение==&lt;br /&gt;
Multi Theft Auto: San Andreas является самым последним мультиплеером из всех мультиплееров, созданных поклонниками игр Grand Theft Auto (только PC версий). Для получения информации о мультиплеерах для игр GTA3 и Vice City, посетите [http://www.multitheftauto.com/ http://www.multitheftauto.com]. Эта модификация не является официально поддерживаемой Rockstar Games и Take 2 Interactive.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание на то, что клиентское приложение MTA:SA Deathmatch находится на стадии бета-тестирования, что означает приложение может аварийно завершать работу или являться причиной возникновения неожиданных результатов.&lt;br /&gt;
&lt;br /&gt;
==Перед началом установки==&lt;br /&gt;
&lt;br /&gt;
Перед тем, как установить Multi Theft Auto: San Andreas, сначала убедитесь в том, что для игры GTA:SA не установлены какие-либо модификации. Они могут явиться причиной неправильной работе MTA. Если вы желаете оставить в игре режим одного игрока, вы можете повторно установить San Andreas в другую директорию на жестком диске.&lt;br /&gt;
&lt;br /&gt;
Также убедитесь, в том что у вас установлена одна из следующих операционных систем '''Windows XP''', '''Windows 2000''', '''Windows Vista''' или '''Windows Server 2003''' и что системные требования вашего компьютера соответствуют требованиям работы игры в одиночном режиме. обратите внимание на то, что если запускаете одиночный режим игры на компьютере обладающем минимальными системными требованиями, вы будете испытывать некоторые замедления в работе MTA, вызванные высокой загрузкой процессора.&lt;br /&gt;
&lt;br /&gt;
'''Обратите внимание: MTA:SA работает только с GTA:SA EXE v1.0.''' Если вы приобрели игру недавно, то возможно у вас более поздняя версия игры.&lt;br /&gt;
&lt;br /&gt;
Если у вас возникли ошибки в работе мультиплеера, убедитесь в том, что они описаны на странице [[Known_Issues_-_FAQ|Известные ошибки]], или свяжитесь с нами по IRC каналу по адресу irc://irc.multitheftauto.com/mta&lt;br /&gt;
&lt;br /&gt;
===Системные требования===&lt;br /&gt;
Минимальные системные требования компьютера для Multi Theft Auto: San Andreas незначительно отличаются от системных требований игры Grand Theft Auto: San Andreas.&lt;br /&gt;
* процессор класса Intel Pentium 4 или AMD Athlon XP&lt;br /&gt;
* 512МБ ОЗУ&lt;br /&gt;
* Установленная без модификаций игра Grand Theft Auto: San Andreas версии 1.0 или 1.1 (американская или европейская)&lt;br /&gt;
* 3.7ГБ свободного места на жестком диске (3.6ГБ для установки Grand Theft Auto)&lt;br /&gt;
* видеокарта семейства nVidia GeForce 4 или ATI Radeon 8xxx с 64MB ОЗУ и поддержкой DirectX 9.0&lt;br /&gt;
* звуковая карта или кодек с поддержкой DirectX 9.0&lt;br /&gt;
* клавиатура и мышь&lt;br /&gt;
* широкополосный доступ в интернет для стабильной игры через сеть&lt;br /&gt;
&lt;br /&gt;
Для дополнительных возможностей игры рекомендуется использовать видеокарту, имеющую поддержку пиксельных шейдеров версии 2.0 (видеокарта семейства nVidia GeForce FX или выше, ATI Radeon 9xxx или выше).&lt;br /&gt;
&lt;br /&gt;
Для быстрой загрузки игры рекомендуется использовать больший объем оперативной памяти.&lt;br /&gt;
&lt;br /&gt;
==Установка игры==&lt;br /&gt;
&lt;br /&gt;
'''Этот раздел имеет смысл читать после того, как у вас будет установочный файл мультиплеера'''&lt;br /&gt;
&lt;br /&gt;
# Если у вас его нет, то перейдите на сайт http://www.mtabeta.com, зарегистрируйтесь и скачайте установщик клиентского приложения MTA:SA.&lt;br /&gt;
# Запустите установочный файл. Вы увидите диалоговое окно приветствия, затем прочитайте Лицензионное соглашение с конечным пользователем (EULA). Вы должны быть согласны с условиями лицензионного соглашения для продолжения установки.&lt;br /&gt;
# Далее вам будет необходимо выбрать один из трех вариантов: создать учетную запись, использовать уже имеющуюся учетную запись или не использовать учетную запись. После этого возможны два варианта продолжения установки.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран первый вариант: создать учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Выполните создание новой учетной записи на MTABeta.com, после чего введите ваш логин и пароль в окно программы установки&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран второй вариант: использовать уже имеющуюся учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Введите данные учетной записи в программу установки&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Затем вам будет необходимо выбрать компоненты для установки.&lt;br /&gt;
#* '''Client''' интерфейсы игры, является обязательным компонентом.&lt;br /&gt;
#* '''MTA Server''' позволяет вам использовать ваш собственный компьютер в качестве сервера.&lt;br /&gt;
#* '''MTA Server &amp;gt; Editor''' используется для создания новых карт, является необязательным компонентом.&lt;br /&gt;
# Затем вам необходимо выбрать директорию, в которую будет произведена установка. Вы качестве этой директории вы должны указать директорию, в которой установлена San Andreas. По умолчанию это: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''. Нажмите кнопку '''Install''' для выполнения установки.&lt;br /&gt;
# После завершения установки, вам будет предложено запустить MTA: San Andreas. Выберите эту опцию по своему усмотрению и нажмите кнопку '''Finish'''.&lt;br /&gt;
# Вы можете также запускать MTA:DM из меню Пуск, когда пожелаете.&lt;br /&gt;
&lt;br /&gt;
==Запуск игры==&lt;br /&gt;
# Запустите Multi Theft Auto щелкнув левой кнопкой мыши по иконке расположенной на вашем рабочем столе или выбрав в меню Пуск пункт '''MTA:San Andreas'''.&lt;br /&gt;
# Запуститься GTA: San Andreas и после загрузки игры вы увидите главное меню MTA:SA. Ниже показаны варианты меню:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_QuickConnect.jpg]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quick connect''' – этот пункт позволяет вам соединиться с сервером, IP или URL адрес и порт которого вам уже известен. Этот вариант полезен, когда вы точно знаете, на каком сервере вы хотите играть и поэтому вам не нужно искать его в списке всех серверов.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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[[Image:MENU_ServerBrowser.jpg|280px]]&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Browse servers''' – при выборе этого пункта отображается список доступных для игры серверов. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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[[Image:Settings.jpg|280px]]&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Settings '''– это пункт позволяет вам сменить ваш nickname в игре, настроить управление и свойства дисплея.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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[[Image:MENU_About.jpg|280px]]&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''About '''– этот пункт позволяет вам посмотреть список участников проекта.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Map editor '''– этот пункт позволяет вам создавать собственные карты, контрольные точки, рампы, препятствия и другие объекты. Эти карты вы можете затем загрузить на сервер, чтобы вы могли играть на них с другими игроками.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quit '''– этот пункт позволяет вам выйти из игры на рабочий стол Windows.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Простейшим способом начать игру - выбрать в меню пункт '''Browse Servers'''. Появится новое окно:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:manual_image006a.jpg]]&amp;lt;/center&amp;gt; '''Will need to be updated'''&lt;br /&gt;
&lt;br /&gt;
Если сервера не отображаются, нажмите кнопку '''Refresh''' и MTA просканирует сервера и отобразит их список.&lt;br /&gt;
&lt;br /&gt;
* В столбце '''Name''' отображается название каждого сервера.&lt;br /&gt;
* В столбце '''Players''' отображается число игроков и максимально возможное число игроков на сервере, в формате [Имеющееся число игроков] / [Максимальное число игроков].&lt;br /&gt;
* В столбце '''Ping''' отображается время задержки в миллисекундах между вашим компьютером и сервером. Время задержки - это время между моментом отправки вашим компьютером пакетов данных серверу и моментом получения ответного сообщения от сервера, поэтому чем больше время задержки, тем больше вы будете испытывать задержек в работе клиентского приложения с конкретным сервером. Обычно, сервера расположенные недалеко от вас по географическому местоположению должны иметь более низкое время задержки.&lt;br /&gt;
* В столбце '''Host''' отображается IP адрес сервера. Вы можете использовать этот адрес для будущих соединений с этим же сервером посредством выбора пункта меню Quick Connect в главном меню.&lt;br /&gt;
&lt;br /&gt;
По каждому столбцу можно щелкать указателем мыши для упорядочивания значений столбца по возрастанию или убыванию.&lt;br /&gt;
&lt;br /&gt;
Для оптимальной работы приложения и процесса игры, выбирайте сервера с наилучшим балансом между числом игроков и временем задержки.&lt;br /&gt;
&lt;br /&gt;
После того как вы выбрали нужный вам сервер, выберите его строку списка и щелкните левой кнопкой мыши кнопку '''Connect''' в верхнем правом углу диалогового окна. Если процесс соединения будет выполнен успешно, вы соединиться с сервером и автоматически включиться в процесс игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Запуск игры из ASE (The All-Seeing Eye)===&lt;br /&gt;
&lt;br /&gt;
Если вам не нравится встроенный в игру просмотр серверов MTA:San Andreas, вы можете захотеть использовать '''The All-Seeing Eye''', который позволит вам просмотреть список игровых серверов, и применить настраиваемые фильтры поиска. Этот учебник поможет вам установить ASE, и покажет как легко с ним работать.&lt;br /&gt;
# Скачайте ASE по адресу http://videogames.yahoo.com/multiplayer и установите.&lt;br /&gt;
# '''Следующее применимо к MTA:SA вплоть до версии 1.0 dp2, и будет скорее всего зафиксировано в дальнейшей версии''' &amp;lt;br /&amp;gt; Скачайте [http://www.xup.in/dl,19686489/ASELauncher.zip/ ASELauncher] и извлеките ASELauncher.exe в директорию, где установлен MTA (по умолчанию, это  C:\Program Files\MTA San Andreas). Эта небольшая программа конвертирует командную строку ASE в формат понятный MTA. &lt;br /&gt;
# Теперь добавьте MTA:SA в ваш список игр в ASE:&lt;br /&gt;
#* В ASE щелкните левой кнопкой мыши ''Tools'' -&amp;gt; ''Options'', и выберите вкладку ''Games''&lt;br /&gt;
#* Откройте категорию ''Not installed'' и выберите в списке ''Multi Theft Auto'' &lt;br /&gt;
#* Выберите ''Visible in filter list'', щелкните ''Browse'' и выберите в '''ASELauncher.exe''' вашу директорию MTA San Andreas&lt;br /&gt;
#* Оставьте поле ''Player name'' пустым, и нажмите кнопку ''OK''&lt;br /&gt;
# Запуститься '''Multi Theft Auto'''. После того, как вы нажмете кнопку ''Refresh'' на панели инструментов, вы увидите список сервером для всех версий MTA. Теперь добавьте модификатор для того, чтобы отображалась текущая версия '''1.0 dp2'''&lt;br /&gt;
#* Щелкните правой кнопкой мыши по ''Multi Theft Auto'' и выберите пункт ''New...''&lt;br /&gt;
#* В нижнем левом углу выберите ''Modifier'' и замените MYMOD на '''MTADP2'''&lt;br /&gt;
#* Введите название модификатора в поле ''Name'', например '''MTA:SA 1.0 dp2'''&lt;br /&gt;
#* Вставьте следующий код фильтра (со строкой номера):&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;1    if version != &amp;quot;1.0dp2&amp;quot; remove&amp;lt;/tt&amp;gt;&lt;br /&gt;
#* Щелкните ''OK''&lt;br /&gt;
#* Ваш новый модификатор отображается в ''My filters''&lt;br /&gt;
# Все готово! Теперь активируйте ваш модификатор для того, чтобы отображать только вашу версию игры, выберите игру ''Multi Theft Auto'', и дважды щелкните по строке, содержащей сервер, чтобы начать игру.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Как играть==&lt;br /&gt;
&lt;br /&gt;
MTA:SA предоставляет полную систему написания сценариев, которая позволяет создателем игровых карт настраивать многие элементы игры различным образом, вплоть до создания своих собственных новых игровых режимов. Игра объединяет множество игроков, с некоторыми исключениями, отличающими многопользовательский режим от однопользовательского.&lt;br /&gt;
&lt;br /&gt;
В многопользовательской игре нет пешеходов и на дорогах нет машин, &amp;quot;искусственно&amp;quot; управляемых алгоритмами самой игры. Вашими оппонентами на игровой карте являются только другие игроки, или союзники если это карта командной игры. Вы можете общаться с ними используя окно чата, расположенное в левом верхнем углу экрана, нажав клавишу '''T'''. Чтобы переписываться только с игроками вашей команды, нажмите клавишу '''Y'''.&lt;br /&gt;
&lt;br /&gt;
Редактор карт MTA позволяет создателям карт добавлять различные объекты GTA в свои карты включая дороги, взрывающиеся баки, рампы, строения, возвышенности и так далее. Не только для этих, но и для других объектов могут быть написаны сценарии движения, модели изменения и исчезновения. Это позволит сделать игровой процесс более интересным и разнообразным. &lt;br /&gt;
&lt;br /&gt;
Окно просмотра игроков будет отображать очки, заработанные игроком. По умолчанию, отображаются только имена и время задержки, но сценарии могут добавить дополнительные столбцы, которые являются специфичными определенному режиму игры. Например, режим игры &amp;quot;deathmatch&amp;quot; может иметь столбец перечисляющий общее число убийств, но создатель карт может выбирать сам и добавить дополнительные колонки для числа смертей вашего персонажа, длительности вашей игры, а также поместить очки, заработанные вами.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
&lt;br /&gt;
===Клавиши управления в игре===&lt;br /&gt;
&lt;br /&gt;
* F8 (или клавиша &amp;quot;тильда&amp;quot;) - Консоль&lt;br /&gt;
* F9 - Помощь игрового сервера&lt;br /&gt;
* F11 - Показать карту SA ''(следующий список клавиш используется при отображении карты)''&lt;br /&gt;
**numpad +/- - Увеличить/уменьшить масштаб карты&lt;br /&gt;
**numpad 4, 8, 6, 2 - переместиться влево, вверх, вправо, вниз по карте&lt;br /&gt;
**numpad 0 - переключиться между режимами карты: закрепить карту за локальным игроком (карта следует за меткой игрока) и свободное передвижение (карта остается неподвижной)  &lt;br /&gt;
* F12 - Сделать снимок изображения экрана&lt;br /&gt;
* T - Чат&lt;br /&gt;
* Y - Командный чат&lt;br /&gt;
* TAB - Список игроков (если ресурс [[Scoreboard]] запущен на сервере)&lt;br /&gt;
&lt;br /&gt;
==Команды консоли==&lt;br /&gt;
&lt;br /&gt;
'''bind defaults''' Сбросить настроийки управления на настройки по умолчанию&lt;br /&gt;
&lt;br /&gt;
Нажатие '''~ (тильда)''' или '''F8''' доступ к консоли, затем вводится команда, за которой при необходимости следуют параметры (если нужно) затем нажимается Enter.&lt;br /&gt;
&lt;br /&gt;
;'''maps''' :Отобразить список всех карт доступных на сервере. &lt;br /&gt;
&lt;br /&gt;
;'''nick [nickname]''' :Изменить nickname, отображаемый в игре на тот, который служит параметром в данной команде.&lt;br /&gt;
&lt;br /&gt;
;'''msg [nickname] [message]''' или '''pm [nickname] [message]''' :Отправить личное сообщение игроку, который определяется параметром [nickname]. Только игрок, определенный вами может увидеть это сообщение. И '''msg''' и '''pm''' выполняют одну и ту же функцию.&lt;br /&gt;
&lt;br /&gt;
;'''quit''' или '''exit''' :Выполнить разрыв связи с сервером и выйти из игры на рабочий стол Windows. Выполняет ту же функцию, что и кнопка Quit в главном меню.&lt;br /&gt;
&lt;br /&gt;
;'''ver''' :Отобразить номер версии и информацию об авторских правах программного обеспечения.&lt;br /&gt;
&lt;br /&gt;
;'''time''' :Отобразить текущее время.&lt;br /&gt;
&lt;br /&gt;
;'''disconnect''' :Разорвать соединение с игровым сервером и вернуться в главное меню.&lt;br /&gt;
&lt;br /&gt;
;'''say [text]''' :Позволяет вам продолжить общение с игроками через окно чата из консоли.&lt;br /&gt;
&lt;br /&gt;
;'''ignore [nickname]''' :Не отображать любой текст, введенный игроком, которого вы игнорируете. Чтобы отменить игнорирование сообщений игрока введите команду '''ignore [nickname]''' снова.&lt;br /&gt;
&lt;br /&gt;
'''Совет:''' Вы можете использовать эти команды непосредственно в окне чата, поместив перед ними / (слеш).&lt;br /&gt;
&lt;br /&gt;
Список команд консоли можно увидеть, введя в консоли команду '''help''' и нажав клавишу Enter. Любая карта может также иметь дополнительные команды, к которым вы можете получить доступ введя в консоли команду '''commands'''.&lt;br /&gt;
&lt;br /&gt;
==Коды ошибок и их описание==&lt;br /&gt;
'''Ошибки загрузки'''&amp;lt;br&amp;gt;&lt;br /&gt;
0: UNKNOWN_ERROR&amp;lt;br&amp;gt;&lt;br /&gt;
1: INVALID_FILE_DESCRIPTORS&amp;lt;br&amp;gt;&lt;br /&gt;
2: INVALID_MAX_FILE_DESCRIPTOR&amp;lt;br&amp;gt;&lt;br /&gt;
3: INVALID_SELECT_RETURN&amp;lt;br&amp;gt;&lt;br /&gt;
4: INVALID_INITIAL_MULTI_PERFORM&amp;lt;br&amp;gt;&lt;br /&gt;
5: INVALID_MULTI_PERFORM_CODE&amp;lt;br&amp;gt;&lt;br /&gt;
6: INVALID_MULTI_PERFORM_CODE_NEW_DOWNLOADS&amp;lt;br&amp;gt;&lt;br /&gt;
7: UNEXPECTED_CURL_MESSAGE&amp;lt;br&amp;gt;&lt;br /&gt;
8: UNABLE_TO_CONNECT&amp;lt;br&amp;gt;&lt;br /&gt;
9: UNABLE_TO_DOWNLOAD_FILE&amp;lt;br&amp;gt;&lt;br /&gt;
10: FAILED_TO_INITIALIZE_DOWNLOAD&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Неустранимые ошибки'''&amp;lt;br&amp;gt;&lt;br /&gt;
1: no local player model on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
2: no local player on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
3: server downloads disabled&amp;lt;br&amp;gt;&lt;br /&gt;
4: no local player model on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
5: no local player on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
6: invalid custom data length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
7: invalid bitstream data on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
8: system entity on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
9: failed to create object on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
10: failed to create pickup on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
11: failed to create vehicle on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
12: invalid team-name length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
13: invalid lua-event name length in lua-event packet&amp;lt;br&amp;gt;&lt;br /&gt;
14: invalid resource name length in resource-start packet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ошибки типа 'Unable to enter vehicle''''&amp;lt;br&amp;gt;&lt;br /&gt;
1: script cancelled&amp;lt;br&amp;gt;&lt;br /&gt;
2: script cancelled (jack)&amp;lt;br&amp;gt;&lt;br /&gt;
3: current occupier is entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
4: invalid seat&amp;lt;br&amp;gt;&lt;br /&gt;
5: not close enough&amp;lt;br&amp;gt;&lt;br /&gt;
6: already in a vehicle&amp;lt;br&amp;gt;&lt;br /&gt;
7: already entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
8: invalid vehicle (trailer)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:MTA DM Client Anleitung]]&lt;br /&gt;
[[en:Deathmatch Client Manual]]&lt;br /&gt;
[[it:Manuale del Client]]&lt;br /&gt;
[[nl:Deathmatch Client Manual]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19000</id>
		<title>RU/Client Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=19000"/>
		<updated>2009-04-11T16:37:39Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;noinclude&amp;gt;&lt;br /&gt;
    [[Категория:Шаблоны:Незавершённые статьи|{{PAGENAME}}]]&lt;br /&gt;
    &amp;lt;/noinclude&amp;gt; &lt;br /&gt;
==Введение==&lt;br /&gt;
Multi Theft Auto: San Andreas является самым последним мультиплеером из всех мультиплееров, созданных поклонниками игр Grand Theft Auto (только PC версий). Для получения информации о мультиплеерах для игр GTA3 и Vice City, посетите [http://www.multitheftauto.com/ http://www.multitheftauto.com]. Эта модификация не является официально поддерживаемой Rockstar Games и Take 2 Interactive.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание на то, что клиентское приложение MTA:SA Deathmatch находится на стадии бета-тестирования, что означает приложение может аварийно завершать работу или являться причиной возникновения неожиданных результатов.&lt;br /&gt;
&lt;br /&gt;
==Перед началом установки==&lt;br /&gt;
&lt;br /&gt;
Перед тем, как установить Multi Theft Auto: San Andreas, сначала убедитесь в том, что для игры GTA:SA не установлены какие-либо модификации. Они могут явиться причиной неправильной работе MTA. Если вы желаете оставить в игре режим одного игрока, вы можете повторно установить San Andreas в другую директорию на жестком диске.&lt;br /&gt;
&lt;br /&gt;
Также убедитесь, в том что у вас установлена одна из следующих операционных систем '''Windows XP''', '''Windows 2000''', '''Windows Vista''' или '''Windows Server 2003''' и что системные требования вашего компьютера соответствуют требованиям работы игры в одиночном режиме. обратите внимание на то, что если запускаете одиночный режим игры на компьютере обладающем минимальными системными требованиями, вы будете испытывать некоторые замедления в работе MTA, вызванные высокой загрузкой процессора.&lt;br /&gt;
&lt;br /&gt;
'''Обратите внимание: MTA:SA работает только с GTA:SA EXE v1.0.''' Если вы приобрели игру недавно, то возможно у вас более поздняя версия игры.&lt;br /&gt;
&lt;br /&gt;
Если у вас возникли ошибки в работе мультиплеера, убедитесь в том, что они описаны на странице [[Known_Issues_-_FAQ|Известные ошибки]], или свяжитесь с нами по IRC каналу по адресу irc://irc.multitheftauto.com/mta&lt;br /&gt;
&lt;br /&gt;
===Системные требования===&lt;br /&gt;
Минимальные системные требования компьютера для Multi Theft Auto: San Andreas незначительно отличаются от системных требований игры Grand Theft Auto: San Andreas.&lt;br /&gt;
* процессор класса Intel Pentium 4 или AMD Athlon XP&lt;br /&gt;
* 512МБ ОЗУ&lt;br /&gt;
* Установленная без модификаций игра Grand Theft Auto: San Andreas версии 1.0 или 1.1 (американская или европейская)&lt;br /&gt;
* 3.7ГБ свободного места на жестком диске (3.6ГБ для установки Grand Theft Auto)&lt;br /&gt;
* видеокарта семейства nVidia GeForce 4 или ATI Radeon 8xxx с 64MB ОЗУ и поддержкой DirectX 9.0&lt;br /&gt;
* звуковая карта или кодек с поддержкой DirectX 9.0&lt;br /&gt;
* клавиатура и мышь&lt;br /&gt;
* широкополосный доступ в интернет для стабильной игры через сеть&lt;br /&gt;
&lt;br /&gt;
Для дополнительных возможностей игры рекомендуется использовать видеокарту, имеющую поддержку пиксельных шейдеров версии 2.0 (видеокарта семейства nVidia GeForce FX или выше, ATI Radeon 9xxx или выше).&lt;br /&gt;
&lt;br /&gt;
Для быстрой загрузки игры рекомендуется использовать больший объем оперативной памяти.&lt;br /&gt;
&lt;br /&gt;
==Установка игры==&lt;br /&gt;
&lt;br /&gt;
'''Этот раздел имеет смысл читать после того, как у вас будет установочный файл мультиплеера'''&lt;br /&gt;
&lt;br /&gt;
# Если у вас его нет, то перейдите на сайт http://www.mtabeta.com, зарегистрируйтесь и скачайте установщик клиентского приложения MTA:SA.&lt;br /&gt;
# Запустите установочный файл. Вы увидите диалоговое окно приветствия, затем прочитайте Лицензионное соглашение с конечным пользователем (EULA). Вы должны быть согласны с условиями лицензионного соглашения для продолжения установки.&lt;br /&gt;
# Далее вам будет необходимо выбрать один из трех вариантов: создать учетную запись, использовать уже имеющуюся учетную запись или не использовать учетную запись. После этого возможны два варианта продолжения установки.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран первый вариант: создать учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Выполните создание новой учетной записи на MTABeta.com, после чего введите ваш логин и пароль в окно программы установки&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран второй вариант: использовать уже имеющуюся учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Введите данные учетной записи в программу установки&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Затем вам будет необходимо выбрать компоненты для установки.&lt;br /&gt;
#* '''Client''' интерфейсы игры, является обязательным компонентом.&lt;br /&gt;
#* '''MTA Server''' позволяет вам использовать ваш собственный компьютер в качестве сервера.&lt;br /&gt;
#* '''MTA Server &amp;gt; Editor''' используется для создания новых карт, является необязательным компонентом.&lt;br /&gt;
# Затем вам необходимо выбрать директорию, в которую будет произведена установка. Вы качестве этой директории вы должны указать директорию, в которой установлена San Andreas. По умолчанию это: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''. Нажмите кнопку '''Install''' для выполнения установки.&lt;br /&gt;
# После завершения установки, вам будет предложено запустить MTA: San Andreas. Выберите эту опцию по своему усмотрению и нажмите кнопку '''Finish'''.&lt;br /&gt;
# Вы можете также запускать MTA:DM из меню Пуск, когда пожелаете.&lt;br /&gt;
&lt;br /&gt;
==Запуск игры==&lt;br /&gt;
# Запустите Multi Theft Auto щелкнув левой кнопкой мыши по иконке расположенной на вашем рабочем столе или выбрав в меню Пуск пункт '''MTA:San Andreas'''.&lt;br /&gt;
# Запуститься GTA: San Andreas и после загрузки игры вы увидите главное меню MTA:SA. Ниже показаны варианты меню:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_QuickConnect.jpg]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quick connect''' – этот пункт позволяет вам соединиться с сервером, IP или URL адрес и порт которого вам уже известен. Этот вариант полезен, когда вы точно знаете, на каком сервере вы хотите играть и поэтому вам не нужно искать его в списке всех серверов.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_ServerBrowser.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Browse servers''' – при выборе этого пункта отображается список доступных для игры серверов. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:Settings.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Settings '''– это пункт позволяет вам сменить ваш nickname в игре, настроить управление и свойства дисплея.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_About.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''About '''– этот пункт позволяет вам посмотреть список участников проекта.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Map editor '''– этот пункт позволяет вам создавать собственные карты, контрольные точки, рампы, препятствия и другие объекты. Эти карты вы можете затем загрузить на сервер, чтобы вы могли играть на них с другими игроками.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quit '''– этот пункт позволяет вам выйти из игры на рабочий стол Windows.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Простейшим способом начать игру - выбрать в меню пункт '''Browse Servers'''. Появится новое окно:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:manual_image006a.jpg]]&amp;lt;/center&amp;gt; '''Will need to be updated'''&lt;br /&gt;
&lt;br /&gt;
Если сервера не отображаются, нажмите кнопку '''Refresh''' и MTA просканирует сервера и отобразит их список.&lt;br /&gt;
&lt;br /&gt;
* В столбце '''Name''' отображается название каждого сервера.&lt;br /&gt;
* В столбце '''Players''' отображается число игроков и максимально возможное число игроков на сервере, в формате [Имеющееся число игроков] / [Максимальное число игроков].&lt;br /&gt;
* В столбце '''Ping''' отображается время задержки в миллисекундах между вашим компьютером и сервером. Время задержки - это время между моментом отправки вашим компьютером пакетов данных серверу и моментом получения ответного сообщения от сервера, поэтому чем больше время задержки, тем больше вы будете испытывать задержек в работе клиентского приложения с конкретным сервером. Обычно, сервера расположенные недалеко от вас по географическому местоположению должны иметь более низкое время задержки.&lt;br /&gt;
* В столбце '''Host''' отображается IP адрес сервера. Вы можете использовать этот адрес для будущих соединений с этим же сервером посредством выбора пункта меню Quick Connect в главном меню.&lt;br /&gt;
&lt;br /&gt;
По каждому столбцу можно щелкать указателем мыши для упорядочивания значений столбца по возрастанию или убыванию.&lt;br /&gt;
&lt;br /&gt;
Для оптимальной работы приложения и процесса игры, выбирайте сервера с наилучшим балансом между числом игроков и временем задержки.&lt;br /&gt;
&lt;br /&gt;
После того как вы выбрали нужный вам сервер, выберите его строку списка и щелкните левой кнопкой мыши кнопку '''Connect''' в верхнем правом углу диалогового окна. Если процесс соединения будет выполнен успешно, вы соединиться с сервером и автоматически включиться в процесс игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Запуск игры из ASE (The All-Seeing Eye)===&lt;br /&gt;
&lt;br /&gt;
Если вам не нравится встроенный в игру просмотр серверов MTA:San Andreas, вы можете захотеть использовать '''The All-Seeing Eye''', который позволит вам просмотреть список игровых серверов, и применить настраиваемые фильтры поиска. Этот учебник поможет вам установить ASE, и покажет как легко с ним работать.&lt;br /&gt;
# Скачайте ASE по адресу http://videogames.yahoo.com/multiplayer и установите.&lt;br /&gt;
# '''Следующее применимо к MTA:SA вплоть до версии 1.0 dp2, и будет скорее всего зафиксировано в дальнейшей версии''' &amp;lt;br /&amp;gt; Скачайте [http://www.xup.in/dl,19686489/ASELauncher.zip/ ASELauncher] и извлеките ASELauncher.exe в директорию, где установлен MTA (по умолчанию, это  C:\Program Files\MTA San Andreas). Эта небольшая программа конвертирует командную строку ASE в формат понятный MTA. &lt;br /&gt;
# Теперь добавьте MTA:SA в ваш список игр в ASE:&lt;br /&gt;
#* В ASE щелкните левой кнопкой мыши ''Tools'' -&amp;gt; ''Options'', и выберите вкладку ''Games''&lt;br /&gt;
#* Откройте категорию ''Not installed'' и выберите в списке ''Multi Theft Auto'' &lt;br /&gt;
#* Выберите ''Visible in filter list'', щелкните ''Browse'' и выберите в '''ASELauncher.exe''' вашу директорию MTA San Andreas&lt;br /&gt;
#* Оставьте поле ''Player name'' пустым, и нажмите кнопку ''OK''&lt;br /&gt;
# Запуститься '''Multi Theft Auto'''. После того, как вы нажмете кнопку ''Refresh'' на панели инструментов, вы увидите список сервером для всех версий MTA. Теперь добавьте модификатор для того, чтобы отображалась текущая версия '''1.0 dp2'''&lt;br /&gt;
#* Щелкните правой кнопкой мыши по ''Multi Theft Auto'' и выберите пункт ''New...''&lt;br /&gt;
#* В нижнем левом углу выберите ''Modifier'' и замените MYMOD на '''MTADP2'''&lt;br /&gt;
#* Введите название модификатора в поле ''Name'', например '''MTA:SA 1.0 dp2'''&lt;br /&gt;
#* Вставьте следующий код фильтра (со строкой номера):&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;1    if version != &amp;quot;1.0dp2&amp;quot; remove&amp;lt;/tt&amp;gt;&lt;br /&gt;
#* Щелкните ''OK''&lt;br /&gt;
#* Ваш новый модификатор отображается в ''My filters''&lt;br /&gt;
# Все готово! Теперь активируйте ваш модификатор для того, чтобы отображать только вашу версию игры, выберите игру ''Multi Theft Auto'', и дважды щелкните по строке, содержащей сервер, чтобы начать игру.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Как играть==&lt;br /&gt;
&lt;br /&gt;
MTA:SA предоставляет полную систему написания сценариев, которая позволяет создателем игровых карт настраивать многие элементы игры различным образом, вплоть до создания своих собственных новых игровых режимов. Игра объединяет множество игроков, с некоторыми исключениями, отличающими многопользовательский режим от однопользовательского.&lt;br /&gt;
&lt;br /&gt;
В многопользовательской игре нет пешеходов и на дорогах нет машин, &amp;quot;искусственно&amp;quot; управляемых алгоритмами самой игры. Вашими оппонентами на игровой карте являются только другие игроки, или союзники если это карта командной игры. Вы можете общаться с ними используя окно чата, расположенное в левом верхнем углу экрана, нажав клавишу '''T'''. Чтобы переписываться только с игроками вашей команды, нажмите клавишу '''Y'''.&lt;br /&gt;
&lt;br /&gt;
Редактор карт MTA позволяет создателям карт добавлять различные объекты GTA в свои карты включая дороги, взрывающиеся баки, рампы, строения, возвышенности и так далее. Не только для этих, но и для других объектов могут быть написаны сценарии движения, модели изменения и исчезновения. Это позволит сделать игровой процесс более интересным и разнообразным. &lt;br /&gt;
&lt;br /&gt;
Окно просмотра игроков будет отображать очки, заработанные игроком. По умолчанию, отображаются только имена и время задержки, но сценарии могут добавить дополнительные столбцы, которые являются специфичными определенному режиму игры. Например, режим игры &amp;quot;deathmatch&amp;quot; может иметь столбец перечисляющий общее число убийств, но создатель карт может выбирать сам и добавить дополнительные колонки для числа смертей вашего персонажа, длительности вашей игры, а также поместить очки, заработанные вами.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
&lt;br /&gt;
===Клавиши управления в игре===&lt;br /&gt;
&lt;br /&gt;
* F8 (или клавиша &amp;quot;тильда&amp;quot;) - Консоль&lt;br /&gt;
* F9 - Помощь игрового сервера&lt;br /&gt;
* F11 - Показать карту SA ''(следующий список клавиш используется при отображении карты)''&lt;br /&gt;
**numpad +/- - Увеличить/уменьшить масштаб карты&lt;br /&gt;
**numpad 4, 8, 6, 2 - переместиться влево, вверх, вправо, вниз по карте&lt;br /&gt;
**numpad 0 - переключиться между режимами карты: закрепить карту за локальным игроком (карта следует за меткой игрока) и свободное передвижение (карта остается неподвижной)  &lt;br /&gt;
* F12 - Сделать снимок изображения экрана&lt;br /&gt;
* T - Чат&lt;br /&gt;
* Y - Командный чат&lt;br /&gt;
* TAB - Список игроков (если ресурс [[Scoreboard]] запущен на сервере)&lt;br /&gt;
&lt;br /&gt;
==Команды консоли==&lt;br /&gt;
&lt;br /&gt;
'''bind defaults''' Сбросить настроийки управления на настройки по умолчанию&lt;br /&gt;
&lt;br /&gt;
Нажатие '''~ (тильда)''' или '''F8''' доступ к консоли, затем вводится команда, за которой при необходимости следуют параметры (если нужно) затем нажимается Enter.&lt;br /&gt;
&lt;br /&gt;
;'''maps''' :Отобразить список всех карт доступных на сервере. &lt;br /&gt;
&lt;br /&gt;
;'''nick [nickname]''' :Изменить nickname, отображаемый в игре на тот, который служит параметром в данной команде.&lt;br /&gt;
&lt;br /&gt;
;'''msg [nickname] [message]''' или '''pm [nickname] [message]''' :Отправить личное сообщение игроку, который определяется параметром [nickname]. Только игрок, определенный вами может увидеть это сообщение. И '''msg''' и '''pm''' выполняют одну и ту же функцию.&lt;br /&gt;
&lt;br /&gt;
;'''quit''' или '''exit''' :Выполнить разрыв связи с сервером и выйти из игры на рабочий стол Windows. Выполняет ту же функцию, что и кнопка Quit в главном меню.&lt;br /&gt;
&lt;br /&gt;
;'''ver''' :Отобразить номер версии и информацию об авторских правах программного обеспечения.&lt;br /&gt;
&lt;br /&gt;
;'''time''' :Отобразить текущее время.&lt;br /&gt;
&lt;br /&gt;
;'''disconnect''' :Разорвать соединение с игровым сервером и вернуться в главное меню.&lt;br /&gt;
&lt;br /&gt;
;'''say [text]''' :Позволяет вам продолжить общение с игроками через окно чата из консоли.&lt;br /&gt;
&lt;br /&gt;
;'''ignore [nickname]''' :Не отображать любой текст, введенный игроком, которого вы игнорируете. Чтобы отменить игнорирование сообщений игрока введите команду '''ignore [nickname]''' снова.&lt;br /&gt;
&lt;br /&gt;
'''Совет:''' Вы можете использовать эти команды непосредственно в окне чата, поместив перед ними / (слеш).&lt;br /&gt;
&lt;br /&gt;
Список команд консоли можно увидеть, введя в консоли команду '''help''' и нажав клавишу Enter. Любая карта может также иметь дополнительные команды, к которым вы можете получить доступ введя в консоли команду '''commands'''.&lt;br /&gt;
&lt;br /&gt;
==Коды ошибок и их описание==&lt;br /&gt;
'''Ошибки загрузки'''&amp;lt;br&amp;gt;&lt;br /&gt;
0: UNKNOWN_ERROR&amp;lt;br&amp;gt;&lt;br /&gt;
1: INVALID_FILE_DESCRIPTORS&amp;lt;br&amp;gt;&lt;br /&gt;
2: INVALID_MAX_FILE_DESCRIPTOR&amp;lt;br&amp;gt;&lt;br /&gt;
3: INVALID_SELECT_RETURN&amp;lt;br&amp;gt;&lt;br /&gt;
4: INVALID_INITIAL_MULTI_PERFORM&amp;lt;br&amp;gt;&lt;br /&gt;
5: INVALID_MULTI_PERFORM_CODE&amp;lt;br&amp;gt;&lt;br /&gt;
6: INVALID_MULTI_PERFORM_CODE_NEW_DOWNLOADS&amp;lt;br&amp;gt;&lt;br /&gt;
7: UNEXPECTED_CURL_MESSAGE&amp;lt;br&amp;gt;&lt;br /&gt;
8: UNABLE_TO_CONNECT&amp;lt;br&amp;gt;&lt;br /&gt;
9: UNABLE_TO_DOWNLOAD_FILE&amp;lt;br&amp;gt;&lt;br /&gt;
10: FAILED_TO_INITIALIZE_DOWNLOAD&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Неустранимые ошибки'''&amp;lt;br&amp;gt;&lt;br /&gt;
1: no local player model on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
2: no local player on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
3: server downloads disabled&amp;lt;br&amp;gt;&lt;br /&gt;
4: no local player model on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
5: no local player on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
6: invalid custom data length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
7: invalid bitstream data on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
8: system entity on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
9: failed to create object on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
10: failed to create pickup on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
11: failed to create vehicle on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
12: invalid team-name length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
13: invalid lua-event name length in lua-event packet&amp;lt;br&amp;gt;&lt;br /&gt;
14: invalid resource name length in resource-start packet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ошибки типа 'Unable to enter vehicle''''&amp;lt;br&amp;gt;&lt;br /&gt;
1: script cancelled&amp;lt;br&amp;gt;&lt;br /&gt;
2: script cancelled (jack)&amp;lt;br&amp;gt;&lt;br /&gt;
3: current occupier is entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
4: invalid seat&amp;lt;br&amp;gt;&lt;br /&gt;
5: not close enough&amp;lt;br&amp;gt;&lt;br /&gt;
6: already in a vehicle&amp;lt;br&amp;gt;&lt;br /&gt;
7: already entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
8: invalid vehicle (trailer)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:MTA DM Client Anleitung]]&lt;br /&gt;
[[en:Deathmatch Client Manual]]&lt;br /&gt;
[[it:Manuale del Client]]&lt;br /&gt;
[[nl:Deathmatch Client Manual]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=18990</id>
		<title>RU/Client Manual</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Client_Manual&amp;diff=18990"/>
		<updated>2009-04-11T16:18:02Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Введение==&lt;br /&gt;
Multi Theft Auto: San Andreas является самым последним мультиплеером из всех мультиплееров, созданных поклонниками игр Grand Theft Auto (только PC версий). Для получения информации о мультиплеерах для игр GTA3 и Vice City, посетите [http://www.multitheftauto.com/ http://www.multitheftauto.com]. Эта модификация не является официально поддерживаемой Rockstar Games и Take 2 Interactive.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание на то, что клиентское приложение MTA:SA Deathmatch находится на стадии бета-тестирования, что означает приложение может аварийно завершать работу или являться причиной возникновения неожиданных результатов.&lt;br /&gt;
&lt;br /&gt;
==Перед началом установки==&lt;br /&gt;
&lt;br /&gt;
Перед тем, как установить Multi Theft Auto: San Andreas, сначала убедитесь в том, что для игры GTA:SA не установлены какие-либо модификации. Они могут явиться причиной неправильной работе MTA. Если вы желаете оставить в игре режим одного игрока, вы можете повторно установить San Andreas в другую директорию на жестком диске.&lt;br /&gt;
&lt;br /&gt;
Также убедитесь, в том что у вас установлена одна из следующих операционных систем '''Windows XP''', '''Windows 2000''', '''Windows Vista''' или '''Windows Server 2003''' и что системные требования вашего компьютера соответствуют требованиям работы игры в одиночном режиме. обратите внимание на то, что если запускаете одиночный режим игры на компьютере обладающем минимальными системными требованиями, вы будете испытывать некоторые замедления в работе MTA, вызванные высокой загрузкой процессора.&lt;br /&gt;
&lt;br /&gt;
'''Обратите внимание: MTA:SA работает только с GTA:SA EXE v1.0.''' Если вы приобрели игру недавно, то возможно у вас более поздняя версия игры.&lt;br /&gt;
&lt;br /&gt;
Если у вас возникли ошибки в работе мультиплеера, убедитесь в том, что они описаны на странице [[Known_Issues_-_FAQ|Известные ошибки]], или свяжитесь с нами по IRC каналу по адресу irc://irc.multitheftauto.com/mta&lt;br /&gt;
&lt;br /&gt;
===Системные требования===&lt;br /&gt;
Минимальные системные требования компьютера для Multi Theft Auto: San Andreas незначительно отличаются от системных требований игры Grand Theft Auto: San Andreas.&lt;br /&gt;
* процессор класса Intel Pentium 4 или AMD Athlon XP&lt;br /&gt;
* 512МБ ОЗУ&lt;br /&gt;
* Установленная без модификаций игра Grand Theft Auto: San Andreas версии 1.0 или 1.1 (американская или европейская)&lt;br /&gt;
* 3.7ГБ свободного места на жестком диске (3.6ГБ для установки Grand Theft Auto)&lt;br /&gt;
* видеокарта семейства nVidia GeForce 4 или ATI Radeon 8xxx с 64MB ОЗУ и поддержкой DirectX 9.0&lt;br /&gt;
* звуковая карта или кодек с поддержкой DirectX 9.0&lt;br /&gt;
* клавиатура и мышь&lt;br /&gt;
* широкополосный доступ в интернет для стабильной игры через сеть&lt;br /&gt;
&lt;br /&gt;
Для дополнительных возможностей игры рекомендуется использовать видеокарту, имеющую поддержку пиксельных шейдеров версии 2.0 (видеокарта семейства nVidia GeForce FX или выше, ATI Radeon 9xxx или выше).&lt;br /&gt;
&lt;br /&gt;
Для быстрой загрузки игры рекомендуется использовать больший объем оперативной памяти.&lt;br /&gt;
&lt;br /&gt;
==Установка игры==&lt;br /&gt;
&lt;br /&gt;
'''Этот раздел имеет смысл читать после того, как у вас будет установочный файл мультиплеера'''&lt;br /&gt;
&lt;br /&gt;
# Если у вас его нет, то перейдите на сайт http://www.mtabeta.com, зарегистрируйтесь и скачайте установщик клиентского приложения MTA:SA.&lt;br /&gt;
# Запустите установочный файл. Вы увидите диалоговое окно приветствия, затем прочитайте Лицензионное соглашение с конечным пользователем (EULA). Вы должны быть согласны с условиями лицензионного соглашения для продолжения установки.&lt;br /&gt;
# Далее вам будет необходимо выбрать один из трех вариантов: создать учетную запись, использовать уже имеющуюся учетную запись или не использовать учетную запись. После этого возможны два варианта продолжения установки.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран первый вариант: создать учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Выполните создание новой учетной записи на MTABeta.com, после чего введите ваш логин и пароль в окно программы установки&amp;lt;br&amp;gt;&lt;br /&gt;
'''Выбран второй вариант: использовать уже имеющуюся учетную запись'''&amp;lt;br&amp;gt;&lt;br /&gt;
Введите данные учетной записи в программу установки&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Затем вам будет необходимо выбрать компоненты для установки.&lt;br /&gt;
#* '''Client''' интерфейсы игры, является обязательным компонентом.&lt;br /&gt;
#* '''MTA Server''' позволяет вам использовать ваш собственный компьютер в качестве сервера.&lt;br /&gt;
#* '''MTA Server &amp;gt; Editor''' используется для создания новых карт, является необязательным компонентом.&lt;br /&gt;
# Затем вам необходимо выбрать директорию, в которую будет произведена установка. Вы качестве этой директории вы должны указать директорию, в которой установлена San Andreas. По умолчанию это: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''. Нажмите кнопку '''Install''' для выполнения установки.&lt;br /&gt;
# После завершения установки, вам будет предложено запустить MTA: San Andreas. Выберите эту опцию по своему усмотрению и нажмите кнопку '''Finish'''.&lt;br /&gt;
# Вы можете также запускать MTA:DM из меню Пуск, когда пожелаете.&lt;br /&gt;
&lt;br /&gt;
==Запуск игры==&lt;br /&gt;
# Запустите Multi Theft Auto щелкнув левой кнопкой мыши по иконке расположенной на вашем рабочем столе или выбрав в меню Пуск пункт '''MTA:San Andreas'''.&lt;br /&gt;
# Запуститься GTA: San Andreas и после загрузки игры вы увидите главное меню MTA:SA. Ниже показаны варианты меню:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_QuickConnect.jpg]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quick connect''' – этот пункт позволяет вам соединиться с сервером, IP или URL адрес и порт которого вам уже известен. Этот вариант полезен, когда вы точно знаете, на каком сервере вы хотите играть и поэтому вам не нужно искать его в списке всех серверов.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_ServerBrowser.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Browse servers''' – при выборе этого пункта отображается список доступных для игры серверов. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:Settings.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Settings '''– это пункт позволяет вам сменить ваш nickname в игре, настроить управление и свойства дисплея.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
[[Image:MENU_About.jpg|280px]]&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''About '''– этот пункт позволяет вам посмотреть список участников проекта.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Map editor '''– этот пункт позволяет вам создавать собственные карты, контрольные точки, рампы, препятствия и другие объекты. Эти карты вы можете затем загрузить на сервер, чтобы вы могли играть на них с другими игроками.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;188&amp;quot; |&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| width=&amp;quot;380&amp;quot; |&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot; face=&amp;quot;tahoma,helvetica,arial,sans-serif&amp;quot;&amp;gt;'''Quit '''– этот пункт позволяет вам выйти из игры на рабочий стол Windows.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Простейшим способом начать игру - выбрать в меню пункт '''Browse Servers'''. Появится новое окно:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:manual_image006a.jpg]]&amp;lt;/center&amp;gt; '''Will need to be updated'''&lt;br /&gt;
&lt;br /&gt;
Если сервера не отображаются, нажмите кнопку '''Refresh''' и MTA просканирует сервера и отобразит их список.&lt;br /&gt;
&lt;br /&gt;
* В столбце '''Name''' отображается название каждого сервера.&lt;br /&gt;
* В столбце '''Players''' отображается число игроков и максимально возможное число игроков на сервере, в формате [Имеющееся число игроков] / [Максимальное число игроков].&lt;br /&gt;
* В столбце '''Ping''' отображается время задержки в миллисекундах между вашим компьютером и сервером. Время задержки - это время между моментом отправки вашим компьютером пакетов данных серверу и моментом получения ответного сообщения от сервера, поэтому чем больше время задержки, тем больше вы будете испытывать задержек в работе клиентского приложения с конкретным сервером. Обычно, сервера расположенные недалеко от вас по географическому местоположению должны иметь более низкое время задержки.&lt;br /&gt;
* В столбце '''Host''' отображается IP адрес сервера. Вы можете использовать этот адрес для будущих соединений с этим же сервером посредством выбора пункта меню Quick Connect в главном меню.&lt;br /&gt;
&lt;br /&gt;
По каждому столбцу можно щелкать указателем мыши для упорядочивания значений столбца по возрастанию или убыванию.&lt;br /&gt;
&lt;br /&gt;
Для оптимальной работы приложения и процесса игры, выбирайте сервера с наилучшим балансом между числом игроков и временем задержки.&lt;br /&gt;
&lt;br /&gt;
После того как вы выбрали нужный вам сервер, выберите его строку списка и щелкните левой кнопкой мыши кнопку '''Connect''' в верхнем правом углу диалогового окна. Если процесс соединения будет выполнен успешно, вы соединиться с сервером и автоматически включиться в процесс игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Запуск игры из ASE (The All-Seeing Eye)===&lt;br /&gt;
&lt;br /&gt;
Если вам не нравится встроенный в игру просмотр серверов MTA:San Andreas, вы можете захотеть использовать '''The All-Seeing Eye''', который позволит вам просмотреть список игровых серверов, и применить настраиваемые фильтры поиска. Этот учебник поможет вам установить ASE, и покажет как легко с ним работать.&lt;br /&gt;
# Скачайте ASE по адресу http://videogames.yahoo.com/multiplayer и установите.&lt;br /&gt;
# '''Следующее применимо к MTA:SA вплоть до версии 1.0 dp2, и будет скорее всего зафиксировано в дальнейшей версии''' &amp;lt;br /&amp;gt; Скачайте [http://www.xup.in/dl,19686489/ASELauncher.zip/ ASELauncher] и извлеките ASELauncher.exe в директорию, где установлен MTA (по умолчанию, это  C:\Program Files\MTA San Andreas). Эта небольшая программа конвертирует командную строку ASE в формат понятный MTA. &lt;br /&gt;
# Теперь добавьте MTA:SA в ваш список игр в ASE:&lt;br /&gt;
#* В ASE щелкните левой кнопкой мыши ''Tools'' -&amp;gt; ''Options'', и выберите вкладку ''Games''&lt;br /&gt;
#* Откройте категорию ''Not installed'' и выберите в списке ''Multi Theft Auto'' &lt;br /&gt;
#* Выберите ''Visible in filter list'', щелкните ''Browse'' и выберите в '''ASELauncher.exe''' вашу директорию MTA San Andreas&lt;br /&gt;
#* Оставьте поле ''Player name'' пустым, и нажмите кнопку ''OK''&lt;br /&gt;
# Запуститься '''Multi Theft Auto'''. После того, как вы нажмете кнопку ''Refresh'' на панели инструментов, вы увидите список сервером для всех версий MTA. Теперь добавьте модификатор для того, чтобы отображалась текущая версия '''1.0 dp2'''&lt;br /&gt;
#* Щелкните правой кнопкой мыши по ''Multi Theft Auto'' и выберите пункт ''New...''&lt;br /&gt;
#* В нижнем левом углу выберите ''Modifier'' и замените MYMOD на '''MTADP2'''&lt;br /&gt;
#* Введите название модификатора в поле ''Name'', например '''MTA:SA 1.0 dp2'''&lt;br /&gt;
#* Вставьте следующий код фильтра (со строкой номера):&amp;lt;br /&amp;gt;&amp;lt;tt&amp;gt;1    if version != &amp;quot;1.0dp2&amp;quot; remove&amp;lt;/tt&amp;gt;&lt;br /&gt;
#* Щелкните ''OK''&lt;br /&gt;
#* Ваш новый модификатор отображается в ''My filters''&lt;br /&gt;
# Все готово! Теперь активируйте ваш модификатор для того, чтобы отображать только вашу версию игры, выберите игру ''Multi Theft Auto'', и дважды щелкните по строке, содержащей сервер, чтобы начать игру.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Как играть==&lt;br /&gt;
&lt;br /&gt;
MTA:SA предоставляет полную систему написания сценариев, которая позволяет создателем игровых карт настраивать многие элементы игры различным образом, вплоть до создания своих собственных новых игровых режимов. Игра объединяет множество игроков, с некоторыми исключениями, отличающими многопользовательский режим от однопользовательского.&lt;br /&gt;
&lt;br /&gt;
В многопользовательской игре нет пешеходов и на дорогах нет машин, &amp;quot;искусственно&amp;quot; управляемых алгоритмами самой игры. Вашими оппонентами на игровой карте являются только другие игроки, или союзники если это карта командной игры. Вы можете общаться с ними используя окно чата, расположенное в левом верхнем углу экрана, нажав клавишу '''T'''. Чтобы переписываться только с игроками вашей команды, нажмите клавишу '''Y'''.&lt;br /&gt;
&lt;br /&gt;
Редактор карт MTA позволяет создателям карт добавлять различные объекты GTA в свои карты включая дороги, взрывающиеся баки, рампы, строения, возвышенности и так далее. Не только для этих, но и для других объектов могут быть написаны сценарии движения, модели изменения и исчезновения. Это позволит сделать игровой процесс более интересным и разнообразным. &lt;br /&gt;
&lt;br /&gt;
Окно просмотра игроков будет отображать очки, заработанные игроком. По умолчанию, отображаются только имена и время задержки, но сценарии могут добавить дополнительные столбцы, которые являются специфичными определенному режиму игры. Например, режим игры &amp;quot;deathmatch&amp;quot; может иметь столбец перечисляющий общее число убийств, но создатель карт может выбирать сам и добавить дополнительные колонки для числа смертей вашего персонажа, длительности вашей игры, а также поместить очки, заработанные вами.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
&lt;br /&gt;
===Клавиши управления в игре===&lt;br /&gt;
&lt;br /&gt;
* F8 (или клавиша &amp;quot;тильда&amp;quot;) - Консоль&lt;br /&gt;
* F9 - Помощь игрового сервера&lt;br /&gt;
* F11 - Показать карту SA ''(следующий список клавиш используется при отображении карты)''&lt;br /&gt;
**numpad +/- - Увеличить/уменьшить масштаб карты&lt;br /&gt;
**numpad 4, 8, 6, 2 - переместиться влево, вверх, вправо, вниз по карте&lt;br /&gt;
**numpad 0 - переключиться между режимами карты: закрепить карту за локальным игроком (карта следует за меткой игрока) и свободное передвижение (карта остается неподвижной)  &lt;br /&gt;
* F12 - Сделать снимок изображения экрана&lt;br /&gt;
* T - Чат&lt;br /&gt;
* Y - Командный чат&lt;br /&gt;
* TAB - Список игроков (если ресурс [[Scoreboard]] запущен на сервере)&lt;br /&gt;
&lt;br /&gt;
==Команды консоли==&lt;br /&gt;
&lt;br /&gt;
'''bind defaults''' Сбросить настроийки управления на настройки по умолчанию&lt;br /&gt;
&lt;br /&gt;
Нажатие '''~ (тильда)''' или '''F8''' доступ к консоли, затем вводится команда, за которой при необходимости следуют параметры (если нужно) затем нажимается Enter.&lt;br /&gt;
&lt;br /&gt;
;'''maps''' :Отобразить список всех карт доступных на сервере. &lt;br /&gt;
&lt;br /&gt;
;'''nick [nickname]''' :Изменить nickname, отображаемый в игре на тот, который служит параметром в данной команде.&lt;br /&gt;
&lt;br /&gt;
;'''msg [nickname] [message]''' или '''pm [nickname] [message]''' :Отправить личное сообщение игроку, который определяется параметром [nickname]. Только игрок, определенный вами может увидеть это сообщение. И '''msg''' и '''pm''' выполняют одну и ту же функцию.&lt;br /&gt;
&lt;br /&gt;
;'''quit''' или '''exit''' :Выполнить разрыв связи с сервером и выйти из игры на рабочий стол Windows. Выполняет ту же функцию, что и кнопка Quit в главном меню.&lt;br /&gt;
&lt;br /&gt;
;'''ver''' :Отобразить номер версии и информацию об авторских правах программного обеспечения.&lt;br /&gt;
&lt;br /&gt;
;'''time''' :Отобразить текущее время.&lt;br /&gt;
&lt;br /&gt;
;'''disconnect''' :Разорвать соединение с игровым сервером и вернуться в главное меню.&lt;br /&gt;
&lt;br /&gt;
;'''say [text]''' :Позволяет вам продолжить общение с игроками через окно чата из консоли.&lt;br /&gt;
&lt;br /&gt;
;'''ignore [nickname]''' :Не отображать любой текст, введенный игроком, которого вы игнорируете. Чтобы отменить игнорирование сообщений игрока введите команду '''ignore [nickname]''' снова.&lt;br /&gt;
&lt;br /&gt;
'''Совет:''' Вы можете использовать эти команды непосредственно в окне чата, поместив перед ними / (слеш).&lt;br /&gt;
&lt;br /&gt;
Список команд консоли можно увидеть, введя в консоли команду '''help''' и нажав клавишу Enter. Любая карта может также иметь дополнительные команды, к которым вы можете получить доступ введя в консоли команду '''commands'''.&lt;br /&gt;
&lt;br /&gt;
==Коды ошибок и их описание==&lt;br /&gt;
'''Ошибки загрузки'''&amp;lt;br&amp;gt;&lt;br /&gt;
0: UNKNOWN_ERROR&amp;lt;br&amp;gt;&lt;br /&gt;
1: INVALID_FILE_DESCRIPTORS&amp;lt;br&amp;gt;&lt;br /&gt;
2: INVALID_MAX_FILE_DESCRIPTOR&amp;lt;br&amp;gt;&lt;br /&gt;
3: INVALID_SELECT_RETURN&amp;lt;br&amp;gt;&lt;br /&gt;
4: INVALID_INITIAL_MULTI_PERFORM&amp;lt;br&amp;gt;&lt;br /&gt;
5: INVALID_MULTI_PERFORM_CODE&amp;lt;br&amp;gt;&lt;br /&gt;
6: INVALID_MULTI_PERFORM_CODE_NEW_DOWNLOADS&amp;lt;br&amp;gt;&lt;br /&gt;
7: UNEXPECTED_CURL_MESSAGE&amp;lt;br&amp;gt;&lt;br /&gt;
8: UNABLE_TO_CONNECT&amp;lt;br&amp;gt;&lt;br /&gt;
9: UNABLE_TO_DOWNLOAD_FILE&amp;lt;br&amp;gt;&lt;br /&gt;
10: FAILED_TO_INITIALIZE_DOWNLOAD&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Неустранимые ошибки'''&amp;lt;br&amp;gt;&lt;br /&gt;
1: no local player model on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
2: no local player on ingame event&amp;lt;br&amp;gt;&lt;br /&gt;
3: server downloads disabled&amp;lt;br&amp;gt;&lt;br /&gt;
4: no local player model on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
5: no local player on player-list packet&amp;lt;br&amp;gt;&lt;br /&gt;
6: invalid custom data length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
7: invalid bitstream data on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
8: system entity on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
9: failed to create object on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
10: failed to create pickup on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
11: failed to create vehicle on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
12: invalid team-name length on entity-add packet&amp;lt;br&amp;gt;&lt;br /&gt;
13: invalid lua-event name length in lua-event packet&amp;lt;br&amp;gt;&lt;br /&gt;
14: invalid resource name length in resource-start packet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ошибки типа 'Unable to enter vehicle''''&amp;lt;br&amp;gt;&lt;br /&gt;
1: script cancelled&amp;lt;br&amp;gt;&lt;br /&gt;
2: script cancelled (jack)&amp;lt;br&amp;gt;&lt;br /&gt;
3: current occupier is entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
4: invalid seat&amp;lt;br&amp;gt;&lt;br /&gt;
5: not close enough&amp;lt;br&amp;gt;&lt;br /&gt;
6: already in a vehicle&amp;lt;br&amp;gt;&lt;br /&gt;
7: already entering/exiting&amp;lt;br&amp;gt;&lt;br /&gt;
8: invalid vehicle (trailer)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:MTA DM Client Anleitung]]&lt;br /&gt;
[[en:Deathmatch Client Manual]]&lt;br /&gt;
[[it:Manuale del Client]]&lt;br /&gt;
[[nl:Deathmatch Client Manual]]&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18987</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18987"/>
		<updated>2009-04-11T16:11:31Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18986</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18986"/>
		<updated>2009-04-11T16:11:07Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
--[[User:Pawn|Pawn]] 18:11, 11 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18985</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18985"/>
		<updated>2009-04-11T16:05:40Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Cloning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Клонирование===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18984</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18984"/>
		<updated>2009-04-11T16:05:25Z</updated>

		<summary type="html">&lt;p&gt;Pawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Элементы меню===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Манипуляции с элементами===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Мультиплеер==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18983</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18983"/>
		<updated>2009-04-11T16:04:30Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Управление==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Камера===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18982</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18982"/>
		<updated>2009-04-11T15:59:01Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Plugins &amp;amp; External resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Плагины и внешние ресурсы==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18981</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18981"/>
		<updated>2009-04-11T15:58:28Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Using the editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Использование редактора==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Перемещение по карте===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Запуск карты===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Создание новых элементов===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Выбор===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Перемещение===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Вращение===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Смена модели===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Копирование===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Удаление===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18980</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18980"/>
		<updated>2009-04-11T15:56:14Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Menus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Меню==&lt;br /&gt;
После запуска вы увидите два меню: в главном меню вверху, и элемент меню в левом нижнем углу.&lt;br /&gt;
&lt;br /&gt;
===Главное меню===&lt;br /&gt;
Это меню состоит из нескольких кнопок:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18979</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18979"/>
		<updated>2009-04-11T15:54:47Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Началго */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Начало==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18978</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18978"/>
		<updated>2009-04-11T15:54:39Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Starting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Началго==&lt;br /&gt;
Чтобы запустить редактор, просто нажмите на &amp;quot;Map editor&amp;quot; в главном MTA меню.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18977</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=18977"/>
		<updated>2009-04-11T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;Pawn: /* Main menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Создать новую карту.&lt;br /&gt;
* [[Image:Editor_Open.png]] Открыть существующую карту.&lt;br /&gt;
* [[Image:Editor_Save.png]] Сохранить карту.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Сохраните карту под другим именем.&lt;br /&gt;
* [[Image:Editor_Options.png]] Общие настройки карты.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Отменить последнее действие.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Восстановить отмененное действие.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;/div&gt;</summary>
		<author><name>Pawn</name></author>
	</entry>
</feed>