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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Quadro11</id>
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	<updated>2026-05-21T16:08:55Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=PlaySound3D&amp;diff=76696</id>
		<title>PlaySound3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=PlaySound3D&amp;diff=76696"/>
		<updated>2023-04-12T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;Quadro11: Add FLAC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}}&lt;br /&gt;
Creates a [[sound]] [[element]] in the GTA world and plays it immediately after creation for the local player. [[setElementPosition]] can be used to move the [[sound]] element around after it has been created. Remember to use [[setElementDimension]] after creating the sound to play it outside of dimension 0.&lt;br /&gt;
{{Added feature/item|1.6.0|1.5.9|21034|Added the feature of playing WebM files.}}&lt;br /&gt;
{{Note|&lt;br /&gt;
*The only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT and S3M.&lt;br /&gt;
*For performance reasons, when using playSound3D for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.}}&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;element playSound3D ( string soundPath, float x, float y, float z, [ bool looped = false ] )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;element playSound3D ( string soundURL, float x, float y, float z, [ bool looped = false, bool throttled = true ] )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Sound|Sound3D]]}}&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''soundPath:''' raw data or [[filepath]] to the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource to be in the running state)&lt;br /&gt;
*'''soundURL:''' the URL (http://, https:// or ftp://) of the sound file you want to play. (In this version the file does not have to be predefined in the [[meta.xml]])&lt;br /&gt;
*'''x:''' a [[float]]ing point number representing the X coordinate on the map.&lt;br /&gt;
*'''y:''' a [[float]]ing point number representing the Y coordinate on the map.&lt;br /&gt;
*'''z:''' a [[float]]ing point number representing the Z coordinate on the map.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''.&lt;br /&gt;
{{New feature/item|3.0150|1.5||&lt;br /&gt;
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled (i.e. given reduced download bandwidth). To throttle the sound, use ''true''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a looping sound within a pizza shop. The pizza shop is in san fierro near pier 69&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function onResourceStart()&lt;br /&gt;
	local sound = playSound3D(&amp;quot;sounds/song.mp3&amp;quot;, 373.14, -125.21, 1001, true) &lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientResourceStart&amp;quot;, resourceRoot, onResourceStart)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
This example play internet radio in groove street.&lt;br /&gt;
&amp;lt;section name=&amp;quot;Example 2&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler('onClientResourceStart', resourceRoot,&lt;br /&gt;
	function()&lt;br /&gt;
		local uSound = playSound3D('http://977music.com/itunes/80s.pls', 2498, -1659, 12) &lt;br /&gt;
		setSoundMaxDistance(uSound, 100)&lt;br /&gt;
	end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
[[HU:playSound3D]]&lt;br /&gt;
[[AR:playSound3D]]&lt;br /&gt;
[[DE:playSound3D]]&lt;br /&gt;
[[RU:playSound3D]]&lt;br /&gt;
[[PT-BR:playSound3D]]&lt;/div&gt;</summary>
		<author><name>Quadro11</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=PlaySound&amp;diff=75745</id>
		<title>PlaySound</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=PlaySound&amp;diff=75745"/>
		<updated>2022-12-22T18:33:04Z</updated>

		<summary type="html">&lt;p&gt;Quadro11: Add FLAC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Client function}}&lt;br /&gt;
Creates a [[sound]] [[element]] and plays it immediately after creation for the local player.&lt;br /&gt;
{{Added feature/item|1.6.0|1.5.9|21034|Added the feature of playing WebM files.}}&lt;br /&gt;
{{Note|&lt;br /&gt;
*The only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT, S3M and PLS (e.g. Webstream).&lt;br /&gt;
*For performance reasons, when using playSound for effects that will be played lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also consider adding a limit on how often the effect can be played e.g. once every 50ms.}}&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;element playSound ( string soundPath, [ bool looped = false, bool throttled = true ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{OOP||[[Sound]]}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''soundPath:''' [[filepath]], raw data or URL (http://, https:// or ftp://) of the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource to be in the running state)&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
{{OptionalArg}} &lt;br /&gt;
*'''looped:''' a [[boolean]] representing whether the sound will be looped. To loop the sound, use ''true''. Loop is not available for streaming sounds, only for sound files.&lt;br /&gt;
{{New feature/item|3.0150|1.5||&lt;br /&gt;
*'''throttled:''' a [[boolean]] representing whether the sound will be throttled (i.e. given reduced download bandwidth). To throttle the sound, use ''true''. Sounds will be throttled per default and only for URLs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a [[sound]] [[element]] if the sound was successfully created, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function wasted (killer, weapon, bodypart) &lt;br /&gt;
	local sound = playSound(&amp;quot;sounds/wasted.mp3&amp;quot;) -- Play wasted.mp3 from the sounds folder&lt;br /&gt;
	setSoundVolume(sound, 0.5) -- Set the sound volume to 50%&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
addEventHandler(&amp;quot;onClientPlayerWasted&amp;quot;, localPlayer, wasted) -- Add the event handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Client_audio_functions}}&lt;br /&gt;
[[HU:playSound]]&lt;br /&gt;
[[AR:playSound]]&lt;br /&gt;
[[DE:playSound]]&lt;br /&gt;
[[RO:playSound]]&lt;br /&gt;
[[PT-BR:playSound]]&lt;/div&gt;</summary>
		<author><name>Quadro11</name></author>
	</entry>
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